FIFA 21 LEADERBOARD
FIFA 21 Leaderboard allows you to compare yourself with other players in four strands: Match Earnings, Transfer Profit, Club Value and Top Squad.
FIFA 21 LEADERBOARD
You can access the FIFA 21 Leaderboard directly from the FUT main screen. You just need to browse to ‘More Options’, on the bottom navigation bar, and then go to ‘Leaderboards’. From there, you can consult any of the four leaderboards and refine your search with the two filters available. One lets you select the Top 100 or just your friends; the other one gives you the chance to see all the records or only those that occurred in the last month or last week. Please, note that any change you make to your team may require refreshing the web/companion app, or the Ultimate Team if you are playing on the console/PC, in order to be reflected on the leaderboard.
MATCH EARNINGS
Total coins earned from matches and tournaments. It measures how good player you are.
This one’s pretty easy. It’s how much you’ve earned playing. That includes the value that pops up at the end of every match, considering bonuses. It’s cumulative and never decreases. Even if you lose as many matches as you can you’ll always get at least a few coins.
Some developers get to play the final game before its release date and that’s why you can see some people with tremendous Match Earnings so early. There are also players who receive the beta version, but the progress they make on that won’t be carried over to their original account.
Another detail that might be a little confusing: when you delete your club and then compare it to your friend’s on FIFA 21 leaderboard, you’ll have your match history reset but not your match earnings. That’s why sometimes you’ll see people with match earnings higher than yours while they’ve played way fewer matches.
How It Is Calculated
– All coins you win at the end of each match.
– Includes extra coins awarded depending on the game mode: FUT Draft, Squad Battles, Division Rivals or FUT Champions.
– Includes the coin boost items.
This one’s pretty easy. It’s how much you’ve earned playing. That includes the value that pops up at the end of every match, considering bonuses. It’s cumulative and never decreases. Even if you lose as many matches as you can you’ll always get at least a few coins.
Some developers get to play the final game before its release date and that’s why you can see some people with tremendous Match Earnings so early. There are also players who receive the beta version, but the progress they make on that won’t be carried over to their original account.
Another detail that might be a little confusing: when you delete your club and then compare it to your friend’s on FIFA 21 leaderboard, you’ll have your match history reset but not your match earnings. That’s why sometimes you’ll see people with match earnings higher than yours while they’ve played way fewer matches.
How It Is Calculated
– All coins you win at the end of each match.
– Includes extra coins awarded depending on the game mode: FUT Draft, Squad Battles, Division Rivals or FUT Champions.
– Includes the coin boost items.
TRANSFER PROFIT
Coin profits from purchases, sales and discards. It measures how good trader you are.
Basically, any purchase you make on the transfer market is deducted from your transfer profit. Any card you sell (at 100% of the sale price) is added to your transfer profit. For example, if you buy a card for 9,500 coins, and then sell it for 10,000 coins, the Transfer Profit will increase by 500, even though you have essentially made no increase/decrease to your net wealth.
It’s also important to understand what happens when you buy a pack on the store. Let’s suppose you have 10,000 of Transfer Profit. You buy a gold pack that’s worth 5,000 coins and store everything in your club. How is your TP now? 5000. And it can even go negative if you keep buying many packs. It falls by the exact value of the pack.
The players’ values that came from the pack don’t matter. You can get Maradona or Hazard in a pack, it doesn’t matter, the TP will decrease by the value you paid for the pack. Only when you sell the players you got from the pack you may get it back. This way, you’ll lose 5,000 of TP by buying a 5,000 worth pack, but if you get lucky you can recover what was lost. So when you buy a pack your TP will decrease, and when you sell those cards your TP will increase.
How It Is Calculated
– It doesn’t take into account the 5% tax.
– The transfer profit decreases every time you buy a pack (it will increase again if you sell the content).
– The transfer profit increases every time you redeem a coins pack.
– The transfer profit increases every time you quick sell a card with discard price higher than 0.
Basically, any purchase you make on the transfer market is deducted from your transfer profit. Any card you sell (at 100% of the sale price) is added to your transfer profit. For example, if you buy a card for 9,500 coins, and then sell it for 10,000 coins, the Transfer Profit will increase by 500, even though you have essentially made no increase/decrease to your net wealth.
It’s also important to understand what happens when you buy a pack on the store. Let’s suppose you have 10,000 of Transfer Profit. You buy a gold pack that’s worth 5,000 coins and store everything in your club. How is your TP now? 5000. And it can even go negative if you keep buying many packs. It falls by the exact value of the pack.
The players’ values that came from the pack don’t matter. You can get Maradona or Hazard in a pack, it doesn’t matter, the TP will decrease by the value you paid for the pack. Only when you sell the players you got from the pack you may get it back. This way, you’ll lose 5,000 of TP by buying a 5,000 worth pack, but if you get lucky you can recover what was lost. So when you buy a pack your TP will decrease, and when you sell those cards your TP will increase.
How It Is Calculated
– It doesn’t take into account the 5% tax.
– The transfer profit decreases every time you buy a pack (it will increase again if you sell the content).
– The transfer profit increases every time you redeem a coins pack.
– The transfer profit increases every time you quick sell a card with discard price higher than 0.
CLUB VALUE
The total value of all players in your club. It measures how valuable are your players.
Your Club Value is the sum of the values of all the players you have in your club (not only the ones in your squads). Each card has one value, which we’ll be calling from now on the “RV” (Reference Value). The RV rises little by little for each overall point. However, it is also affected by the type of card and if it is common or rare. In short, the value you see in Club Value is equal to the sum of all of your players’ RV’s.
This value isn’t related in any way with price ranges, with the amount of coins you spent to buy the player or with how much you’ll sell him for. This means that even those untradeable cards you have in your club will count, that according to their type and overall of course.
How It Is Calculated
– The players in your transfer list do not count, only the ones you have in your club do.
– It isn’t affected by staff, consumables or club’s items.
– High rating cards contribute more to the club value. The same goes for cards such as TOTY, TOTS and every other kind of special there is.
– Rare cards contribute more to the club value than the common ones.
Formula
For regular common cards: RV = ((rating – 15) ^ 3)/2
For regular rare cards: RV = (rating ^ 3)/2
For IF and special cards: RV = ((rating + 15) ^ 3)/2
Your Club Value is the sum of the values of all the players you have in your club (not only the ones in your squads). Each card has one value, which we’ll be calling from now on the “RV” (Reference Value). The RV rises little by little for each overall point. However, it is also affected by the type of card and if it is common or rare. In short, the value you see in Club Value is equal to the sum of all of your players’ RV’s.
This value isn’t related in any way with price ranges, with the amount of coins you spent to buy the player or with how much you’ll sell him for. This means that even those untradeable cards you have in your club will count, that according to their type and overall of course.
How It Is Calculated
– The players in your transfer list do not count, only the ones you have in your club do.
– It isn’t affected by staff, consumables or club’s items.
– High rating cards contribute more to the club value. The same goes for cards such as TOTY, TOTS and every other kind of special there is.
– Rare cards contribute more to the club value than the common ones.
Formula
For regular common cards: RV = ((rating – 15) ^ 3)/2
For regular rare cards: RV = (rating ^ 3)/2
For IF and special cards: RV = ((rating + 15) ^ 3)/2
99 | 296 352 | 485 150 | 740 772 |
98 | 285 894 | 470 596 | 721 449 |
97 | 275 684 | 456 337 | 702 464 |
96 | 265 721 | 442 368 | 683 816 |
95 | 256 000 | 428 688 | 665 500 |
94 | 246 520 | 415 292 | 647 515 |
93 | 237 276 | 402 179 | 629 856 |
92 | 228 267 | 389 344 | 612 522 |
91 | 219 488 | 376 786 | 595 508 |
90 | 210 938 | 364 500 | 578 813 |
89 | 202 612 | 352 485 | 562 432 |
88 | 194 509 | 340 736 | 546 364 |
87 | 186 624 | 329 252 | 530 604 |
86 | 178 956 | 318 028 | 515 151 |
85 | 171 500 | 307 063 | 500 000 |
84 | 164 255 | 296 352 | 485 150 |
83 | 157 216 | 285 894 | 470 596 |
82 | 150 382 | 275 684 | 456 337 |
81 | 143 748 | 265 721 | 442 368 |
80 | 137 313 | 256 000 | 428 688 |
79 | 131 072 | 246 520 | 415 292 |
78 | 125 024 | 237 276 | 402 179 |
77 | 119 164 | 228 267 | 389 344 |
76 | 113 491 | 219 488 | 376 786 |
75 | 108 000 | 210 938 | 364 500 |
74 | 102 690 | 202 612 | 352 485 |
73 | 97 556 | 194 509 | 340 736 |
72 | 92 597 | 186 624 | 329 252 |
71 | 87 808 | 178 956 | 318 028 |
70 | 83 188 | 171 500 | 307 063 |
69 | 78 732 | 164 255 | 296 352 |
68 | 74 439 | 157 216 | 285 894 |
67 | 70 304 | 150 382 | 275 684 |
66 | 66 326 | 143 748 | 265 721 |
65 | 62 500 | 137 313 | 256 000 |
64 | 58 825 | 131 072 | 246 520 |
63 | 55 296 | 125 024 | 237 276 |
62 | 51 912 | 119 164 | 228 267 |
61 | 48 668 | 113 491 | 219 488 |
60 | 45 563 | 108 000 | 210 938 |
59 | 42 592 | 102 690 | 202 612 |
58 | 39 754 | 97 556 | 194 509 |
57 | 37 044 | 92 597 | 186 624 |
56 | 34 461 | 87 808 | 178 956 |
55 | 32 000 | 83 188 | 171 500 |
54 | 29 660 | 78 732 | 164 255 |
53 | 27 436 | 74 439 | 157 216 |
52 | 25 327 | 70 304 | 150 382 |
51 | 23 328 | 66 326 | 143 748 |
50 | 21 438 | 62 500 | 137 313 |
49 | 19 652 | 58 825 | 131 072 |
48 | 17 969 | 55 296 | 125 024 |
47 | 16 384 | 51 912 | 119 164 |
46 | 14 896 | 48 668 | 113 491 |
45 | 13 500 | 45 563 | 108 000 |
44 | 12 195 | 42 592 | 102 690 |
43 | 10 976 | 39 754 | 97 556 |
42 | 9 842 | 37 044 | 92 597 |
41 | 8 788 | 34 461 | 87 808 |
40 | 7 813 | 32 000 | 83 188 |
TOP SQUAD
Combined chemistry and rating scores of your best squad. It measures how good your best squad is.
The Top Squad is a number that goes, in theory, from 0 to 199. Basically, it is obtained by adding the team chemistry to the team rating. For example: if you have an 88 rated squad with full chemistry, your Top Squad will be 188, which is pretty good. It’s very simple, right?
The team chemistry can be found on the top left corner of your squad’s screen. It is the sum of all individual chemistries of your starting eleven. You can know more about it clicking here.
The Top Squad considers your best squad’s total rating. It doesn’t matter how many squads you have or which one is active, just the best rating. If you have an inactive 88 rated squad and you’re currently playing with a 70 rated one, your team rating used to the Top Squad will remain 88. The only problem here is the way how team rating, a value indicated at the left of the chemistry, is calculated. It is very complex but, hopefully, you can click here to learn how it works.
How It Is Calculated
– You get the Top Squad, adding the Team Chemistry to Your Best Team Rating.
– Top Squad is only affected by the starting eleven and substitutes – it doesn’t depend on the reserves.
– The starting eleven’s ratings weigh more over the Team Rating.
– The Top Squad will not vary if a player card is common or rare, regular or IF as long as they have the same rating.
The Top Squad is a number that goes, in theory, from 0 to 199. Basically, it is obtained by adding the team chemistry to the team rating. For example: if you have an 88 rated squad with full chemistry, your Top Squad will be 188, which is pretty good. It’s very simple, right?
The team chemistry can be found on the top left corner of your squad’s screen. It is the sum of all individual chemistries of your starting eleven. You can know more about it clicking here.
The Top Squad considers your best squad’s total rating. It doesn’t matter how many squads you have or which one is active, just the best rating. If you have an inactive 88 rated squad and you’re currently playing with a 70 rated one, your team rating used to the Top Squad will remain 88. The only problem here is the way how team rating, a value indicated at the left of the chemistry, is calculated. It is very complex but, hopefully, you can click here to learn how it works.
How It Is Calculated
– You get the Top Squad, adding the Team Chemistry to Your Best Team Rating.
– Top Squad is only affected by the starting eleven and substitutes – it doesn’t depend on the reserves.
– The starting eleven’s ratings weigh more over the Team Rating.
– The Top Squad will not vary if a player card is common or rare, regular or IF as long as they have the same rating.