FIFA 21 CONSUMABLES
FIFA 21 Consumables are items that can be used in players and managers to improve some of their characteristics.
FIFA 21 CONSUMABLES
In modern football, good players don’t make a winning team. They need to be supported by their club. It may be a good contract or a simple treatment for an injury. In FUT 21, this support is actioned by using consumables. There is no limit for the FIFA 21 consumables that you can store in your club. You still need to respect the slots available on the transfer list and on the transfer target, but you can store unlimited repeated items in your club.
To apply a consumable you should start by selecting the player or the manager in which you want to apply, going to ‘Squads’. With the item selected, you just need to choose ‘Actions’ and then ‘Apply Consumable’. This will bring up a list of all consumables, sorted in folders, and you will be able to choose the one you want to use. Once they are used, they expire.
POSITION MODIFIER
Position Modifier Items are responsible to modify the position of a player.
Although players could play in any position, the team’s chemistry and the individual chemistry are strengthened if they are placed in the position printed on their cards or, at least, in a similar position. As it is not always possible to make these positions match, there are modifier items that help you to solve this problem.
Position Modifier items allow you to change the preferred position of a player to the one that is printed on his item. For each item that you use, you can change a single player’s position once. Using several items, you can change the player’s position as many times as you want, including getting back to his original position. Before applying one of these items, make sure that the player already doesn’t have maximum individual chemistry. If he does, you don’t have to use the modifier item. Keep in mind that the modifier items contain information about the old and the new position. If a player’s favourite position doesn’t match with the old position printed on the item, you cannot apply that item to him.
Although players could play in any position, the team’s chemistry and the individual chemistry are strengthened if they are placed in the position printed on their cards or, at least, in a similar position. As it is not always possible to make these positions match, there are modifier items that help you to solve this problem.
Position Modifier items allow you to change the preferred position of a player to the one that is printed on his item. For each item that you use, you can change a single player’s position once. Using several items, you can change the player’s position as many times as you want, including getting back to his original position. Before applying one of these items, make sure that the player already doesn’t have maximum individual chemistry. If he does, you don’t have to use the modifier item. Keep in mind that the modifier items contain information about the old and the new position. If a player’s favourite position doesn’t match with the old position printed on the item, you cannot apply that item to him.
Each position item can only be applied to a player and the effect lasts until you use a new position item on him. Sometimes, you need to use several items to get the position you want. For example: to transform a CAM into an ST, you need to use a CAM-CF item and then a CF-ST item. In other hand, goalkeepers’ position cannot be changed to anything else. This image shows you the sequences you can make to change the preferred position of a player.
All the position cards are shown in the following table:
All the position cards are shown in the following table:
RB>RWB | RM>RW | RW>RF |
RWB>RB | RW>RM | RF>RW |
LB>LWB | CDM>CM | CAM>CF |
LWB>LB | CM>CDM | CF>CAM |
CM>CAM | CF>ST | |
CAM>CM | ST>CF | |
LM>LW | LW>LF | |
LW>LM | LF>LW |
When a player is assigned to play in a strange position to himself, the chemistry is strongly affected. Independently of his connections with teammates, he will never have more than individual chemistry of 4, which is very bad. However, it will also affect team chemistry.
If you bought or received a player with a different position from the one that he will play, apply him a position modifier item in order to at least adapt him to a similar position (see the table of similar positions).
On the other hand, if your players already have individual chemistry of 10, you should not waste coins with position modifier items. In these cases, they can play in the wrong position that it will not affect their performance.
If you want to use a single or a sequence of position modifier items in a player you own, check which option is cheaper: buy the modifier item(s) and apply it on him; or go to the transfer market to sell your player item and buy another card of the same player but already in the desired position.
The CAM-CM, CM-CDM and ST-CF items are usually the most popular (and expensive) ones.
If you bought or received a player with a different position from the one that he will play, apply him a position modifier item in order to at least adapt him to a similar position (see the table of similar positions).
On the other hand, if your players already have individual chemistry of 10, you should not waste coins with position modifier items. In these cases, they can play in the wrong position that it will not affect their performance.
If you want to use a single or a sequence of position modifier items in a player you own, check which option is cheaper: buy the modifier item(s) and apply it on him; or go to the transfer market to sell your player item and buy another card of the same player but already in the desired position.
The CAM-CM, CM-CDM and ST-CF items are usually the most popular (and expensive) ones.
MANAGER’S LEAGUES
Manager’s Leagues Items are responsible to modify the league of a manager.
Managers give a boost to the contract items, but they also contribute with one point to the individual chemistry of all players from the starting eleven that have the same nationality or the same league as them.
As it is not always possible to match the leagues, there are items that help to solve this problem. They allow you to modify the league printed on the manager item to the one that is printed on the card. For each item you use, you can modify the league once. You can use them as many times as you want. The effect last until you apply a new league item on that manager.
Managers give a boost to the contract items, but they also contribute with one point to the individual chemistry of all players from the starting eleven that have the same nationality or the same league as them.
As it is not always possible to match the leagues, there are items that help to solve this problem. They allow you to modify the league printed on the manager item to the one that is printed on the card. For each item you use, you can modify the league once. You can use them as many times as you want. The effect last until you apply a new league item on that manager.
Chemistry is very important for the success of your team. Try to get the highest individual chemistry possible for all of your players. If you are not building a squad with a single nationality it is extremely important to use a league modifier item.
These items can be applied to any manager stored in your club. However, it makes no sense to apply them to other managers besides the one that goes on the bench unless you are planning to change managers according to the players you choose for each game.
It is also recommended to only apply the most expensive league items when you have set your squad. Otherwise, each time you change your players, you will need to use another league item on your main manager to match his league with the players that have lower individual chemistry.
These items can be applied to any manager stored in your club. However, it makes no sense to apply them to other managers besides the one that goes on the bench unless you are planning to change managers according to the players you choose for each game.
It is also recommended to only apply the most expensive league items when you have set your squad. Otherwise, each time you change your players, you will need to use another league item on your main manager to match his league with the players that have lower individual chemistry.
3. Liga | GER 3 | Gold Common |
Allsvenskan | SWE 1 | Gold Common |
Belgium Pro League | BEL 1 | Gold Common |
Bundesliga | GER 1 | Gold Rare |
Bundesliga 2 | GER 2 | Gold Common |
Ceská Liga | CZE 1 | Gold Common |
Chinese FA Super League | CHN 1 | Gold Common |
Ligue 2 | FRA 2 | Gold Common |
EFL League One | ENG 3 | Gold Common |
EFL League Two | ENG 4 | Gold Common |
Ekstraklasa | POL 1 | Gold Common |
Eliteserien | NOR 1 | Gold Common |
Eredivisie | NED 1 | Gold Common |
Finnliiga | FIN 1 | Gold Common |
FL Championship | ENG 2 | Gold Common |
Hellas Liga | GRE 1 | Gold Common |
Hyundai A-League | AUS 1 | Gold Common |
K-League 1 | KOR 1 | Gold Common |
LaLiga Santander | ESP 1 | Gold Rare |
League of Russia | RUS 1 | Gold Common |
Liga 1 | 2 | 3 | ESP 2 | Gold Common |
Liga I | ROM 1 | Gold Common |
Liga Bancomer MX | MEX 1 | Gold Rare |
Liga do Brasil | BRA 1 | Gold Common |
Liga Hrvatska | CRO 1 | Gold Common |
Liga Portugal | POR 1 | Gold Common |
Ligue 1 | FRA 1 | Gold Rare |
Major League Soccer | MLS | Gold Rare |
Meiji Yasuda J1 League | JAP 1 | Gold Common |
Osterreichische Bundesliga | AUT 1 | Gold Common |
Premier League | ENG 1 | Gold Rare |
Raiffeisen Super League | SUI 1 | Gold Common |
Raiffeisen Super League | SWI 1 | Gold Common |
Saudi Professional League | SAU 1 | Gold Common |
Scottish Premiership | SPFL | Gold Common |
Serie A TIM | ITA 1 | Gold Rare |
South African FL | RSA 1 | Gold Common |
SSE Airtricity League | IRL 1 | Gold Common |
Super Lig | TUR 1 | Gold Common |
Superliga | DEN 1 | Gold Common |
Superliga Argentina de Fútbol | ARG 1 | Gold Common |
Ukrayina Liha | UKR 1 | Gold Common |
United Emirates League | ARB 1 | Gold Common |
PLAYER CONTRACTS
Player Contract Items are responsible to increase the number of matches a player can play.
Contracts are the second most important FUT item, just after players. Strategically it is an item with great importance because it is the only consumable required in order to play matches.
Except for loan items or starter pack items, when a player is released, he comes with 7 contracts. The number of contracts printed on his item decreases every time you use him in a match. When it reaches zero, he cannot be used in a match until you apply him a contract item again. These items can be applied at any time. You don’t have to wait until they run out of contracts. The players items that are out of contracts, are distinguished from the others by having a folder icon and they can be sent to the transfer list like all the other items.
Contracts are the second most important FUT item, just after players. Strategically it is an item with great importance because it is the only consumable required in order to play matches.
Except for loan items or starter pack items, when a player is released, he comes with 7 contracts. The number of contracts printed on his item decreases every time you use him in a match. When it reaches zero, he cannot be used in a match until you apply him a contract item again. These items can be applied at any time. You don’t have to wait until they run out of contracts. The players items that are out of contracts, are distinguished from the others by having a folder icon and they can be sent to the transfer list like all the other items.
We can not live without contracts. The numbers inside the coloured box of a contract item represent how many extra matches players can play if you apply them that item. For example: if you apply a contract item to a silver player, he will be able to play more matches according to the grey rectangle of that contract item, no matters the quality of that card.
The number of matches that a player item has cannot be higher than 99. It is also not possible to apply contracts to players on loan.
Anyone that plays a match spends a contract, even if he started the match on the bench. That’s why you should avoid making many substitutions.
It is advantageous to apply a contract item of the same quality of the player item. However, it doesn’t need to be like that. For example: you can apply a bronze contract item to a gold player. The big trick is not do not spend a lot of coins on contracts but store managers in your club that give you a bonus of up to 50%. Furthermore, always study the relation price vs the number of matches. Sometimes a silver contract card may be the cheapest option for your gold player.
The number of matches that a player item has cannot be higher than 99. It is also not possible to apply contracts to players on loan.
Anyone that plays a match spends a contract, even if he started the match on the bench. That’s why you should avoid making many substitutions.
It is advantageous to apply a contract item of the same quality of the player item. However, it doesn’t need to be like that. For example: you can apply a bronze contract item to a gold player. The big trick is not do not spend a lot of coins on contracts but store managers in your club that give you a bonus of up to 50%. Furthermore, always study the relation price vs the number of matches. Sometimes a silver contract card may be the cheapest option for your gold player.
Gold Rare | 28 Matches | 24 Matches | 28 Matches |
Gold Non-Rare | 13 Matches | 11 Matches | 15 Matches |
Silver Rare | 18 Matches | 24 Matches | 20 Matches |
Silver Non-Rare | 8 Matches | 10 Matches | 10 Matches |
Bronze Rare | 3 Matches | 6 Matches | 15 Matches |
Bronze Non-Rare | 1 Match | 2 Matches | 8 Matches |
You will need to buy contracts if you want to play. You have no choice.
Historically the contract items have never been cheap. Given its strategic importance in the game, there was a strong tendency to make price-fixing with them. It was normal to see contracts being sold by more than 1,000 coins in the second half of the season. However, since FUT 14, EA has increased the number of contract items on the market and the prices have been going down. The most expensive one, the gold rare, are now being sold by less than 500 coins. At certain times, like huge Promo Packs releases, special In Form releases and at the beginning of the game, these cards can be purchased by only 150 coins. Stay alert.
For each match you play, you spend something like 60 to 80 coins on contracts. To save a few coins you should pay attention to the following tips:
1 For the same price, always choose the contracts’ items that give you more matches;
2 Do not use contract items with many matches to players who you do not know if will be in your club much more time;
3 Do not waste contract items if it exceeds the 99 matches;
4 Only make substitutions that are strictly necessary.
If you have stored managers on your club, you will get a bonus up to 50% when you apply a contract item.
Historically the contract items have never been cheap. Given its strategic importance in the game, there was a strong tendency to make price-fixing with them. It was normal to see contracts being sold by more than 1,000 coins in the second half of the season. However, since FUT 14, EA has increased the number of contract items on the market and the prices have been going down. The most expensive one, the gold rare, are now being sold by less than 500 coins. At certain times, like huge Promo Packs releases, special In Form releases and at the beginning of the game, these cards can be purchased by only 150 coins. Stay alert.
For each match you play, you spend something like 60 to 80 coins on contracts. To save a few coins you should pay attention to the following tips:
1 For the same price, always choose the contracts’ items that give you more matches;
2 Do not use contract items with many matches to players who you do not know if will be in your club much more time;
3 Do not waste contract items if it exceeds the 99 matches;
4 Only make substitutions that are strictly necessary.
If you have stored managers on your club, you will get a bonus up to 50% when you apply a contract item.
MANAGER CONTRACTS
Manager Contract Items are responsible to increase the number of matches a manager can stay on the bench.
The number of contracts a manager has printed on his item decreases every time you use him. When it reaches zero, he cannot be used in a match until you apply him a contract item again. These items can be applied at any time. You don’t have to wait until they run out of contracts. The manager items that are out of contract, are distinguished from the others by having a folder icon and they can be sent to the transfer list like all the other items.
The number of contracts a manager has printed on his item decreases every time you use him. When it reaches zero, he cannot be used in a match until you apply him a contract item again. These items can be applied at any time. You don’t have to wait until they run out of contracts. The manager items that are out of contract, are distinguished from the others by having a folder icon and they can be sent to the transfer list like all the other items.
The numbers inside the coloured box of a contract item represent how many extra matches managers can ‘play’ if you apply them that item. The number of matches that a manager item has cannot be higher than 99.
Gold Rare | 28 Matches | 24 Matches | 28 Matches |
Gold Non-Rare | 13 Matches | 11 Matches | 15 Matches |
Silver Rare | 18 Matches | 24 Matches | 20 Matches |
Silver Non-Rare | 8 Matches | 10 Matches | 10 Matches |
Bronze Rare | 3 Matches | 6 Matches | 15 Matches |
Bronze Non-Rare | 1 Match | 2 Matches | 8 Matches |
Contract items are cheaper for managers when compared to the ones that can only be applied to players. However, if you want to pay even less, try to buy them on the transfer market just after rewards are delivered.
HEALING
Healing Items are responsible to reduce the downtime of an injured player.
Any player can get hurt in a match. The chances of it happening are higher if he has low fitness and if the opponent uses an aggressive playing style. When he gets injured, you can see on his item the number of matches he will miss. If you leave him to rest on the reserves for as long as the period of the injury, he will heal naturally and become available again. If you want to use an injured player immediately, or at least reduce his downtime, you can apply him a healing item.
In FIFA 21 Ultimate Team, the items of injured players have an ‘X’ on it. It is not possible to use a healing item on players who are not injured. On the other hand, you can apply as many healing items as you wish on injured players.
Any player can get hurt in a match. The chances of it happening are higher if he has low fitness and if the opponent uses an aggressive playing style. When he gets injured, you can see on his item the number of matches he will miss. If you leave him to rest on the reserves for as long as the period of the injury, he will heal naturally and become available again. If you want to use an injured player immediately, or at least reduce his downtime, you can apply him a healing item.
In FIFA 21 Ultimate Team, the items of injured players have an ‘X’ on it. It is not possible to use a healing item on players who are not injured. On the other hand, you can apply as many healing items as you wish on injured players.
There are only two Healing Items in the game: Gold common and rare Items. These will be applicable to any injury type and will reduce the injury duration by 2 matches and 5 matches respectively.
GOLD | +2 | +5 |
If you usually keep your squad’s stamina high and if you avoid aggressive opponents, then injuries are very rare. Even if it happens, the downtime will be only one or two matches. That’s why there is no reason to buy rare healing items which reduce the downtime in 5 matches.
The common healing item should only be used if you really need a player in particular that’s got an injury. Most of the time you can avoid using healing items if you own quality backup players. You will be able to put the injured player in the reserves and replace him with another one.
The common healing item should only be used if you really need a player in particular that’s got an injury. Most of the time you can avoid using healing items if you own quality backup players. You will be able to put the injured player in the reserves and replace him with another one.
CHEMISTRY STYLES
Chemistry Style Items are responsible to allowing players to choose which attributes will be affected by the chemistry.
Chemistry Style Items can be applied to a player to modify his playstyle, adjusting his attributes to the squad needs. These items do not change the chemistry numbers. They redistribute the stats that will receive chemistry boosts.
Styles can be applied to each player as many times you want but only one per player at a time. He will keep with the style until a new chemistry style is applied to him. When someone trades a player item, the buyer will keep the style that it is active.
Chemistry Style Items can be applied to a player to modify his playstyle, adjusting his attributes to the squad needs. These items do not change the chemistry numbers. They redistribute the stats that will receive chemistry boosts.
Styles can be applied to each player as many times you want but only one per player at a time. He will keep with the style until a new chemistry style is applied to him. When someone trades a player item, the buyer will keep the style that it is active.
There are 24 chemistry styles: 19 for outfield players and 5 for goalkeepers. An outfield player chemistry style can be applied to any outfield player. However, goalkeepers chemistry styles are exclusive to goalkeepers and outfield player chemistry styles cannot be applied to a goalkeeper. Style items can also be applied to In Form players, including Icons, and to players on loan.
Wall | WAL | Diving, Handling, Kicking | DIV: 2, HAN: 2, KIC: 2 |
Shield | SLD | Kicking, Reflexes, Speed | KIC: 2, REF: 2, SPD: 2 |
Cat | CAT | Reflexes, Speed, Positioning | REF: 2, SPD: 2, POS: 2 |
Glove | GLO | Diving, Handling, Positioning | DIV: 2, HAN: 2, POS: 2 |
Sentinal | SEN | Defending, Physical | DEF: 3, PHY: 3 |
Guardian | GRD | Dribbling, Defending | DRI: 3, DEF: 3 |
Gladiator | GLA | Shooting, Defending | SHO: 3, DEF: 3 |
Backbone | BAC | Passing, Defending, Physical | PAS: 2, DEF: 2, PHY: 2 |
Anchor | ANC | Pace, Defending, Physical | PAC: 2, DEF: 2, PHY: 2 |
Shadow | SHA | Pace, Defending | PAC: 3, DEF: 3 |
Artist | ART | Passing, Dribbling | PAS: 3, DRI: 3 |
Architect | ARC | Passing, Physical | PAS: 3, PHY: 3 |
Powerhouse | PWR | Passing, Defending | PAS: 3, DEF: 3 |
Maestro | MAE | Shooting, Passing, Dribbling | SHO: 2, PAS: 2, DRI: 2 |
Engine | ENG | Pace, Passing, Dribbling | PAC: 2, PAS: 2, DRI: 2 |
Catalyst | CTA | Pace, Passing | PAC: 3, PAS: 3 |
Sniper | SNI | Shooting, Dribbling | SHO: 3, DRI: 3 |
Deadeye | EYE | Shooting, Passing | SHO: 3, PAS: 3 |
Hawk | HWK | Pace, Shooting, Physical | PAC: 2, SHO: 2, PHY: 2 |
Marksman | MRK | Shooting, Dribbling, Physical | SHO: 2, DRI: 2, PHY: 2 |
Finisher | FIN | Shooting, Physical | SHO: 3, PHY: 3 |
Hunter | HUN | Pace, Shooting | PAC: 3, SHO: 3 |
Chemistry Styles allow you to choose what stats are modified but not by how much. It depends on your chemistry. If you get individual chemistry 10, you will get the highest improvement possible on the stats you have chosen.
Looking at this table you can see, for example, that if you place a player with chemistry 7, he will lose half of the boost. In the same way, if he only has chemistry 4, it makes no sense to apply him a chemistry style since no stat will be boosted. To chemistry values lower than 4 the in-game stats of the particular player will gradually be lowered, hindering the player’s ability.
Not having full chemistry is very penalised in the way how our players play. That’s why we strongly recommend to get individual chemistry 10 to all players. For those that it is not possible, try to get at least individual chemistry 7.
GREEN ARROWS | 6 | 5 | 4 | 3 | 2 | 1 | 0 | 0 | 0 | 0 | 0 |
Looking at this table you can see, for example, that if you place a player with chemistry 7, he will lose half of the boost. In the same way, if he only has chemistry 4, it makes no sense to apply him a chemistry style since no stat will be boosted. To chemistry values lower than 4 the in-game stats of the particular player will gradually be lowered, hindering the player’s ability.
Not having full chemistry is very penalised in the way how our players play. That’s why we strongly recommend to get individual chemistry 10 to all players. For those that it is not possible, try to get at least individual chemistry 7.