FC 27 CONSUMABLES

FC 27 Consumables are items that can be used on players and managers to improve some of their characteristics.
FC 27 Consumables

Consumable Items


FC 27 consumables are one of the four item categories in Ultimate Team. When used on a player or manager, they enhance, adjust, or add a feature. During this process, the consumable is used up and removed from your club.

It is essential to consider the available slots on the transfer list and transfer targets. Nevertheless, your club can store an unlimited number of consumable items.

There are three different types of FC 27 consumables:
  • Chemistry Styles;
  • Healing;
  • League Modifier.

How to Apply a Consumable
  1. From the main Ultimate Team screen, use R1/RB to go to the [Club] tab;
  2. Select [Enter Club], [Squad], and [Enter Squad];
  3. Choose a player or a manager and press Square/X;
  4. Select [Apply Consumable];
  5. Press R1/RB to navigate through the different categories;
  6. Select the desired consumable item and confirm.

Styles


Chemistry Style items let players decide which attributes are affected by chemistry.

You can apply these styles to any player, adjusting their attributes to fit your squad’s needs. They do not change chemistry values; instead, they redistribute the stats boosted by chemistry.

A player can receive multiple style changes, but only one can be active at a time. The active style remains until another is applied. If the player is traded, the new owner keeps the active style.

There are twenty-four chemistry styles in total: nineteen for outfield players and five for goalkeepers. Outfield styles work only for outfield players, and goalkeeper styles only for goalkeepers. These items also apply to In Form, Icon, and loan players.

Style Items Bonus
GK Basic Default
Wall +2 Div Han Kic
Shield +2 Kic Ref Spe
Cat +2 Ref Spe Pos
Glove +2 Div Han Pos
Player Basic Default
Sentinel +3 Def Phy
Guardian +3 Dri Def
Gladiator +3 Sho Def
Backbone +2 Pas Def Phy
Anchor +2 Pac Def Phy
Shadow +3 Pac Def
Artist +3 Pas Dri
Architecht +3 Phy Pas
Powerhouse +3 Pas Def
Maestro +2 Pac Pas Sho
Engine +2 Pac Pas Dri
Catalyst +3 Pac Pas
Sniper +3 Sho Dri
Deadeye +3 Sho Pas
Hawk +2 Pac Sho Phy
Marksman +2 Sho Dri Phy
Finisher +3 Sho Phy
Hunter +3 Pac Sho
Healing Cards

Healing


Healing Items are essential for reducing the recovery time of injured players.

Any player can get injured during a match, especially when fitness levels are low or the opponent plays aggressively. When this happens, the player’s card displays the number of matches they will miss.

Leaving the injured player in the reserves for the full recovery period will heal them naturally. However, if you want to use the player sooner, applying a healing item will speed up the process.

Injured players are marked with an “X.” Healing items can only be used on injured players, but you may apply as many as necessary.

There are two types of Healing Items: Gold Common and Gold Rare. Both work for all injury types, reducing downtime by two and five matches respectively.

Healing Items Bonus
Rare Gold +5
Common Gold +2

League Modifier


Manager League Items are used to change the league affiliation of a manager.

Managers not only extend contract duration but also improve team chemistry for all starting players who share the same nationality or league.

League items allow you to modify the league shown on a manager’s card to match the one indicated on the item. Each application changes the league once. There is no usage limit, and the effect remains active until another league item is applied.

League Items
Austrian Bund.
3. Liga
Allsvenskan
Pro League
Bundesliga
Bundesliga 2
Ceská Liga
CSL
Ligue 2
EFL League One
EFL League Two
Ekstraklasa
Eliteserien
Eredivisie
Finnliiga
FL Championship
Hellas Liga
Frauen-Bundesliga
A-League
K-League 1
LaLiga
Liga Smartbank
Liga I
Liga do Brasil
Liga F
Liga Hrvatska
Liga Portugal
Ligue 1
MLS
NWSL
Premier League
Raiffeisen SL
Saudi PL
Scottish Prem.
Serie A TIM
South African FL
Airtricity League
Super Lig
Superliga
SAF
Ukrayina Liha
UEL
Women’s Super League
Frequently Asked Questions
FC 27 Consumables are items that can be used on players and managers to improve some of their characteristics.

There are three different types of FC 27 consumables:
  • Chemistry Styles;
  • Healing;
  • League Modifier.
Chemistry Style items let players decide which attributes will be influenced by chemistry.
Chemistry Style cards permanently change a player’s Chemistry Style until a different Chemistry Style is applied to that card.
Styles have the strongest impact when a player reaches maximum chemistry. Applying one to a player with minimal chemistry has no effect and offers no benefit.
Healing items are responsible for reducing the downtime of an injured player.
Yes. Injured players recover naturally when placed in the reserves and will become available once healed. If you need them sooner, you can apply multiple healing cards to speed up their recovery.
If you maintain your squad’s stamina and avoid overly aggressive opponents, injuries will be uncommon. When they do occur, recovery typically takes only one or two matches, making rare healing items that reduce downtime by five matches unnecessary in most cases.

Reserve common healing items for urgent situations. In most cases, relying on quality substitutes is a better option. Place the injured player in the reserves and replace them with another fit player.
Manager’s League items are responsible for modifying the league of a manager.
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