FC 26 GAME SETTINGS
FC 26 Game Settings allow you to personalize your Football Club experience.
Customize your Experience
FC 26 offers a wide range of game settings that let you tailor your gaming experience to your preferences. Whether you’re adjusting the video settings for the best visuals or fine-tuning gameplay options to match your style, there’s something for everyone.
From graphics and audio to control schemes and difficulty levels, you have full control to create a personalized experience that feels just right. These customizable options ensure that every session is unique, giving you the freedom to play the game exactly how you want.
How To Access FC 26 Game Settings
- From the main Football Club screen, navigate to [Settings];
- Select [Game Settings];
- Use R1/L1 or RB/LB to navigate between different setting groups.
- Gameplay;
- Match;
- Game Type Settings;
- CPU Sliders;
- Camera;
- Visual;
- Audio;
- Rules;
- Accessibility.
Gameplay |
▲ Camera Pan Speed |
▲ Professional Fouls |
▲ Simplified Skill Moves |
▼ Contextual Dribbling |
▼ Time Finishing |
▼ Trigger Effect |
▼ User Vibration Feedback |
Match |
▲ Dynamic Time of Day |
▲ Match Conditions |
▲ Quick Match |
▲ Season |
▲ Stadium |
▲ Weather |
▼ Skip Match Events |
▼ Watch Full Match Intro |
Game Type Settings |
▲ Authentic Features |
▲ Ball Deflection Error – CPU |
▲ Ball Deflection Error – User |
▲ Header Pass Error – CPU |
▲ Header Pass Error – User |
▲ Header Shot Error – CPU |
▲ Header Shot Error – User |
▲ Tackle Assistance – CPU |
▲ Tackle Assistance – User |
Camera |
▲ Player Career Camera |
▼ Ball Tracking Speed |
▼ Far Side Focus |
▼ Locked to Player Camera |
▼ Penalty Area Zoom |
Visual |
▲ Footedness Icons |
▲ PlayStyles+ Icons |
▲ Skill Moves Rating |
▲ UT Objective Gameplay Notifications |
▲ Teammate Contain Indicator |
▼ HUD |
▼ Hypermotion Insight Overlays |
▼ Player Performance Widget |
Audio |
▲ Archetype Perk Activation Sound |
▲ Rush Commentator |
▼ 3v3 Event Ambience Volume |
▼ 3v3 Gameplay Music Volume |
▼ Controlled Audio Volume |
Graphics |
▼ Graphics Mode |
Accessibility |
▲ Camera Shake |
▲ High Contrast Mode |
▲ Main Menu Video |
▲ Player Shadows |
▲ POV Camera Scenes |
▲ Simplified Skill Moves |
▲ Stadium Shadows |
▼ Narration |
▼ Speech-to-Text |
▼ Text-to-Speech |
Gameplay
Setting | Options |
PRESETS | |
PRESET The Competitive preset is always enabled in online competitive matches. The following settings are affected by the Competitive preset: auto shots, assisted headers, auto-flair pass, through-pass assistance, lobbed-through pass assistance, auto clearances, jockey, defending. |
Default Competitive |
SHOOTING | |
AUTO SHOTS Players will take automatic shots on goal in situations where the player has a short reaction time within the six-yard box. |
On Off |
ASSISTED HEADERS Header Assistance for passes and shots facilitates a mora casual gameplay experience. If disabled, headed shots are manual, and can potentially be more accurate for experienced players. | On Off |
SHOT ASSISTANCE Shot direction will be partially assisted, fully assisted or the direction you aim is the direction the shots travels. | Precision Assisted Manual |
PASSING | |
AUTO FLAIR PASS Players will automatically perform Flair Passes in the appropriate situations. If disabled, players will perform Flair Passes only when holding L2/LT. | On Off |
THROUGH PASS ASSISTANCE Through Pass direction and power are both partially or fully assisted, or the direction you aim is the direction the pass will travel. | Semi Assisted Manual |
LOBBED THROUGH PASS Lobbed Through Pass direction and power are both partially or fully assisted, or the direction you aim is the direction the pass will travel. | Semi Assisted Manual |
GROUND PASS ASSISTANCE Ground Pass direction and power are both partially or fully assisted, or the direction you aim is the direction the pass will travel. | Semi Assisted Manual |
CROSS ASSISTANCE Cross direction and power are both partially or fully assisted, or the direction you aim is the direction the cross will travel. | Semi Assisted Manual |
LOB PASS ASSISTANCE Lob Pass direction and power are both partially or fully assisted, or the direction you aim is the direction the pass will travel. | Semi Assisted Manual |
PASS RECEIVER LOCK The pass receiver is locked as late as possible, is locked at the time when the kicking animation begins, or is locked as soon as the button is released or the power bar reaches full power. | Late Animation Start Power Up |
PRECISION PASS SENSITIVITY Adjust the speed of Precision aim. At a high sensivity, the aim will always match your Left Stick angle input, making it more responsive, yet more challenging, to aim precisely. | Normal High |
DEFENDING | |
AUTO CLEARANCES Players automatically perform Clearances in the appropriate situations, when needed. If disabled, outfield players will only perform Clearances when the button is pressed. | On Off |
CLEARANCE ASSISTANCE When set to Classic, clearances direction and power are both fully assisted. When set to Directional, it considers your directional input. Power remains fully assisted, and the earliest possible contact point will be selected. | Classic Directional |
JOCKEY When set to Assisted,player speed will be adjusted automatically, to help the player remain in close proximity to opponents. When set to Manual, there is no speed or directional assistance. | Assisted Manual |
DEFENDING Legacy Defending (unavailable in competitive preset) allows you to run towards the ball and tackle automatically just by holding the button. Advanced Defending gives you the freedom to choose your tackle type. Tactical Defending allows you to time your tackles and maintain your position. It will contextually choose, depending on a player’s position, between a standing tackle and a more physical tackle. | Legacy Advanced Tactical |
PROFESSIONAL FOULS Enable/Disable the ability for you to trigger on-demand Professional Fouls. This only affects the Professional Fouls triggered by doing the designated input for them. | On Off |
PASS BLOCK ASSISTANCE AI and user controlled players will attempt to intercept a pass automatically when the ball is close by. If disabled, the user controlled players will remain in position, and interceptins must be triggered manually. | On Off |
SWITCHING | |
AUTO SWITCHING When auto is selected, the game will automatically switch to the best player for you. If Only on Air Balls is active, the game will only switch players on lobs and crosses. If Only on Loose Balls is active, the game will only switch players on Losse Balls and Crosses. | Manual Only on Loose Balls Only on Air Balls On Air and Loose Balls Automatic |
AUTO SWITCHING MOVE ASSISTANCE Auto Switch Move Assistance keeps the player who you have auto switched to moving in their current direction for a period of time. This gives you time to orient your intended direction for the new player. The higher the assistance level, the longer the period of time the player will run. | None Low High |
RIGHT STICK SWITCHING When Adaptive is selected, holding the right stick for longer will switch to more distant players as soon as you release it. When Classic is active, flicking the right stick switches to the very next player standing in the direction you are poiting towards. When Player Rotation is active, flicking will move the next player switch indicator but won’t switch the player. | Adaptive Classic Player Rotation |
RS SWITCHING REFERENCE The player who you control or the ball act as the center point of reference for any Right Stick switching | Player Relative Ball Relative |
RS SWITCHING SENSITIVITY Adjust the sensitivity for right stick switching (classic, adaptive, or rotation). The higher the sensitivity, the more the game will respect your directional input when selecting next player. The lower the sensitivity, the more likely the game is to select a player in closer proximity, even if the directional is not pointed directly at them. | From 0 to 10 |
NEXT PLAYER SWITCHING While defending, press L1/LB to switch to the next-best available player on the pitch: Classic (the best player will be determined by various factors); Goal Side (this setting favors players on the goal side of the ball); Closest to Ball (this setting favors players who are closer to the ball). | Classic Closest to Ball Goal Side |
REACTION TIME CALIBRATION When the Next Player Switch indicator is turned on (default), an icon appears over the head of the player you will switchro when pressing L1/LB. This icon updates constantly based on the match situation. In some instances, the icon can change during the natural reaction window that exists between you thinking about player switching and actually pressing L1/LB. The Reaction Time Calibration takes into account, switching you to the player that was indicated when you initially thought about switching. This setting has no impact on right stick switching or the speed with which inputs are processed. | On Off |
REACTION TIME CALIBRATION SENSITIVITY Use this setting to fine tune the duration of the Reaction Time Calibration window. | From 0 to 10 |
PLAYER LOCK You can lock onto a player by pressing right and left sticks. Switch off of that player by flicking the right stick. | On Off |
DRIBBLING | |
SIMPLIFIED SKILL MOVES Advanced Skill Moves are possible using right stick gestures and modifiers | On Off |
GOALKEEPER | |
SAVE ASSISTANCE When Manual is selected, the only saves that are automatic are reflex saves. When Semi is active, balls that travel within close proximity to a player’s body are automatically saved. | Manual Semi Assisted |
CAMERA PAN SPEED While holding L1/LB using L will pan the Pro camera at the set speed. | Manual Semi Assisted |
CONTROLLER PREFERENCES | |
ANALOG SPRINT Analog Sprint allows you to control how fast you sprint. The further you hold R2/RT, the faster the player will run. | On Off |
Match Settings
Setting | Options |
QUICK MATCH Enabling Quick Match for Kick Off will allow the mode to remember the previous setup you had for Side, Teams, and Kits and will take you straight to Match Preview. This only applies to Solo Matches; in Multiplayer, the flow remains the legacy one. Any changes made after getting into Match Preview will also be saved after you’ve played a match, allowing you to adjust your setup anytime. This setting works for all applicable Kick Off modes. Turning this off will re-enable the legacy flow of Kick-Off. |
On Off |
HALF LENGHT Choose how many minutes you want each half to last. |
3 minutes 4 minutes 5 minutes 6 minutes 7 minutes 8 minutes 9 minutes 10 minutes 15 minutes 20 minutes |
DIFFICULTY LEVEL Based on your skill, set the difficulty level of your opponent. | Beginner Amateur Semi-Pro Professional World Class Legendary |
COMPETITOR MODE Enable this setting to face a more challenging opponent that simulates the play style of some of the world’s best FC players. The setting can only be enabled on Legendary or Ultimate difficulty. | On Off |
PLAYER BASED DIFFICULTY Star players on the CPU AI team will have enhanced intelligence while they are being controlled. | On Off |
ATTRIBUTES By setting this to Default, attributes are modified based on the position of the player to provide the recommended gameplay experience. Turning this setting to classic will provide the classic FC gameplay experience. | Default Classic |
QUICK SUBSTITUTES Toggle the display of Quick Substitutes to On or Hide. | On Hide |
STADIUM Select from a variety of stadiums that you can play in. | 130+ Stadiums |
MATCH CONDITIONS Choose to have either random settings for season, weather and time of day or customise them to whichever you prefer to play on. | Custom Random |
SEASON Choose which season the match is played, which affects the lighting consitions based on the location of the stadium. | Summer Autumn/Fall Winter Spring |
DYNAMIC TIME OF DAY Play under the natural light of day, or under the stadium’s floodlights. | Every 30 minutes |
WEATHER Select the weather condition the match will be played in. | Clear Partly Clear Overcast Rain |
BALL Determine which ball will be used during the match. | Random Default 100+ Balls |
SKIP MATCH EVENTS Choose to Skip Match Events here. | On Off |
WATCH FULL MATCH INTRO During the opening Pre-Match Cinematic, you will be able to opt-in to queue up the Full Match Intro. This is only applicable for certain 11v11 Offline match types. The Pre-Match Cinematic is a brief opening sequence that runs around 20 seconds in lenght. The Full Match Intro is a more traditional broadcast opening sequence that runs around 3 minutes in lenght. It includes more pre-match elements like team sheets, anthems, atmosphere themes, and/or contextual storylines. | Always Opt-in Never |
Game Type Settings
Setting | Options |
GAMEPLAY TYPE This setting allows you to swap between Competitive, Authentic, and Custom gameplay experiences. Competitive: The classic high-intensity FC experience. Authentic: A slower, simulation-style experience that is closer to what you’d see in a live football match. Custom: Adjust the sliders to fit your preferred FC experience. |
Custom Competitive Authentic |
AUTHENTICITY FEATURES When set to On, the gameplay utilises features more in line with a single-player simulation-style experience, such as: more realistic defending from AI teammates; re-tuned pacing of skill moves; authentic player reactions to in-game situations; increased influence of physics on ball movement; various tuning changes to account for more authentic pacing on and off the ball; realistic impact of fatigue on player performance. |
Off On |
WIND EFFECTS Enable this option for wind to impact ball trajectory. |
Off Low Medium High |
WEATHER EFFECTS Enable this option for the current weather conditions to impact the ball and players. |
Off On |
SPRINT SPEED – USER Modifies the maximum sprint speed a user’s team can reach. |
From 1 to 99 |
SPRINT SPEED – CPU Modifies the maximum sprint speed a CPU team can reach. |
From 1 to 99 |
ACCELERATION – USER Modifies the time it takes for a user team’s player to reach their maximum speed. |
From 1 to 99 |
ACCELERATION – CPU Modifies the time it takes for a CPU team’s player to reach their maximum speed. |
From 1 to 99 |
SHOT ERROR – USER Increases/reduces the amount of error applied to a user team’s normal shots. This doesn’t affect other types of shots (i.e. finesse). |
From 1 to 99 |
SHOT ERROR – CPU Increases/reduces the amount of error applied to a CPU team’s normal shots. This doesn’t affect other types of shots (i.e. finesse). |
From 1 to 99 |
SHOT SPEED – USER Increases/reduces the amount of speed applied to a user team’s normal shots. This doesn’t affect other types of shots (i.e. finesse). |
From 1 to 99 |
SHOT SPEED – CPU Increases/reduces the amount of speed applied to a CPU team’s normal shots. This doesn’t affect other types of shots (i.e. finesse). |
From 1 to 99 |
HEADER SHOT ERROR – USER Increases/reduces the amount of error applied to a user team’s headed shots. |
From 1 to 99 |
HEADER SHOT ERROR – CPU Increases/reduces the amount of error applied to a SPU team’s headed shots. |
From 1 to 99 |
PASS ERROR – USER Increases/reduces the amount of error applied to a user team’s ground passes. This doesn’t affect other types of passes. |
From 1 to 99 |
PASS ERROR – CPU Increases/reduces the amount of error applied to a CPU team’s ground passes. This doesn’t affect other types of passes. |
From 1 to 99 |
PASS SPEED – USER Increases/reduces the amount of speed applied to a user team’s ground passes. This doesn’t affect other types of passes. |
From 1 to 99 |
PASS SPEED – CPU Increases/reduces the amount of speed applied to a CPU team’s ground passes. This doesn’t affect other types of passes. |
From 1 to 99 |
HEADER PASS ERROR – USER Increases/reduces the amount of error applied to a user team’s headed passes. |
From 1 to 99 |
HEADER PASS ERROR – CPU Increases/reduces the amount of error applied to a CPU team’s headed passes. |
From 1 to 99 |
INJURY FREQUENCY – USER Increases/reduces the frequency that injuries occur to a user’s team. |
From 1 to 99 |
INJURY FREQUENCY – CPU Increases/reduces the frequency that injuries occur to a CPU team. |
From 1 to 99 |
INJURY SEVERITY – USER When a player from a user controlled team gets an injury, this will increase/reduce the severity of that injury. |
From 1 to 99 |
INJURY SEVERITY – CPU When a player from a CPU controlled team gets an injury, this will increase/reduce the severity of that injury. |
From 1 to 99 |
GOALKEEPER ABILITY – USER Increases/reduces the saving ability for a user’s goalkeeper. |
From 1 to 99 |
GOALKEEPER ABILITY – CPU Increases/reduces the saving ability for a CPU’s goalkeeper. |
From 1 to 99 |
POSITIONING: MARKING – USER Increases/reduces how tightly the user defenders mark their opponents. |
From 1 to 99 |
POSITIONING: MARKING – CPU Increases/reduces how tightly the CPU defenders mark their opponents. |
From 1 to 199 |
POSITIONING: RUN FREQUENCY – USER Increases/reduces the number of runs the teammates of the user will make. |
From 1 to 99 |
POSITIONING: RUN FREQUENCY – CPU Increases/reduces the number of runs the teammates of the CPU will make. |
From 1 to 99 |
POSITIONING: LINE HEIGHT – USER Specifies how high/low the defensive line will position themselves for a user’s team. |
From 1 to 99 |
POSITIONING: LINE HEIGHT – CPU Specifies how high/low the defensive line will position themselves for a CPU’s team. |
From 1 to 99 |
POSITIONING: LINE LENGTH – USER Specifies how stretched or compact the user team will try to keep for the lenght of the pitch. |
From 1 to 100 |
POSITIONING: LINE LENGTH – CPU Specifies how stretched or compact the CPU team will try to keep for the lenght of the pitch. |
From 1 to 99 |
POSITIONING: LINE WIDTH – USER Specifies how stretched or compact the user team will try to keep for the width of the pitch. |
From 1 to 99 |
POSITIONING: LINE WIDTH – CPU Specifies how stretched or compact the CPU team will try to keep for the width of the pitch. |
From 1 to 99 |
POSITIONING: FULLBACK POSITIONING – USER Increases/reduces how far the user team fullbacks will push forward. |
From 1 to 99 |
POSITIONING: FULLBACK POSITIONING – CPU Increases/reduces how far the CPU team fullbacks will push forward. |
From 1 to 99 |
POWER BAR – CPU Modifies how quickly/slowly the power bar fills up when you request any type of pass or shot. |
From 1 to 99 |
FIRST TOUCH CONTROL ERROR – USER Increases/decreases the amount of error applied to a user team’s first touch control. |
From 1 to 99 |
FIRST TOUCH CONTROL ERROR – CPU Increases/decreases the amount of error applied to a CPU team’s first touch control. |
From 1 to 99 |
BALL DEFLECTION ERROR – USER Increases/reduces the impact of physics on a user team’s ball deflections. The higher the number, the more the outcome will be driven by physics interactions. |
From 1 to 99 |
BALL DEFLECTION ERROR – CPU Increases/reduces the impact of physics on a CPU team’s ball deflections. The higher the number, the more the outcome will be driven by physics interactions. |
From 1 to 99 |
TACKLE ASSISTANCE – USER Increases/reduces the user team’s tackling assistance. The higher the number, the more forgiving the tackles will be. |
From 1 to 99 |
TACKLE ASSISTANCE – CPU Increases/reduces the CPU team’s tackling assistance. The higher the number, the more forgiving the tackles will be. |
From 1 to 99 |
CPU Sliders
Setting | Options |
AI BEHAVIOUR CPU Sliders affect the way the opposing AI ‘thinks’ on a moment-to-moment basis. Adjust the CPU decision-making to suit your personal preferences. These settings will be uniform across all opponents. |
Custom Tactical Dynamic |
TACKLE AGGRESSION – CPU Modifies the CPU opponent’s risk tolerance when making tackles. Higher values indicates more willingness to risk a foul. |
From 1 to 99 |
BUILD SPEED – CPU Modifies the CPU opponent’s values attacking actions versus possession actions. Lower values correspond to a more patient opponent. |
From 1 to 99 |
SHOT FREQUENCY – CPU Increases/decreases the CPU opponent’s willingness to take long shots. |
From 1 to 99 |
FIRST TOUCH PASS FREQUENCY – CPU Increases/decreases the amount of time a CPU opponent will ‘think’ before making a pass. Does not affect the relative attribute-driven sifferences between players. |
From 1 to 99 |
CROSSING FREQUENCY – CPU Modifies how much the CPU opponent values crossing actions versus possession actions when in crossing zones. Higher values correspond to a more aggressive opponent. |
From 1 to 99 |
DRIBBLE FREQUENCY – CPU Modifies how much the CPU opponent values dribble actions versus possession actions when in attacking half. Higher values correspond to a more aggressive opponent. |
From 1 to 99 |
SKILL MOVE FREQUENCY – CPU Modifies the CPU opponent’s risk tolerance when making skill moves. Higher values indicates more willingness to attempt skill moves in risky situations. |
From 1 to 99 |
Camera Settings
Cameras: Legacy, Tele Broadcast, Tele, Co-Op, Classic, Dynamic, End to End, Pro, Broadcast, Tactical, Legacy Focus, EAS GameCam.
Setting | Options |
SINGLE PLAYER CAMERA This is the camera used for all offline & online single player 11v11 matches. This does not include Locked to Player matches. |
All except Tactical, Legacy Focus, EAS GameCam |
MULTIPLAYER CAMERA This is the camera used for all offline multiplayer 11v11 matches. |
All except Tactical, Legacy Focus, EAS GameCam |
PLAYER CAREER CAMERA This is the camera used for all Player Career matches when locked to an outfield player. The ‘Focus’ camera variation has specific dynamic zooming behaviour attached to your player, such as when Sprinting or performing Skill Moves. |
All |
CLUBS CAMERA This is the camera used for all online Clubs & Drop-In 11v11 matches. The ‘Focus’ camera variation has specific dynamic zooming behaviour attached to your player, such as when Sprinting or performing Skill Moves. |
All |
RUSH CAMERA This is the camera used for all Rush matches. |
Rush Pro Rush End to End Rush Broadcast Rush Tactical |
BE A KEEPER CAMERA This is the camera used for all matches when you are playing as a goalkeeper. |
All except Legacy Focus |
POWER SHOT ZOOM Choosse whether or not you want the dynamic camera treatment on for Power Shots during gameplay. |
On Off |
CUSTOM CAMERA SETTINGS Enabling this option allows you to edit the height and zoom of the camera you’ve selected to play with, as well as pro camera zoom, speed and swing, from 1 to 20, and also Power Shot Zoom. | Default Custom |
HEIGHT Adjust the height of the in game camera. Does not apply to Pro Camera. | From 0 to 20 |
ZOOM Adjust the zoom of the in game camera. Does not apply to Pro Camera. | From 0 to 20 |
PRO CAMERA ZOOM Adjust the zoom of the Pro Camera. | From 0 to 20 |
PRO CAMERA SPEED Choose whether or not you want the dynamic camera treatment on for Power Shots during Gameplay. | From 0 to 20 |
PRO CAMERA SWING Adjust the amount of swing for the in game Pro Camera. | From 0 to 20 |
Visual Settings
Setting | Options |
CONNECTION MONITORING When in Online matches, the Connection Monitoring Overlay displays your ping, packet loss & jitter warnings, as well as a general stability message if experiencing connection issues. By default, the Connection Monitoring overlay will be contextual, meaning it will appear on screen only if you are experiencing a sub-optimal connection. You can also choose to disable this overlay completely, or have it on screen always, regardless of your connection. |
Contextual Always On Off |
INPUT OVERLAY Single: a single wireless controller graphic is shown on screen, displaying your inputs. < Side-By-Side: Two wireless controller graphics are shown on screen side-by-side, displaying both your local inputs and the synchronized networked inputs, where available. Debug: A single combination debug input overlay is shown on screen, displaying both your local inputs and the synchronized networked inputs, where available. |
Off Single Side-by-Side Debug |
TIME/SCORE DISPLAY Toggles the time and the score display on & off. |
On Off |
SCORE CLOCK DROPDOWN Choose whether or not you want dropdown overlays to appear under the score clock during gameplay. |
On Off |
SCROLLING LINE UPS Choose whether you want the scrolling line-up to appear when skipping the match intro. |
On Off |
MEASUREMENT SYSTEM Toggle here to change the measurement settings. |
Default Imperial Metric |
TACTICAL CHALKBOARD Choose if you want the Chalkboard displayed when making tactical changes during gameplay. |
On Off |
TACTICAL SUGGESTIONS NOTIFICATIONS Choose if you want to be prompted with Tactical Suggestions during gameplay. |
On Off |
FOOTEDNESS ICONS The Footedness Icons will display underneath your Player Name Bar, specifying the selected player’s Strong Foot alongside their Weak Foot rating. |
On Off |
SKILL MOVES RATING The Skill Moves rating will display underneath your Player Name Bar, specifying the selected player’s Skill Moves rating. |
On Off |
PLAYSTYLES+ ICONS The PlayStyles+ Icons will display underneath your Player Name Bar, specifying which PlaySTyles+ the selected player possesses. |
On Off |
UT OBJECTIVE GAMEPLAY NOTIFICATION Enable this to display Objective Tracking notifications during gameplay when progress is made or completed on an objective. |
On Off |
PLAYER NAME BAR Enabled: The Default FC experience with the power bar displayed within the Player Name Bar. Disabled: The Player Name Bar is disabled, with the power bar displayed above the player’s head underneath the player’s name or number. Enabled + Overhead Info: As per Enabled with the addition of either the player’s name or number displayed above the player’s head. |
Enabled Disabled Enabled + Overhead Info |
OVERHEAD PLAYER INFO If you have the Player Name Bar set to Disabled or Enbaled + Overhead Info, you can choose between displaying the player’s name or number above the player’s head. |
Player Name Player Number |
PLAYER INDICATOR SIZE Change the size of the overhead indicator. |
Small Default Large |
PLAYER INDICATOR FADE Choose whether or not you want the player indicators to fade due to stamina loss, during gameplay. |
On Off |
TEAMMATE CONTAIN INDICATOR When defending, holding R1/RB or pressing and holding R1/RB will cause the Teammate Contain Indicator to appear over the head of the player or players coming to help you defend. |
On Off |
PLAYSTYLES+ OVERHEAD INDICATORS Choose the extent of information on PlayStyles that is dislayed above a player’s head during a match. |
On Off |
NEXT PLAYER SWITCH INDICATOR The Next Player Switch Indicator shows to which player you’ll switch to when pressing L1/LB while defending. |
On Only in Single Player Off |
PLAYER BASED DIFFICULTY INDICATOR Enables the Player Based Difficulty Indicator. Requires the Player Based Difficulty to be switched to On in Match Settings. |
On Off |
ONLINE ID INDICATOR Select whether to have your online ID on/off/faded above the player’s head in online matches. |
Fade On Off |
HOLD TO SKIP Toggles Hold to Skip functionality on and off. When turned off, holding the skip button is no longer required to skip cinematic scenes or certain in-match storylines and moments. |
On Off |
PRECISION PASS VISUALS Enables or disables Precision Pass visuals. This affects both the Precision aim and the receiver indicator. |
On Off |
PRECISION SHOT VISUALS When Precision Shot is active, this setting allows you to enable or disable the Precision Shot visuals. |
On Off |
UNDERFOOT PLAYER HIGHLIGHTER The underfoot player highlight will only appear briefly after play has stopped and not during regular gameplay. |
Always Display on Stoppages Disabled |
COMMUNICATION SYSTEM Changing this setting will toggle the communication system present in Rush and Clubs matches. |
On Off |
AR COACH IN RUSH Changing this setting will toggle the AR Coach present in Rush. |
Show Hide |
PING SYSTEM Changing this setting will toggle the Ping System in Rush. |
On Off |
RADAR Toggles the pitch radar HUD on & off. You also have the option of a 3D or 2D top down viewing angle. |
2D 3D Off |
USER RADAR COLOR Select User Radar Indicator Color. |
Default Red Blue Green Purple Orange White Black |
OPPONENT RADAR COLOR Select Opponent Radar Indicator Color. |
Default Red Blue Green Purple Orange White Black |
NET TENSION This setting determines the tension of the goal net. |
Default Regular Loose Tight |
NET SHAPE This setting sets the shape of the net. |
Default Rectangle Triangle |
NET MESHING This setting sets the meshing type on the net. |
Default Square Hexagon |
Audio Settings
Setting | Options |
GENERAL AUDIO | |
MENU SFX VOLUME Adjust the volume level of the menu sound effects. |
From 0 to 10 |
EA SPORTS MUSIC VOLUME Adjust the volume of EA SPORTS Music heard in menus. |
From 0 to 10 |
DISABLE ALL MUSIC FOR STREAMING PURPOSES Streaming or recording FC? This setting disables all music to avoid copyright infringements. |
On Off |
MUSIC ALWAYS ON This will allow menu music to continue playing during gameplay. It will mute commentary, as well as any broadcast & diegetic music. |
On Off |
BEYOND BROADCAST Enabling this setting will raise the intensity and overall atmosphere of the crowd during gameplay to levels beyond typical broadcast. |
On Off |
ARCHETYPE PERK ACTIVATION SOUND Select wether to enable or disable the sound effect that signifies when a player’s Archetype Perk is activated during gameplay. |
On Off |
11-A-SIDE AUDIO | |
COMMENTARY LANGUAGES This is the language the commentary will be in during the match. |
English French Spanish Arabic * Portuguese * Chinese * Dutch * Italian * German * Japanese * Polish * Turkish * |
COMMENTARY TEAM This is the commentary team for the matches you’ll play. |
Randomise (Specific Team) |
SIDELINE COMENTATOR Enable or disable whether you would like to hear audio updates on injuries and tactical changes during a match. |
On Off |
COMMENTARY VOLUME The volume level of commentary during the match. |
From 0 to 10 |
STADIUM AMBIENCE VOLUME Adjust the volume level of stadium ambience. |
From 0 to 10 |
DISABLE CRITICAL COMMENTARY Disables all critical commentary during Gameplay. |
On Off |
RUSH AUDIO | |
COMMENTARY LANGUAGES This is the language the commentary will be during Rush matches. |
English French Spanish Arabic * Portuguese * Chinese * Dutch * Italian * German * Japanese * Polish * Turkish * |
COMMENTATOR Select your desired Rush Commentator. |
Randomize (Specify One) |
COMMENTARY VOLUME The volume level of commentary during Rush matches. |
From 0 to 10 |
GAMEPLAY MUSIC VOLUME Adjust the volume level of the music during Rush matches. |
From 0 to 10 |
GENERAL AMBIENCE VOLUME Adjust the volume level of the ambience during Rush matches. |
From 0 to 10 |
Rules
Setting | Options |
BOOKINGS With this setting off, players will never be given a yellow or red card after committing a foul. | On Off |
HANDBALL Choose whether you would like handballs to be called as fouls. | On On only for GK On (except penalties) Off |
OFFSIDES Determine whether or not you want the offside rule to apply. | On Off |
REFEREE STRICTNESS Choose how strict you want the Referee to be during Gameplay. | Very Lenient Lenient Default Strict Very Strict |
INJURIES With this setting turned on, you open your players up to the possibility of being injured during a game. |
On Off |
Accessibility
Setting | Options |
COLOUR BLINDNESS Adjust colours to correct for colour blindness – Protanopia (red weak), Deuteranopia (green walk), Tripanopia (blue weak). |
Default Protanopia Deuteranopia Tripanopia |
INTENSITY Controls the amount of correction that needs to be applied for colour blindness. | From 0 to 10 |
BRIGHTNESS Adjust the brightness settings. | From 0 to 10 |
CONTRAST Adjust the contrast settings. | From 0 to 10 |
HIGH CONTRAST MODE Select ON to enable High Contrast Mode and customize the colours of key gameplay elements. | Off On |
• Pitch Saturation Adjust the intensity of the pitch color to increase visual separation. | From 1 to 5 |
• Shader Visual Enable or disable the advanced visual shading effect for better contrast on players and pitch. | Cloth Only Full Body |
• Home Team Colour Choose the highlight color for the home team. | None 15 colours |
• Home Goalkeeper Colour Select the display color for the home team’s goalkeeper. | None 15 colours |
• Away Team Colour Choose the highlight color for the away team. | None 15 colours |
• Away Goalkeeper Colour Select the display color for the away team’s goalkeeper. | None 15 colours |
• Ball Colour Set a custom color for the ball to increase visibility on the pitch. | None 15 colours |
• Referee Colour Set the color displayed for the referee to help distinguish them from other players. | None 15 colours |
MAIN MENU VIDEO Turn on/off the full motion video background in the main menu. | Off On |
PLAYER INDICATION SIZE Change the size of the Overhead indicator. | Default Large Small |
PLAYER SHADOWS Enable or disable player shadows during gameplay. | On Off |
STADIUM SHADOWS Enable or disable stadium shadows from casting onto the pitch during gameplay. | On Off |
REMAP RIGHT STICK FUNCTIONALITY Switch the functionality of the Right Stick to the Left Stick, allowing you to navigate through all menu options with the Left Stick. Note: this applies to menu navigation only. | Off On |
REMAP L1/R1 abd L2/R2 BUTTONS Switch the functionality of L1/R1 buttons and L2/R2 buttons to the Left Stick, allowing you to navigate through all the setting options with the Left Stick. | Off On |
SUBTITLES Select whether to have subtitles on or off. | Off On |
• Subtitles Text Size Select the preferred size of subtitles that appear during Cinematic scenes. | Extra Large Large Default Small Extra Small |
• Subtitles Text Colour Choose the color of the subtitle text for better visibility. | Cyan Yellow White Lavender Orange |
• Subtitles Drop Shadows Enable drop shadows to appear behind subtitle text during Cinematic scenes. | Off On |
• Subtitles Background Enable a backing bar behind all subtitle text during Cinematic scenes. | Off On |
SIMPLIFIED SKILL MOVES Advanced Skill Moves are possible using right stick gestures and modifiers. | Off On |
CAMERA SHAKE Enables or disables screen vibration effects during gameplay. | Off On |
POV CAMERA SCENES Enables or disables first-person point-of-view cutscenes. | Off On |
Frequently Asked Questions
To adjust FC 26 game settings, follow these steps:
- From the main Football Club screen, navigate to [Settings];
- Select [Game Settings];
- Use R1/L1 or RB/LB to navigate between different setting groups.
The game settings you change in [Game Settings] affect all game modes.
If you want to change the game duration, follow these steps:
- From the main Football Club screen, navigate to [Settings];
- Select [Game Settings];
- Use R1/RB to select the [Match] tab;
- Scroll down to [Half Lenght] and change it.
If you want to see the player name, follow these steps:
- From the main Football Club screen, navigate to [Settings];
- Select [Game Settings];
- Press R1/RB to navigate to [Visual Settings];
- Scroll down to [Player Indicator] and change it to ‘Player Name’.
If you want to hide the radar, follow these steps:
- From the main Football Club screen, navigate to [Settings];
- Select [Game Settings];
- Press R1/RB to navigate to [Visual Settings];
- Scroll down to [Radar] and change it to ‘Off’.
If you want to avoid injuries, follow these steps:
- From the main Football Club screen, navigate to [Settings];
- Select [Game Settings];
- Press R1/RB to navigate to [Rules];
- Scroll down to [Injuries] and change it to ‘Off’.
If you want to turn off handball completely, follow these steps:
- From the main Football Club screen, navigate to [Settings];
- Select [Game Settings];
- Press R1/RB to navigate to [Rules];
- Scroll down to [Handball] and change it to ‘Off’.
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