FC 25 GAME SETTINGS

FC 25 Game Settings allow you to personalize your Football Club experience.
FC 25 Game Settings

Customize your Experience


FC 25 game settings allow you to play the game the way you want. From video to gameplay, plenty of options are available to make this a unique experience.

How To Access FC25 Game Settings
  1. From the main Football Club screen, navigate to [Settings];
  2. Select [Game Settings];
  3. Use R1/L1 or RB/LB to navigate between different setting groups.
These settings are valid for all game modes. They are organized into eight groups:

  • Gameplay;
  • Match;
  • Camera;
  • Visual;
  • Audio;
  • Simulation Settings;
  • CPU Sliders;
  • Rules;
  • Accessibility;
  • Graphics Mode.
Gameplay
Reaction Time Modifier
Reaction Time Modifier Sensitivity
Icon Switching
Orbit Dribbling
Match
Skip Match Events
Watch Full Match Intro
Game Speed
Camera
Rush Camera
Visual Settings
AR Coach in Rush
Communication System
Player Performance System
Measurement System
Ping System
Tactical Chalkboard
Tactical Suggestion Notification
Underfoot Player Highlighter
Audio
Commentary Language (Rush)
Commentary Volume (Rush)
Event Ambience Volume (3v3)
Gameplay Music Volume (Rush)
Gameplay Music Volume (3v3)
General Ambience Volume (Rush)
EA Sports Music across all Menus
Event Ambience Volume
Gameplay Music Volume
Player Perk Volume
VOLTA Music across all Menus
Simulation Settings
Gameplay Type
Weather Effects
Wind Effects
CPU Sliders
AI Behaviour
Build Up Speed – CPU
Crossing Frequency – CPU
Dribble Frequency – CPU
First Touch Pass Frequency – CPU
Shot Frequency – CPU
Skill Move Frequency – CPU
Tackle Aggression – CPU
Accessibility
Brightness
Colour Blindness
Contrast
Intensity
Player Indicator Size
Remap L1/R1 Buttons and L2/R2 Buttons
Remap Right Stick Functionality
Subtitles
Graphics Mode
Graphics Mode

Gameplay


SettingOptions
PRESETS
PRESET
The Competitive preset is always enabled in online competitive matches. The following settings are affected by the Competitive preset: auto shots, assisted headers, auto-flair pass, through-pass assistance, lobbed-through pass assistance, auto clearances, jockey, defending, contextual agile dribbling.
Default
Competitive
SHOOTING
AUTO SHOTS
Players will take automatic shots on goal in situations where the player has a short reaction time within the six-yard box.
On
Off
ASSISTED HEADERS
Header Assistance for passes and shots facilitates a mora casual gameplay experience. If disabled, headed shots are manual, and can potentially be more accurate for experienced players.
On
Off

SHOT ASSISTANCE
Shot direction will be partially assisted, fully assisted or the direction you aim is the direction the shots travels.

Precision
Assisted
Manual

TIMED FINISHING
Trigger a timed finish by double tapping to shoot. The timing of that second button tap determines the quality of the shot. Perfectly timed taps always increase a shot’s accuracy and power. If disabled, double tapping to shoot will not impact the shot’s quality.

On
Off
PASSING

AUTO FLAIR PASS
Players will automatically perform Flair Passes in the appropriate situations. If disabled, players will perform Flair Passes only when holding L2/LT.

On
Off

THROUGH PASS ASSISTANCE
Through Pass direction and power are both partially or fully assisted, or the direction you aim is the direction the pass will travel.

Semi
Assisted
Manual

LOBBED THROUGH PASS
Lobbed Through Pass direction and power are both partially or fully assisted, or the direction you aim is the direction the pass will travel.

Semi
Assisted
Manual

GROUND PASS ASSISTANCE
Ground Pass direction and power are both partially or fully assisted, or the direction you aim is the direction the pass will travel.

Semi
Assisted
Manual

CROSS ASSISTANCE
Cross direction and power are both partially or fully assisted, or the direction you aim is the direction the cross will travel.

Semi
Assisted
Manual

LOB PASS ASSISTANCE
Lob Pass direction and power are both partially or fully assisted, or the direction you aim is the direction the pass will travel.

Semi
Assisted
Manual

PASS RECEIVER LOCK
The pass receiver is locked as late as possible, is locked at the time when the kicking animation begins, or is locked as soon as the button is released or the power bar reaches full power.

Late
Animation Start
Power Up

PRECISION PASS SENSITIVITY
Adjust the speed of Precision aim. At a high sensivity, the aim will always match your Left Stick angle input, making it more responsive, yet more challenging, to aim precisely.

Normal
High
DEFENDING

AUTO CLEARANCES
Players automatically perform Clearances in the appropriate situations, when needed. If disabled, outfield players will only perform Clearances when the button is pressed.

On
Off

CLEARANCE ASSISTANCE
When set to Classic, clearances direction and power are both fully assisted. When set to Directional, it considers your directional input. Power remains fully assisted, and the earliest possible contact point will be selected.

Classic
Directional

JOCKEY
When set to Assisted,player speed will be adjusted automatically, to help the player remain in close proximity to opponents. When set to Manual, there is no speed or directional assistance.

Assisted
Manual

DEFENDING
Legacy Defending (unavailable in competitive preset) allows you to run towards the ball and tackle automatically just by holding the button. Advanced Defending gives you the freedom to choose your tackle type. Tactical Defending allows you to time your tackles and maintain your position. It will contextually choose, depending on a player’s position, between a standing tackle and a more physical tackle.

Legacy
Advanced
Tactical

PASS BLOCK ASSISTANCE
AI and user controlled players will attempt to intercept a pass automatically when the ball is close by. If disabled, the user controlled players will remain in position, and interceptins must be triggered manually.

On
Off
SWITCHING

AUTO SWITCHING
When auto is selected, the game will automatically switch to the best player for you. If Only on Air Balls is active, the game will only switch players on lobs and crosses. If Only on Loose Balls is active, the game will only switch players on Losse Balls and Crosses.

Manual
Only on Loose Balls
Only on Air Balls
On Air and Loose Balls
Automatic

AUTO SWITCHING MOVE ASSISTANCE
Auto Switch Move Assistance keeps the player who you have auto switched to moving in their current direction for a period of time. This gives you time to orient your intended direction for the new player. The higher the assistance level, the longer the period of time the player will run.

None
Low
High

RIGHT STICK SWITCHING
When Adaptive is selected, holding the right stick for longer will switch to more distant players as soon as you release it. When Classic is active, flicking the right stick switches to the very next player standing in the direction you are poiting towards. When Player Rotation is active, flicking will move the next player switch indicator but won’t switch the player.

Adaptive
Classic
Player Rotation

RS SWITCHING REFERENCE
The player who you control or the ball act as the center point of reference for any Right Stick switching

Player Relative
Ball Relative

RS SWITCHING SENSITIVITY
Adjust the sensitivity for right stick switching (classic, adaptive, or rotation). The higher the sensitivity, the more the game will respect your directional input when selecting next player. The lower the sensitivity, the more likely the game is to select a player in closer proximity, even if the directional is not pointed directly at them.

From 0 to 10

NEXT PLAYER SWITCHING
While defending, press L1/LB to switch to the next-best available player on the pitch: Classic (the best player will be determined by various factors); Goal Side (this setting favors players on the goal side of the ball); Closest to Ball (this setting favors players who are closer to the ball).

Classic
Closest to Ball
Goal Side

REACTION TIME MODIFIER
When using the Next Player Switch option, this modifier will take into account the delay in reaction time between the moment when you decide to switch players and when you actually press L1/LB. This reduces instances where you decide to switch players, but by the time you press L1/LB, the next player switch target has already changed. This window of time is defined by the Reaction Time Modifier Sensitivity setting.

On
Off

REACTION TIME MODIFIER SENSITIVITY
Use this setting to fine tune the duration of the Reaction Time Modifier.

From 0 to 10

PLAYER LOCK
You can lock onto a player by pressing right and left sticks. Switch off of that player by flicking the right stick.

On
Off
DRIBBLING

CONTEXTUAL DRIBBLING
Contextual Agile Dribbling is triggered in one-on-one situations by using left stick.

On
Off
GOALKEEPER

SAVE ASSISTANCE
When Manual is selected, the only saves that are automatic are reflex saves. When Semi is active, balls that travel within close proximity to a player’s body are automatically saved.

Manual
Semi
Assisted
CONTROLLER PREFERENCES

ANALOG SPRINT
Analog Sprint allows you to control how fast you sprint. The further you hold R2/RT, the faster the player will run.

On
Off

TRIGGER EFFECT
As players get tired, you will feel progressively more resistance when pulling.

On
Off

USER VIBRATION FEEDBACK
Enhanced offers an enriched gameplay experience as vibrations activate from different areas on the controller allowing you to get a true sense of real world actions, while Classic gives you full controller vibration when key gameplay actions happen.

Off
Classic
Enhanced
Intense

Match Settings


SettingOptions
HALF LENGHT
Choose how many minutes you want each half to last.
3 minutes
4 minutes
5 minutes
6 minutes
7 minutes
8 minutes
9 minutes
10 minutes
15 minutes
20 minutes
DIFFICULTY LEVEL
Based on your skill, set the difficulty level of your opponent.
Beginner
Amateur
Semi-Pro
Professional
World Class
Legendary

COMPETITOR MODE
Enable this setting to face a more challenging opponent that simulates the play style of some of the world’s best FC players. The setting can only be enabled on Legendary or Ultimate difficulty.

On
Off

PLAYER BASED DIFFICULTY
Star players on the CPU AI team will have enhanced intelligence while they are being controlled.

On
Off

ATTRIBUTES
By setting this to Default, attributes are modified based on the position of the player to provide the recommended gameplay experience. Turning this setting to classic will provide the classic FC gameplay experience.

Default
Classic

BALL
Determine which ball will be used during the match.

Default
Random
Specific Ball

QUICK SUBSTITUTES
Toggle the display of Quick Substitutes to On or Hide.

On
Hide

SKIP MATCH EVENTS
Choose to Skip Match Events here.

On
Off

WATCH FULL MATCH INTRO
During the opening Pre-Match Cinematic, you will be able to opt-in to queue up the Full Match Intro. This is only applicable for certain 11v11 Offline match types. The Pre-Match Cinematic is a brief opening sequence that runs around 20 seconds in lenght. The Full Match Intro is a more traditional broadcast opening sequence that runs around 3 minutes in lenght. It includes more pre-match elements like team sheets, anthems, atmosphere themes, and/or contextual storylines.

Always
Opt-in
Never

Camera Settings


Cameras: Legacy, Tactical, Tactical Focus, EAS GameCam, Tele Broadcast, Tele, Co-Op, Classic, Dynamic, End to End, Pro, Broadcast.

SettingOptions

SINGLE PLAYER CAMERA
This is the camera used for all offline & online single player 11v11 matches. This does not include Locked to Player matches.

All except Tactical Focus

MULTIPLAYER CAMERA
This is the camera used for all offline multiplayer 11v11 matches.

All except Tactical Focus

LOCKED TO PLAYER CAMERA
This is the camera used for all offline Locked to Player 11v11 matches. The ‘Focus’ camera variation has specific dynamic zooming behaviour attached to your player, such as when Sprinting or performing Skill Moves.

All

CLUBS CAMERA
This is the camera used for all online Clubs & Drop-In 11v11 matches. The ‘Focus’ camera variation has specific dynamic zooming behaviour attached to your player, such as when Sprinting or performing Skill Moves.

All

RUSH CAMERA
This is the camera used for all Rush matches.

Rush Pro
Rush End to End
Rush Broadcast
Rush Tactical

BE A KEEPER CAMERA
Select which camera you want when you’re a goalkeeper.

All except Tactical Focus

CAMERA SETTINGS
Enabling this option allows you to edit the height and zoom of the camera you’ve selected to play with, as well as pro camera zoom, speed and swing, from 1 to 20, and also Power Shot Zoom.

Default
Custom

HEIGHT
Adjust the height of the in game camera. Does not apply to Pro Camera.
From 0 to 10

ZOOM
Adjust the zoom of the in game camera. Does not apply to Pro Camera.
From 0 to 10

FAR SIDE FOCUS
Adjust how much the in game camera moves towards the ball, when getting closer to the far side of the pitch. Does not apply to Pro, Dynamic or End to End Cameras.
From 0 to 10

BALL TRACKING SPEED
Adjust the delay of the in game camera when following the ball. Does not apply to Pro, Dynamic or End to End Cameras.
From 0 to 10

PENALTY AREA ZOOM
Adjust the in game camera zoom when the ball is inside the attacking penalty area. Does not apply to Pro, Dynamic or End to End Cameras.
From 0 to 10

PRO CAMERA ZOOM
Adjust the zoom of the Pro Camera.
From 0 to 10

PRO CAMERA SPEED
Choose whether or not you want the dynamic camera treatment on for Power Shots during Gameplay.
From 0 to 10

PRO CAMERA SWING
Adjust the amount of swing for the in game Pro Camera.
From 0 to 10

POWER SHOT ZOOM
Choose whether or not you want the dynamic camera treatment on for Power Shots during gameplay.

On
Off

Visual Settings


SettingOptions

HUD
Select whether you want the play name bar, the indicator or both to be present during a match.

Player Name Bar
Indicator
Pl Name & Indicator

PLAYER INDICATOR
If you have the HUD option set to indicator or both, you have the option of displaying the player’s number on his name.

Player Name
Player Number
PLAYER INDICATOR SIZE
Change the size of the overhead indicator.

Small
Default
Large

PLAYER INDICATOR FADE
Choose whether or not you want the player indicators to fade due to stamina loss, during gameplay.

On
Off

COMMUNICATION SYSTEM
Changing this setting will toggle the communication system present in Rush and Clubs matches.

On
Off

PLAYSTYLES+ OVERHEAD INDICATORS
Choose the extent of information on PlayStyles that is dislayed above a player’s head during a match.

On
Off

NEXT PLAYER SWITCH INDICATOR
The Next Player Switch Indicator shows to which player you’ll switch to when pressing L1/LB while defending.

On
Only in Single Player
Off

PLAYER BASED DIFFICULTY INDICATOR
Enables the Player Based Difficulty Indicator. Requires the Player Based Difficulty to be switched to On in Match Settings.

On
Off

HOLD TO SKIP
Toggles Hold to Skip functionality on and off. When turned off, holding the skip button is no longer required to skip cinematic scenes or certain in-match storylines and moments.

On
Off

TIME/SCORE DISPLAY
Toggles the time and the score display on & off.

On
Off

SCORE CLOCK DROPDOWN
Choose whether or not you want dropdown overlays to appear under the score clock during gameplay.

On
Off

PRECISION PASS VISUALS
Enables or disables Precision Pass visuals. This affects both the Precision aim and the receiver indicator.

On
Off

PRECISION SHOT VISUALS
When Precision Shot is active, this setting allows you to enable or disable the Precision Shot visuals.

On
Off

RADAR
Toggles the pitch radar HUD on & off. You also have the option of a 3D or 2D top down viewing angle.

2D
3D
Off
USER RADAR COLOR
Select User Radar Indicator Color.
Default
Red
Blue
Green
Purple
Orange
White
Black
OPPONENT RADAR COLOR
Select Opponent Radar Indicator Color.
Default
Red
Blue
Green
Purple
Orange
White
Black

ONLINE ID INDICATOR
Select whether to have your online ID on/off/faded above the player’s head in online matches.
Fade
On
Off

NET TENSION
This setting determines the tension of the goal net.

Default
Regular
Loose
Tight

NET SHAPE
This setting sets the shape of the net.
Default
Rectangle
Triangle

NET MESHING
This setting sets the meshing type on the net.
Default
Square
Hexagon

SCROLLING LINE UPS
Choose whether you want the scrolling line-up to appear when skipping the match intro.
On
Off

CONNECTION MONITORING
Enable ping and visual connection indicators to monitor your connection.

Indicators Only
Ping & Indicators
Off
Ping Only

INPUT OVERLAY
Off – No wireless controller graphic is present on screen during gameplay. On: Input Only – 1 wireless controller graphic is shown on screen and it displays inputs performed in a match. On: Local Input + Online Response – 2 wireless controller graphics are shown on screen, displaying both your local inputs and the synchronized networked inputs.
On: Input Only
On: Local Input + Online Response
Off

HYPERMOTION INSIGHT OVERLAYS
Choose whether you want HyperMotion insight augmented reality overlays to appear during breaks in gameplay.
On
Off

PLAYER PERFORMANCE WIDGET
Toggles the Player Performance Widget overlay in Player Career and Clubs gameplay on and off.
On
Off

MEASUREMENT SYSTEM
Toggle here to change the measurement settings.
Imperial
Metric

TACTICAL CHALKBOARD
Choose if you want the Chalkboard displayed when making tactical changes during gameplay.
On
Off

TACTICAL SUGGESTIONS NOTIFICATIONS
Choose if you want to be prompted with Tactical Suggestions during gameplay.
On
Off

UNDERFOOT PLAYER HIGHLIGHTER
The underfoot player highlight will only appear briefly after play has stopped and not during regular gameplay.

Always
Display on Stoppages
Disabled

AR COACH IN RUSH
Changing this setting will toggle the AR Coach present in Rush.

Show
Hide

PING SYSTEM
Changing this setting will toggle the Ping System in Rush.

On
Off

Audio Settings


SettingOptions
GENERAL AUDIO

MENU SFX VOLUME
Adjust the volume level of the menu sound effects.

From 0 to 10

MENU MUSIC VOLUME
Adjust the music volume levelin menus.

From 0 to 10

DISABLE ALL MUSIC FOR STREAMING PURPOSES
Streaming or recording FIFA? This setting disables all music to avoid copyright infringements.

On
Off

MENU MUSIC DURING GAMEPLAY
Enable music during Gameplay.

On
Off

BEYOND BROADCAST
Enabling this setting will raise the intensity and overall atmosphere of the crowd during gameplay to levels beyond typical broadcast.

On
Off

CONTROLLER AUDIO VOLUME
Determine the Volume Level of your Controller.

From 0 to 10
11-A-SIDE AUDIO

COMMENTARY LANGUAGES
This is the language the commentary will be in during the match.

English
French
Spanish
Arabic *
Portuguese *
Chinese *
Dutch *
Italian *
German *
Japanese *
Polish *

COMMENTARY TEAM
This is the commentary team for the matches you’ll play.

Randomise
(Specific Team)

SIDELINE COMENTATOR
Enable or disable whether you would like to hear audio updates on injuries and tactical changes during a match.

On
Off

COMMENTARY VOLUME
The volume level of commentary during the match.

From 0 to 10

STADIUM AMBIENCE VOLUME
Adjust the volume level of stadium ambience.

From 0 to 10

DISABLE CRITICAL COMMENTARY
Disables all critical commentary during Gameplay.

On
Off
RUSH AUDIO

COMMENTARY LANGUAGES
This is the language the commentary will be during Rush matches.

English
French
Spanish
Arabic *
Portuguese *
Chinese *
Dutch *
Italian *
German *
Japanese *
Polish *

COMMENTARY VOLUME
The volume level of commentary during Rush matches.

From 0 to 10

GAMEPLAY MUSIC VOLUME
Adjust the volume level of the music during Rush matches.

From 0 to 10

GENERAL AMBIENCE VOLUME
Adjust the volume level of the ambience during Rush matches.

From 0 to 10
3v3 AUDIO

GAMEPLAY MUSIC VOLUME
Adjust the volume level of the music in 3v3 gameplay. Note, that certain scenes will not be impacted by this setting.

From 0 to 10

EVENT AMBIENCE VOLUME
Adjust the volume level of the ambience during 3v3 gameplay.

From 0 to 10

Simulation Settings


SettingOptions

GAMEPLAY TYPE
This is an overall master switch through which the user can manage their gameplay settings to create the desired experience.

Custom
Classic
Simulation

WIND EFFECTS
Enable this option for wind to impact ball trajectory.

Off
Low
Medium
High

WEATHER EFFECTS
Enable this option for the current weather conditions to impact the ball and players.

Off
On

SPRINT SPEED – USER
Modifies the maximum sprint speed a user’s team can reach.

From 1 to 100

SPRINT SPEED – CPU
Modifies the maximum sprint speed a CPU team can reach.

From 1 to 100

ACCELERATION – USER
Modifies the time it takes for a user team’s player to reach their maximum speed.

From 1 to 100

ACCELERATION – CPU
Modifies the time it takes for a CPU team’s player to reach their maximum speed.

From 1 to 100

SHOT ERROR – USER
Increases/reduces the amount of error applied to a user team’s normal shots. This doesn’t affect other types of shots (i.e. finesse).

From 1 to 100

SHOT ERROR – CPU
Increases/reduces the amount of error applied to a CPU team’s normal shots. This doesn’t affect other types of shots (i.e. finesse).

From 1 to 100

PASS ERROR – USER
Increases/reduces the amount of error applied to a user team’s ground passes. This doesn’t affect other types of passes.

From 1 to 100

PASS ERROR – CPU
Increases/reduces the amount of error applied to a CPU team’s ground passes. This doesn’t affect other types of passes.

From 1 to 100

SHOT SPEED – USER
Increases/reduces the amount of speed applied to a user team’s normal shots. This doesn’t affect other types of shots (i.e. finesse).

From 1 to 100

SHOT SPEED – CPU
Increases/reduces the amount of speed applied to a user team’s normal shots. This doesn’t affect other types of shots (i.e. finesse).

From 1 to 100

PASS SPEED – USER
Increases/reduces the amount of speed applied to a user team’s ground passes. This doesn’t affect other types of passes.

From 1 to 100

PASS SPEED – CPU
Increases/reduces the amount of speed applied to a CPU team’s ground passes. This doesn’t affect other types of passes.

From 1 to 100

INJURY FREQUENCY – USER
Increases/reduces the frequency that injuries occur to a user’s team.

From 1 to 100

INJURY FREQUENCY – CPU
Increases/reduces the frequency that injuries occur to a CPU team.

From 1 to 100

INJURY SEVERITY – USER
When a player from a user controlled team gets an injury, this will increase/reduce the severity of that injury.

From 1 to 100

INJURY SEVERITY – CPU


From 1 to 100

GOALKEEPER ABILITY – USER
Increases/decreases the saving ability for a user’s goalkeeper.

From 1 to 100

GOALKEEPER ABILITY – CPU
Increases/decreases the saving ability for a CPU’s goalkeeper.

From 1 to 100

POSITIONING: MARKING – USER
Increases/decreases how tightly the user defenders mark their opponents.

From 1 to 100

POSITIONING: MARKING – CPU
Increases/decreases how tightly the CPU defenders mark their opponents.

From 1 to 100

POSITIONING: RUN FREQUENCY – USER
Increases/decreases the number of runs the teammates of the user will make.

From 1 to 100

POSITIONING: RUN FREQUENCY – CPU
Increases/decreases the number of runs the teammates of the CPU will make.

From 1 to 100

POSITIONING: LINE HEIGHT – USER
Specifies how high/low the defensive line will position themselves for a user’s team.

From 1 to 100

POSITIONING: LINE HEIGHT – CPU
Specifies how high/low the defensive line will position themselves for a CPU’s team.

From 1 to 100

POSITIONING: LINE LENGTH – USER
Specifies how stretched or compact the user team will try to keep for the lenght of the pitch.

From 1 to 100

POSITIONING: LINE LENGTH – CPU
Specifies how stretched or compact the CPU team will try to keep for the lenght of the pitch.

From 1 to 100

POSITIONING: LINE WIDTH – USER
Specifies how stretched or compact the user team will try to keep for the width of the pitch.

From 1 to 100

POSITIONING: LINE WIDTH – CPU
Specifies how stretched or compact the CPU team will try to keep for the width of the pitch.

From 1 to 100

POSITIONING: FULLBACK POSITIONING – USER
Increases/decreases how far the user team fullbacks will push forward.

From 1 to 100

POSITIONING: FULLBACK POSITIONING – CPU
Increases/decreases how far the CPU team fullbacks will push forward.

From 1 to 100

POWER BAR – CPU
Modifies how quickly/slowly the power bar fills up when you request any type of pass or shot.

From 1 to 100

FIRST TOUCH CONTROL ERROR – USER
Increases/decreases the amount of error applied to a user team’s first touch control.
From 1 to 100

FIRST TOUCH CONTROL ERROR – CPU
Increases/decreases the amount of error applied to a CPU team’s first touch control.
From 1 to 100

CPU Sliders


SettingOptions

AI BEHAVIOUR
CPU Sliders affect the way the opposing AI ‘thinks’ on a moment-to-moment basis. Adjust the CPU decision-making to suit your personal preferences. These settings will be uniform across all opponents.

Custom
Tactical
Dynamic

TACKLE AGGRESSION – CPU
Modifies the CPU opponent’s risk tolerance when making tackles. Higher values indicates more willingness to risk a foul.

From 1 to 100

BUILD SPEED – CPU
Modifies the CPU opponent’s values attacking actions versus possession actions. Lower values correspond to a more patient opponent.

From 1 to 100

SHOT FREQUENCY – CPU
Increases/decreases the CPU opponent’s willingness to take long shots.

From 1 to 100

FIRST TOUCH PASS FREQUENCY – CPU
Increases/decreases the amount of time a CPU opponent will ‘think’ before making a pass. Does not affect the relative attribute-driven sifferences between players.

From 1 to 100

CROSSING FREQUENCY – CPU
Modifies how much the CPU opponent values crossing actions versus possession actions when in crossing zones. Higher values correspond to a more aggressive opponent.

From 1 to 100

DRIBBLE FREQUENCY – CPU
Modifies how much the CPU opponent values dribble actions versus possession actions when in attacking half. Higher values correspond to a more aggressive opponent.

From 1 to 100

SKILL MOVE FREQUENCY – CPU
Modifies the CPU opponent’s risk tolerance when making skill moves. Higher values indicates more willingness to attempt skill moves in risky situations.

From 1 to 100

Rules


SettingOptions

INJURIES
With this setting turned on, you open your players up to the possibility of being injured during a game.

On
Off

OFFSIDES
Determine whether or not you want the offside rule to apply.

On
Off

BOOKINGS
With this setting off, players will never be given a yellow or red card after committing a foul.

On
Off

HANDBALL
Choose whether you would like handballs to be called as fouls.

On
On only for GK
On (except penalties)
Off

REFEREE STRICTNESS
Choose how strict you want the Referee to be during Gameplay.

Very Lenient
Lenient
Default
Strict
Very Strict

Accessibility


SettingOptions

COLOUR BLINDNESS
Adjust colours to correct for colour blindness – Protanopia (red weak), Deuteranopia (green walk), Tripanopia (blue weak).

Default
Protanopia
Deuteranopia
Tripanopia

INTENSITY
Controls the amount of correction that needs to be applied for colour blindness.

From 0 to 10

BRIGHTNESS
Adjust the brightness settings.

From 0 to 10

CONTRAST
Adjust the contrast settings.

From 0 to 10

PLAYER INDICATION SIZE
Change the size of the Overhead indicator.

Default
Large
Small

REMAP RIGHT STICK FUNCTIONALITY
Switch the functionality of the Right Stick to the Left Stick, allowing you to navigate through all menu options with the Left Stick. Note: this applies to menu navigation only.

Off
On

REMAP L1/R1 abd L2/R2 BUTTONS
Switch the functionality of L1/R1 buttons and L2/R2 buttons to the Left Stick, allowing you to navigate through all the setting options with the Left Stick.

Off
On

SUBTITLES
Select whether to have subtitles on or off.

Off
On

NARRATION
When enabled, narration will read aloud any highlighted tile, menu, or pop-up

Off
On

SPEECH-TO-TEXT
When enabled, spoken words from other users will be converted to text in online game modes. Limited to certain game modes.

Off
On

TEXT-TO-SPEECH
When enabled, you can type in a chat window, which is converted to speech for other players to hear. Limited to certain game modes.

Off
On

Graphics Mode


SettingOptions

Graphics Mode
Enhanced Visuals: this mode provides enhanced lighting adding ray-traced ambient occlusion and additional graphical features by adjusting resolution.
Favour Resolution: This mode provides standard lighting without additional graphical features and only adjusts resolution during cutscenes. Both modes target 60 frames per second, ensuring a responsive gameplay experience.


Favour Resolution
Enhanced Visuals
Frequently Asked Questions
To adjust FC 25 game settings, follow these steps:
  1. From the main Football Club screen, navigate to [Settings];
  2. Select [Game Settings];
  3. Use R1/L1 or RB/LB to navigate between different setting groups.
The game settings you change in [Game Settings] affect all game modes.
If you want to change the game duration, follow these steps:
  1. From the main Football Club screen, navigate to [Settings];
  2. Select [Game Settings];
  3. Use R1/RB to select the [Match] tab;
  4. Scroll down to [Half Lenght] and change it.
If you want to see the player name, follow these steps:
  1. From the main Football Club screen, navigate to [Settings];
  2. Select [Game Settings];
  3. Press R1/RB to navigate to [Visual Settings];
  4. Scroll down to [Player Indicator] and change it to ‘Player Name’.
If you want to hide the radar, follow these steps:
  1. From the main Football Club screen, navigate to [Settings];
  2. Select [Game Settings];
  3. Press R1/RB to navigate to [Visual Settings];
  4. Scroll down to [Radar] and change it to ‘Off’.
If you want to avoid injuries, follow these steps:
  1. From the main Football Club screen, navigate to [Settings];
  2. Select [Game Settings];
  3. Press R1/RB to navigate to [Rules];
  4. Scroll down to [Injuries] and change it to ‘Off’.
If you want to turn off handball completely, follow these steps:
  1. From the main Football Club screen, navigate to [Settings];
  2. Select [Game Settings];
  3. Press R1/RB to navigate to [Rules];
  4. Scroll down to [Handball] and change it to ‘Off’.
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