FC 25 GAME SETTINGS
FC 25 Game Settings allow you to personalize your Football Club experience.
Customize your Experience
FC 25 game settings allow you to play the game the way you want. From video to gameplay, plenty of options are available to make this a unique experience.
How To Access FC25 Game Settings
- From the main Football Club screen, navigate to [Settings];
- Select [Game Settings];
- Use R1/L1 or RB/LB to navigate between different setting groups.
- Gameplay;
- Match;
- Camera;
- Visual;
- Audio;
- Simulation Settings;
- CPU Sliders;
- Rules;
- Accessibility;
- Graphics Mode.
Gameplay |
---|
Reaction Time Modifier ▲ |
Reaction Time Modifier Sensitivity ▲ |
Icon Switching ▼ |
Orbit Dribbling ▼ |
Match |
Skip Match Events ▲ |
Watch Full Match Intro ▲ |
Game Speed ▼ |
Camera |
Rush Camera ▲ |
Visual Settings |
AR Coach in Rush ▲ |
Communication System ▲ |
Player Performance System ▲ |
Measurement System ▲ |
Ping System ▲ |
Tactical Chalkboard ▲ |
Tactical Suggestion Notification ▲ |
Underfoot Player Highlighter ▲ |
Audio |
Commentary Language (Rush) ▲ |
Commentary Volume (Rush) ▲ |
Event Ambience Volume (3v3) ▲ |
Gameplay Music Volume (Rush) ▲ |
Gameplay Music Volume (3v3) ▲ |
General Ambience Volume (Rush) ▲ |
EA Sports Music across all Menus ▼ |
Event Ambience Volume ▼ |
Gameplay Music Volume ▼ |
Player Perk Volume ▼ |
VOLTA Music across all Menus ▼ |
Simulation Settings |
Gameplay Type ▲ |
Weather Effects ▲ |
Wind Effects ▲ |
CPU Sliders |
AI Behaviour ▲ |
Build Up Speed – CPU ▲ |
Crossing Frequency – CPU ▲ |
Dribble Frequency – CPU ▲ |
First Touch Pass Frequency – CPU ▲ |
Shot Frequency – CPU ▲ |
Skill Move Frequency – CPU ▲ |
Tackle Aggression – CPU ▲ |
Accessibility |
Brightness ▲ |
Colour Blindness ▲ |
Contrast ▲ |
Intensity ▲ |
Player Indicator Size ▲ |
Remap L1/R1 Buttons and L2/R2 Buttons ▲ |
Remap Right Stick Functionality ▲ |
Subtitles ▲ |
Graphics Mode |
Graphics Mode ▲ |
Gameplay
Setting | Options |
PRESETS | |
PRESET The Competitive preset is always enabled in online competitive matches. The following settings are affected by the Competitive preset: auto shots, assisted headers, auto-flair pass, through-pass assistance, lobbed-through pass assistance, auto clearances, jockey, defending, contextual agile dribbling. |
Default Competitive |
SHOOTING | |
AUTO SHOTS Players will take automatic shots on goal in situations where the player has a short reaction time within the six-yard box. |
On Off |
ASSISTED HEADERS Header Assistance for passes and shots facilitates a mora casual gameplay experience. If disabled, headed shots are manual, and can potentially be more accurate for experienced players. | On Off |
SHOT ASSISTANCE Shot direction will be partially assisted, fully assisted or the direction you aim is the direction the shots travels. | Precision Assisted Manual |
TIMED FINISHING Trigger a timed finish by double tapping to shoot. The timing of that second button tap determines the quality of the shot. Perfectly timed taps always increase a shot’s accuracy and power. If disabled, double tapping to shoot will not impact the shot’s quality. | On Off |
PASSING | |
AUTO FLAIR PASS Players will automatically perform Flair Passes in the appropriate situations. If disabled, players will perform Flair Passes only when holding L2/LT. | On Off |
THROUGH PASS ASSISTANCE Through Pass direction and power are both partially or fully assisted, or the direction you aim is the direction the pass will travel. | Semi Assisted Manual |
LOBBED THROUGH PASS Lobbed Through Pass direction and power are both partially or fully assisted, or the direction you aim is the direction the pass will travel. | Semi Assisted Manual |
GROUND PASS ASSISTANCE Ground Pass direction and power are both partially or fully assisted, or the direction you aim is the direction the pass will travel. | Semi Assisted Manual |
CROSS ASSISTANCE Cross direction and power are both partially or fully assisted, or the direction you aim is the direction the cross will travel. | Semi Assisted Manual |
LOB PASS ASSISTANCE Lob Pass direction and power are both partially or fully assisted, or the direction you aim is the direction the pass will travel. | Semi Assisted Manual |
PASS RECEIVER LOCK The pass receiver is locked as late as possible, is locked at the time when the kicking animation begins, or is locked as soon as the button is released or the power bar reaches full power. | Late Animation Start Power Up |
PRECISION PASS SENSITIVITY Adjust the speed of Precision aim. At a high sensivity, the aim will always match your Left Stick angle input, making it more responsive, yet more challenging, to aim precisely. | Normal High |
DEFENDING | |
AUTO CLEARANCES Players automatically perform Clearances in the appropriate situations, when needed. If disabled, outfield players will only perform Clearances when the button is pressed. | On Off |
CLEARANCE ASSISTANCE When set to Classic, clearances direction and power are both fully assisted. When set to Directional, it considers your directional input. Power remains fully assisted, and the earliest possible contact point will be selected. | Classic Directional |
JOCKEY When set to Assisted,player speed will be adjusted automatically, to help the player remain in close proximity to opponents. When set to Manual, there is no speed or directional assistance. | Assisted Manual |
DEFENDING Legacy Defending (unavailable in competitive preset) allows you to run towards the ball and tackle automatically just by holding the button. Advanced Defending gives you the freedom to choose your tackle type. Tactical Defending allows you to time your tackles and maintain your position. It will contextually choose, depending on a player’s position, between a standing tackle and a more physical tackle. | Legacy Advanced Tactical |
PASS BLOCK ASSISTANCE AI and user controlled players will attempt to intercept a pass automatically when the ball is close by. If disabled, the user controlled players will remain in position, and interceptins must be triggered manually. | On Off |
SWITCHING | |
AUTO SWITCHING When auto is selected, the game will automatically switch to the best player for you. If Only on Air Balls is active, the game will only switch players on lobs and crosses. If Only on Loose Balls is active, the game will only switch players on Losse Balls and Crosses. | Manual Only on Loose Balls Only on Air Balls On Air and Loose Balls Automatic |
AUTO SWITCHING MOVE ASSISTANCE Auto Switch Move Assistance keeps the player who you have auto switched to moving in their current direction for a period of time. This gives you time to orient your intended direction for the new player. The higher the assistance level, the longer the period of time the player will run. | None Low High |
RIGHT STICK SWITCHING When Adaptive is selected, holding the right stick for longer will switch to more distant players as soon as you release it. When Classic is active, flicking the right stick switches to the very next player standing in the direction you are poiting towards. When Player Rotation is active, flicking will move the next player switch indicator but won’t switch the player. | Adaptive Classic Player Rotation |
RS SWITCHING REFERENCE The player who you control or the ball act as the center point of reference for any Right Stick switching | Player Relative Ball Relative |
RS SWITCHING SENSITIVITY Adjust the sensitivity for right stick switching (classic, adaptive, or rotation). The higher the sensitivity, the more the game will respect your directional input when selecting next player. The lower the sensitivity, the more likely the game is to select a player in closer proximity, even if the directional is not pointed directly at them. | From 0 to 10 |
NEXT PLAYER SWITCHING While defending, press L1/LB to switch to the next-best available player on the pitch: Classic (the best player will be determined by various factors); Goal Side (this setting favors players on the goal side of the ball); Closest to Ball (this setting favors players who are closer to the ball). | Classic Closest to Ball Goal Side |
REACTION TIME MODIFIER When using the Next Player Switch option, this modifier will take into account the delay in reaction time between the moment when you decide to switch players and when you actually press L1/LB. This reduces instances where you decide to switch players, but by the time you press L1/LB, the next player switch target has already changed. This window of time is defined by the Reaction Time Modifier Sensitivity setting. | On Off |
REACTION TIME MODIFIER SENSITIVITY Use this setting to fine tune the duration of the Reaction Time Modifier. | From 0 to 10 |
PLAYER LOCK You can lock onto a player by pressing right and left sticks. Switch off of that player by flicking the right stick. | On Off |
DRIBBLING | |
CONTEXTUAL DRIBBLING Contextual Agile Dribbling is triggered in one-on-one situations by using left stick. | On Off |
GOALKEEPER | |
SAVE ASSISTANCE When Manual is selected, the only saves that are automatic are reflex saves. When Semi is active, balls that travel within close proximity to a player’s body are automatically saved. | Manual Semi Assisted |
CONTROLLER PREFERENCES | |
ANALOG SPRINT Analog Sprint allows you to control how fast you sprint. The further you hold R2/RT, the faster the player will run. | On Off |
TRIGGER EFFECT As players get tired, you will feel progressively more resistance when pulling. | On Off |
USER VIBRATION FEEDBACK Enhanced offers an enriched gameplay experience as vibrations activate from different areas on the controller allowing you to get a true sense of real world actions, while Classic gives you full controller vibration when key gameplay actions happen. | Off Classic Enhanced Intense |
Match Settings
Setting | Options |
HALF LENGHT Choose how many minutes you want each half to last. |
3 minutes 4 minutes 5 minutes 6 minutes 7 minutes 8 minutes 9 minutes 10 minutes 15 minutes 20 minutes |
DIFFICULTY LEVEL Based on your skill, set the difficulty level of your opponent. | Beginner Amateur Semi-Pro Professional World Class Legendary |
COMPETITOR MODE Enable this setting to face a more challenging opponent that simulates the play style of some of the world’s best FC players. The setting can only be enabled on Legendary or Ultimate difficulty. | On Off |
PLAYER BASED DIFFICULTY Star players on the CPU AI team will have enhanced intelligence while they are being controlled. | On Off |
ATTRIBUTES By setting this to Default, attributes are modified based on the position of the player to provide the recommended gameplay experience. Turning this setting to classic will provide the classic FC gameplay experience. | Default Classic |
BALL Determine which ball will be used during the match. | Default Random Specific Ball |
QUICK SUBSTITUTES Toggle the display of Quick Substitutes to On or Hide. | On Hide |
SKIP MATCH EVENTS Choose to Skip Match Events here. | On Off |
WATCH FULL MATCH INTRO During the opening Pre-Match Cinematic, you will be able to opt-in to queue up the Full Match Intro. This is only applicable for certain 11v11 Offline match types. The Pre-Match Cinematic is a brief opening sequence that runs around 20 seconds in lenght. The Full Match Intro is a more traditional broadcast opening sequence that runs around 3 minutes in lenght. It includes more pre-match elements like team sheets, anthems, atmosphere themes, and/or contextual storylines. | Always Opt-in Never |
Camera Settings
Cameras: Legacy, Tactical, Tactical Focus, EAS GameCam, Tele Broadcast, Tele, Co-Op, Classic, Dynamic, End to End, Pro, Broadcast.
Setting | Options |
SINGLE PLAYER CAMERA This is the camera used for all offline & online single player 11v11 matches. This does not include Locked to Player matches. |
All except Tactical Focus |
MULTIPLAYER CAMERA This is the camera used for all offline multiplayer 11v11 matches. |
All except Tactical Focus |
LOCKED TO PLAYER CAMERA This is the camera used for all offline Locked to Player 11v11 matches. The ‘Focus’ camera variation has specific dynamic zooming behaviour attached to your player, such as when Sprinting or performing Skill Moves. |
All |
CLUBS CAMERA This is the camera used for all online Clubs & Drop-In 11v11 matches. The ‘Focus’ camera variation has specific dynamic zooming behaviour attached to your player, such as when Sprinting or performing Skill Moves. |
All |
RUSH CAMERA This is the camera used for all Rush matches. |
Rush Pro Rush End to End Rush Broadcast Rush Tactical |
BE A KEEPER CAMERA Select which camera you want when you’re a goalkeeper. |
All except Tactical Focus |
CAMERA SETTINGS Enabling this option allows you to edit the height and zoom of the camera you’ve selected to play with, as well as pro camera zoom, speed and swing, from 1 to 20, and also Power Shot Zoom. | Default Custom |
HEIGHT Adjust the height of the in game camera. Does not apply to Pro Camera. | From 0 to 10 |
ZOOM Adjust the zoom of the in game camera. Does not apply to Pro Camera. | From 0 to 10 |
FAR SIDE FOCUS Adjust how much the in game camera moves towards the ball, when getting closer to the far side of the pitch. Does not apply to Pro, Dynamic or End to End Cameras. | From 0 to 10 |
BALL TRACKING SPEED Adjust the delay of the in game camera when following the ball. Does not apply to Pro, Dynamic or End to End Cameras. | From 0 to 10 |
PENALTY AREA ZOOM Adjust the in game camera zoom when the ball is inside the attacking penalty area. Does not apply to Pro, Dynamic or End to End Cameras. | From 0 to 10 |
PRO CAMERA ZOOM Adjust the zoom of the Pro Camera. | From 0 to 10 |
PRO CAMERA SPEED Choose whether or not you want the dynamic camera treatment on for Power Shots during Gameplay. | From 0 to 10 |
PRO CAMERA SWING Adjust the amount of swing for the in game Pro Camera. | From 0 to 10 |
POWER SHOT ZOOM Choose whether or not you want the dynamic camera treatment on for Power Shots during gameplay. | On Off |
Visual Settings
Setting | Options |
HUD Select whether you want the play name bar, the indicator or both to be present during a match. |
Player Name Bar Indicator Pl Name & Indicator |
PLAYER INDICATOR If you have the HUD option set to indicator or both, you have the option of displaying the player’s number on his name. |
Player Name Player Number |
PLAYER INDICATOR SIZE Change the size of the overhead indicator. |
Small Default Large |
PLAYER INDICATOR FADE Choose whether or not you want the player indicators to fade due to stamina loss, during gameplay. |
On Off |
COMMUNICATION SYSTEM Changing this setting will toggle the communication system present in Rush and Clubs matches. |
On Off |
PLAYSTYLES+ OVERHEAD INDICATORS Choose the extent of information on PlayStyles that is dislayed above a player’s head during a match. |
On Off |
NEXT PLAYER SWITCH INDICATOR The Next Player Switch Indicator shows to which player you’ll switch to when pressing L1/LB while defending. |
On Only in Single Player Off |
PLAYER BASED DIFFICULTY INDICATOR Enables the Player Based Difficulty Indicator. Requires the Player Based Difficulty to be switched to On in Match Settings. |
On Off |
HOLD TO SKIP Toggles Hold to Skip functionality on and off. When turned off, holding the skip button is no longer required to skip cinematic scenes or certain in-match storylines and moments. |
On Off |
TIME/SCORE DISPLAY Toggles the time and the score display on & off. |
On Off |
SCORE CLOCK DROPDOWN Choose whether or not you want dropdown overlays to appear under the score clock during gameplay. |
On Off |
PRECISION PASS VISUALS Enables or disables Precision Pass visuals. This affects both the Precision aim and the receiver indicator. |
On Off |
PRECISION SHOT VISUALS When Precision Shot is active, this setting allows you to enable or disable the Precision Shot visuals. |
On Off |
RADAR Toggles the pitch radar HUD on & off. You also have the option of a 3D or 2D top down viewing angle. |
2D 3D Off |
USER RADAR COLOR Select User Radar Indicator Color. |
Default Red Blue Green Purple Orange White Black |
OPPONENT RADAR COLOR Select Opponent Radar Indicator Color. |
Default Red Blue Green Purple Orange White Black |
ONLINE ID INDICATOR Select whether to have your online ID on/off/faded above the player’s head in online matches. |
Fade On Off |
NET TENSION This setting determines the tension of the goal net. |
Default Regular Loose Tight |
NET SHAPE This setting sets the shape of the net. |
Default Rectangle Triangle |
NET MESHING This setting sets the meshing type on the net. |
Default Square Hexagon |
SCROLLING LINE UPS Choose whether you want the scrolling line-up to appear when skipping the match intro. |
On Off |
CONNECTION MONITORING Enable ping and visual connection indicators to monitor your connection. |
Indicators Only Ping & Indicators Off Ping Only |
INPUT OVERLAY Off – No wireless controller graphic is present on screen during gameplay. On: Input Only – 1 wireless controller graphic is shown on screen and it displays inputs performed in a match. On: Local Input + Online Response – 2 wireless controller graphics are shown on screen, displaying both your local inputs and the synchronized networked inputs. |
On: Input Only On: Local Input + Online Response Off |
HYPERMOTION INSIGHT OVERLAYS Choose whether you want HyperMotion insight augmented reality overlays to appear during breaks in gameplay. |
On Off |
PLAYER PERFORMANCE WIDGET Toggles the Player Performance Widget overlay in Player Career and Clubs gameplay on and off. |
On Off |
MEASUREMENT SYSTEM Toggle here to change the measurement settings. |
Imperial Metric |
TACTICAL CHALKBOARD Choose if you want the Chalkboard displayed when making tactical changes during gameplay. |
On Off |
TACTICAL SUGGESTIONS NOTIFICATIONS Choose if you want to be prompted with Tactical Suggestions during gameplay. |
On Off |
UNDERFOOT PLAYER HIGHLIGHTER The underfoot player highlight will only appear briefly after play has stopped and not during regular gameplay. |
Always Display on Stoppages Disabled |
AR COACH IN RUSH Changing this setting will toggle the AR Coach present in Rush. |
Show Hide |
PING SYSTEM Changing this setting will toggle the Ping System in Rush. |
On Off |
Audio Settings
Setting | Options |
GENERAL AUDIO | |
MENU SFX VOLUME Adjust the volume level of the menu sound effects. |
From 0 to 10 |
MENU MUSIC VOLUME Adjust the music volume levelin menus. |
From 0 to 10 |
DISABLE ALL MUSIC FOR STREAMING PURPOSES Streaming or recording FIFA? This setting disables all music to avoid copyright infringements. |
On Off |
MENU MUSIC DURING GAMEPLAY Enable music during Gameplay. |
On Off |
BEYOND BROADCAST Enabling this setting will raise the intensity and overall atmosphere of the crowd during gameplay to levels beyond typical broadcast. |
On Off |
CONTROLLER AUDIO VOLUME Determine the Volume Level of your Controller. |
From 0 to 10 |
11-A-SIDE AUDIO | |
COMMENTARY LANGUAGES This is the language the commentary will be in during the match. |
English French Spanish Arabic * Portuguese * Chinese * Dutch * Italian * German * Japanese * Polish * |
COMMENTARY TEAM This is the commentary team for the matches you’ll play. |
Randomise (Specific Team) |
SIDELINE COMENTATOR Enable or disable whether you would like to hear audio updates on injuries and tactical changes during a match. |
On Off |
COMMENTARY VOLUME The volume level of commentary during the match. |
From 0 to 10 |
STADIUM AMBIENCE VOLUME Adjust the volume level of stadium ambience. |
From 0 to 10 |
DISABLE CRITICAL COMMENTARY Disables all critical commentary during Gameplay. |
On Off |
RUSH AUDIO | |
COMMENTARY LANGUAGES This is the language the commentary will be during Rush matches. |
English French Spanish Arabic * Portuguese * Chinese * Dutch * Italian * German * Japanese * Polish * |
COMMENTARY VOLUME The volume level of commentary during Rush matches. |
From 0 to 10 |
GAMEPLAY MUSIC VOLUME Adjust the volume level of the music during Rush matches. |
From 0 to 10 |
GENERAL AMBIENCE VOLUME Adjust the volume level of the ambience during Rush matches. |
From 0 to 10 |
3v3 AUDIO | |
GAMEPLAY MUSIC VOLUME Adjust the volume level of the music in 3v3 gameplay. Note, that certain scenes will not be impacted by this setting. |
From 0 to 10 |
EVENT AMBIENCE VOLUME Adjust the volume level of the ambience during 3v3 gameplay. |
From 0 to 10 |
Simulation Settings
Setting | Options |
GAMEPLAY TYPE This is an overall master switch through which the user can manage their gameplay settings to create the desired experience. |
Custom Classic Simulation |
WIND EFFECTS Enable this option for wind to impact ball trajectory. |
Off Low Medium High |
WEATHER EFFECTS Enable this option for the current weather conditions to impact the ball and players. |
Off On |
SPRINT SPEED – USER Modifies the maximum sprint speed a user’s team can reach. |
From 1 to 100 |
SPRINT SPEED – CPU Modifies the maximum sprint speed a CPU team can reach. |
From 1 to 100 |
ACCELERATION – USER Modifies the time it takes for a user team’s player to reach their maximum speed. |
From 1 to 100 |
ACCELERATION – CPU Modifies the time it takes for a CPU team’s player to reach their maximum speed. |
From 1 to 100 |
SHOT ERROR – USER Increases/reduces the amount of error applied to a user team’s normal shots. This doesn’t affect other types of shots (i.e. finesse). |
From 1 to 100 |
SHOT ERROR – CPU Increases/reduces the amount of error applied to a CPU team’s normal shots. This doesn’t affect other types of shots (i.e. finesse). |
From 1 to 100 |
PASS ERROR – USER Increases/reduces the amount of error applied to a user team’s ground passes. This doesn’t affect other types of passes. |
From 1 to 100 |
PASS ERROR – CPU Increases/reduces the amount of error applied to a CPU team’s ground passes. This doesn’t affect other types of passes. |
From 1 to 100 |
SHOT SPEED – USER Increases/reduces the amount of speed applied to a user team’s normal shots. This doesn’t affect other types of shots (i.e. finesse). |
From 1 to 100 |
SHOT SPEED – CPU Increases/reduces the amount of speed applied to a user team’s normal shots. This doesn’t affect other types of shots (i.e. finesse). |
From 1 to 100 |
PASS SPEED – USER Increases/reduces the amount of speed applied to a user team’s ground passes. This doesn’t affect other types of passes. |
From 1 to 100 |
PASS SPEED – CPU Increases/reduces the amount of speed applied to a CPU team’s ground passes. This doesn’t affect other types of passes. |
From 1 to 100 |
INJURY FREQUENCY – USER Increases/reduces the frequency that injuries occur to a user’s team. |
From 1 to 100 |
INJURY FREQUENCY – CPU Increases/reduces the frequency that injuries occur to a CPU team. |
From 1 to 100 |
INJURY SEVERITY – USER When a player from a user controlled team gets an injury, this will increase/reduce the severity of that injury. |
From 1 to 100 |
INJURY SEVERITY – CPU |
From 1 to 100 |
GOALKEEPER ABILITY – USER Increases/decreases the saving ability for a user’s goalkeeper. |
From 1 to 100 |
GOALKEEPER ABILITY – CPU Increases/decreases the saving ability for a CPU’s goalkeeper. |
From 1 to 100 |
POSITIONING: MARKING – USER Increases/decreases how tightly the user defenders mark their opponents. |
From 1 to 100 |
POSITIONING: MARKING – CPU Increases/decreases how tightly the CPU defenders mark their opponents. |
From 1 to 100 |
POSITIONING: RUN FREQUENCY – USER Increases/decreases the number of runs the teammates of the user will make. |
From 1 to 100 |
POSITIONING: RUN FREQUENCY – CPU Increases/decreases the number of runs the teammates of the CPU will make. |
From 1 to 100 |
POSITIONING: LINE HEIGHT – USER Specifies how high/low the defensive line will position themselves for a user’s team. |
From 1 to 100 |
POSITIONING: LINE HEIGHT – CPU Specifies how high/low the defensive line will position themselves for a CPU’s team. |
From 1 to 100 |
POSITIONING: LINE LENGTH – USER Specifies how stretched or compact the user team will try to keep for the lenght of the pitch. |
From 1 to 100 |
POSITIONING: LINE LENGTH – CPU Specifies how stretched or compact the CPU team will try to keep for the lenght of the pitch. |
From 1 to 100 |
POSITIONING: LINE WIDTH – USER Specifies how stretched or compact the user team will try to keep for the width of the pitch. |
From 1 to 100 |
POSITIONING: LINE WIDTH – CPU Specifies how stretched or compact the CPU team will try to keep for the width of the pitch. |
From 1 to 100 |
POSITIONING: FULLBACK POSITIONING – USER Increases/decreases how far the user team fullbacks will push forward. |
From 1 to 100 |
POSITIONING: FULLBACK POSITIONING – CPU Increases/decreases how far the CPU team fullbacks will push forward. |
From 1 to 100 |
POWER BAR – CPU Modifies how quickly/slowly the power bar fills up when you request any type of pass or shot. |
From 1 to 100 |
FIRST TOUCH CONTROL ERROR – USER Increases/decreases the amount of error applied to a user team’s first touch control. |
From 1 to 100 |
FIRST TOUCH CONTROL ERROR – CPU Increases/decreases the amount of error applied to a CPU team’s first touch control. |
From 1 to 100 |
CPU Sliders
Setting | Options |
AI BEHAVIOUR CPU Sliders affect the way the opposing AI ‘thinks’ on a moment-to-moment basis. Adjust the CPU decision-making to suit your personal preferences. These settings will be uniform across all opponents. |
Custom Tactical Dynamic |
TACKLE AGGRESSION – CPU Modifies the CPU opponent’s risk tolerance when making tackles. Higher values indicates more willingness to risk a foul. |
From 1 to 100 |
BUILD SPEED – CPU Modifies the CPU opponent’s values attacking actions versus possession actions. Lower values correspond to a more patient opponent. |
From 1 to 100 |
SHOT FREQUENCY – CPU Increases/decreases the CPU opponent’s willingness to take long shots. |
From 1 to 100 |
FIRST TOUCH PASS FREQUENCY – CPU Increases/decreases the amount of time a CPU opponent will ‘think’ before making a pass. Does not affect the relative attribute-driven sifferences between players. |
From 1 to 100 |
CROSSING FREQUENCY – CPU Modifies how much the CPU opponent values crossing actions versus possession actions when in crossing zones. Higher values correspond to a more aggressive opponent. |
From 1 to 100 |
DRIBBLE FREQUENCY – CPU Modifies how much the CPU opponent values dribble actions versus possession actions when in attacking half. Higher values correspond to a more aggressive opponent. |
From 1 to 100 |
SKILL MOVE FREQUENCY – CPU Modifies the CPU opponent’s risk tolerance when making skill moves. Higher values indicates more willingness to attempt skill moves in risky situations. |
From 1 to 100 |
Rules
Setting | Options |
INJURIES With this setting turned on, you open your players up to the possibility of being injured during a game. |
On Off |
OFFSIDES Determine whether or not you want the offside rule to apply. | On Off |
BOOKINGS With this setting off, players will never be given a yellow or red card after committing a foul. | On Off |
HANDBALL Choose whether you would like handballs to be called as fouls. | On On only for GK On (except penalties) Off |
REFEREE STRICTNESS Choose how strict you want the Referee to be during Gameplay. | Very Lenient Lenient Default Strict Very Strict |
Accessibility
Setting | Options |
COLOUR BLINDNESS Adjust colours to correct for colour blindness – Protanopia (red weak), Deuteranopia (green walk), Tripanopia (blue weak). |
Default Protanopia Deuteranopia Tripanopia |
INTENSITY Controls the amount of correction that needs to be applied for colour blindness. | From 0 to 10 |
BRIGHTNESS Adjust the brightness settings. | From 0 to 10 |
CONTRAST Adjust the contrast settings. | From 0 to 10 |
PLAYER INDICATION SIZE Change the size of the Overhead indicator. | Default Large Small |
REMAP RIGHT STICK FUNCTIONALITY Switch the functionality of the Right Stick to the Left Stick, allowing you to navigate through all menu options with the Left Stick. Note: this applies to menu navigation only. | Off On |
REMAP L1/R1 abd L2/R2 BUTTONS Switch the functionality of L1/R1 buttons and L2/R2 buttons to the Left Stick, allowing you to navigate through all the setting options with the Left Stick. | Off On |
SUBTITLES Select whether to have subtitles on or off. | Off On |
NARRATION When enabled, narration will read aloud any highlighted tile, menu, or pop-up | Off On |
SPEECH-TO-TEXT When enabled, spoken words from other users will be converted to text in online game modes. Limited to certain game modes. | Off On |
TEXT-TO-SPEECH When enabled, you can type in a chat window, which is converted to speech for other players to hear. Limited to certain game modes. | Off On |
Graphics Mode
Setting | Options |
Graphics Mode Enhanced Visuals: this mode provides enhanced lighting adding ray-traced ambient occlusion and additional graphical features by adjusting resolution. Favour Resolution: This mode provides standard lighting without additional graphical features and only adjusts resolution during cutscenes. Both modes target 60 frames per second, ensuring a responsive gameplay experience. |
Favour Resolution Enhanced Visuals |
Frequently Asked Questions
To adjust FC 25 game settings, follow these steps:
- From the main Football Club screen, navigate to [Settings];
- Select [Game Settings];
- Use R1/L1 or RB/LB to navigate between different setting groups.
The game settings you change in [Game Settings] affect all game modes.
If you want to change the game duration, follow these steps:
- From the main Football Club screen, navigate to [Settings];
- Select [Game Settings];
- Use R1/RB to select the [Match] tab;
- Scroll down to [Half Lenght] and change it.
If you want to see the player name, follow these steps:
- From the main Football Club screen, navigate to [Settings];
- Select [Game Settings];
- Press R1/RB to navigate to [Visual Settings];
- Scroll down to [Player Indicator] and change it to ‘Player Name’.
If you want to hide the radar, follow these steps:
- From the main Football Club screen, navigate to [Settings];
- Select [Game Settings];
- Press R1/RB to navigate to [Visual Settings];
- Scroll down to [Radar] and change it to ‘Off’.
If you want to avoid injuries, follow these steps:
- From the main Football Club screen, navigate to [Settings];
- Select [Game Settings];
- Press R1/RB to navigate to [Rules];
- Scroll down to [Injuries] and change it to ‘Off’.
If you want to turn off handball completely, follow these steps:
- From the main Football Club screen, navigate to [Settings];
- Select [Game Settings];
- Press R1/RB to navigate to [Rules];
- Scroll down to [Handball] and change it to ‘Off’.
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