FC 27 CONTROLLER SETTINGS

FC 27 Controller Settings allow you to customize assistance for various aspects of your game.
FC 27 Controller Settings

The Best Controller Settings


FC 27 offers a range of controller settings, allowing you to adjust assistance for saves, crosses, and ground passes, among others.

To enhance your gameplay, the easiest approach is to customize these settings to match your style and preferences.

How To Change FC 27 Controller Settings
  1. From the main Football Club screen, navigate to [Settings];
  2. Select [Game Settings];
  3. Navigate through each setting and change them as you wish.
There are many FC 27 controller settings you can adjust:
  • Analog Sprint;
  • Assisted Headers;
  • Auto Clearances;
  • Auto Flair Pass;
  • Auto Shots;
  • Auto Switching Move Assistance;
  • Auto Switching;
  • Clearance Assistance;
  • Competitive Master Switch;
  • Cross Assistance;
  • Defending;
  • FC Trainer;
  • Ground Pass Assistance;
  • Jockey;
  • Lob Pass Assistance;
  • Lobbed Through Pass;
  • Next Player Switch Indicator;
  • Pass Block Assistance;
  • Pass Receiver Lock;
  • Player Lock;
  • Reaction Time Modifier;
  • Reaction Time Modifier Sensitivity;
  • Right Stick Switching;
  • Save Assistance;
  • Shot Assistance;
  • Through Pass Assistance;
  • Trigger Resistance;
  • User Vibration Feedback.
Changes will be announced later

Competitive Master Switch


Toggle that tailors gameplay to a competitive configuration. It’s mandatory in online game modes.
On When enabled, you cannot adjust the other settings.
Off When disabled, you can adjust each setting.

Auto Shots


Select ON or OFF to control the shots.
On Players will perform automatic shots contextually in the appropriate situations.
Off Players will never perform automatic shots.

Assisted Headers


When playing with this option, your headers will not be assisted in any way, with the aim and power used when performing the header determining the initial target for the header before the header is than potentially impacted by the error.
On Enable Header Assistance for left passes and shots for a more casual gameplay experience.
Off Disable Header Assistance so that headers for passing and shooting are manual and are more accurate. This is a competitive header mechanic to add more skill to headers for everyone.

Shot Assistance


Select an option to decide whether shot direction will be assisted to always aim towards the goal.
Assisted Shot direction will be assisted to always aim towards the goal.
Manual The direction you aim is the direction the shot will go.
Semi You have to aim toward the target to keep your shots on target.

Auto Flair Pass


Select ON or OFF to control the flair pass.
On Players will perform Flair Passes contextually in the appropriate situations.
Off Players will never perform Flair Passes unless the flair modifier is held.

Through Pass Assistance


Select an option to decide whether ball direction and power will assist in helping play passes into the receiver’s path and avoid opponent players.
Assisted Through ball direction and power will be assisted to help play passes into the receiver’s path and avoid opponent players.
Manual The direction you point is the direction the pass goes, and the longer you hold the pass button, the stronger the pass will be.
Semi Through ball direction and power will be partially assisted to help play passes into the receiver’s path and avoid opponent players.

Lobbed Through Pass


Select an option to decide whether ball direction and power will assist in helping play passes into the receiver’s path and avoid opponent players.
Assisted Lobbed through ball direction and power will be assisted to help play passes into the receiver’s path and avoid opponent players.
Manual The direction you point is the direction the pass goes, and the longer you hold the pass button, the stronger the pass will be.
Semi Lobbed through direction and power will be partially assisted to help play passes into the receiver’s path and avoid opponent players.

Ground Pass Assistance


Select an option to decide whether pass direction and power will be assisted or manual to help play passes into the receiver’s path and avoice opponent players.
Assisted Pass direction and power will be assisted to help play passes into the receiver’s path and avoid opponent players.
Manual The direction you point is the direction the pass goes, and the longer you hold the pass button, the stronger the pass will be.
Semi Pass power is assisted, but AI will only help you a little with the direction.

Cross Assistance


Select an option to choose the amount of power used during cross-direction passing.
Assisted Cross direction will be assisted towards a team mate. Cross power will be assisted to front or back post areas and there will be no power bar on the cross.
Manual The direction you point is the direction the cross goes, and the longer you hold the button to perform crosses, the stronger the cross will be.
Semi You have to choose the right power, but cross direction will be assisted to front and back post areas.

Lob Pass Assistance


Select an option to choose the consistency of lob passes and how strong the pass will be.
Assisted Lob pass direction and power will be assisted so lob passes will be played towards a team mate.
Manual The direction you point is the direction the lob pass goes, and the longer you hold the lob pass button, the stronger the pass will be.

Pass Receiver Lock


Select an option to decide when the pass receiver is locked.
Late The pass receiver is locked as late as possible, close to the time when the ball is kicked.
Animation Start The pass receiver is locked early, at the time when the kicking animation begins.
Power Up The pass receiver is locked as soon as the pass button is released or the power bar reaches full power. This is the earliest possible receiver lock.

Precision Pass Sensitivity


Adjust the speed of precision aim.
Normal Less responsive but more precise.
High The aim will always match your angle input, making it more reponsive, yet more challeging, to aim precisely.

Auto Clearances


Select ON or OFF to control the clearances.
On Players will perform Clearances contextually in the appropriate situations.
Off Players will never perform Clearances unless the clearance button is pressed.

Clearance Assistance


Select between “None,” “Low,” “Medium,” and “High” to keep the player you AUTO switch to moving in his current direction for a short time. This will allow you to orient your intended direction for the new player.
Classic Clearances directiona and power are fully assisted and do not take into consideration the user directional input.
Directional Clearances directiona takes into consideration the user directional input, but still fully assists on power and picks the earliest available contact point.

Jockey


Select whether your jockey speed will be assisted or manual. These options can help your player to stay to your opponent.
Assisted Jockey speed will be assisted to help you stay close yo tour opponent, but there is no directional assistance.
Manual When jockeying there will be no speed or directional assistance. You are on your own.

Defending


Select the way how you defend.
Legacy Defending It gives you the familiar defending controls of past FC titles.
Tactical Defending It gives you the ability to time your tackles and maintain your position like never before.

Pass Block Assistance


Select ON or OFF to enable or disable AI-controlled players, and User-controlled players will from attempting to intercept a pass automatically when the ball is close by.
On Enable Pass Block Assistance so that your AI controlled players and User controlled players will attempt to intercept a pass automatically when the ball is close by.
Off Disable the Pass Block Assistance for your User controlled players so they don’t attempt to intercept the ball when it’s close by. Instead, they will stay in position and you manually need to launch a block/tackle.

Auto Switching


Select either “Air Balls and Loose Balls,” or “Auto,” to enable switching between players during certain passes while playing, or select “Manual” to take control.
Air Balls and Loose Balls AI will only switch for you on Lobs and Crosses, and Loose Balls. Otherwise, you are on your own.
Auto AI will switch to the best player for you. If you would like to switch to someone else you can still override our selection by pressing the switch button.
Manual AI will never switch for you, you are on your own.

Auto Switching Move Assistance


Select between “None,” “Low,” “Medium,” and “High” to keep the player you AUTO switch to moving in his current direction for a short period. This will allow you to orient your intended direction for the new player.
None Auto switch move assistance will keep the player you AUTO switch to moving in his current direction for a short period of time. This gives you time to orient your intended direction for the new player.
Low Auto switch move assistance will keep the player you AUTO switch to moving in his current direction for a short period of time. This gives you time to orient your intended direction for the new player.
High Auto switch move assistance will keep the player you AUTO switch to moving in his current direction for a short period of time. This gives you time to orient your intended direction for the new player.

Right Stick Switching


Select an option to decide how Right Stick Switching works.
Adaptive Holding Right Stick for longer will switch no more distant players as soon as you release it.
Classic Flicking Right Stick will switch to the next player immediately in the direction you point to.
Player Rotation Flicking Right Stick will move the next player switch indicator, but will not switch the player. Press L1/LB to switch the player.

Right Stick Switching Reference


Select an option to decide whether a player or the ball will act as the center point of reference for any Right Stick switching.
Player Relative When defending, the player you control will act as the center point of reference for any Right Stick switching.
Ball Relative When defending, the ball will act as the center point of reference for any Right Stick switching.

Right Stick Switching Sensitivity


Adjust the sensitivity for right stick switching (Classic, Adaptive, or Rotation)
From 0 to 10 The higher the sensitivity, the more the game will respect your directional input when selecting the next player. The lower the sensitivity, the more likely the game is to select a player in closer proximity, even if the direction is not pointed directly at them.

Next Player Switching


Select ON or OFF to show which player you’ll swap controls with while defending using the X button on the controller.
On Enables the Icon which shows to which player you will swap controls when pressing L1/LB while defending.
Off Disables the Next Player Switch Icon.

Player Lock


When enabled, the CPU AI will then take control of the on-ball player allowing you to move your off-ball player and ask for a pass back in a better position.
On Enable this feature to lock a player pressing both left and right sticks and then switch away from the dribbler using the right stick flick.
Off Disable Player Lock feature and mechanics.

Reaction Time Modifier


The Next Player Switch option adjusts for the delay between deciding to switch players and actually pressing L1/LB, helping avoid unwanted changes to the switch target during that time. The Reaction Time Modifier Sensitivity setting controls this timing window.
On The game accounts for reaction time delay, stabilizing the switch target.
Off The game doesn’t adjust for reaction delay, making the switch target potentially less predictable.

Reaction Time Modifier Sensitivity


Use this setting to fine tune the duration of the Reaction Time Modifier.
From 0 to 10 The higher the sensitivity, the more the game will respect your reaction time.

Contextual Dribbling


When enabled, it will make your players automatically perform Agile Dribbles in certain situations, for example, in a 1v1 case against an opponent. Former ‘Contextual Agile Dribbling’.
On Enable Contextual Agile Dribbling for left stick dribbling in one-to-one situations.
Off Disable Contextual Agile Dribbling for left stick dribbling in one-to-one situations.

Save Assistance


Select an option to choose whether balls relatively close to your body will be automatically saved.
Assisted Balls relatively close to your body will be automatically saved, for all the others you need to get positioning and timing right. Direction doesn’t matter.
Manual Just reflex saves are automatic, every other ball will depend on your positioning, timing, and the direction you attempt to save.
Semi Balls close to your body will be automatically saved, for all other balls you need to get positioning, direction and timing right.

Analog Sprint


Select ON or OFF to control how fast you sprint.
On Turning on Analog Sprint allows you to control how fast you sprint. The further you hold sprint button, the faster the player will run.
Off Turning off Analog Sprint doesn’t allow you to control how fast you sprint.

Trigger Resistance


Select an option to decide how hard is the trigger.
Off Disable the trigger resistance.
On Enable the trigger resistance.

User Vibration Feedback


Select an option to decide how vibration will work.
Enhanced An enriched gameplay experience as vibrations activate from different areas on the controller allowing you to get a true sense of real world actions.
Classic Full controller vibration when key gameplay actions happen.
Off Turn off all vibrations.
Frequently Asked Questions
If you want to adjust FC 27 controller settings, follow these steps:
  1. From the main FC screen, navigate to [Settings];
  2. Select [Game Settings];
  3. Navigate through each setting and change them as you wish.
The mandatory Competitive Settings changed by the Competitive Master Switch are:

  • Contextual Agile Dribbling: Off;
  • Auto Clearances: Off;
  • Auto Flair Pass: Off;
  • Auto Shots: Off;
  • Assisted Headers: Off;
  • Jockey: Manual;
  • Through Pass Assistance: Semi.
The Next Player Switch Indicator has two settings: On (default) and Off. When On, an icon appears above the player you’ll switch to using the default player switch button (L1 on PlayStation and LB on Xbox), showing who your next switch targets. When Off, no icon is displayed during a player switch. This feature was formerly called the ‘Second Defender Switch Icon’.
When enabled, your controlled player will occasionally attempt automatic blocks or interceptions within their range, and AI teammates may also try to intercept passes. This setting offers a balance of risk and reward—while it increases the likelihood of automatic defensive actions, it also raises the chance of missed blocks that could create dangerous situations. If you prefer full manual control, turning it Off may be better.

When disabled, you must manually perform tackles or blocks to disrupt passes. AI teammates will still attempt interceptions depending on the game context. Disabling Pass Block Assistance gives you more control but requires more precise defensive timing.
Auto Switching chooses the most appropriate player based on positioning and ball control requirements.

Air Ball and Loose Ball Auto Switching come into play when the ball is at least 8 feet off the ground. In these cases, the game may switch control to the best-positioned player to intercept or challenge the ball, such as after a deflection from a defender.

Setting Auto Switching to Auto ensures the game consistently selects the optimal player in various situations, while still allowing manual switching using the right stick or player switch button.

Selecting Manual turns off Auto Switching completely, giving you full control over player selection.
Auto Switch Move Assistance lets a newly Auto Switched player briefly continue their current movement. For example, switching to a player running to the right will have them maintain that direction momentarily. The effect varies with Low and High settings, while None turns it off completely.

This setting does not impact manual player switching. If Auto Switching is set to Manual, even with Move Assistance on High, it will not apply. During manual switches, player movement continues naturally based on momentum — such as a sprinting player needing time to slow down — independently of Auto Switch Move Assistance.
In Assisted mode, using Jockey with a player helps them slow down if there’s a risk of overshooting the attacker. This assistance keeps your defender closer to the opponent. For instance, when Fast Jockeying (Sprinting + Jockeying), the assist helps the player decelerate appropriately.

In Manual Jockeying, no speed adjustments are provided; full control is in your hands. In the example with Jockey Assistance set to Manual, a defender performing Fast Jockeying may drift off course due to sprinting, showing the lack of automatic speed control.
Agile Dribbling provides precise ball control, modeled after top dribblers. It enables quick side-to-side ball movement, helping players bypass defenders. With rapid footwork, dribblers can carve out space and tempt opponents into mistimed tackles.
To ensure fairness in competitive modes across Football Club, playing with Manual Heading is mandatory in the following modes:

  • All UT modes, including UT Champions, Rivals and Squad Battles;
  • All Clubs modes;
  • FC Seasons, FC Co-Op Seasons and FC Online;
  • Friendlies.
With Player Relative Right Stick Switching, your controlled player is the reference for switching, so right stick directions are centered around them.

With Ball Relative Right Stick Switching, the ball becomes the reference point. Right stick directions are determined by the ball’s position, making player switches relative to where the ball is on the field.
With the Assisted option, through balls behave like regular passes, guiding the ball around opponents and into the intended target’s path.

In Manual mode, no assistance is provided. Your player will execute your inputs directly, relying entirely on your control, just like with standard passing.
In Assisted mode, shots automatically target the opponent’s goal, making it easier to aim for tight spaces even if the player isn’t facing the net. Attributes and pressure still affect the result.

Semi-assisted mode requires you to aim at the goal, but small directional adjustments are applied if your input is slightly off.

Manual mode provides no directional help, requiring precise aiming between the goalposts to score accurately.
In Assisted mode, crossing direction is largely guided, making it easier to reach a teammate. The length of the cross button press has little effect, and crosses are generally aimed toward the near or far post.

Semi-Assisted crossing provides directional help, but you control the target’s range by how long you hold the cross button. Longer presses typically send the ball to the far post, with player attributes also influencing the outcome.

Manual crossing gives no assistance, offering complete control over both direction and distance. While it allows maximum precision, it demands accurate timing and input to achieve the intended result.
These settings work like Passing Assistance, except there is no “Semi” option for lobbed passes.

In Assisted mode, lobbed passes receive help similar to regular passes. The ball avoids opponents and reaches the intended target accurately.

In Manual mode, no assistance is given. Your player relies entirely on your input, attempting to execute the pass as precisely as possible without any added guidance.
The three Save Assistance options—Assisted, Semi, and Manual—apply only when you control the goalkeeper.

In Assisted mode, shots aimed at your body are saved automatically. For other attempts, correct positioning and timing are essential. Save direction is less critical, as the game may adjust it even if your input differs.

Semi-Assisted mode automatically saves shots near your body, but proper positioning, direction, and timing are needed for other saves.

In Manual mode, only reflex saves occur automatically. All other saves require precise control of positioning, direction, and timing.
Enabling Analog Sprint lets you control the player’s sprint speed by how much you press the sprint button. A full press triggers maximum speed based on the player’s attributes, while a partial press results in proportionally slower movement.

With Analog Sprint off, the player always reaches full sprint speed when the button is pressed, regardless of pressure. Sprinting becomes an all-or-nothing action.
actical Defending uses modern controls and mechanics, giving you both direct and indirect influence over defensive actions. This system lets you manage challenge intensity and employ mechanics like jockeying and Teammate Contain.

Legacy Defending, in contrast, uses controls and mechanics similar to older FIFA games, providing a more classic experience. It’s ideal for players seeking a “retro” Football Club feel, but note that Legacy Defending is not available in online play.
With the Late option enabled, you can adjust your pass direction until just before the ball is kicked. This setting gives extended control over aiming during the passing animation, allowing last-moment tweaks. While it provides more flexibility, careful timing is required to avoid unintended changes. Players familiar with older FIFA titles may find this setting more intuitive. Selecting Pass Receiver Lock to Late ensures prolonged aiming control when passing.

In contrast, the Early option locks your directional input early in the passing animation. This prevents adjustments in the final moments before contact with the ball. While it reduces the risk of accidental directional changes, it requires more precise passing from the outset.
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