MAN OF THE MATCH FAQ

The answers to the most common questions about Man of the Match.
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Frequently Asked Questions


Q: How far along are you with development, and when is the release?
A: The developers have been diligently working on Man of the Match, with a lot more progress yet to be made. The game is scheduled for release in 2025.

Q: Will Man of the Match be available for mobile, Nintendo Switch, or old-gen consoles?
A: Man of the Match will support both consoles (Xbox and PlayStation), including old-generation models. However, it will not be available as a playable version for mobile or Nintendo Switch. This decision is mainly due to the different development requirements, which are currently beyond our capacity.

Q: Does Man of the Match have an offline mode?
Are there any other game modes available?

A: Currently, Man of the Match does not offer an offline mode as it follows a distinct business model. Introducing offline modes would entail selling physical copies of the game annually, irrespective of the game’s development status, to sustain operations. Nevertheless, incorporating an offline mode is not on the agenda at this time. While it may be considered in the future, there are no immediate plans to implement it.

Q: Can I play as the whole team or just one player in Man of the Match?
A: In Man of the Match, players will control a single character who can take on various roles on the pitch. The remaining players on the field will also be under the control of individual players, creating a thrilling 11v11 multiplayer video game encounter.

Q: What if there are not enough players who show up for the scheduled match?
A: In Man of the Match, your squad will comprise a mix of human players and bot players associated with your club. If there aren’t sufficient human players available for a scheduled match, the bot players will step in to fill the vacancies. However, it’s crucial to note that human players consistently outperform bot players on the field.

Q: When you say “play to earn,” do you mean NFT (Non-Fungible Token)?
A: No, in Man of the Match, “play to earn” does not involve NFTs. Instead, the game rewards real money for your in-game achievements.

Q: Is it Free-to-Play, which means there will be micro-transactions and a Pay-to-Win model?
A: In Man of the Match, players have the opportunity to acquire cosmetics from the marketplace. However, the development team is strongly against the pay-to-win model and hopes that the players share the same view. The focus remains on creating an enjoyable and fair gaming experience for everyone.

Q: It’s a Free-to-Play game that also allows players to earn real cash. So, where does the money come from?
A: The development team’s core values are centered around maintaining a high level of accuracy to real-life football. In alignment with this philosophy, advertising, which is a common practice in real football, is also implemented in the game. Sponsors’ advertisements are strategically incorporated on jerseys, stadiums, and relevant spaces to generate revenue. The generated revenue is then utilized to support the ongoing development of the game and distribute earnings back to the players. The team firmly upholds the stance against a pay-to-win approach, ensuring a fair and enjoyable gaming experience for all players.

Q: Man of the Match will lean more towards simulation or arcade gameplay?
A: The development team adheres to a core value of remaining faithful to real-life football. Their primary objective is to craft a game that maintains utmost accuracy and provides players with a comprehensive and deliberate simulation experience. They are dedicated to continually reinvesting in the game’s development, striving to bring players closer to the realism and authenticity of real-life football. The team’s commitment ensures a complete and slow-paced gaming experience that aligns with the essence of the sport.
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Q: What licenses do you have?
A: In Man of the Match, players are offered a unique feature that enables them to scan their own faces using their mobile devices, creating personalized avatars to use in the game. These avatars become the characters they play throughout the gaming experience. This innovative approach eliminates the need for individual footballer licenses since players themselves become the stars of the game. As club owners within the game, players also enjoy the freedom to edit their clubs to a certain extent, granting them flexibility and control over their club’s representation. Consequently, club licenses are not required in this context either. By providing the option to use personal faces and allowing club customization, Man of the Match ensures an engaging and personalized gaming experience, all without the necessity for official footballer or club licenses.

Q: What can I do when there is no league match?
A: In Man of the Match, players have access to a variety of engaging activities, even outside of scheduled league matches. Alongside official competitions, the game offers casual gameplay in community competitions, providing players with diverse and enjoyable experiences. For those looking to enhance their skills, training mode is available, allowing players to practice alone or with friends and improve their abilities on the field. One exciting feature of the game is the ability to spectate matches in a virtual stadium, providing a unique perspective on the action. Additionally, players have the option to explore different aspects of football by taking on minor roles like scouts, assistant managers, journalists, or even commentators. The game world is filled with possibilities, and players can immerse themselves in a range of experiences to suit their preferences and interests.

Q: Are substitutes allowed?
A: Indeed, in Man of the Match, players have the opportunity to make substitutions during gameplay. The manager is not limited to a fixed 11-player squad and can choose from a larger pool of players on the bench to make strategic substitutions as needed. This dynamic feature adds depth to the gameplay experience and allows for tactical decisions to be implemented during matches. Moreover, the game follows a “play to earn” approach, offering incentives beyond just playing time. This system ensures that more players in the squad have the chance to participate and contribute to their team’s success, creating a rewarding and engaging experience for all players involved.

Q: What Game Engine does the game will run on?
A: Man of the Match will run on Unreal Engine 5.

Q: How big is your team, and how much experience do you have?
A: The development team behind Man of the Match comprises 15 committed members who share a passion for gaming and possess extensive expertise in the tech industry. With years of collective experience, they bring a diverse range of skills and knowledge to the project. United by their love for football, the team is dedicated to crafting an outstanding gaming experience for players worldwide. As they continue to evolve and progress, they are enthusiastic about expanding their team and reaching new milestones, fueled by the support and collaboration of the game’s community.

Q: What about servers? Is it peer-to-peer or dedicated?
A: In Man of the Match, the development team has chosen the dedicated server approach to prioritize an optimal connection experience for players. Their objective is to establish a widespread network of dedicated servers in various regions. By doing so, players can relish a stable and dependable connection during gameplay, contributing to an enjoyable and uninterrupted gaming experience for all participants.

Q: I want to be a club owner, what division do I start with?
A: In Man of the Match, club owners are presented with an exciting opportunity to choose a club from a diverse range of options available in their respective countries. The game world is meticulously designed, encompassing continents, countries, clubs, leagues, and players, all thoughtfully pre-established and fully prepared even before players step into the virtual realm. Upon entering the game, players are required to select a club within their country and continue its history from its current point. This unique feature ensures that the chosen club already possesses an existing background and past performances, and players can take it forward and shape its future. As a club owner, players are granted the freedom to edit and customize their clubs according to their preferences and ambitions, making it truly their own and bringing a personal touch to the virtual football universe.