FIFA 22 TITLE UPDATE
FIFA 22 Title Update is a post-release update patch for FIFA game that fixes bugs, glitches and other issues in the current gameplay.
The latest patch notes of the FIFA 22 Title Update (v1.17).
Dates
24/08/2022 (Wed)
30/08/2022 (Tue)
30/08/2022 (Tue)
30/08/2022 (Tue)
30/08/2022 (Tue)
30/08/2022 (Tue)
30/08/2022 (Tue)
FUT
Addressed the following issues:
Addressed a stability issue that could occur when joining or leaving FUT Co-Op lobbies.
Addressed a stability issue that could occur when joining or leaving FUT Co-Op lobbies.
Pro Clubs
Addressed the following issues:
Addressed an issue where pitch lines were not always displaying correctly in the Squad menu.
Addressed an issue where pitch lines were not always displaying correctly in the Squad menu.
Audio, Visual & General
Made the following changes:
Updated some kits.
Updated some kits.
The latest patch notes of the FIFA 22 Title Update (v1.16).
Dates
09/08/2022 (Tue)
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Audio, Visual & General
Addressed the following issues:
Updated some kits, and UI elements.
Updated some kits, and UI elements.
The latest patch notes of the FIFA 22 Title Update (v1.15).
Dates
25/07/2022 (Mon)
02/08/2022 (Tue)
02/08/2022 (Tue)
02/08/2022 (Tue)
02/08/2022 (Tue)
02/08/2022 (Tue)
02/08/2022 (Tue)
FUT
Addressed the following issues:
The Compare Price functionality did not always provide search results when used on some Stadium and Consumable Items.
The Compare Price functionality did not always provide search results when used on some Stadium and Consumable Items.
Gameplay
Made the following changes:
Increased the likelihood of a knuckle ball shot occurring when requesting a high powered shot while the ball is 0.67 meters/2.2 feet away from the ball carrier.
Added the new Ball Roll Cut 180 Skill Move that can be performed by players with a 4 or 5 star Skill Move rating.
Greatly increased the accuracy of low and mid powered Low Driven Shots.
Significantly reduced the reach of attempted shot blocks by AI controlled players.
Significantly decreased the range required for a defender to attempt a tackle without being requested to do so.
Increased the distance between the defender and the ball carrier when the defender is requested to Contain or Teammate Contain.
Slightly increased the effectiveness of Finesse Shots in potential goalscoring situations in which the ball carrier is not under heavy pressure from a defender or goalkeeper.
Increased the speed at which the ball travels at following a low or mid powered header.
Increased the speed at which the ball travels at following a chipped header.
Lowered the ball trajectory that can result from a chipped header.
Slightly increased animation speeds when dribbling, Agile Dribbling, and Strafe Dribbling.
Slightly increased the animation speed of Reverse Stepover, Stepover, and Body Feint Skill Moves.
Slightly reduced the reach of attempted shot blocks by human controlled players.
Increased the likelihood of a knuckle ball shot occurring when requesting a high powered shot while the ball is 0.67 meters/2.2 feet away from the ball carrier.
Added the new Ball Roll Cut 180 Skill Move that can be performed by players with a 4 or 5 star Skill Move rating.
Greatly increased the accuracy of low and mid powered Low Driven Shots.
Significantly reduced the reach of attempted shot blocks by AI controlled players.
Significantly decreased the range required for a defender to attempt a tackle without being requested to do so.
Increased the distance between the defender and the ball carrier when the defender is requested to Contain or Teammate Contain.
Slightly increased the effectiveness of Finesse Shots in potential goalscoring situations in which the ball carrier is not under heavy pressure from a defender or goalkeeper.
Increased the speed at which the ball travels at following a low or mid powered header.
Increased the speed at which the ball travels at following a chipped header.
Lowered the ball trajectory that can result from a chipped header.
Slightly increased animation speeds when dribbling, Agile Dribbling, and Strafe Dribbling.
Slightly increased the animation speed of Reverse Stepover, Stepover, and Body Feint Skill Moves.
Slightly reduced the reach of attempted shot blocks by human controlled players.
VOLTA
Addressed the following issues:
One of the default Avatars was not wearing shoes on the selection screen, and if that Avatar was selected, shoes could not be equipped to them.
One of the default Avatars was not wearing shoes on the selection screen, and if that Avatar was selected, shoes could not be equipped to them.
The latest patch notes of the FIFA 22 Title Update (v1.14).
Dates
–
12/07/2022 (Tue)
12/07/2022 (Tue)
12/07/2022 (Tue)
12/07/2022 (Tue)
12/07/2022 (Tue)
12/07/2022 (Tue)
FUT
Addressed the following issues:
The Compare Price functionality did not always provide search results when used on some Stadium and Consumable Items.
The Compare Price functionality did not always provide search results when used on some Stadium and Consumable Items.
Gameplay
Made the following changes:
Increased the likelihood of a knuckle ball shot occurring when requesting a high powered shot while the ball is 0.67 meters/2.2 feet away from the ball carrier.
Added the new Ball Roll Cut 180 Skill Move that can be performed by players with a 4 or 5 star Skill Move rating.
Greatly increased the accuracy of low and mid powered Low Driven Shots.
Significantly reduced the reach of attempted shot blocks by AI controlled players.
Significantly decreased the range required for a defender to attempt a tackle without being requested to do so.
Increased the distance between the defender and the ball carrier when the defender is requested to Contain or Teammate Contain.
Slightly increased the effectiveness of Finesse Shots in potential goalscoring situations in which the ball carrier is not under heavy pressure from a defender or goalkeeper.
Increased the speed at which the ball travels at following a low or mid powered header.
Increased the speed at which the ball travels at following a chipped header.
Lowered the ball trajectory that can result from a chipped header.
Slightly increased animation speeds when dribbling, Agile Dribbling, and Strafe Dribbling.
Slightly increased the animation speed of Reverse Stepover, Stepover, and Body Feint Skill Moves.
Slightly reduced the reach of attempted shot blocks by human controlled players.
Increased the likelihood of a knuckle ball shot occurring when requesting a high powered shot while the ball is 0.67 meters/2.2 feet away from the ball carrier.
Added the new Ball Roll Cut 180 Skill Move that can be performed by players with a 4 or 5 star Skill Move rating.
Greatly increased the accuracy of low and mid powered Low Driven Shots.
Significantly reduced the reach of attempted shot blocks by AI controlled players.
Significantly decreased the range required for a defender to attempt a tackle without being requested to do so.
Increased the distance between the defender and the ball carrier when the defender is requested to Contain or Teammate Contain.
Slightly increased the effectiveness of Finesse Shots in potential goalscoring situations in which the ball carrier is not under heavy pressure from a defender or goalkeeper.
Increased the speed at which the ball travels at following a low or mid powered header.
Increased the speed at which the ball travels at following a chipped header.
Lowered the ball trajectory that can result from a chipped header.
Slightly increased animation speeds when dribbling, Agile Dribbling, and Strafe Dribbling.
Slightly increased the animation speed of Reverse Stepover, Stepover, and Body Feint Skill Moves.
Slightly reduced the reach of attempted shot blocks by human controlled players.
VOLTA
Addressed the following issues:
One of the default Avatars was not wearing shoes on the selection screen, and if that Avatar was selected, shoes could not be equipped to them.
One of the default Avatars was not wearing shoes on the selection screen, and if that Avatar was selected, shoes could not be equipped to them.
The latest patch notes of the FIFA 22 Title Update (v1.13).
Dates
21/06/2022 (Tuesday)
28/06/2022 (Monday)
28/06/2022 (Monday)
28/06/2022 (Monday)
28/06/2022 (Monday)
28/06/2022 (Monday)
28/06/2022 (Monday)
FUT
Addressed the following issues:
When viewing the Captain’s Squad in a Co-Op lobby, chemistry links did not always display correctly.
When viewing the Captain’s Squad in a Co-Op lobby, chemistry links did not always display correctly.
Gameplay
Addressed the following issues:
In some rare cases, goalkeepers would attempt to make a save with their hands outside of the box.
In some rare cases, goalkeepers would attempt to make a save with their hands outside of the box.
Audio, Visual & General
Made the following changes:
Addressed some instances of incorrect lighting occurring during a match.
Addressed some instances of incorrect lighting occurring during a match.
The latest patch notes of the FIFA 22 Title Update (v1.12).
Dates
01/06/2022 (Wednesday)
FUT
Addressed the following issues:
In some instances, players were still attempting to matchmake for Public Co-Op matches despite a match being found.
In some instances, players were still attempting to matchmake for Public Co-Op matches despite a match being found.
Audio, Visual & General
Made the following changes:
Updated some kits and 2D portraits.
Updated some kits and 2D portraits.
The latest patch notes of the FIFA 22 Title Update (v1.11).
Dates
18/05/2022 (Wednesday)
FUT
Made the following changes:
When the Transfer Market is selected, the UI will display recommended Player Items based on the most commonly used Player Items in FUT.
When the Transfer Market is selected, the UI will display recommended Player Items based on the most commonly used Player Items in FUT.
Career Mode
Addressed the following issue:
In Player Career, the Virtual Pro did not show up in transfer deadline visuals when transferring clubs on deadline day.
In Player Career, the Virtual Pro did not show up in transfer deadline visuals when transferring clubs on deadline day.
Audio, Visual & General
Made the following changes:
Players will no longer instantly disconnect from an online match if the game window goes out of focus. When the game window goes out of focus, the player is considered idle and a timer will count down, causing the player to automatically exit the match if it reaches zero [PC only]
Some placeholder text incorrectly displayed in Audio Settings.
Addressed the following issues:
Some placeholder visual and UI elements could unintentionally display.
A rare stability issue could occur when using customized squad files in Career Mode.
Players will no longer instantly disconnect from an online match if the game window goes out of focus. When the game window goes out of focus, the player is considered idle and a timer will count down, causing the player to automatically exit the match if it reaches zero [PC only]
Some placeholder text incorrectly displayed in Audio Settings.
Addressed the following issues:
Some placeholder visual and UI elements could unintentionally display.
A rare stability issue could occur when using customized squad files in Career Mode.
The latest patch notes of the FIFA 22 Title Update (v1.10).
Dates
26/04/2022 (Tuesday)
03/05/2022 (Tuesday)
03/05/2022 (Tuesday)
03/05/2022 (Tuesday)
03/05/2022 (Tuesday)
03/05/2022 (Tuesday)
03/05/2022 (Tuesday)
Gameplay
Addressed the following issue:
In some situations, the controlled player on the defending team would incorrectly slow down when chasing after a Lofted Through Pass.
In some situations, the controlled player on the defending team would incorrectly slow down when chasing after a Lofted Through Pass.
VOLTA
Addressed the following issue:
Signature Abilities would sometimes not activate when requested.
Signature Abilities would sometimes not activate when requested.
Audio, Visual & General
Made the following changes:
Updated some kits, and UI elements.
Added and updated a total of two star heads.
Addressed the following issues:
Hair did not display correctly on some players during matches.
Some placeholder text incorrectly displayed in Audio Settings.
Updated some kits, and UI elements.
Added and updated a total of two star heads.
Addressed the following issues:
Hair did not display correctly on some players during matches.
Some placeholder text incorrectly displayed in Audio Settings.
The latest patch notes of the FIFA 22 Title Update (v1.09).
Dates
13/04/2022 (Wednesday)
Gameplay
Addressed the following issues:
In a rare situation, the player controlled goalkeeper did not drop the ball when requested, preventing the match from resuming normally.
In a rare situation, the player controlled goalkeeper did not drop the ball when requested, preventing the match from resuming normally.
FUT
Addressed the following issues:
Packs of the same name were opened in the order they were received instead of the player selection.
The match lobby Ping Indicator did not always display correctly and would sometimes incorrectly show nine digit numbers. This was a visual issue only and had no impact on a player’s connection.
Some Badge Items incorrectly displayed a placeholder image.
Packs of the same name were opened in the order they were received instead of the player selection.
The match lobby Ping Indicator did not always display correctly and would sometimes incorrectly show nine digit numbers. This was a visual issue only and had no impact on a player’s connection.
Some Badge Items incorrectly displayed a placeholder image.
CM
Made the following changes:
The Russian national team and other Russian teams are no longer available in any competition when starting a new save. As a result, these teams will not be present in any competition and players cannot be offered a Russian national team management contract.
Added a new intro video for the CONMEBOL Sudamericana competition.
The Russian national team and other Russian teams are no longer available in any competition when starting a new save. As a result, these teams will not be present in any competition and players cannot be offered a Russian national team management contract.
Added a new intro video for the CONMEBOL Sudamericana competition.
Pro Clubs
Made the following changes:
Kit selections have been changed to PSG if the Russian national team or any other Russian team kit was previously selected. Players can select different kits.
Stadium selection has been changed to the default Pro Clubs stadium if the Otkritie Bank Arena was previously selected. Players can select a different stadium.
Removed Russian themed stadium customization items.
Kit selections have been changed to PSG if the Russian national team or any other Russian team kit was previously selected. Players can select different kits.
Stadium selection has been changed to the default Pro Clubs stadium if the Otkritie Bank Arena was previously selected. Players can select a different stadium.
Removed Russian themed stadium customization items.
Audio, Visual & General
Made the following changes:
Updated CONMEBOL competitions.
Updated CONMEBOL Libertadores seeding in Career Mode and Tournaments.
Updated CONMEBOL Libertadores and Sudamericana competition structure for Career Mode.
Added clubs who qualified for the 2022 CONMEBOL Libertadores and Sudamericana group stages where appropriate and updated rosters for existing clubs.
Updated some player portraits, kits, badges, ad boards, trophies, flags, logos, banners, broadcast and presentation packages, and interview backdrops.
Favorite Club selection has been changed to PSG if the Russian national team or any other Russian team was previously selected.
Removed the Otkritie Bank Arena.
Removed the Russian national team and other Russian teams.
Arena player and goalkeeper selections have been changed to PSG players if players from the Russian national team or any other Russian team were previously selected.
Updated CONMEBOL competitions.
Updated CONMEBOL Libertadores seeding in Career Mode and Tournaments.
Updated CONMEBOL Libertadores and Sudamericana competition structure for Career Mode.
Added clubs who qualified for the 2022 CONMEBOL Libertadores and Sudamericana group stages where appropriate and updated rosters for existing clubs.
Updated some player portraits, kits, badges, ad boards, trophies, flags, logos, banners, broadcast and presentation packages, and interview backdrops.
Favorite Club selection has been changed to PSG if the Russian national team or any other Russian team was previously selected.
Removed the Otkritie Bank Arena.
Removed the Russian national team and other Russian teams.
Arena player and goalkeeper selections have been changed to PSG players if players from the Russian national team or any other Russian team were previously selected.
The latest patch notes of the FIFA 22 Title Update (v1.08).
Dates
22/03/2022 (Tuesday)
29/03/2022 (Tuesday)
29/03/2022 (Tuesday)
29/03/2022 (Tuesday)
29/03/2022 (Tuesday)
29/03/2022 (Tuesday)
29/03/2022 (Tuesday)
Gameplay
Made the following changes:
The Drag To Drag Skill Move can be interrupted earlier in the animation after being performed with the right analog input.
Addressed the following issues:
When the attacking player was performing a cross, Auto Switching did not occur as expected for the defending team if their controlled player was Containing.
When a goal was scored in the last moment of a match, it wasn’t being counted towards the result in some rare instances.
When playing Co-Op, the initial kick off pass animation was taking slightly longer than intended.
In some rare situations, the goalkeeper rushed towards the ball carrier without being requested to do so.
The Drag To Drag Skill Move can be interrupted earlier in the animation after being performed with the right analog input.
Addressed the following issues:
When the attacking player was performing a cross, Auto Switching did not occur as expected for the defending team if their controlled player was Containing.
When a goal was scored in the last moment of a match, it wasn’t being counted towards the result in some rare instances.
When playing Co-Op, the initial kick off pass animation was taking slightly longer than intended.
In some rare situations, the goalkeeper rushed towards the ball carrier without being requested to do so.
VOLTA
Addressed the following issues:
VOLTA ARCADE could display as being unavailable even when it was available. In some cases, a red ball could have been used on a red surface, making it difficult to view the ball.
VOLTA ARCADE could display as being unavailable even when it was available. In some cases, a red ball could have been used on a red surface, making it difficult to view the ball.
Pro Clubs
Addressed the following issues:
Club and Virtual Pro information could disappear from the UI after sending Drop-In invites. This was a visual issue only.
Club and Virtual Pro information could disappear from the UI after sending Drop-In invites. This was a visual issue only.
Audio, Visual & General
Made the following changes:
Updated some kits and stadia.
Added and updated a total of 51 new star heads.
Updated some kits and stadia.
Added and updated a total of 51 new star heads.
The latest patch notes of the FIFA 22 Title Update (v1.07).
Dates
08/03/2022 (Tuesday)
15/03/2022 (Tuesday)
15/03/2022 (Tuesday)
15/03/2022 (Tuesday)
15/03/2022 (Tuesday)
15/03/2022 (Tuesday)
15/03/2022 (Tuesday)
Gameplay
Made the following changes:
Added a new Skill Move animation that occurs when performing a Heel Chop diagonally behind the face angle of the ball carrier.
Added a new Skill Move animation that occurs when performing a Heel Chop diagonally behind the face angle of the ball carrier.
Audio, Visual & General
Made the following changes:
Updated some player portraits.
Addressed the following issues:
EA Trax audio could play over EATV videos when watching them in full screen.
Updated some player portraits.
Addressed the following issues:
EA Trax audio could play over EATV videos when watching them in full screen.
The latest patch notes of the FIFA 22 Title Update (v1.07).
Dates
22/02/2022 (Thursday)
Audio, Visual & General
Addressed the following issues:
Nighttime matches played in the Stamford Bridge stadium did not display correctly.
Nighttime matches played in the Stamford Bridge stadium did not display correctly.
The latest patch notes of the FIFA 22 Companion Update (v1.06).
Dates
Release date
22/02/2021 (Tuesday)
22/02/2021 (Tuesday)
Companion & Web App
Made the following changes:
The rewards shown for a Squad Building Challenge (SBC) set will now display rewards for an individual SBC when it is selected, instead of the rewards for completing the whole set.
Addressed the following issues:
When selecting an Active Bid Item in Transfer Targets, the most recent Won Item could display instead.
The Origin Access icon could display in the Store even if Origin Access expired. This was a visual issue only.
The Purchase FIFA Points pop up message could appear narrower than intended.
Some Player Item visual elements did not always display correctly.
Some placeholder text was unintentionally displayed.
The rewards shown for a Squad Building Challenge (SBC) set will now display rewards for an individual SBC when it is selected, instead of the rewards for completing the whole set.
Addressed the following issues:
When selecting an Active Bid Item in Transfer Targets, the most recent Won Item could display instead.
The Origin Access icon could display in the Store even if Origin Access expired. This was a visual issue only.
The Purchase FIFA Points pop up message could appear narrower than intended.
Some Player Item visual elements did not always display correctly.
Some placeholder text was unintentionally displayed.
The latest patch notes of the FIFA 22 Title Update (v1.06).
Dates
15/02/2022 (Tuesday)
01/03/2022 (Tuesday)
01/03/2022 (Tuesday)
01/03/2022 (Tuesday)
01/03/2022 (Tuesday)
01/03/2022 (Tuesday)
01/03/2022 (Tuesday)
FUT
Made the following changes:
If a significantly large amount of Packs was present in the My Packs tab in the FUT Store, only a small amount of Packs would be displayed until the number was reduced.
Addressed the following issues:
If a significantly large amount of Packs was present in the My Packs tab in the FUT Store, not all of them were visible at once.
In some rare situations, the mouse cursor could not be moved in the menus.
If a significantly large amount of Packs was present in the My Packs tab in the FUT Store, only a small amount of Packs would be displayed until the number was reduced.
Addressed the following issues:
If a significantly large amount of Packs was present in the My Packs tab in the FUT Store, not all of them were visible at once.
In some rare situations, the mouse cursor could not be moved in the menus.
Gameplay
Made the following changes:
Stepovers and flicks cannot be performed for 500 milliseconds after initiating a Player Run. This change is intended to prevent the aforementioned Skill Moves from clashing with the ability to choose a direction for the requested Player Run.
Addressed the following issues:
Following the activation of Player Lock with the input being performed at an angle, the first Player Switch would not occur and had to be performed again.
In some rare situations when shooting after a Skill Move, the shot would not be as accurate as intended.
If the Right Stick Switching option was set to Player Rotation, a right stick player switch could not be done after activating Player Lock.
In some cases, sliding tackles could be incorrectly called as a foul depending on which area of the defender’s body made contact with the ball.
Stepovers and flicks cannot be performed for 500 milliseconds after initiating a Player Run. This change is intended to prevent the aforementioned Skill Moves from clashing with the ability to choose a direction for the requested Player Run.
Addressed the following issues:
Following the activation of Player Lock with the input being performed at an angle, the first Player Switch would not occur and had to be performed again.
In some rare situations when shooting after a Skill Move, the shot would not be as accurate as intended.
If the Right Stick Switching option was set to Player Rotation, a right stick player switch could not be done after activating Player Lock.
In some cases, sliding tackles could be incorrectly called as a foul depending on which area of the defender’s body made contact with the ball.
CM
Addressed the following issues:
Manager interviews did not always impact Team Morale.
The Asian International Cup did not feature the correctly placed team from the Indian Super League.
Manager interviews did not always impact Team Morale.
The Asian International Cup did not feature the correctly placed team from the Indian Super League.
VOLTA
Made the following changes:
Added 2 new Party Games to VOLTA ARCADE.
The One Button control option is not usable in VOLTA ARCADE and will default players to the Classic option.
Added 2 new Party Games to VOLTA ARCADE.
The One Button control option is not usable in VOLTA ARCADE and will default players to the Classic option.
Pro Clubs
Addressed the following issues:
When selecting the Next Match option following the completion of a match, a pop up saying that the match search failed could appear.
When selecting the Next Match option following the completion of a match, a pop up saying that the match search failed could appear.
Audio, Visual & General
Made the following changes:
Updated some kits, boots, flags, banners, scarves, player portraits, commentary lines, corner flags, stadia, balls, and ad boards.
Added and updated a total of 24 new star heads
Addressed the following issues:
The Skill Games Take Me There UI Shortcut did not always function.
Some EA Trax were not always enabled by default.
Addressed a potential stability issue that could occur.
Updated some kits, boots, flags, banners, scarves, player portraits, commentary lines, corner flags, stadia, balls, and ad boards.
Added and updated a total of 24 new star heads
Addressed the following issues:
The Skill Games Take Me There UI Shortcut did not always function.
Some EA Trax were not always enabled by default.
Addressed a potential stability issue that could occur.
The latest patch notes of the FIFA 22 Title Update (v1.05).
Dates
01/02/2022 (Tuesday)
08/02/2022 (Tuesday)
08/02/2022 (Tuesday)
08/02/2022 (Tuesday)
08/02/2022 (Tuesday)
08/02/2022 (Tuesday)
08/02/2022 (Tuesday)
Gameplay
Made the following changes:
Increased the likelihood of a player retaining the ball after intercepting or blocking a Ground Pass. This change has no effect on how often Ground Passes are intercepted and blocked, it only impacts the outcome of interceptions and blocks.
Increased the likelihood of a player retaining the ball after intercepting or blocking a Ground Pass. This change has no effect on how often Ground Passes are intercepted and blocked, it only impacts the outcome of interceptions and blocks.
The latest patch notes of the FIFA 22 Companion Update (v1.05).
Dates
Release date
24/01/2021 (Tuesday)
24/01/2021 (Tuesday)
Companion & Web App
Made the following changes:
Added a new type of Squad Building Challenge called Limited Repeatable SBC. They have a set number of repeats available. This SBC type will be activated through a Server Release in the future, and the Web/Companion App UI will reflect which future SBCs can be repeated after a certain amount of time.
Added a new type of Squad Building Challenge called Refreshed SBC. They have a set number of completions available over a set period of time. The number of repeat completions do not add up between refresh periods. For example, if an SBC allows for 3 completions per 24 hours but is completed only once, it will refresh to 3 possible completions when the timer resets. This SBC type will be activated through a Server Release in the future, and the Web/Companion App UI will reflect which future SBCs can be repeated after a certain amount of time.
Added a new type of Squad Building Challenge called Limited Repeatable SBC. They have a set number of repeats available. This SBC type will be activated through a Server Release in the future, and the Web/Companion App UI will reflect which future SBCs can be repeated after a certain amount of time.
Added a new type of Squad Building Challenge called Refreshed SBC. They have a set number of completions available over a set period of time. The number of repeat completions do not add up between refresh periods. For example, if an SBC allows for 3 completions per 24 hours but is completed only once, it will refresh to 3 possible completions when the timer resets. This SBC type will be activated through a Server Release in the future, and the Web/Companion App UI will reflect which future SBCs can be repeated after a certain amount of time.
The latest patch notes of the FIFA 22 Title Update (v1.04).
Dates
12/01/2022 (Wednesday)
18/01/2022 (Tuesday)
18/01/2022 (Tuesday)
18/01/2022 (Tuesday)
18/01/2022 (Tuesday)
18/01/2022 (Tuesday)
18/01/2022 (Tuesday)
FUT
Made the following changes:
During away matches, players will see their own equipped pitch line colors instead of their opponent’s.
Updated Transfer Market and Stadium search filters to match the look and functionality of the Transfer Market Player Quality search filter.
Addressed the following issues:
Addressed further instances of some players seeing an initializing message when attempting to matchmake in Division Rivals, and not finding an opponent.
In some cases, Team Management options could not have been adjusted during a Division Rivals match.
In a rare scenario, players were not able to enter the FUT Champions menu.
Some SBCs UI elements did not display correctly.
The match UI did not display an image for some Player Items when displaying the Players To Watch overlay.
Images on FUT Heroes Player Items did not always display correctly.
Flair Shots were not always being counted towards Objective progress.
An Event countdown timer incorrectly displayed when no Event was active in the Objectives menu.
The progress bar on the FUT Champions Play-Offs tile did not always display correctly after losing a match, this was a visual issue only.
The FUT Champions preview screen did not always display its navigational tabs correctly.
A placeholder UI element was unintentionally available in the menus and could have generated a message regarding Finals Qualification when selected. This was a visual issue only and had no other impact on FUT Champions.
The Captain of a Co-Op lobby could not select the Edit Squad option while they were the only player in the lobby.
The in-game Friends List button callout could sometimes not appear.
During away matches, players will see their own equipped pitch line colors instead of their opponent’s.
Updated Transfer Market and Stadium search filters to match the look and functionality of the Transfer Market Player Quality search filter.
Addressed the following issues:
Addressed further instances of some players seeing an initializing message when attempting to matchmake in Division Rivals, and not finding an opponent.
In some cases, Team Management options could not have been adjusted during a Division Rivals match.
In a rare scenario, players were not able to enter the FUT Champions menu.
Some SBCs UI elements did not display correctly.
The match UI did not display an image for some Player Items when displaying the Players To Watch overlay.
Images on FUT Heroes Player Items did not always display correctly.
Flair Shots were not always being counted towards Objective progress.
An Event countdown timer incorrectly displayed when no Event was active in the Objectives menu.
The progress bar on the FUT Champions Play-Offs tile did not always display correctly after losing a match, this was a visual issue only.
The FUT Champions preview screen did not always display its navigational tabs correctly.
A placeholder UI element was unintentionally available in the menus and could have generated a message regarding Finals Qualification when selected. This was a visual issue only and had no other impact on FUT Champions.
The Captain of a Co-Op lobby could not select the Edit Squad option while they were the only player in the lobby.
The in-game Friends List button callout could sometimes not appear.
Gameplay
Made the following changes:
Driven Passes are now more likely to be intercepted by players standing in the ball’s travel path.
Some dribbling animations triggered by moving the left stick which include the ball carrier taking small touches to avoid a potential tackle will now only occur when the Contextual Agile Dribbling setting is set to On.
When defending a cross with the Auto Switching setting set to Automatic, On Air Balls and Loose Balls, or Only Air Balls, an automatic player switch will occur slightly faster than before.
Reduced shooting assistance when attempting a shot in situations where the goalkeeper is positioned closely to either one of their posts.
When playing matches with the Defensive Corners Custom Tactics slider to 1 or 2 bars, more players will now be positioned outside of the box and at the halfway line.
Improved AI teammate defensive marking during short corner scenarios.
Added more variety to the types of shots the CPU AI can perform.
In a situation where a Jockeying defender is nutmegged, they will no longer perform an animation in which they slip while turning.
Reduced the frequency of CPU AI slide tackles.
Removed some lunging animations that could occur when the controlled player was attempting to block a Ground Pass or a short Lob Pass.
Addressed the following issues:
Goalkeepers were sometimes unable to make saves when shots were aimed close to them, between their knees and head.
When playing matches with the Defensive Depth Custom Tactic Slider set to 70 or above, defenders could unintentionally drop too deep into their own half.
When attempting to perform a right stick Player Switch to a Center Back, a different player could sometimes be switched to instead.
In some situations, goalkeepers were not making successful saves on shots that were within reachable diving distance.
When performing a right stick Player Switch, the Next Player Indicator could sometimes appear over an unintended player as opposed to the player that was originally switched off of.
A white placeholder UI element could have sometimes displayed near players during matches.
In rare instances, a goalkeeper could deflect a saveable low shot into their own net.
Sometimes, a goalkeeper could commit a foul without a referee awarding a set piece to the other team.
The Team Press meter would unintentionally decrease while Team Press was starting up after its activation.
When activating Player Lock, a Player Switch could not be requested until the player let go of the right stick input and then made a Player Switch request.
Sometimes, a foul was not called following a tackle that was clearly late.
When losing the ball, in a rare situation, the original ball carrier could become stuck in place.
When requesting a first time Driven Pass, the Let Ball Run command was sometimes being performed.
In rare situations, play could continue for a short period of time after a penalty kick was called. The correct penalty kick would eventually be awarded.
In a rare situation when passing with a goalkeeper in Co-Op play, the goalkeeper would remain the selected player until a manual Player Switch was requested.
When standing up after a slide tackle, a foul could be incorrectly called on the player standing up.
In situations where a defender would make an unsuccessful attempt to block a shot, an animation could occur which involves the player moving their leg away from the ball. This was a visual issue only and did not affect the outcome of the situation.
In rare situations when the ball was far from the ball carrier’s feet, a requested Pass or Shot could take too long to occur.
The defending player could unintentionally decelerate when chasing after an air ball.
When rushing the goalkeeper towards an incoming ball, sometimes the goalkeeper would get close to the ball without reacting to it, resulting in a loss of possession.
The Next Player Switch Indicator could sometimes unintentionally switch from a Center Back to another player in inappropriate situations.
In some rare situations, a requested Fake Shot would not be performed and the controlled player would not animate correctly.
In very rare circumstances, the goalkeeper could teleport when making a diving save.
Sometimes, the Drag To Drag Skill Move could have been unintentionally requested.
When making a catch, the goalkeeper could sometimes unnecessarily fall to the ground.
The ball could travel through a defender in a rare situation when the ball receiver would make a touch on the ball, prior to the defender attempting to make contact with it.
When performing a Clearance, the ball would not always travel as far as intended.
Players could sometimes stumble in inappropriate situations.
A goal celebration could rarely get stuck repeating over and over, resulting in a delayed continuation of the match.
In some situations, the CPU AI team would not attempt to win the ball back.
The CPU AI team could sometimes take too long to perform a free kick.
When the ball was received via chest following a lobbed pass, it could bounce high enough in the air to cause unintentional player switching.
Addressed potential stability issues that could occur during Penalty Shootouts.
Driven Passes are now more likely to be intercepted by players standing in the ball’s travel path.
Some dribbling animations triggered by moving the left stick which include the ball carrier taking small touches to avoid a potential tackle will now only occur when the Contextual Agile Dribbling setting is set to On.
When defending a cross with the Auto Switching setting set to Automatic, On Air Balls and Loose Balls, or Only Air Balls, an automatic player switch will occur slightly faster than before.
Reduced shooting assistance when attempting a shot in situations where the goalkeeper is positioned closely to either one of their posts.
When playing matches with the Defensive Corners Custom Tactics slider to 1 or 2 bars, more players will now be positioned outside of the box and at the halfway line.
Improved AI teammate defensive marking during short corner scenarios.
Added more variety to the types of shots the CPU AI can perform.
In a situation where a Jockeying defender is nutmegged, they will no longer perform an animation in which they slip while turning.
Reduced the frequency of CPU AI slide tackles.
Removed some lunging animations that could occur when the controlled player was attempting to block a Ground Pass or a short Lob Pass.
Addressed the following issues:
Goalkeepers were sometimes unable to make saves when shots were aimed close to them, between their knees and head.
When playing matches with the Defensive Depth Custom Tactic Slider set to 70 or above, defenders could unintentionally drop too deep into their own half.
When attempting to perform a right stick Player Switch to a Center Back, a different player could sometimes be switched to instead.
In some situations, goalkeepers were not making successful saves on shots that were within reachable diving distance.
When performing a right stick Player Switch, the Next Player Indicator could sometimes appear over an unintended player as opposed to the player that was originally switched off of.
A white placeholder UI element could have sometimes displayed near players during matches.
In rare instances, a goalkeeper could deflect a saveable low shot into their own net.
Sometimes, a goalkeeper could commit a foul without a referee awarding a set piece to the other team.
The Team Press meter would unintentionally decrease while Team Press was starting up after its activation.
When activating Player Lock, a Player Switch could not be requested until the player let go of the right stick input and then made a Player Switch request.
Sometimes, a foul was not called following a tackle that was clearly late.
When losing the ball, in a rare situation, the original ball carrier could become stuck in place.
When requesting a first time Driven Pass, the Let Ball Run command was sometimes being performed.
In rare situations, play could continue for a short period of time after a penalty kick was called. The correct penalty kick would eventually be awarded.
In a rare situation when passing with a goalkeeper in Co-Op play, the goalkeeper would remain the selected player until a manual Player Switch was requested.
When standing up after a slide tackle, a foul could be incorrectly called on the player standing up.
In situations where a defender would make an unsuccessful attempt to block a shot, an animation could occur which involves the player moving their leg away from the ball. This was a visual issue only and did not affect the outcome of the situation.
In rare situations when the ball was far from the ball carrier’s feet, a requested Pass or Shot could take too long to occur.
The defending player could unintentionally decelerate when chasing after an air ball.
When rushing the goalkeeper towards an incoming ball, sometimes the goalkeeper would get close to the ball without reacting to it, resulting in a loss of possession.
The Next Player Switch Indicator could sometimes unintentionally switch from a Center Back to another player in inappropriate situations.
In some rare situations, a requested Fake Shot would not be performed and the controlled player would not animate correctly.
In very rare circumstances, the goalkeeper could teleport when making a diving save.
Sometimes, the Drag To Drag Skill Move could have been unintentionally requested.
When making a catch, the goalkeeper could sometimes unnecessarily fall to the ground.
The ball could travel through a defender in a rare situation when the ball receiver would make a touch on the ball, prior to the defender attempting to make contact with it.
When performing a Clearance, the ball would not always travel as far as intended.
Players could sometimes stumble in inappropriate situations.
A goal celebration could rarely get stuck repeating over and over, resulting in a delayed continuation of the match.
In some situations, the CPU AI team would not attempt to win the ball back.
The CPU AI team could sometimes take too long to perform a free kick.
When the ball was received via chest following a lobbed pass, it could bounce high enough in the air to cause unintentional player switching.
Addressed potential stability issues that could occur during Penalty Shootouts.
CM
Addressed the following issues:
Youth Players could have been generated with unrealistically proportioned arms.
Youth Player names and numbers did not appear on their kits during matches.
In Player Career, the Pro’s OVR and positions could be unintentionally changed after editing them.
When coming on as a sub in Player Career, the team’s tactics, play style, and difficulty level could get reset.
Youth Players born after 2005 were showing a 1980 birth date when being edited.
Youth Player progress could sometimes become unintentionally stuck.
In some cases, renewed contracts could apply to players with 1 year less than what was agreed upon in negotiations.
Editing a player’s boots could sometimes result in them wearing gloves.
Youth Players could have been generated with unrealistically proportioned arms.
Youth Player names and numbers did not appear on their kits during matches.
In Player Career, the Pro’s OVR and positions could be unintentionally changed after editing them.
When coming on as a sub in Player Career, the team’s tactics, play style, and difficulty level could get reset.
Youth Players born after 2005 were showing a 1980 birth date when being edited.
Youth Player progress could sometimes become unintentionally stuck.
In some cases, renewed contracts could apply to players with 1 year less than what was agreed upon in negotiations.
Editing a player’s boots could sometimes result in them wearing gloves.
VOLTA
Made the following changes:
During matches, the Skill Meter now displays which actions contributed towards its build up.
Added 2 new Stadiums. These will only be available following a server update.
Added 4 Party Games to VOLTA ARCADE. These will only be available following a server update.
Addressed the following issues:
In rare situations, some players could not matchmake in VOLTA SQUADS when grouped together.
When viewing the Season Progress pop up, the correct level was not highlighted on the UI, this was a visual issue only.
The Season Progress button callout was not always present in the UI.
When attempting to trigger a run, a Simple Skill Move could have unintentionally been performed.
The Closest To The Pin and Bucket Ball party games could have sometimes used an unintended camera angle.
In some instances, a VOLTA ARCADE tournament did not begin until at least one player left before the first party game took place.
The Season Progression post-match screen did not always display correctly.
During matches, the Skill Meter now displays which actions contributed towards its build up.
Added 2 new Stadiums. These will only be available following a server update.
Added 4 Party Games to VOLTA ARCADE. These will only be available following a server update.
Addressed the following issues:
In rare situations, some players could not matchmake in VOLTA SQUADS when grouped together.
When viewing the Season Progress pop up, the correct level was not highlighted on the UI, this was a visual issue only.
The Season Progress button callout was not always present in the UI.
When attempting to trigger a run, a Simple Skill Move could have unintentionally been performed.
The Closest To The Pin and Bucket Ball party games could have sometimes used an unintended camera angle.
In some instances, a VOLTA ARCADE tournament did not begin until at least one player left before the first party game took place.
The Season Progression post-match screen did not always display correctly.
Pro Clubs
Made the following change:
Slightly reduced the reactions of CPU AI teammates when attempting to contain a player who is dribbling. This change only affects CPU AI teammates on teams with human players and does not affect Practice Matches.
Addressed the following issues:
The Customise tile did not display correctly.
Slightly reduced the reactions of CPU AI teammates when attempting to contain a player who is dribbling. This change only affects CPU AI teammates on teams with human players and does not affect Practice Matches.
Addressed the following issues:
The Customise tile did not display correctly.
Audio, Visual & General
Made the following changes:
Updated some kits, stadia, sound effects, celebrations, ad boards, sound effects, broadcast packages, stadium announcer lines, crowds, and balls.
Added and updated a total of 124 star heads. These will only be available following a server update.
Addressed the following issues:
When changing the right stick input in Accessibility Settings, some parts of the UI could not be navigated.
Some typos were present in the UI.
EATV videos did not always have sound.
Some main menu tiles did not always display the intended content.
The Parental Control Settings were not always available through FIFA Playtime.
Addressed some potential stability issues.
Updated some kits, stadia, sound effects, celebrations, ad boards, sound effects, broadcast packages, stadium announcer lines, crowds, and balls.
Added and updated a total of 124 star heads. These will only be available following a server update.
Addressed the following issues:
When changing the right stick input in Accessibility Settings, some parts of the UI could not be navigated.
Some typos were present in the UI.
EATV videos did not always have sound.
Some main menu tiles did not always display the intended content.
The Parental Control Settings were not always available through FIFA Playtime.
Addressed some potential stability issues.
The latest patch notes of the FIFA 22 Title Update (v1.04).
The latest patch notes of the FIFA 22 Companion Update (v1.04).
Dates
Release date
25/11/2021 (Thursday)
25/11/2021 (Thursday)
Companion & Web App
Addressed the following issues:
Some player items did not display correctly.
Some player items did not display correctly.
The latest patch notes of the FIFA 22 Companion Update (v1.03).
Dates
Release date
19/11/2021 (Friday)
19/11/2021 (Friday)
Companion & Web App
Addressed the following issues:
The number of Owners in a Player Item’s Bio did not always update correctly. This was a visual issue only.
The number of Owners in a Player Item’s Bio did not always update correctly. This was a visual issue only.
The latest patch notes of the FIFA 22 Companion Update (v1.02).
Dates
Release date
09/11/2021 (Tuesday)
09/11/2021 (Tuesday)
Companion & Web App
Addressed the following issues:
The Featured Team Of The Week star UI indicator was slightly blurry.
Some Packs incorrectly displayed a countdown timer on the My Packs screen.
When cycling through player views, a Player Item could display misaligned text.
The Featured Team Of The Week star UI indicator was slightly blurry.
Some Packs incorrectly displayed a countdown timer on the My Packs screen.
When cycling through player views, a Player Item could display misaligned text.
The latest patch notes of the FIFA 22 Title Update (v1.03).
Dates
03/11/2021 (Wednesday)
09/11/2021 (Tuesday)
09/11/2021 (Tuesday)
09/11/2021 (Tuesday)
09/11/2021 (Tuesday)
09/11/2021 (Tuesday)
09/11/2021 (Tuesday)
Gameplay
Addressed the following issues:
In a rare situation, the ball could be moved during a free kick without play resuming for both sides.
In some situations, the referee did not call for a foul after the goalkeeper made illegal contact with the ball carrier.
Addressed some stability issues that could occur during the 2nd half.
Sometimes, goalkeepers were jumping too far forward when attempting to make a diving save. These jumping animations did not affect a goalkeeper’s ability to make saves.
In some instances, the referee incorrectly cancelled their advantage call, resulting in an unintended set piece.
When playing as a locked player, the opposition’s defensive line could have continued following the locked player deep into their own half, even when it was not beneficial to do so.
Own goals could have sometimes registered as a Shot On Target for the scoring side.
In a rare situation, the ball could be moved during a free kick without play resuming for both sides.
In some situations, the referee did not call for a foul after the goalkeeper made illegal contact with the ball carrier.
Addressed some stability issues that could occur during the 2nd half.
Sometimes, goalkeepers were jumping too far forward when attempting to make a diving save. These jumping animations did not affect a goalkeeper’s ability to make saves.
In some instances, the referee incorrectly cancelled their advantage call, resulting in an unintended set piece.
When playing as a locked player, the opposition’s defensive line could have continued following the locked player deep into their own half, even when it was not beneficial to do so.
Own goals could have sometimes registered as a Shot On Target for the scoring side.
CM
Made the following changes:
Added a Change Team Sheet shortcut on the Training Hub, enabling the manager to quickly cycle between Team Sheets for Training Drills.
When getting transferred to a new club in Player Career, Pros with an OVR of 86 and higher will immediately be a part of the starting XI.
Addressed the following issues:
Career Mode progression could have been lost between play sessions depending on how the mode was exited. When exiting Career Mode, the save pop up has been updated to have Save and Quit as the first option as it allows players to manually choose their save slot.
In Player Career, the Avoid Conceding objective UI did not display correctly.
In Player Career, the player controlled Pro could become a member of the starting XI unintentionally quickly.
Added a Change Team Sheet shortcut on the Training Hub, enabling the manager to quickly cycle between Team Sheets for Training Drills.
When getting transferred to a new club in Player Career, Pros with an OVR of 86 and higher will immediately be a part of the starting XI.
Addressed the following issues:
Career Mode progression could have been lost between play sessions depending on how the mode was exited. When exiting Career Mode, the save pop up has been updated to have Save and Quit as the first option as it allows players to manually choose their save slot.
In Player Career, the Avoid Conceding objective UI did not display correctly.
In Player Career, the player controlled Pro could become a member of the starting XI unintentionally quickly.
VOLTA
Made the following changes:
Added 2 new party games to VOLTA ARCADE. These will only be available following a server update.
Added a shortcut for deallocating all Skill Points used in the Skill Tree.
Added an audio cue that plays when there’s a new leader in VOLTA ARCADE party games.
Addressed the following issues:
When playing VOLTA BATTLES through Activities, the opposing Squad OVR could display an incorrect number.
The Signature Ability button callout did not always display during matches when the Signature Ability was ready to be activated.
When selecting an AI controlled teammate in the Change Outfit menu found in the Store and browsing the available items, the player’s Avatar could be displayed instead.
The ball could have sometimes traveled through the Musical Nets VOLTA ARCADE party game.
During the Wall Ball VOLTA ARCADE party game, the white shooting limit line will now display as red when the player controlled Avatar crosses it.
Addressed a stability issue that could occur when playing a VOLTA FOOTBALL Survival match.
Added 2 new party games to VOLTA ARCADE. These will only be available following a server update.
Added a shortcut for deallocating all Skill Points used in the Skill Tree.
Added an audio cue that plays when there’s a new leader in VOLTA ARCADE party games.
Addressed the following issues:
When playing VOLTA BATTLES through Activities, the opposing Squad OVR could display an incorrect number.
The Signature Ability button callout did not always display during matches when the Signature Ability was ready to be activated.
When selecting an AI controlled teammate in the Change Outfit menu found in the Store and browsing the available items, the player’s Avatar could be displayed instead.
The ball could have sometimes traveled through the Musical Nets VOLTA ARCADE party game.
During the Wall Ball VOLTA ARCADE party game, the white shooting limit line will now display as red when the player controlled Avatar crosses it.
Addressed a stability issue that could occur when playing a VOLTA FOOTBALL Survival match.
Audio, Visual & General
Made the following changes:
Updated some badges, commentary lines, kits, banners, flags, broadcast packages, stadia, pre-match scenes, and tifos.
Updated 31 starheads and 1 new starhead
Addressed the following issues:
Addressed various instances of typos and incorrect UI/text formatting.
Updated some badges, commentary lines, kits, banners, flags, broadcast packages, stadia, pre-match scenes, and tifos.
Updated 31 starheads and 1 new starhead
Addressed the following issues:
Addressed various instances of typos and incorrect UI/text formatting.
The latest patch notes of the FIFA 22 Title Update (v1.02).
Dates
20/10/2021 (Wednesday)
26/10/2021 (Tuesday)
26/10/2021 (Tuesday)
26/10/2021 (Tuesday)
26/10/2021 (Tuesday)
26/10/2021 (Tuesday)
26/10/2021 (Tuesday)
FUT
Made the following changes:
Penalty Shootout kick order will now be decided by the Penalties Attribute. When players share the same Penalties Attribute, the Shot Power and Finishing Attributes will be used to determine the order.
After completing FUT Champions Finals competition and qualifying for another while the existing competition is still active, the FUT Champions Finals UI will now inform players that they cannot re-qualify for the existing competition.
When qualifying for FUT Champions Finals, a new post match screen will display to notify players of the qualification.
Addressed the following issues:
The win streak UI indicator did not appear after winning two Division Rivals matches in a row. This was a visual issue only.
On rare occasions, a Division Rivals match could incorrectly start with an inactivity pop up message appearing and staying on the screen.
Some kits could clash with the Referee’s kit during matches.
The FUT Champions Finals progress window did not display a checkmark beside the Rank I indicator after reaching it. This was a visual issue only.
When reaching a new Stage in Division Rivals, the post match screens did not highlight the new Stage. This was a visual issue only.
In Squad Battles, the Opponent Select screen displayed a blank space beside the selected opponent’s Rating and Chemistry.
When achieving a new Rank in Squad Battles, the post match screen did not display the updated visual indicator for the Rank. This was a visual issue only.
When claiming FUT Champions Finals rewards, a pop up message saying the event has ended would appear over the rewards animation.
[Stadia only] Matches against the CPU AI did not count towards Stadia’s Games Played counter.
Background Tifos did not always display correctly.
Some placeholder visuals were present on the FUT Friendlies screen.
Penalty Shootout kick order will now be decided by the Penalties Attribute. When players share the same Penalties Attribute, the Shot Power and Finishing Attributes will be used to determine the order.
After completing FUT Champions Finals competition and qualifying for another while the existing competition is still active, the FUT Champions Finals UI will now inform players that they cannot re-qualify for the existing competition.
When qualifying for FUT Champions Finals, a new post match screen will display to notify players of the qualification.
Addressed the following issues:
The win streak UI indicator did not appear after winning two Division Rivals matches in a row. This was a visual issue only.
On rare occasions, a Division Rivals match could incorrectly start with an inactivity pop up message appearing and staying on the screen.
Some kits could clash with the Referee’s kit during matches.
The FUT Champions Finals progress window did not display a checkmark beside the Rank I indicator after reaching it. This was a visual issue only.
When reaching a new Stage in Division Rivals, the post match screens did not highlight the new Stage. This was a visual issue only.
In Squad Battles, the Opponent Select screen displayed a blank space beside the selected opponent’s Rating and Chemistry.
When achieving a new Rank in Squad Battles, the post match screen did not display the updated visual indicator for the Rank. This was a visual issue only.
When claiming FUT Champions Finals rewards, a pop up message saying the event has ended would appear over the rewards animation.
[Stadia only] Matches against the CPU AI did not count towards Stadia’s Games Played counter.
Background Tifos did not always display correctly.
Some placeholder visuals were present on the FUT Friendlies screen.
Gameplay
Made the following changes:
Reduced the effectiveness of AI controlled players blocking Lobbed Passes and crosses. Specifically, AI controlled players were previously able to stretch too far when attempting to block Lobbed Passes and crosses.
CPU AI teams are now more likely to commit fouls during matches played on Semi-Pro difficulty and above. This change does not apply to matches played with Competitor Mode set to on.
Addressed the following issues:
[PC only] Addressed some instances of visual stuttering occurring after performing Skill Moves during matches.
When requesting a Finesse Shot, the ball carrier could sometimes go out of their way to take it with their dominant foot.
The Outside Foot Shot Trait did not function correctly.
When two players make contact with the ball at the same time, the ball could sometimes fly unintentionally high into the air.
When attempting to Shield the ball when taking a touch, the ball carrier could sometimes move erratically.
In a rare situation, a player could disappear from the pitch during a match.
On rare occasions, the referee could incorrectly call for a free kick inside of the penalty box instead of a penalty kick.
The Automatic Player Switching setting did not always function correctly.
In Pro Clubs and Player Career matches, the Set Piece Specialist perk did not function during Free Kicks and Penalty Kicks.
Goalkeepers could have unintentionally performed a goal kick across the entire pitch.
When making a tackle inside of the penalty box, the ball could sometimes unintentionally travel towards the defender’s goal.
When calling a player short on a corner, the called player could sometimes perform unnecessary player humanization gestures.
When attempting to turn while Sprinting, the ball carrier could sometimes miss a touch on the ball.
Reduced the effectiveness of AI controlled players blocking Lobbed Passes and crosses. Specifically, AI controlled players were previously able to stretch too far when attempting to block Lobbed Passes and crosses.
CPU AI teams are now more likely to commit fouls during matches played on Semi-Pro difficulty and above. This change does not apply to matches played with Competitor Mode set to on.
Addressed the following issues:
[PC only] Addressed some instances of visual stuttering occurring after performing Skill Moves during matches.
When requesting a Finesse Shot, the ball carrier could sometimes go out of their way to take it with their dominant foot.
The Outside Foot Shot Trait did not function correctly.
When two players make contact with the ball at the same time, the ball could sometimes fly unintentionally high into the air.
When attempting to Shield the ball when taking a touch, the ball carrier could sometimes move erratically.
In a rare situation, a player could disappear from the pitch during a match.
On rare occasions, the referee could incorrectly call for a free kick inside of the penalty box instead of a penalty kick.
The Automatic Player Switching setting did not always function correctly.
In Pro Clubs and Player Career matches, the Set Piece Specialist perk did not function during Free Kicks and Penalty Kicks.
Goalkeepers could have unintentionally performed a goal kick across the entire pitch.
When making a tackle inside of the penalty box, the ball could sometimes unintentionally travel towards the defender’s goal.
When calling a player short on a corner, the called player could sometimes perform unnecessary player humanization gestures.
When attempting to turn while Sprinting, the ball carrier could sometimes miss a touch on the ball.
CM
Made the following changes:
Added News scenes for UEFA Europa League and UEFA Champions League draws.
Adjusted Player Career Player Objective selection logic to account for the difficulty of some Objectives.
Moved the unavailable player(s) pop up message so that it can appear during the pre-match flow instead of the Career Mode Hub.
Addressed the following issues:
Youth Academy players could disappear at the start of the second season.
Sometimes, a player’s Match Form could incorrectly decrease after completing a match that they were subbed in for.
In a rare situation when coming on as a sub in Player Career, both teams could be positioned in the same half during a kick off.
A Youth Player’s potential could incorrectly decrease if they were signed to the senior squad towards the end of a season, with no remaining matches to be played.
In Player Career, Match Objectives that were too similar could unintentionally appear.
In Player Career, OVRs could incorrectly display multiple values across different menus.
Post Match Interview audio could become corrupted when the Disable All Music for Streaming Purposes setting was enabled.
Training Drill names could display in incorrect places on the UI.
The Squad Hub could remain scrollable even when a pop up message appeared on screen.
When attempting to retire a player in the Squad Hub, the affected player was the one shown in the preview panel instead of the highlighted player.
Some international matches did not display on the Calendar.
The Player Performance screen did not always display 2D headshots.
In Player Career, the created Pro was unintentionally not being selected for some national team matches.
A placeholder menu was incorrectly visible when entering Game Settings during a match.
When Quick Simming a match, yellow and red cards could appear green on the UI.
Added News scenes for UEFA Europa League and UEFA Champions League draws.
Adjusted Player Career Player Objective selection logic to account for the difficulty of some Objectives.
Moved the unavailable player(s) pop up message so that it can appear during the pre-match flow instead of the Career Mode Hub.
Addressed the following issues:
Youth Academy players could disappear at the start of the second season.
Sometimes, a player’s Match Form could incorrectly decrease after completing a match that they were subbed in for.
In a rare situation when coming on as a sub in Player Career, both teams could be positioned in the same half during a kick off.
A Youth Player’s potential could incorrectly decrease if they were signed to the senior squad towards the end of a season, with no remaining matches to be played.
In Player Career, Match Objectives that were too similar could unintentionally appear.
In Player Career, OVRs could incorrectly display multiple values across different menus.
Post Match Interview audio could become corrupted when the Disable All Music for Streaming Purposes setting was enabled.
Training Drill names could display in incorrect places on the UI.
The Squad Hub could remain scrollable even when a pop up message appeared on screen.
When attempting to retire a player in the Squad Hub, the affected player was the one shown in the preview panel instead of the highlighted player.
Some international matches did not display on the Calendar.
The Player Performance screen did not always display 2D headshots.
In Player Career, the created Pro was unintentionally not being selected for some national team matches.
A placeholder menu was incorrectly visible when entering Game Settings during a match.
When Quick Simming a match, yellow and red cards could appear green on the UI.
VOLTA
Made the following changes:
When searching for a match in VOLTA SQUADS, the Objectives widget is now present on the right hand side instead of an Avatar’s information.
Lengthened the duration of the up and down arrows on the VOLTA ARCADE results screen and moved them to the left, in order to improve clarity.
When browsing the Store or customizing an Avatar, the Avatar’s entire outfit will be on display instead of the camera zooming in on a specific item of clothing.
When completing a VOLTA ARCADE tournament and leveling up the Avatar, the post tournament screen will now separately display the amount of VOLTA COINS earned through the leveling and the tournament, respectively. As a result, players can now browse through that UI element but will no longer be able to highlight individual Avatars.
Addressed the following issues:
The VOLTA ARCADE timer sometimes displayed an inaccurate amount of time. This was a visual issue only.
The entire lobby could unintentionally disband when the Captain cancelled matchmaking.
During matches, controller vibration could unintentionally persist.
When attempting to matchmake while matchmaking was disabled, players could see an incorrect pop up message.
A green arrow indicator could display in an incorrect location on a post match screen.
In VOLTA ARCADE, an incorrect badge could be displayed beside the Avatar’s name.
Menu narration did not always function correctly.
The Welcome To VOLTA ARCADE screen could take a longer than intended amount of time to display.
The Select Signature Ability screen did not display a headline and general summary.
The Avatar widget could overlap with other UI elements.
The Players List pause menu option was missing a visual indicator.
Store tiles could take longer than intended to appear.
AI players on both teams had white Player Indicators.
During goal celebrations, Avatars could incorrectly move through walls.
When searching for a match in VOLTA SQUADS, the Objectives widget is now present on the right hand side instead of an Avatar’s information.
Lengthened the duration of the up and down arrows on the VOLTA ARCADE results screen and moved them to the left, in order to improve clarity.
When browsing the Store or customizing an Avatar, the Avatar’s entire outfit will be on display instead of the camera zooming in on a specific item of clothing.
When completing a VOLTA ARCADE tournament and leveling up the Avatar, the post tournament screen will now separately display the amount of VOLTA COINS earned through the leveling and the tournament, respectively. As a result, players can now browse through that UI element but will no longer be able to highlight individual Avatars.
Addressed the following issues:
The VOLTA ARCADE timer sometimes displayed an inaccurate amount of time. This was a visual issue only.
The entire lobby could unintentionally disband when the Captain cancelled matchmaking.
During matches, controller vibration could unintentionally persist.
When attempting to matchmake while matchmaking was disabled, players could see an incorrect pop up message.
A green arrow indicator could display in an incorrect location on a post match screen.
In VOLTA ARCADE, an incorrect badge could be displayed beside the Avatar’s name.
Menu narration did not always function correctly.
The Welcome To VOLTA ARCADE screen could take a longer than intended amount of time to display.
The Select Signature Ability screen did not display a headline and general summary.
The Avatar widget could overlap with other UI elements.
The Players List pause menu option was missing a visual indicator.
Store tiles could take longer than intended to appear.
AI players on both teams had white Player Indicators.
During goal celebrations, Avatars could incorrectly move through walls.
Pro Clubs
Made the following change:
Added the option to toggle the appearance of the Player Performance in game UI. This option can be found in the Visual tab of Game Settings when paused during a match.
Added the option to adjust the Perk activation audio level. This option can be found in the Audio tab of Game Settings when paused during a match.
Addressed the following issues:
Sometimes, menus could run at a slower speed than intended.
Some players could have seen kits different from the ones selected by the Captain in the pre-match flow.
The threat indicator could incorrectly move across the pitch.
The Player Of The Match overlay incorrectly displayed as blank.
Player names were not aligned correctly on the Club Tactics screen.
Added the option to toggle the appearance of the Player Performance in game UI. This option can be found in the Visual tab of Game Settings when paused during a match.
Added the option to adjust the Perk activation audio level. This option can be found in the Audio tab of Game Settings when paused during a match.
Addressed the following issues:
Sometimes, menus could run at a slower speed than intended.
Some players could have seen kits different from the ones selected by the Captain in the pre-match flow.
The threat indicator could incorrectly move across the pitch.
The Player Of The Match overlay incorrectly displayed as blank.
Player names were not aligned correctly on the Club Tactics screen.
Audio, Visual & General
Made the following changes:
Updated some kits, celebrations, broadcast packages, stadia, 2D player images, pre-match scenes, UI text formatting, UI elements, ad boards, commentary lines, transitions, crowd chants, and anthems.
Added the ability to perform JUL’s celebration to additional players.
Addressed the following issues:
Addressed instances of overlapping, incorrect, visually unclear, and placeholder text appearing in some menus.
Addressed instances of blurry UI elements.
Addressed a rare stability issue which could occur during matches.
When attempting to view a main menu EATV video in full screen, the transition effect displayed incorrectly.
Addressed further instances of player models not being correctly sized when appearing in some parts of the UI.
EATV videos could automatically play even when the EA SPORTS News Auto-Play option was set to off.
Some beard options did not display when customizing Avatars, Virtual Pros, and Managers.
Elements of the main menu background could sometimes appear corrupted.
Updated the Composure visual indicator found in modes with Skill Trees.
Updated some kits, celebrations, broadcast packages, stadia, 2D player images, pre-match scenes, UI text formatting, UI elements, ad boards, commentary lines, transitions, crowd chants, and anthems.
Added the ability to perform JUL’s celebration to additional players.
Addressed the following issues:
Addressed instances of overlapping, incorrect, visually unclear, and placeholder text appearing in some menus.
Addressed instances of blurry UI elements.
Addressed a rare stability issue which could occur during matches.
When attempting to view a main menu EATV video in full screen, the transition effect displayed incorrectly.
Addressed further instances of player models not being correctly sized when appearing in some parts of the UI.
EATV videos could automatically play even when the EA SPORTS News Auto-Play option was set to off.
Some beard options did not display when customizing Avatars, Virtual Pros, and Managers.
Elements of the main menu background could sometimes appear corrupted.
Updated the Composure visual indicator found in modes with Skill Trees.
The latest patch notes of the FIFA 22 Companion Update (v1.01).
Dates
Release date
12/10/2021 (Tuesday)
12/10/2021 (Tuesday)
Companion & Web App
Made the following changes:
Updated Division Rivals Progress tile UI to improve readability and clarity.
While previewing items included in a Customization Bundle, players will now be able to see if the activation of any of the items from the Bundle are tied to the Stadium Development Objectives progress.
Addressed the following issues:
Some Stadium Items did not display correctly.
The FIFA Points and FUT Coins were sometimes visually misaligned in the Store.
The tradeable UI indicator did not appear correctly on some Packs.
Some Pitch Mow Pattern Items images were using a generic image.
Alex Oxlade-Chamberlain’s Player Item incorrectly displayed additional spacing.
Some Player Instructions were not displaying for Full Backs.
A Squad Building Challenge that met the appropriate requirements could not always be submitted following an in-game match disconnect, requiring the player to re-enter FUT in-game.
Concept Player Items could display with maximum Player Chemistry due to incorrectly receiving a Manager Loyalty bonus. This was a visual issue only.
After interacting with a won Player Item in the Transfer Targets menu, the UI for that interaction could remain on screen.
In a rare situation, the user could have been logged out unintentionally without always being able to log back in.
Some obtained but unopened Packs displayed a timer. This was a visual issue only and those Packs did not expire.
Locked Objectives could have been entered and viewed.
The description text and the item type image for some items would sometimes be misaligned.
Updated Division Rivals Progress tile UI to improve readability and clarity.
While previewing items included in a Customization Bundle, players will now be able to see if the activation of any of the items from the Bundle are tied to the Stadium Development Objectives progress.
Addressed the following issues:
Some Stadium Items did not display correctly.
The FIFA Points and FUT Coins were sometimes visually misaligned in the Store.
The tradeable UI indicator did not appear correctly on some Packs.
Some Pitch Mow Pattern Items images were using a generic image.
Alex Oxlade-Chamberlain’s Player Item incorrectly displayed additional spacing.
Some Player Instructions were not displaying for Full Backs.
A Squad Building Challenge that met the appropriate requirements could not always be submitted following an in-game match disconnect, requiring the player to re-enter FUT in-game.
Concept Player Items could display with maximum Player Chemistry due to incorrectly receiving a Manager Loyalty bonus. This was a visual issue only.
After interacting with a won Player Item in the Transfer Targets menu, the UI for that interaction could remain on screen.
In a rare situation, the user could have been logged out unintentionally without always being able to log back in.
Some obtained but unopened Packs displayed a timer. This was a visual issue only and those Packs did not expire.
Locked Objectives could have been entered and viewed.
The description text and the item type image for some items would sometimes be misaligned.
The latest patch notes of the FIFA 22 Title Update (v1.01).
Dates
06/10/2021 (Wednesday)
14/10/2021 (Thursday)
14/10/2021 (Thursday)
14/10/2021 (Thursday)
14/10/2021 (Thursday)
14/10/2021 (Thursday)
14/10/2021 (Thursday)
FUT
Made the following changes:
Updated Division Rivals Progress tile UI to improve readability and clarity.
Players will begin their walkout animation slightly later when opening or previewing a Pack with a walkout Player Item.
Tifos can now be seen in the Stadium while a match is paused.
Tifos can now be seen during additional pre match scenes in Squad Battles and Friendlies.
When obtaining Stadium Items or Bundles from the FUT Store, a pop up message will now inform players if one or more of the Items is for a Stadium customization slot that needs to be unlocked via Objectives.
When previewing a kit Stadium Item or a Stadium Item Bundle containing a kit, a goalkeeper wearing the aforementioned kit is now present beside the outfield player.
Addressed the following issues:
The FUT Champions Play-Offs post match screen did not always correctly display the total points and Rank. This is a visual issue only, and the correct Play-Offs progression was and continues to be available on the Play-Offs progression screen.
Addressed an issue with FUT Hero Joe Cole’s Player Item, and the inability to enter a match while the Item was present in the Squad.
After qualifying for the FUT Champions Finals, the Play-Offs rewards screen displayed an incorrect number of Finals qualifications. This was a visual issue only. Finals qualification provides one entry into the competition, and the correct information continues to be displayed when rewards are previewed on the Play-Offs Progression screen.
When listing an item on the FUT transfer market, if the Starting Price was one increment lower than the Buy Now Price, players may have received an error blocking the item from being listed on the transfer market.
The Division Rivals main menu window did not display the player’s current placement when stating that the player’s rewards were ready to be claimed. This was a visual issue only.
The augmented reality presentation overlay did not show the correct scoreline when appearing after a successful penalty kick in extra time.
When displaying the opposition squad during offline Friendly match loading, the Squad Rating and Chemistry UI elements did not display correctly.
Quick Sold Kit Items were sometimes not being removed from the Club and could have been Quick Sold again, but for 0 FUT Coins.
After completing a Division Rivals match, the button callout for the in game friends list could disappear until re-entering Rivals.
Some sound effects did not play correctly during post match scenes in Division Rivals and FUT Champions.
Swapped players were flickering during a FUT Friendlies Swaps match.
Improved visibility of the wins counter that displays in the Division Rivals post match flow.
Improved visibility of the New Division text that displays in the post match flow when being promoted to a new Division in Division Rivals.
The Division Rivals post match screen could sometimes run slower than intended.
Following a match loss in Division Rivals, the progress bar could disappear during the post match flow.
Some Division Rivals reward status descriptions on the Rivals Progression screen were vaguer than intended. This was a visual issue and did not impact progression.
When the Competitive Master Switch was turned on, Through Ball Assistance could not be set to Manual if desired.
Some Badge and Kit Items did not display correctly.
A stability issue could occur when viewing Crowd Card Items in the Stadium menu.
Updated Division Rivals Progress tile UI to improve readability and clarity.
Players will begin their walkout animation slightly later when opening or previewing a Pack with a walkout Player Item.
Tifos can now be seen in the Stadium while a match is paused.
Tifos can now be seen during additional pre match scenes in Squad Battles and Friendlies.
When obtaining Stadium Items or Bundles from the FUT Store, a pop up message will now inform players if one or more of the Items is for a Stadium customization slot that needs to be unlocked via Objectives.
When previewing a kit Stadium Item or a Stadium Item Bundle containing a kit, a goalkeeper wearing the aforementioned kit is now present beside the outfield player.
Addressed the following issues:
The FUT Champions Play-Offs post match screen did not always correctly display the total points and Rank. This is a visual issue only, and the correct Play-Offs progression was and continues to be available on the Play-Offs progression screen.
Addressed an issue with FUT Hero Joe Cole’s Player Item, and the inability to enter a match while the Item was present in the Squad.
After qualifying for the FUT Champions Finals, the Play-Offs rewards screen displayed an incorrect number of Finals qualifications. This was a visual issue only. Finals qualification provides one entry into the competition, and the correct information continues to be displayed when rewards are previewed on the Play-Offs Progression screen.
When listing an item on the FUT transfer market, if the Starting Price was one increment lower than the Buy Now Price, players may have received an error blocking the item from being listed on the transfer market.
The Division Rivals main menu window did not display the player’s current placement when stating that the player’s rewards were ready to be claimed. This was a visual issue only.
The augmented reality presentation overlay did not show the correct scoreline when appearing after a successful penalty kick in extra time.
When displaying the opposition squad during offline Friendly match loading, the Squad Rating and Chemistry UI elements did not display correctly.
Quick Sold Kit Items were sometimes not being removed from the Club and could have been Quick Sold again, but for 0 FUT Coins.
After completing a Division Rivals match, the button callout for the in game friends list could disappear until re-entering Rivals.
Some sound effects did not play correctly during post match scenes in Division Rivals and FUT Champions.
Swapped players were flickering during a FUT Friendlies Swaps match.
Improved visibility of the wins counter that displays in the Division Rivals post match flow.
Improved visibility of the New Division text that displays in the post match flow when being promoted to a new Division in Division Rivals.
The Division Rivals post match screen could sometimes run slower than intended.
Following a match loss in Division Rivals, the progress bar could disappear during the post match flow.
Some Division Rivals reward status descriptions on the Rivals Progression screen were vaguer than intended. This was a visual issue and did not impact progression.
When the Competitive Master Switch was turned on, Through Ball Assistance could not be set to Manual if desired.
Some Badge and Kit Items did not display correctly.
A stability issue could occur when viewing Crowd Card Items in the Stadium menu.
Gameplay
Made the following changes:
Reduced the effectiveness of goalkeepers when diving for top corner shots taken from inside of the penalty box. This change specifically applies to shots taken within 37 feet/11.27 meters of the goalkeeper.
Improved the frequency of player controlled sliding blocks making contact with a traveling ball.
Updated the defensive logic for players near the halfway line when defending a counter attack that originated from a corner situation. Defenders near the halfway line will now attempt to more closely mark the counter attacking players.
Added goalkeeper animations that could occur when a keeper is attempting to save a high finesse shot. This change is intended to provide more authentic looking goalkeeper reactions and very slightly increases the effectiveness of goalkeepers saving this type of shot.
Updated the defensive logic for players near the halfway line when defending a counter attack that originated from a corner situation. Defenders near the halfway line will now attempt to more closely mark the counter attacking.
Improved the frequency of player controlled sliding blocks making contact with a traveling ball.
Widened the area where the reticle can be placed during free kicks in order to allow for more control over spin and general placement.
In Co-Op matches, Player Lock will now be canceled after the Player Locked player performs a pass, or after their teammate performs a pass to a different player.
Improved referee logic to call more fouls caused by high velocity tackles.
Improved referee logic to call for fewer penalty kicks caused by reasonably timed slide tackles.
Improved referee logic to call more fouls in situations where a player purposefully collides with a goalkeeper that is holding the ball.
Improved referee logic to call for fewer fouls due to soft physical contact.
Improved throw in accuracy and target selection.
[PS5 Only] Added a new Controller Setting to set desired Adaptive Trigger Resistance.
Addressed the following issues:
Sometimes, a late Fake Shot request resulted in a pass.
In rare cases, players could take an unintentionally poor touch.
In some situations, the ball carrier would not perform the Feint and Exit Skill Move when requested.
When manually rushing the goalkeeper outside of the penalty box, the keeper could incorrectly attempt to make a save with their hands.
When attempting to intercept the ball, the intercepting player could sometimes take an unintentionally heavy touch resulting in possession loss.
Players with a Skill Move rating between one and three will now perform the Bridge Skill Move when requesting a Skilled Bridge Skill Move, instead of performing no Skill Move.
In some situations, the defending team’s player would momentarily stop moving after the attacking side performed a Lobbed Through Pass.
When receiving the ball from the air, players could be rarely seen running in place before taking control of the ball.
When receiving the ball from the air from behind, in some cases, the receiving player would not attempt to take control of the ball while running.
In rare cases, players could take an unintentionally poor touch.
After catching the ball near the goal line and falling to the ground with it, the Goalkeeper could sometimes slide on the pitch.
When a goalkeeper was attempting to punch the ball after a deflected shot, the keeper could attempt to head the ball instead.
The goalkeeper would sometimes not make an attempt to save the ball following a shot, if the shot occured close to the keeper.
In some rare scenarios, the goalkeeper would get up too slowly after engaging in a physical contest.
When attempting a diving save, the goalkeeper could sometimes dive diagonally instead of laterally. This was a visual issue only and addressing it does not change goalkeeper performance in these situations.
In rare situations, when attempting to move while shielding the ball, the shielding player could leave the ball behind.
In rare situations, the goalkeeper does not attempt to catch a cross near the goal area.
In some rare scenarios when a ball was kicked out of play, the incorrect team was given the ball to resume play.
When playing as a locked player and the match ends in a penalty shootout, the locked player’s Match Rating could unintentionally decrease during the shootout.
When skipping a non gameplay scene that plays before a goal kick, the input combination could sometimes result in the Come Short or Push Up function being requested.
Sometimes, fouls were not being called when committed on a player performing a nutmeg or a Bridge Skill Move.
A penalty kick could have been incorrectly awarded after a well timed sliding tackle in the penalty box.
On rare occasions, an incorrect animation could occur after a Skill Move was requested.
Sometimes, the ball carrier could dribble in a different direction than requested.
Occasionally, a player could get stuck in a Strafe Dribble animation for longer than intended.
Sprint Knock Ons could not be requested if the Sprint button configuration was changed.
The goalkeeper could sometimes perform an incorrect saving animation when attempting to save a header.
Gameplay could sometimes appear blurry when using the Pro camera.
Hair could sometimes appear blurry during gameplay and replays.
Players could sometimes have a faint dark glow appear around them during gameplay and replays.
[PC Only] Attempting to cancel an advantage call had no effect.
Reduced the effectiveness of goalkeepers when diving for top corner shots taken from inside of the penalty box. This change specifically applies to shots taken within 37 feet/11.27 meters of the goalkeeper.
Improved the frequency of player controlled sliding blocks making contact with a traveling ball.
Updated the defensive logic for players near the halfway line when defending a counter attack that originated from a corner situation. Defenders near the halfway line will now attempt to more closely mark the counter attacking players.
Added goalkeeper animations that could occur when a keeper is attempting to save a high finesse shot. This change is intended to provide more authentic looking goalkeeper reactions and very slightly increases the effectiveness of goalkeepers saving this type of shot.
Updated the defensive logic for players near the halfway line when defending a counter attack that originated from a corner situation. Defenders near the halfway line will now attempt to more closely mark the counter attacking.
Improved the frequency of player controlled sliding blocks making contact with a traveling ball.
Widened the area where the reticle can be placed during free kicks in order to allow for more control over spin and general placement.
In Co-Op matches, Player Lock will now be canceled after the Player Locked player performs a pass, or after their teammate performs a pass to a different player.
Improved referee logic to call more fouls caused by high velocity tackles.
Improved referee logic to call for fewer penalty kicks caused by reasonably timed slide tackles.
Improved referee logic to call more fouls in situations where a player purposefully collides with a goalkeeper that is holding the ball.
Improved referee logic to call for fewer fouls due to soft physical contact.
Improved throw in accuracy and target selection.
[PS5 Only] Added a new Controller Setting to set desired Adaptive Trigger Resistance.
Addressed the following issues:
Sometimes, a late Fake Shot request resulted in a pass.
In rare cases, players could take an unintentionally poor touch.
In some situations, the ball carrier would not perform the Feint and Exit Skill Move when requested.
When manually rushing the goalkeeper outside of the penalty box, the keeper could incorrectly attempt to make a save with their hands.
When attempting to intercept the ball, the intercepting player could sometimes take an unintentionally heavy touch resulting in possession loss.
Players with a Skill Move rating between one and three will now perform the Bridge Skill Move when requesting a Skilled Bridge Skill Move, instead of performing no Skill Move.
In some situations, the defending team’s player would momentarily stop moving after the attacking side performed a Lobbed Through Pass.
When receiving the ball from the air, players could be rarely seen running in place before taking control of the ball.
When receiving the ball from the air from behind, in some cases, the receiving player would not attempt to take control of the ball while running.
In rare cases, players could take an unintentionally poor touch.
After catching the ball near the goal line and falling to the ground with it, the Goalkeeper could sometimes slide on the pitch.
When a goalkeeper was attempting to punch the ball after a deflected shot, the keeper could attempt to head the ball instead.
The goalkeeper would sometimes not make an attempt to save the ball following a shot, if the shot occured close to the keeper.
In some rare scenarios, the goalkeeper would get up too slowly after engaging in a physical contest.
When attempting a diving save, the goalkeeper could sometimes dive diagonally instead of laterally. This was a visual issue only and addressing it does not change goalkeeper performance in these situations.
In rare situations, when attempting to move while shielding the ball, the shielding player could leave the ball behind.
In rare situations, the goalkeeper does not attempt to catch a cross near the goal area.
In some rare scenarios when a ball was kicked out of play, the incorrect team was given the ball to resume play.
When playing as a locked player and the match ends in a penalty shootout, the locked player’s Match Rating could unintentionally decrease during the shootout.
When skipping a non gameplay scene that plays before a goal kick, the input combination could sometimes result in the Come Short or Push Up function being requested.
Sometimes, fouls were not being called when committed on a player performing a nutmeg or a Bridge Skill Move.
A penalty kick could have been incorrectly awarded after a well timed sliding tackle in the penalty box.
On rare occasions, an incorrect animation could occur after a Skill Move was requested.
Sometimes, the ball carrier could dribble in a different direction than requested.
Occasionally, a player could get stuck in a Strafe Dribble animation for longer than intended.
Sprint Knock Ons could not be requested if the Sprint button configuration was changed.
The goalkeeper could sometimes perform an incorrect saving animation when attempting to save a header.
Gameplay could sometimes appear blurry when using the Pro camera.
Hair could sometimes appear blurry during gameplay and replays.
Players could sometimes have a faint dark glow appear around them during gameplay and replays.
[PC Only] Attempting to cancel an advantage call had no effect.
CM
Made the following changes:
Added a Player Growth button callout to the level up screen in Player Career.
On the team select screen in Player Career, the Board Expectations section has been replaced with the team’s formation.
Addressed the following issues:
Sometimes, Board Objectives were unintentionally conflicting with one another.
When simulating matches in Player Career, an unintentionally high amount of performance warnings could occur.
When jumping to the end result after coming on as a sub in Player Career, player fitness did not display correctly on the post match screens.
Adjusted the number of teams that can participate in the Polish Cup.
Corrected the start date for the A-League.
Corrected the start date of the Turkish Super Lig.
The post match interview button callout was sometimes taking the player to the main hub following a completed match.
Sometimes, Inbox messages used an incorrect title when addressing the manager.
Create Your Club generated players and Youth Players were not being given randomized boots.
Some Training Drills displayed incorrect descriptions.
When simulating matches in Player Career, the level up screen would not display after gaining a new level.
When skipping dialogue in post match interviews, the microphone could unintentionally shake.
In Player Career, an incorrect button callout was shown when selecting objectives prior to entering a match.
Sometimes, players could ask to play in the match despite being injured.
Youth player kits were always displaying first names.
The import Avatar pop up was incorrectly appearing when trying to edit the manager after starting the first season.
Incorrect UI colors displayed when editing a real player in Player Career.
Some UI elements overlapped on the Player Growth widget in Player Career.
The selected team’s kit did not display behind the Player Career main menu.
Placeholder kits incorrectly displayed during some pre match scenes.
When disconnecting and reconnecting the controller during a Player Career match, Objectives could stop tracking progress.
When coming on as a sub in Player Career, the Objectives UI overlay could not be skipped.
In Player Career, an incorrect email could be repeatedly received when being a member of a national team’s squad.
International Player Career matches were incorrectly being referred to as league matches.
In a rare scenario, away matches could incur an unintentionally high cost.
The News tile sometimes displayed with harsh lighting.
[PC Only] The button callout for skipping a pre-match scene could display a mouse icon, even when a controller was connected and being used.
Added a Player Growth button callout to the level up screen in Player Career.
On the team select screen in Player Career, the Board Expectations section has been replaced with the team’s formation.
Addressed the following issues:
Sometimes, Board Objectives were unintentionally conflicting with one another.
When simulating matches in Player Career, an unintentionally high amount of performance warnings could occur.
When jumping to the end result after coming on as a sub in Player Career, player fitness did not display correctly on the post match screens.
Adjusted the number of teams that can participate in the Polish Cup.
Corrected the start date for the A-League.
Corrected the start date of the Turkish Super Lig.
The post match interview button callout was sometimes taking the player to the main hub following a completed match.
Sometimes, Inbox messages used an incorrect title when addressing the manager.
Create Your Club generated players and Youth Players were not being given randomized boots.
Some Training Drills displayed incorrect descriptions.
When simulating matches in Player Career, the level up screen would not display after gaining a new level.
When skipping dialogue in post match interviews, the microphone could unintentionally shake.
In Player Career, an incorrect button callout was shown when selecting objectives prior to entering a match.
Sometimes, players could ask to play in the match despite being injured.
Youth player kits were always displaying first names.
The import Avatar pop up was incorrectly appearing when trying to edit the manager after starting the first season.
Incorrect UI colors displayed when editing a real player in Player Career.
Some UI elements overlapped on the Player Growth widget in Player Career.
The selected team’s kit did not display behind the Player Career main menu.
Placeholder kits incorrectly displayed during some pre match scenes.
When disconnecting and reconnecting the controller during a Player Career match, Objectives could stop tracking progress.
When coming on as a sub in Player Career, the Objectives UI overlay could not be skipped.
In Player Career, an incorrect email could be repeatedly received when being a member of a national team’s squad.
International Player Career matches were incorrectly being referred to as league matches.
In a rare scenario, away matches could incur an unintentionally high cost.
The News tile sometimes displayed with harsh lighting.
[PC Only] The button callout for skipping a pre-match scene could display a mouse icon, even when a controller was connected and being used.
VOLTA
Made the following changes:
VOLTA ARCADE tournaments can now start with a minimum of 2 human players.
Increased the maximum amount of time that a matchmaking search can last for in VOLTA ARCADE.
Removed the Driven Lob from Foot Tennis. Requesting a Driven Lob will result in the request for a standard Lob.
Removed the Welcome To VOLTA ARCADE screen that appeared before every VOLTA ARCADE tournament.
Updated some lines of text across the UI.
Addressed the following issues:
In the Disco Lava VOLTA ARCADE party game, Avatars could sometimes get stuck near the edges of the playing field.
Requesting a High Lob during a round of Foot Tennis could give the other team a point.
In some situations, the serving Avatar’s teammate would incorrectly move away from the playing area in Foot Tennis.
The Season progression UI displayed an incorrect progress bar even if no progress was made. This was a visual issue only.
Some text was cut off on the progression screens following the completion of a VOLTA ARCADE tournament.
The VOLTA ARCADE Party Game start counter did not always start from three.
After accepting a game invite from a friend, the lobby took longer to load than intended.
Goal celebrations were skippable.
The VOLTA BATTLES match results screen had some misaligned text.
Some clothing items clashed with long hairstyles.
Removed the kiosk from the main menu background.
The Skill Meter could have unintentionally filled up after the ball went out of play.
The XP progression bar did not display correctly on the post match screen.
The post match screen could sometimes incorrectly refer to the completed match as a tournament win.
The corners of the Team Keepaway party game were not always in the camera’s field of view.
VOLTA ARCADE tournaments can now start with a minimum of 2 human players.
Increased the maximum amount of time that a matchmaking search can last for in VOLTA ARCADE.
Removed the Driven Lob from Foot Tennis. Requesting a Driven Lob will result in the request for a standard Lob.
Removed the Welcome To VOLTA ARCADE screen that appeared before every VOLTA ARCADE tournament.
Updated some lines of text across the UI.
Addressed the following issues:
In the Disco Lava VOLTA ARCADE party game, Avatars could sometimes get stuck near the edges of the playing field.
Requesting a High Lob during a round of Foot Tennis could give the other team a point.
In some situations, the serving Avatar’s teammate would incorrectly move away from the playing area in Foot Tennis.
The Season progression UI displayed an incorrect progress bar even if no progress was made. This was a visual issue only.
Some text was cut off on the progression screens following the completion of a VOLTA ARCADE tournament.
The VOLTA ARCADE Party Game start counter did not always start from three.
After accepting a game invite from a friend, the lobby took longer to load than intended.
Goal celebrations were skippable.
The VOLTA BATTLES match results screen had some misaligned text.
Some clothing items clashed with long hairstyles.
Removed the kiosk from the main menu background.
The Skill Meter could have unintentionally filled up after the ball went out of play.
The XP progression bar did not display correctly on the post match screen.
The post match screen could sometimes incorrectly refer to the completed match as a tournament win.
The corners of the Team Keepaway party game were not always in the camera’s field of view.
Pro Clubs
Addressed the following issues:
After completing a Club Friendly match, the visual overlay detailing the amount of XP earned was not appearing. This is a visual only issue, players were still earning XP.
Custom Tactics presets were not always being correctly applied during Drop In matches.
When playing a Practice Match, the match could have ended prematurely if the CPU AI made tactical changes.
The ball trail was not always visible for player controlled goalkeepers.
Some equippable celebrations were incorrectly named.
When customizing AI teammates, the Known As field was not being saved.
Threat indicators were sometimes not displaying during gameplay.
The Drop In lobby did not display the active voice chat speaker.
When customizing your Virtual Pro, the Commentary Name UI could display incorrectly.
Custom kits could incorrectly appear as completely black during gameplay.
The Brentford Community Stadium was unintentionally made selectable when customizing the Club.
Players could not back out of a match search after rapidly readying up multiple times.
The Match Performance UI element was overlapping with the Mystery Ball UI element during matches.
A stability issue could occur on the Club Customization screen.
After completing a Club Friendly match, the visual overlay detailing the amount of XP earned was not appearing. This is a visual only issue, players were still earning XP.
Custom Tactics presets were not always being correctly applied during Drop In matches.
When playing a Practice Match, the match could have ended prematurely if the CPU AI made tactical changes.
The ball trail was not always visible for player controlled goalkeepers.
Some equippable celebrations were incorrectly named.
When customizing AI teammates, the Known As field was not being saved.
Threat indicators were sometimes not displaying during gameplay.
The Drop In lobby did not display the active voice chat speaker.
When customizing your Virtual Pro, the Commentary Name UI could display incorrectly.
Custom kits could incorrectly appear as completely black during gameplay.
The Brentford Community Stadium was unintentionally made selectable when customizing the Club.
Players could not back out of a match search after rapidly readying up multiple times.
The Match Performance UI element was overlapping with the Mystery Ball UI element during matches.
A stability issue could occur on the Club Customization screen.
KO
Addressed the following issues:
Improved the transition effect when viewing different tabs in Match Facts during Kick Off matches.
In Kick Off matches, a player’s second yellow card did not display the correct red card UI indicator on the Events screen.
The Advantage Settings UI indicator was difficult to read.
The Connect Online option did not function correctly and returned the player to the Side Select screen.
Improved the transition effect when viewing different tabs in Match Facts during Kick Off matches.
In Kick Off matches, a player’s second yellow card did not display the correct red card UI indicator on the Events screen.
The Advantage Settings UI indicator was difficult to read.
The Connect Online option did not function correctly and returned the player to the Side Select screen.
Audio, Visual & General
Made the following changes:
Added new songs in EA SPORTS Trax and VOLTA Trax.
Added 31 starheads. This will only be available following a server update. Added the ability to perform Jul’s celebration to some players.
Updated the order of players on the Player Performance screen so that Strikers are at the top instead of goalkeepers.
Updated some broadcast packages, stadia, crowd chants, commentary lines, tifos, UI elements, corner flags, crowds, pre and post match scenes, goal songs, anthems, badges, ad boards, tutorial overlays, celebrations, non playable characters, and balls.
Updated several instances of the UI displaying typos, misaligned text, incorrect visuals, and unintended spacing.
Addressed the following issues:
When turned off, the Player Based Difficulty Indicator could still display during matches.
The Player Based Difficulty Indicator could stay on during non gameplay scenes and could be visible at all times throughout a match.
The Player Based Difficulty Indicator remained active after being turned off during a match.
Default Game Plans found in Team Sheets through the Customise menu only had minor Defensive Depth changes between them.
In Team Sheets, the default Game Plan was having its Defensive Depth overwritten when other Game Plans’ Defensive Depth was adjusted and saved.
Hair styles could appear as a different color than intended depending on lighting conditions.
Closing and re-opening the title during the Welcome Experience could cause some corrupt audio and lighting to occur.
FIFA Online Seasons Cup match losses were not being tracked on the stats screen.
The Fast Build Up and Balanced Offensive tactics displayed incorrect reference animations in Game Plans.
Updated some visuals and text in the Welcome Experience.
After entering Career Mode and backing out to the main menu, the main menu did not display the intended visuals.
Corrected the font used on the FIFA Trainer UI.
Improved transition between the Welcome Experience and the full game when playing the title while installing.
The in game friends list did not always correctly state the status of an online friend.
A stat tracking error message could sometimes display upon completing a Co-Op Seasons match, causing Match Facts to not display.
Parts of the main menu could have stopped displaying correctly after opening the in game friends list.
Some character models could appear smaller than their actual size when displaying in menus.
The Man Of The Match visual indicator did not display on the post match Player Performance screen.
EATV videos were not correctly looping in the main menu.
In some situations, EA SPORTS Trax did not play automatically.
In game FIFA Trainer button callouts did not reflect customized button configurations.
Increased clarity of Quick Subs UI.
Updated the spacing on the Tournaments Main Menu tile.
A text description was missing for Player Rotation Right Stick Switching in Controller Settings.
Some Skill Games displayed an incorrect preview image in the menus.
Addressed several instances of clashing kit colors.
Made general stability improvements.
Addressed a stability issue that could occur when using Dutch commentators.
Added new songs in EA SPORTS Trax and VOLTA Trax.
Added 31 starheads. This will only be available following a server update. Added the ability to perform Jul’s celebration to some players.
Updated the order of players on the Player Performance screen so that Strikers are at the top instead of goalkeepers.
Updated some broadcast packages, stadia, crowd chants, commentary lines, tifos, UI elements, corner flags, crowds, pre and post match scenes, goal songs, anthems, badges, ad boards, tutorial overlays, celebrations, non playable characters, and balls.
Updated several instances of the UI displaying typos, misaligned text, incorrect visuals, and unintended spacing.
Addressed the following issues:
When turned off, the Player Based Difficulty Indicator could still display during matches.
The Player Based Difficulty Indicator could stay on during non gameplay scenes and could be visible at all times throughout a match.
The Player Based Difficulty Indicator remained active after being turned off during a match.
Default Game Plans found in Team Sheets through the Customise menu only had minor Defensive Depth changes between them.
In Team Sheets, the default Game Plan was having its Defensive Depth overwritten when other Game Plans’ Defensive Depth was adjusted and saved.
Hair styles could appear as a different color than intended depending on lighting conditions.
Closing and re-opening the title during the Welcome Experience could cause some corrupt audio and lighting to occur.
FIFA Online Seasons Cup match losses were not being tracked on the stats screen.
The Fast Build Up and Balanced Offensive tactics displayed incorrect reference animations in Game Plans.
Updated some visuals and text in the Welcome Experience.
After entering Career Mode and backing out to the main menu, the main menu did not display the intended visuals.
Corrected the font used on the FIFA Trainer UI.
Improved transition between the Welcome Experience and the full game when playing the title while installing.
The in game friends list did not always correctly state the status of an online friend.
A stat tracking error message could sometimes display upon completing a Co-Op Seasons match, causing Match Facts to not display.
Parts of the main menu could have stopped displaying correctly after opening the in game friends list.
Some character models could appear smaller than their actual size when displaying in menus.
The Man Of The Match visual indicator did not display on the post match Player Performance screen.
EATV videos were not correctly looping in the main menu.
In some situations, EA SPORTS Trax did not play automatically.
In game FIFA Trainer button callouts did not reflect customized button configurations.
Increased clarity of Quick Subs UI.
Updated the spacing on the Tournaments Main Menu tile.
A text description was missing for Player Rotation Right Stick Switching in Controller Settings.
Some Skill Games displayed an incorrect preview image in the menus.
Addressed several instances of clashing kit colors.
Made general stability improvements.
Addressed a stability issue that could occur when using Dutch commentators.
Web and Companion update.
List of all Title Updates since FIFA 15.
FIFA 22
17 | 24/08/22 (Wed) | 30/08/22 (Tue) |
16 | 09/08/22 (Tue) | – |
15 | 25/07/22 (Mon) | 02/08/22 (Tue) |
14 | – | 12/07/22 (Tue) |
13 | 21/06/22 (Tue) | 18/06/22 (Mon) |
12 | 01/06/22 (Wed) | – |
11 | 18/05/22 (Wed) | 19/05/22 (Thu) |
10 | 26/04/22 (Tue) | 03/05/22 (Tue) |
9 | 13/04/22 (Wed) | – |
8 | 22/03/22 (Tue) | 29/03/22 (Tue) |
7 | 08/03/22 (Tue) | 15/03/22 (Tue) |
6 | 15/02/22 (Tue) | 01/03/22 (Tue) |
5 | 01/02/22 (Tue) | 08/02/22 (Tue) |
4 | 12/01/22 (Wed) | 18/01/22 (Tue) |
3 | 02/11/21 (Wed) | 09/11/21 (Tue) |
2 | 20/10/21 (Wed) | 26/10/21 (Tue) |
1 | 06/10/21 (Wed) | 14/10/21 (Thu) |
21
20 | 18/08/21 (Wed) | 24/08/21 (Tue) | 24/08/21 (Tue) |
19 | 04/08/21 (Wed) | 10/08/21 (Tue) | 10/08/21 (Tue) |
18 | 21/07/21 (Thu) | 27/07/21 (Tue) | 27/07/21 (Tue) |
17 | 29/06/21 (Tue) | 30/06/21 (Wed) | 30/06/21 (Wed) |
16 | 02/06/21 (Wed) | 08/06/21 (Tue) | 08/06/21 (Tue) |
15 | 18/05/21 (Tue) | 27/05/21 (Thu) | 27/05/21 (Thu) |
14 | 15/04/21 (Thu) | 20/04/21 (Tue) | 20/04/21 (Tue) |
13 | 31/03/21 (Wed) | 00/04/21 (Day) | 00/04/21 (Day) |
12 | 10/03/21 (Wed) | 18/03/21 (Thu) | 18/03/21 (Thu) |
11 | 23/02/21 (Tue) | 04/03/21 (Thu) | 04/03/21 (Thu) |
10 | 16/02/21 (Tue) | 17/02/21 (Wed) | 17/02/21 (Wed) |
9 | 27/01/21 (Tue) | 02/02/21 (Tue) | 02/02/21 (Tue) |
8 | 12/01/21 (Tue) | 19/01/21 (Tue) | 19/01/21 (Tue) |
7 | 09/12/20 (Wed) | 10/12/20 (Thu) | 10/12/20 (Thu) |
6 | 25/11/20 (Wed) | 02/12/20 (Wed) | 02/12/20 (Wed) |
5 | 12/11/20 (Thu) | 17/11/20 (Tue) | 17/11/20 (Tue) |
4 | 29/10/20 (Thu) | 03/11/20 (Tue) | 03/11/20 (Tue) |
3 | 15/10/20 (Thu) | 27/10/20 (Tue) | 27/10/20 (Tue) |
2 | 02/10/20 (Fri) | 02/10/20 (Fri) | 06/10/20 (Tue) |
1 | 07/10/20 (Wed) | 07/10/20 (Wed) | 07/10/20 (Wed) |
Click or tap here to know more details about each title update. |
20
21 | 18/08/20 (Tue) | 19/08/20 (Wed) | 19/08/20 (Wed) |
20 | 21/07/20 (Tue) | 28/07/20 (Tue) | 28/07/20 (Tue) |
19 | 09/06/20 (Tue) | 10/06/20 (Tue) | 30/06/20 (Tue) |
18 | 09/06/20 (Tue) | 10/06/20 (Wed) | 10/06/20 (Wed) |
17 | 19/05/20 (Tue) | 26/05/20 (Tue) | 26/05/20 (Tue) |
16 | 28/04/20 (Tue) | 05/05/20 (Tue) | 05/05/20 (Tue) |
15 | 08/04/20 (Wed) | 08/04/20 (Wed) | 08/04/20 (Wed) |
14 | 31/03/20 (Tue) | 07/04/20 (Tue) | 07/04/20 (Tue) |
13 | 11/03/20 (Wed) | 17/03/20 (Tue) | 17/03/20 (Tue) |
12 | 03/03/20 (Tue) | 03/03/20 (Tue) | 03/03/20 (Tue) |
11 | 11/02/20 (Tue) | 12/02/20 (Wed) | 12/02/20 (Wed) |
10 | 14/01/20 (Tue) | 22/01/20 (Wed) | 22/01/20 (Wed) |
9 | 03/12/19 (Tue) | 04/12/19 (Wed) | 04/12/19 (Wed) |
8 | 26/11/19 (Tue) | – | – |
7 | 19/11/19 (Tue) | 27/11/19 (Wed) | 27/11/19 (Wed) |
6 | 05/11/19 (Tue) | 07/11/19 (Thu) | 07/11/19 (Thu) |
5 | 28/10/19 (Mon) | 30/10/19 (Wed) | 30/10/19 (Wed) |
4 | 16/10/19 (Wed) | 15/10/19 (Tue) | 16/10/19 (Wed) |
3 | 03/10/19 (Thu) | 03/10/19 (Tue) | 03/10/19 (Tue) |
2 | 30/09/19 (Mon) | 30/09/19 (Mon) | 30/09/19 (Mon) |
1 | 20/09/19 (Fri) | 20/09/19 (Fri) | 20/09/19 (Fri) |
Click or tap here to know more details about each title update. |
19
15 | 06/08/19 (Tue) | 13/08/19 (Tue) | 13/08/19 (Tue) |
14 | 09/07/19 (Tue) | 09/07/19 (Tue) | 09/07/19 (Tue) |
13 | 29/05/19 (Wed) | 29/05/19 (Wed) | 29/05/19 (Wed) |
12 | 16/04/19 (Wed) | 22/04/19 (Tue) | 22/04/19 (Tue) |
11 | 19/03/19 (Tue) | 26/03/19 (Tue) | 26/03/19 (Tue) |
10 | 06/03/19 (Wed) | 12/03/19 (Tue) | 12/03/19 (Tue) |
9 | 26/02/19 (Tue) | 26/02/19 (Tue) | 20/02/19 (Wed) |
8 | 12/02/19 (Tue) | 14/02/19 (Thu) | 14/02/19 (Thu) |
7 | 22/01/19 (Tue) | 29/01/19 (Tue) | 29/01/19 (Tue) |
6 | 17/12/18 (Tue) | 19/12/18 (Thu) | 19/12/18 (Thu) |
5 | 06/12/18 (Thu) | 11/12/18 (Tue) | 11/12/18 (Tue) |
4 | 20/11/18 (Tue) | 27/11/18 (Tue) | 27/11/18 (Tue) |
3 | 06/11/18 (Tue) | 13/11/18 (Tue) | 13/11/18 (Tue) |
2 | 23/10/18 (Tue) | 30/10/18 (Tue) | 30/10/18 (Tue) |
1 | 03/10/18 (Wed) | 10/10/18 (Wed) | 10/10/18 (Wed) |
Click or tap here to know more details about each title update. |
18
13 | 30/07/18 (Mon) | 02/08/18 (Thu) | 02/08/18 (Thu) |
12 | 08/06/18 (Fri) | 08/06/18 (Fri) | 08/06/18 (Fri) |
11 | 29/05/18 (Tue) | 29/05/18 (Tue) | 29/05/18 (Tue) |
10 | 26/03/18 (Mon) | 28/03/18 (Wed) | 28/03/18 (Wed) |
9 | 13/03/18 (Tue) | 16/03/18 (Fri) | 16/03/18 (Fri) |
8 | 20/02/18 (Tue) | 27/02/18 (Tue) | 27/02/18 (Tue) |
7 | 23/01/18 (Tue) | 23/01/18 (Tue) | 23/01/18 (Tue) |
6 | 30/11/17 (Thu) | 05/12/17 (Tue) | 05/12/17 (Tue) |
5 | 23/11/17 (Thu) | 27/11/17 (Mon) | 27/11/17 (Mon) |
4 | 14/11/17 (Tue) | 14/11/17 (Tue) | 14/11/17 (Tue) |
3 | 25/10/17 (Wed) | 31/10/17 (Tue) | 31/10/17 (Tue) |
2 | 03/10/17 (Tue) | 11/10/17 (Wed) | 11/10/17 (Wed) |
1 | 25/09/17 (Mon) | 04/10/17 (Wed) | 04/10/17 (Wed) |
Click or tap here to know more details about each title update. |
17
9 | 09/06/17 (Fri) | 13/06/17 (Tue) | 13/06/17 (Tue) |
8 | 10/05/17 (Wed) | 16/05/17 (Tue) | 16/05/17 (Tue) |
7 | 16/03/17 (Thu) | 21/03/17 (Tue) | 21/03/17 (Tue) |
6 | 21/02/17 (Tue) | 21/02/17 (Tue) | 21/02/17 (Tue) |
5 | 25/01/17 (Wed) | 26/01/17 (Thu) | 26/01/17 (Thu) |
4 | 16/01/17 (Mon) | 18/01/17 (Wed) | 18/01/17 (Wed) |
3 | 15/12/16 (Thu) | 15/12/16 (Thu) | 15/12/16 (Thu) |
2 | 08/11/16 (Tue) | 15/11/16 (Tue) | 15/11/16 (Tue) |
1 | 14/10/16 (Fri) | 18/10/16 (Tue) | 18/10/16 (Tue) |
Click or tap here to know more details about each title update. |
16
7 | 12/07/16 (Tue) | 13/07/16 (Wed) | 13/07/16 (Wed) |
6 | 17/05/16 (Tue) | 18/05/16 (Wed) | 18/05/16 (Wed) |
5 | 10/12/15 (Thu) | 14/12/15 (Mon) | 15/12/15 (Tue) |
4 | 27/11/15 (Fri) | 30/11/15 (Mon) | 01/12/15 (Tue) |
3 | 05/11/15 (Thu) | 09/11/15 (Mon) | 09/11/15 (Mon) |
2 | 02/10/15 (Fri) | 06/10/15 (Tue) | 08/10/15 (Thu) |
1 | 22/09/15 (Tue) | 22/09/15 (Tue) | 22/09/15 (Tue) |
Click or tap here to know more details about each title update. |
15
7 | 05/06/15 (Fri) | – | – |
6 | 11/05/15 (Mon) | 11/05/15 (Mon) | 11/05/15 (Mon) |
5 | 23/03/15 (Mon) | – | – |
4 | 09/03/15 (Mon) | 09/03/15 (Mon) | 09/03/15 (Mon) |
3 | 25/11/14 (Tue) | 25/11/14 (Tue) | 25/11/14 (Tue) |
2 | 18/10/14 (Sat) | 18/10/14 (Sat) | 18/10/14 (Sat) |
1 | 21/09/14 (Sun) | 21/09/14 (Sun) | 21/09/14 (Sun) |
Click or tap here to know more details about each title update. |