FC 25 TITLE UPDATE
FC 25 Title Update is a post-release update patch for Football Club game that fixes bugs, glitches and other issues in the current gameplay.
Updates
Electronic Arts consistently releases title updates for FC 25 to address bugs, glitches, and other issues, as well as to introduce new features, including audio and visual enhancements.
These
Players are required to download and install the title update file to address issues (highlighted in red) and take advantage of new features (highlighted in green).
Calendar
09 | 00/02 Day |
08 | 16/01 Thu |
07 | 08/01 Wed |
06 | 04/12 Wed |
05 | 19/11 Tue |
04 | 05/11 Tue |
03 | 16/10 Wed |
02 | 01/10 Tue |
01 | 26/09 Wed |
Frequently Asked Questions
When launching the game and a new FC 25 title update is available, you will receive a prompt asking if you want to update. Simply confirm the download, and once it completes, your game will be up to date.
The first FC 25 title update is out when the game is launched. Several other updates are released throughout the year.
There are FC 25 title updates for all platforms, including PlayStation, Xbox, Origin PC, Steam, Epic Games, and Nintendo Switch.
Update 08
General, Audio, and Visual
● Updated some kits, clothing, and equipment.
● Updated 125 star heads which will become visible in-game following a Server Release.
Gameplay
● Significantly reduced effectiveness of first-time Lofted Through Passes.
● Players are now able to provide quicker support when they are familiar with their Role.
● Increased intelligence of attacking and supporting runs made by AI teammates.
● Improved AI teammate attacking run quality when trying to beat the offside line.
● AI teammates can better hold their runs when near the line and get back onside more quickly.
● Improved effectiveness of Inside and Advance Forwards.
● They can move farther up the pitch.
● They can better evaluate when to run into space or occupy a position.
● Offensive players can now operate in attacking spaces near other attackers instead of stopping their runs.
● Attacking players can continue their runs more often, excluding offside scenarios.
● Increased accuracy and shot speed from inside the box for regular and Finesse shots.
● Slightly increased accuracy of low difficulty regular and Finesse shots in the box.
● Slightly increased the impact of Attributes on the accuracy of Finesse shots taken by players without the Finesse Shot or Finesse Shot+ PlayStyles.
● A series of changes have been made aimed at reducing tacklebacks, which is when the opposing player wins the ball back after the defender makes a tackle.
● Defenders with the Anticipate PlayStyle are now more likely to tackle the ball towards a teammate with more space if stopping the ball in place would be disadvantageous.
● Improved the quality of touches defenders can make on tackles.
● In some cases, the ball carrier could have unintentionally stumbled forward when being tackled, resulting in incorrectly winning the ball back.
● In some cases, the defender could have stumbled when running towards the ball after a successful tackle rather than gaining possession.
● In Competitive Ultimate Team and Online Seasons ruleset matches, AI defenders will mark dribblers less tightly and will be less likely to cover shooting lanes near the edge of the box.
● Triggered Runs can once again be requested while Controlled Sprint Dribbling.
● Slightly increased speed of normal Ground Passes.
● Significantly increased effectiveness of Semi Assisted Through Passes.
● Slightly increased accuracy of short Ground Passes to open players.
● Moderately reduced accuracy of headed passes in contested situations.
● Further decreased how often AI players are able to make successful interceptions.
● Defenders will focus more on man marking when defending counter attacks starting from corners.
● The intent of this change is to provide more effective defensive positioning against counter attacks originating from corners.
● RM/LM players with the Winger Balanced Role can drop deeper when defending.
● Goalkeepers will now position themselves slightly closer to the near post. The intent of this change is for goalkeepers to more effectively cover near post shots.
● Addressed instances of players catching up to the ball carrier despite the ball carrier having much higher Pace Attributes.
● In some cases, the ball carrier could have unintentionally stumbled forward after a successful tackle, resulting in them incorrectly winning the ball back.
● Goalkeepers could sometimes incorrectly step away from the near post in tight angle shooting situations.
● Falsebacks could stay central for too long when the team lost possession. They will now immediately look to return to their LB/RB positions.
● Low powered Ground Passes were sometimes being delivered to farther players than intended.
● Medium powered passes sometimes focused too much on the player’s aim input instead of the amount of power generated.
● Addressed some instances where first time passes and shots were less responsive than intended when the input was performed late.
● Reduced the effectiveness of tackles from behind in certain situations.
● In some cases, simple physical contact could have resulted in the ball carrier losing the ball more easily than intended.
● When playing against the CPU AI, it was triggering more Directed Runs than intended.
● Sometimes, the dribbler could have pushed the ball too far away from themselves when turning.
● The player could have incorrectly run past the ball when performing a Flair Jog Nutmeg or when Strafe Dribbling.
● In certain situations, the Player Switch to the pass receiver did not occur.
● In some cases, teammates could have accidentally dispossessed each other.
● In Rush matches, players could have gotten stuck on the goal posts in rare situations.
● Calling for a teammate to come short did not always function as intended when requested on the wings.
● In some cases, defenders were not correctly positioning themselves when attempting to track runs, resulting in slow backwards runs while facing the ball.
● Addressed instances of players moving slowly despite inputs requesting them to move quickly or sprint.
● Improved referee logic when determining foul calls involving Skill Moves in the box.
● Addressed instances of incorrect player placement during Rush penalties.
● Addressed instances of incorrect player switching occurring after a blocked pass, during air balls when Secondary Contain was used, or during inaccurate Lob Passes.
● Players could sometimes take longer than intended to recover after having a kick blocked.
● In some cases, a long recovery animation could have occurred when the ball was passing through a player’s legs, preventing them from responding to the situation quickly.
Ultimate Team
● When using Multi Swap in SBCs, the button callout for navigating to the right did not always function as intended.
Career Mode
● The CPU AI goalkeeper could have incorrectly kicked the ball out of play in some cases.
● Some Tactical Visions featured unintended Tactics and Roles.
● In Manager Career, Youth Potential was not present on the Youth Development Plan screen.
● In Manager Career, some manager hairstyles could unintentionally change.
Clubs
● Addressed instances of Avatars gaining bypassing height restrictions in some situations.
Update 07
General, Audio, and Visual
● Updated some tifos, stadium themes, balls, kits, hair, stadiums, trophies, star heads, crests, props, scenes, broadcasting, and crowds.
● Added Favourite Team Selector that allows Squads and Line-Up saves to be carried over to Seasons and Co-Op Seasons.
● Addressed instances of placeholder text, incorrect UI elements, incorrect camera angles, and button conflicts.
● Addressed instances of stability issues that could have occurred.
Gameplay
● In certain situations the positioning system was bringing players too close to the ball carrier when cutting off passing lanes, resulting in autotackles.
● This could also result in midfielders being pulled out of position to overload the ball carrier, reducing passing options.
● Addressed multiple situations where the goalkeeper would deflect the ball instead of catching it, making it look like they “fumbled” the save.
● Addressed an issue where skill moves could be unresponsive or not be triggered.
● Addressed an issue where the goalkeeper could sometimes fail to perform desperation animations when running back to the goal on chip shots.
● Addressed an issue where the player not receiving the ball from the ball kid could cause a broken throw-in animation, preventing the game from progressing.
● Addressed issues where attempting a lobbed through pass would sometimes result in a through ground pass instead.
● Players were incorrectly able to do precision lobs off of headers, which could result in headers launching enormous distances across the field.
● Sometimes the goalkeeper could trigger an unrealistic jumping animation during a save.
● Addressed an issue where the Precision Pass UI would incorrectly enlarge after a pass was made.
● Addressed an issue where a Super Cancel sometimes did not stop the player from running after the ball.
● Reduced accuracy of first-time lofted through passes.
● In rare situations, players could appear invisible on the Pitch.
Ultimate Team
● When opening a Player Pick Item and performing specific actions, the Player Item could display as tradable; this was a visual issue only.
● Addressed a stability issue that could occur when opening multiple Player Pick Packs.
● Sometimes, Player Item portraits could have appeared misaligned with the rest of the Player Item during the walkout animation.
● When opening a pack containing double walkout Player Items, the details of the second Player Item were shown. of the first player reveal will now be displayed in the tunnel sequence.
● Sometimes, the country flag was not displayed on time during the pack opening animation.
Career Mode
● Increased the amount of Player Roles a player within Manager Career Mode can be familiar with.
● Updated UEFA competition rules so teams cannot face opponents from their own association (domestic league), and can only be drawn against a maximum of two sides from the same association.
● A stability issue could have occurred while playing Live Starting Point.
● In Manager Career, a stability issue could have occurred after consecutively substituting players during the simulation.
● In rare situations, in Manager Career, a stability issue could have occurred when creating a club.
● In Player Career, addressed some instances of irrelevant and incorrect emails being sent by Managers.
Clubs
● At the Top Performers screen, the CPU Avatar could have incorrect body types.
● Sometimes, following a player disconnecting from the match, the CPU AI would be assigned as the penalty taker.
● Addressed an issue that would cause UI elements to appear twice on Short Goal Replays.
Update 06
General, Audio, and Visual
● Updated the menus with a new winter theme.
● The Tactical and Possession views can now be toggled on the Team Tactic screen.
● Updated some kits, stadium, celebrations, scenes, messages, button callouts, badges, tifos, gloves, balls, banners, flags, boots, ad boards, hair, tattoos, trophies, audio, UI elements, and commentary.
● Addressed instances of stability issues occurring during co-op online matches.
●Some lower rated teams were easier to play against than intended on Legendary Difficulty.
● Addressed instances of placeholder text, incorrect UI elements, incorrect camera angles, and button conflicts.
● When playing a tournament in Career Mode or Tournament Mode, the trophies for some leagues were not the intended trophy.
● Addressed instances of various stability issues that could have occurred.
Gameplay
● Added the Classic 10 and Wide Half Player Roles, as well as thirteen Focuses.
● Slightly increased speed and consistency for the Stop And Turn (While Running) Skill Move when performed by 3 Star Skill Move players.
● Slightly increased speed of Drag Backs.
● Improved consistency for the Stop And Turn (While Running), Roulette, Heel To Heel, and Feint and Exit Skill Moves when performed by 2 Star Skill Move players.
● Slightly increased speed and consistency of Jog Fake Shots when performed by 3 Star Skill Move players and above.
● Slightly decreased the speed of Jog Body Feints.
● Attacking players can now come back to an onside position quicker than before.
● Slightly increased the window of time in which a Directed Run can be requested.
● A Player Switch can now be requested during passes while in Player Lock.
● Improved defensive logic for tracking runs during Kick Offs.
● The attacking team’s center backs could have pushed too far up the pitch in some cases.
● When requested, Secondary Contain was not always being performed by the player with the Next Player Switch Indicator.
● Sometimes, center backs could have positioned themselves too far apart while their team had possession.
● Addressed instances of Player Switching not functioning as intended.
● Addressed instances of the Player Lock Input triggering an unintended Player Switch.
● As a knock on effect that we are investigating, goalkeeper movement can trigger an unintended player switch.
● Addressed an issue that was preventing high tackling Attribute players from being as effective as intended in specific situations.
● In some instances, deep free kicks resulted in the ball not being passed to any specific receiver.
● Improved referee logic when determining offside calls in situations involving the goalkeeper.
● Improved referee logic when determining foul calls in some tackling situations.
● In rare situations, attacking players could have crowded the center of the pitch unintentionally.
● In some cases, defenders could have won the ball from behind the ball carrier easier than intended.
● Addressed an issue in which a requested tackle could have moved the user controlled player towards the ball before starting the tackle animation.
● Disabled the D Pad Tactics UI in Kick Off 3v3 matches as it had no impact on gameplay.
Ultimate Team
● Reduced Rush match length from 7 minutes to 5 minutes.
● The Squad Builder Rarity filter can now be used to search for all available rarities, similar to how search is done in the Transfer Market.
● Players not actively engaging in a Rush match are now more likely to be kicked from the match.
● Some Player Items were incorrectly showing as Loan Items when viewing them in the Season Pass.
● After editing tactics, the positions of Player Items could have changed unintentionally.
Career Mode
● Non academy players can now earn PlayStyes as they develop.
● Goalkeeper Youth Prospects now have a chance to develop two PlayStyles+.
● Updated Tactical Vision presets to account for new Player Roles and Focuses.
● Added winter weather to Training Drills which can be enabled or disabled through the Weather Effects setting.
● Updated list of available ICONs in Player Career.
● In Live Starting Point, edited injuries and suspensions were not always applied to players correctly.
● When creating a club in Manager Career, the default squad could have had the same facial expressions.
● Trophies did not always display correctly.
● In some cases, players could have earned an unlimited amount of PlayStyles through Training Drills.
Clubs
● Winter weather is now present in Drop-In matches. This is a visual update only and does not impact gameplay.
● Added the VR Room and Passing Drill facilities.
● Addressed instances of stability issues occurring during co-op online matches.
● Some lower rated teams were easier to play against than intended on Legendary Difficulty.
● Addressed instances of placeholder text, incorrect UI elements, incorrect camera angles, and button conflicts.
● When playing a tournament in Career Mode or Tournament Mode, the trophies for some leagues were not the intended trophy.
● Addressed instances of various stability issues that could have occurred.
Update 05
General, Audio, and Visual
● Updated some player portraits, kits, stadium, celebrations, scenes, messages, button callouts, badges, gloves, balls, headbands, banners, flags, boots, tattoos, wardrobes, ad boards, hair, trophies, audio, and commentary.
● Addressed instances of placeholder text and incorrect UI elements.
● Addressed instances of various stability issues that could have occurred.
Gameplay
● Crosses can now result in the ball moderately landing further ahead of the receiver.
● The defensive line could have dropped deeper than intended while the attacking team was controlling the ball in the defending team’s half.
● Central and Defensive Midfielders could have dropped too deep when the attacking team entered the defensive team’s side of the pitch.
● Sometimes, a ground pass could have incorrectly sent the ball behind the intended receiver.
● Tackling inputs did not always register in locked-to-player modes.
● In rare instances, goalkeepers could have jumped significantly higher than intended.
● Improved goalkeeper decision making when attempting to make saves as the ball crosses the goal line.
● Improved goalkeeper positioning when attempting to save short distance shots.
● Goalkeepers could have sometimes not attempted to make a save against powerful long distance shots.
● Headers were sometimes significantly less accurate than intended.
● Ground passes performed during free kicks were not always directed towards the intended receiver.
● In some instances, lob passes were less accurate than intended.
●Improved ball physics in certain contested shooting and clearance scenarios.
● Players could have lost the ball easier than intended while being contested during a Skill Move.
● Improved referee logic when making advantage calls in Rush matches, penalty calls in Rush matches, and 11v11 contested offside situations.
● In rare scenarios, an incorrect injury animation could have occurred in online matches.
● Improved goalkeeper logic in Rush matches when attempting to clear the ball.
● Sometimes, a lob pass could have occurred instead of a requested cross in Rush matches.
● In rare cases, a buzzer beating goal originating from a corner kick in Rush did not count as part of the scoreline.
● Requested Skill Moves were sometimes not performed when requested near the touch line.
● Addressed instances of Player Switching not functioning as intended.
● Improved substitution logic to better avoid unnecessary CPU AI substitutions early in matches.
● Reduced instances of unnecessary suggested early game substitutions.
Ultimate Team
● Some Evolution Progression Summary UI elements were misaligned.
● Addressed some stability issues that could have occurred when using the Transfer Market through the SBC flow.
Career Mode
● Player agents were sometimes requesting a lower wage for their client when transferring to a user controlled club.
Clubs
● Rush pre-match team sheets now display player Rank Points and Club Victory Points.
● In some cases, it was slightly easier than intended to receive a high match rating in Rush matches.
Update 04
General, Audio, and Visual
● Updated some kits, stadium, celebrations, scenes, messages, button callouts, badges, gloves, balls, banners, flags, boots, ad boards, hair, trophies, audio, and commentary.
● [PC Only] Mouse input could have sometimes interfered with controller input and displayed the mouse cursor on screen.
●[PC Only] When using a controller, the options to skip intro and watch the full intro displayed the same button callout.
● The compare players UI in Kick Off did not always display correctly.
● The progress bar for the Season Pass did not always accurately reflect progress, this was a visual issue only.
● In certain situations, after selecting ready in Kick Off, the title would not progress to team selection.
● Blue cards were not showing up in match events in Kick Off Rush.
● [PS4/XB1/Switch Only] The Orbit camera was not available in Rush replays.
● Addressed some visual issues with the score shown in Skill Games.
● Addressed stability issues when using the Rewind functionality.
● An incorrect player could be shown in the score update after scoring in Kick Off.
● The Quick Tactics menu did not display for the away team in Tournaments.
● The final replay of a penalty shootout was not skippable.
● Addressed instances of hair not displaying as intended.
● Addressed instances of placeholder text and incorrect UI elements.
● Addressed instances of stability issues that could have occurred.
Gameplay
● Updated AI attacking player logic when determining if a forward run should be made following a pass.
●AI Defensive Midfielders in the Holding Role can now position themselves further up the pitch.
● Updated defender logic when determining which foot to use when making a slide tackle.
● During Rush penalty shootouts, inactive players will stand at the halfway line in shootout order.
● Player substitutions did not always occur at the earliest possible opportunity.
● Addressed instances of the defensive line pushing up the pitch too quickly in scenarios where the attacking team passes back to midfield from the final third.
● The Heel To Ball Roll Skill Move was not always performed when requested.
● Sometimes, ground crosses could have sent the ball too far ahead of the intended receiver.
● After performing a Skill Move, dribbling could have become less responsive in certain situations.
● Following a pass that became a loose ball, an incorrect auto switch to the initially intended pass receiver could have occurred.
● Addressed instances of Directed runs not functioning or triggering as intended.
● Improved goalkeeper logic when considering in which area of the pitch to push the ball to when making a deflection save.
● Updated AI player position logic when defending in Rush under a blue card.
● In some cases, incorrect player animations could have occurred when attempting to control the ball.
● In rare situations, the ball could have moved as if it received a touch from the player before the player had control of the ball.
● Addressed instances of the ball passing through players unintentionally.
● Addressed instances of an incorrect auto switch occurring following a slide tackle from the defender.
● The passing Trainer UI could have been visible during Training Center penalty kicks.
● In Rush matches, all players could have triggered a Partial Team Press instead of Captains.
● The penalty kick countdown UI did not display during Rush penalties.
● Improved referee foul logic in situations where a rushing goalkeeper made contact with the ball before the attacking player.
● Improved referee foul logic in situations where a foul occurred near the edge of the box.
● The defensive line height did not always save when edited in Team Management.
● The defender could have sometimes taken too long to get up after a slide tackle.
● Sometimes, a cross could have occurred instead of a requested lob pass.
● On occasion, a pass could have occurred before the user was done requesting a specific amount of power for it.
● A cross could have been unintentionally performed instead of a requested ground pass in some situations.
● Addressed instances of running animations not playing correctly.
● Sometimes, goalkeepers could have attempted a deflection save on a ball that was going out of bounds, instead of catching it.
● Improved some goalkeeper animations following a save.
● In some scenarios, the CPU AI’s defenders did not mark the ball carrier appropriately.
● Sometimes, an unintended player was selected as a throw-in taker after skipping non playable scenes.
Ultimate Team
● The Evolutions arrow indicator UI elements could have displayed incorrectly.
● After selling an Item from the Club on the Transfer Market, a duplicate version of the Item could have incorrectly had the Send To SBC Storage option instead of Send To Club.
● Addressed some stability issues that could have occurred while navigating Evolutions.
● Player Item portraits could have sometimes appeared misaligned with the rest of the Player Item.
● Sometimes, Objectives tabs did not display correctly.
● Increased Chemistry Style UI indicator size on Squad screen.
● SBC Storage search filters could have reset after adding a Player Item.
● Adjusted the timing of the Player Roles overlay during matches.
● Some positions were not displayed in Ultimate Draft activity maps.
● Sometimes, two of the same Player Item could have appeared in a Pack as a visual issue only.
● The camera focus could not be changed during gameplay in Rush.
● Moments Challenges did not always have correct in-game lighting.
● In Team Management, incorrect Roles could have displayed for some positions.
● Some leagues were unintentionally missing from the default Transfer Marker filter selection.
● Players could have appeared blurry during kit selection in Rush.
● On rare occasions in Moments, Trophies could have appeared in the centre of the pitch during matches.
● Sometimes, the suggested tactics menu was incorrectly displayed in Ultimate Draft.
● [Switch Only] EA connect could have appeared during the match.
● [Switch Only] The FC Points tab was unavailable in the Store after toggling Airplane Mode.
Career Mode
● A stability issue could have occurred if some save file names were the same.
● EA connect could have appeared during matches.
● In Manager Career, addressed some instances of irrelevant and incorrect questions being asked by interviewers.
● Addressed instances where some objectives progress was not counting towards completion in Player Career.
● In Manager Career, some youth players could have been signed by unintended teams.
● In Player Career, the Virtual Pro was not always able to attend pre-match training.
● An incorrect error message could have appeared when loading a Career Mode save file.
● After recalling a Youth Scout, it was not always possible to hire more scouts.
● Addressed instances of incorrect dialogue options when communicating with players.
● Player growth indicators were showing incorrect colours in the Squad Hub.
● In Player Career, the hold to select button callout was appearing for activities before requirements were met.
● Improved menu and UI transitions.
● Addressed instances of social media posts not displaying as intended.
● Increased the minimum height of the youth goalkeepers in a Manager Career.
Clubs
● The priorities set for AI teammates could have reset when exiting Clubs.
● Incorrect match results could have been shown on the post match screen.
● Changing Attribute Presets after a match could have resulted in incorrect Skill Point allocation.
● Some Match Lobby UI elements were functioning incorrectly.
● The Avatar portrait was not always matching the Avatar’s customization.
● Addressed instances of kit clashes occurring.
● Body and Position Attributes allocated during creation could have slightly changed when saving the Avatar.
● Some AI teammate customization options did not save.
● An incorrect league appeared in Club Transfer Search.
● An incorrect message could have displayed when searching for a match.
● Addressed instances of stability issues that could have occurred when matchmaking and after finishing a match.
● The Club Ball was not being used in matches when selected.
● Player names were not centered when viewing the lobby if cross-play was disabled.
● When a goalkeeper was selected as Captain, the keeper could have acted as the default corner taker.
● Incorrect Squads could have displayed during Rush pre-match scenes.
● Improved clarity of default Rush kits.
● Accepting a party invite while viewing a player on the Pro Leaderboard could have resulted in the lobby screen loading without all UI and background elements.
● Addressed an instance of Rush party invitations not being acceptable in Rush.
● The crowd could have waved default flags instead of the Club’s flag.
● When editing body types, the reset button callout did not function as intended.
● When using the Pro Camera, the communication UI elements could have overlapped with other UI elements.
Update 03
General, Audio, and Visual
● Addressed several instances of stability issues that could have occurred in match highlights and tournaments.
● Sideline players and staff did not always react to shots as intended.
● During Tournament matches, an NPC could have appeared standing in the middle of the pitch.
● Adjusted the timing window for Suggested Tactic pop ups in game.
● Addressed instances of incorrect lighting.
● Sometimes after using the Rewind functionality, the EA connect widget can appear during gameplay
● When connecting online in Kick Off, Main Menu settings could have overwritten Kick Off settings.
● Some Tactical Suggestions did not display the Substitutions option.
● In Kick Off some player roles were not highlighted when playing them in their preferred position.
●Addressed instances of UI not displaying or functioning as intended.
● In Learn To Play Rush, the game could have started on a full-size pitch.
● [Xbox Only] The Online Seasons Leaderboard did not update correctly.
● In Kick Off, the CDM role was not shown as an option in some formations.
● When switching the player role from Goalkeeper to an outfield position in the create Avatar screen, the option to change gloves was not available.
● The Lob Pass Skill Game did not always calculate scoring correctly.
Gameplay
● Reduced accuracy of First Time Lobbed Through Passes including when performed at extreme angles. This change is most noticeable for players with high passing Attributes.
● Greatly reduced potential accuracy of Trivelas.
● Greatly increased width of the defensive line for 5 defender formations.
● Reduced potential accuracy of Driven Passes.
● Increased the frequency of attacking runs for AI players in the following roles: Shadow Striker, Inside Forward Attack, Inside Forward Roaming, WIde Playmaker Attack, and Wingbacks in scenarios with open space ahead of them.
● Improved AI player decision making when considering diagonal runs into open space, and when considering runs into nearby open space.
● Improved accuracy of shots taken in situations where the player is not being pressured and generally has a clear line of sight on goal, including 1 on 1 situations and open goals.
● Improved AI Center Back decision making when attempting to provide a safe option for a pass.
● Improved AI player recognition of offside situations.
● The CPU AI will look to further prioritize passing during build up play instead of dribbling.
● Reduced the speed of some slide tackling animations.
● Slightly increased clearance accuracy.
● Reduced Ground Pass and Through Pass ball velocity in wet weather.
● During some long distance shots and corners, goalkeepers faced away from the ball unintentionally.
● In some cases, defenders could have turned and faced away from the ball instead of trying to intercept a pass.
● Right Wing Inside Forward AI players did not always position themselves as intended.
● Improved referee decision making when calling for fouls and penalty kicks.
● During a match, Half Wingers could not have changed sides when swapped with their counterparts in Team Management.
● Players could have sometimes lost the ball too easily when making physical contact during a Skill Move.
● In some scenarios goalkeepers were attempting to punch or deflect the ball instead of catching it.
● Some passes could have resulted in the ball traveling faster than intended.
● The CPU AI incorrectly ignored certain Skill Moves and did not perform them.
● When remaining in control of the ball after a tackle attempt by the defender, a requested Lob Pass could have taken longer to execute than intended.
● Some passes could have been more accurate than intended.
● Improved animations that can occur when performing short passes.
● In rare scenarios, the user could have lost control of a player receiving a pass.
● During Set Pieces, an incorrect off the ball player animation could have occurred.
● Goalkeepers could have sometimes unintentionally dived the wrong way when attempting to make a save.
● In some dribbling situations, the CPU AI did not attempt to challenge for the ball against a user controller player.
● In rare cases, goalkeepers could have gotten stuck around their goal posts when attempting to make a save.
● Sometimes, automatic clearance animations were occurring outside of intended heading and goal line clearance situations.
● The CPU Slider for Skill Moves previously only applied to Legendary difficulty.
● Improved goalkeeper animations when dribbling with the ball.
● The ball could have passed through a goalkeeper in some rare scenarios.
● In some rare situations, players’ feet could have gotten stuck around goal posts instead of attempting to hit the ball.
● During Rush penalties, the goalkeeper could have sometimes moved off the line and gotten stuck.
● During Rush corners, players could have incorrectly positioned and continuously readjusted themselves until the corner was taken.
● In certain scenarios, the opposing goalkeeper could have been controlled during set pieces by all players in a match.
● During penalty kicks, players outside of the box did not always perform the correct idle animations.
● When a Free Kick timed out, sometimes the automatic action could have resulted in a pass instead of an inaccurate shot.
● Players could have run up directly to the set piece taker in some scenarios, ignoring the minimum distance they must keep.
● Sometimes, sliding or falling shot animations could have occurred unintentionally.
● In some cases, defenders going to ground could have applied more pressure to the ball carrier than intended.
● Addressed instances of player switching not functioning as intended. Ultimate Team
● Attribute upgrades were not showing in the Player Bio when using an upgraded Evolution Item in another Evolution.
● A stability issue could have occurred when claiming Season Pass, Objective, and Milestone Rewards.
● After creating a Squad in Single Player Ultimate Draft, new tactics could not be created on the team management screen.
● Loan Player Items in Seasonal Objectives were showing as having 0 contracts, this was a visual issue only.
● Sometimes, the Objective notification would still be present even if all Objectives were claimed.
● A stability issue could have occurred after swapping players and then making tactical changes in Ultimate Draft.
● If a player forfeited a Rush match, they were not able to party up with their original group again with a new invite.
● In rare situations, a Player Bio can be displayed after returning after Pack Preview.
● After completing the onboarding in Ultimate Team, Learn and Upgrade was sending players to the FC Hub.
● Stadium Items set to active on the New Items screen were not applied.
● A Season Pass screen could have displayed when an Objective reward was claimed.
● Sometimes, the match result was displayed when waiting in the match lobby.
● In Evolutions, Role rewards did not display + or ++ symbols.
● Some Stadium Items were showing a placeholder image on the Item.
● In some circumstances, it was not possible to navigate to the SBC Storage.
● Addressed instances of players not being able to preview rewards in the Season Pass.
● Player profiles could overlap with Club Badges in the Rush lobby.
● Sometimes, a Custom Tactics share code could have disappeared.
● A player could have been assigned more than one Corner Kick Instruction.
● Sometimes, a Goalkeeper could have come up for a corner kick unintentionally.
● Addressed instances of stability issues when navigating SBCs.
Career Mode
● The Simulation gameplay preset is now the default for new Career Mode saves.
● Added multiple settings when creating a new Career Mode save, including the ability to disable Club Growth Board Objectives.
● Improved Growth Plan logic for secondary positions in Manager Career.
● Addressed instances of social media posts not displaying as intended.
● Youth Academy goalkeepers had lower Diving Attributes than intended.
● Addressed an instance of conversations interrupting Calendar time advancement.
● Youth Academy surnames could have repeated too often.
● Sometimes in Manager Career, the Player of the Month award was not present.
● In Player Career, created Players were not always displaying incorrectly.
● Addressed instances of incorrect camera angles.
● Addressed instances of Manager customization not displaying as intended.
● In some cases, the Transfer tab could have been inactive.
● Improved some UI transitions.
● A stability issue could have occurred when firing a Scout.
● Improved social media comment context.
● The audio for goal sounds could play at inconsistent volumes.
●Updated Youth Academy player body types.
● Addressed visual issues when customizing players.
● Addressed an instance of an incorrect task present in Women’s Player Career.
● Addressed instances of Team Sheets not functioning as intended.
Clubs
● In a rare scenario, an incorrect match result was shown when the opposing team left the match.
● Drop-in matches didn’t proceed to penalties if Golden Goal Extra Time ended in a draw.
● CAM Avatars could have been placed in incorrect positions when selecting the Any option in some cases.
● The Captain was not always able to interact with Quick Tactics.
● Highlights in Rush displayed an incorrect time format.
● After getting a Match Rating of 10 in Rush, it was not possible for it to decrease during the match.
● Addressed a stability issue when using the Reset Tactic option.
● In Rush, the pop-up message to join the team voice channel did not always display.
● In certain situations, a Waiting for Clubmates message would display at the end of a match.
Update 02
General, Audio, and Visual
● Sometimes button inputs were not being registered when performing actions in the menus.
● Controller compatibility issues when using Steam Input. Steam Input now needs to be enabled before launching EA SPORTS FC 25 to have it work as intended.
● Stability issue occasionally happening in all Online modes.
Ultimate Team
● Stability issue when accessing Squad Battles.
● Addressed instances of stability issues while in the Store.
● Unintended UI elements sometimes displaying on the screen.
● Adjusted the message that displays when confirming to start an Evolution.
Career Mode
● Addressed instances of stability issues within Manager Career.
Update 01
General, Audio, and Visual
● Addressed several instances of stability issues that could have occurred in match highlights and tournaments.
Ultimate Team
● Players could have gotten stuck on the Objectives screen after shortcut switching from the Store.
● Addressed instances of a stability issue that could have occurred following a penalty shootout.
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