The Chemistry Styles Cards were introduced for the first time ever in FUT 14 but, to many people, they are too complex. We will explain to you what FIFA 17 Chemistry Styles Cards are, how they work, how you can use them and we will also teach you how to choose the right chemistry style in your players.
Quick Access
- Introduction
Styles List
Bonus
Get the Most from Chemistry Styles
How to Choose the Style
Suggestions
FIFA 17 Chemistry Styles Introduction
What are FIFA 17 chemistry styles?
Chemistry Styles are consumable cards. As any other consumable, they can be purchased on the market, or obtained from a pack.
In FUT 13 and earlier editions, players received boosts for every stat. Since FUT 14, players receive boosts for a chosen number of stats dependent on the Chemistry Style selected. These cards can be applied to a player to change their style of play adjusting the players attributes to their squad needs.
The chemistry styles cards do not change the chemistry numbers. They redistribute the stats that will receive chemistry boosts. Chemistry boosts will increase the value of specific in-game stats – thus increasing the player’s ability to perform.
Each one of these cards can only be used once. However, they can be applied to each player as many times the gamer want but only one per player at a time. As it happens with positioning cards, its effects are permanent until a new chemistry style is applied to the player. When someone trade a player card, the buyer will keep the style that it is active.
There are 24 chemistry styles: 19 for outfield players and 5 for goalkeepers. An outfield player chemistry style can be applied to any outfield player. However, goalkeepers chemistry styles are exclusive to goalkeepers and outfield player chemistry styles cannot be applied to a goalkeeper. Chemistry style cards can also be applied to In Form cards, including Legends, and to players on loan.
Styles List
Every single chemistry style included in the game
Wall | WAL | Diving, Handling, Kicking | DIV: 2, HAN: 2, KIC: 2 |
Shield | SLD | Kicking, Reflexes, Speed | KIC: 2, REF: 2, SPD: 2 |
Cat | CAT | Reflexes, Speed, Positioning | REF: 2, SPD: 2, POS: 2 |
Glove | GLO | Diving, Handling, Positioning | DIV: 2, HAN: 2, POS: 2 |
Sentinal | SEN | Defending, Physical | DEF: 3, PHY: 3 |
Guardian | GRD | Dribbling, Defending | DRI: 3, DEF: 3 |
Gladiator | GLA | Shooting, Defending | SHO: 3, DEF: 3 |
Backbone | BAC | Passing, Defending, Physical | PAS: 2, DEF: 2, PHY: 2 |
Anchor | ANC | Pace, Defending, Physical | PAC: 2, DEF: 2, PHY: 2 |
Shadow | SHA | Pace, Defending | PAC: 3, DEF: 3 |
Artist | ART | Passing, Dribbling | PAS: 3, DRI: 3 |
Architect | ARC | Passing, Physical | PAS: 3, PHY: 3 |
Powerhouse | PWR | Passing, Defending | PAS: 3, DEF: 3 |
Maestro | MAE | Shooting, Passing, Dribbling | SHO: 2, PAS: 2, DRI: 2 |
Engine | ENG | Pace, Passing, Dribbling | PAC: 2, PAS: 2, DRI: 2 |
Catalyst | CTA | Pace, Passing | PAC: 3, PAS: 3 |
Sniper | SNI | Shooting, Dribbling | SHO: 3, DRI: 3 |
Deadeye | EYE | Shooting, Passing | SHO: 3, PAS: 3 |
Hawk | HWK | Pace, Shooting, Physical | PAC: 2, SHO: 2, PHY: 2 |
Marksman | MRK | Shooting, Dribbling, Physical | SHO: 2, DRI: 2, PHY: 2 |
Finisher | FIN | Shooting, Physical | SHO: 3, PHY: 3 |
Hunter | HUN | Pace, Shooting | PAC: 3, SHO: 3 |
The FIFA 17 Chemistry Styles Bonus
How are stats improved with the FIFA 17 chemistry styles cards?
There are two things that we can find on a player’s card about the FIFA 17 chemistry styles. The first one is the name of the style that is active in that player. The second one are small arrows showing which stats will be affected by the chemistry and the maximum available stat boost.
These arrows can be white or green. A white arrow indicates a possible boost that isn’t being received, which will mean that player doesn’t currently have high enough Chemistry to get the maximum benefit. A green arrow indicates that the stat will be boosted. The more arrows per stat, the bigger will be the available boost. The more green arrows per stat, the bigger will be the boost. The maximum number of chevrons that can be filled is 6. These chevrons are only indicators. Not necessarily mean that the attribute in question is going to be increased by the same number of points as the number of chevrons filled in green.
There are 24 Chemistry Styles and they all have a maximum of six arrows that can be allocated to different attributes. When a player is released in a card his chemistry style is basic (BAS), the starter style. It means that all his six attributes may be improved in the same way by one arrow. A single green arrow gives a small boost to the associated attribute, two green arrows give a medium boost and three give the maximum boost possible. For the Chemistry Styles that affect three attributes, the maximum boost to each is two green arrows. For the Chemistry Styles that affect two attributes, the maximum boost to each is three green arrows.
The goal of any player should be to fill all available arrows. In order to do that, is requested a high chemistry as we will see later. The maximum number of arrows that can be filled is 6 for each player card.
In the first picture, the player has six white arrows, one for each stat. It means that all the stats will be improved in the same way, but right now he doesn’t have enough chemistry. In the second picture, the player has full chemistry, which means that he will get the boost for all the stats. In the third picture, the chemistry style applied may give a medium boost to three stats and in the fourth the chemistry style applied may give a maximum boost to two stats.
Get the Most from FIFA 17 Chemistry Styles
How to use correctly FIFA 17 Chemistry Styles cards?
The Chemistry Styles allow you to choose what stats are changed but not by how much it will change. It depends on your chemistry. If you get individual chemistry 10, you will get the highest improvement possible on the stats you have chosen.
As we have shown, to get green arrows we need high chemistry. But how much? To know the relationship between Chemistry and arrows, just check the following table:
CHEMISTRY | 10 | 9 | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 | 0 | |
GREEN ARROWS | 6 | 5 | 4 | 3 | 2 | 1 | 0 | 0 | 0 | 0 | 0 |
As we already have explained, with higher chemistry the boosts will consequently be higher. Looking to this table you can see, for example, that if you place a player with a chemistry of 7, he will lose half of the boost. In the same way, if he only has 4 of chemistry, it makes no sense to apply him a chemistry style since no stat will be boosted. To chemistry values lower than 4 the in-game stats of the particular player will gradually be lowered, hindering the player’s ability.
You probably have understood that for chemistries lower than 10, there will be less stats boosted. But which stats are affected by lower chemistries ? In a basic chemistry style, for example, if the player has chemistry of 9, which stat loose its boost ? The answer is given in the following table:
CHEMISTRY 10 | |||||||||
DIV | HAN | KIC | REF | SPD | POS | ||||
BASIC GK | BAS | GK | MIN | +1 | +1 | +1 | +1 | +1 | +1 |
CAT | CAT | GK | MED | +2 | +2 | +2 | |||
GLOVE | GLO | GK | MED | +2 | +2 | +2 | |||
SHIELD | SLD | GK | MED | +2 | +2 | +2 | |||
WALL | WAL | GK | MED | +2 | +2 | +2 | |||
PAC | SHO | PAS | DRI | DEF | PHY | ||||
BASIC PLAYER | BAS | MIN | +1 | +1 | +1 | +1 | +1 | +1 | |
SENTINEL | SEN | DEF | MAX | +3 | +3 | ||||
GUARDIAN | GRD | DEF | MAX | +3 | +3 | ||||
GLADIATOR | GLA | DEF | MAX | +3 | +3 | ||||
BACKBONE | BAC | DEF | MED | +2 | +2 | +2 | |||
ANCHOR | ANC | DEF | MED | +2 | +2 | +2 | |||
ARTIST | ART | MID | MAX | +3 | +3 | ||||
ARCHITECT | ARC | MID | MAX | +3 | +3 | ||||
POWERHOUSE | PWR | MID | MAX | +3 | +3 | ||||
MAESTRO | MAE | MID | MED | +2 | +2 | +2 | |||
ENGINE | ENG | MID | MED | +2 | +2 | +2 | |||
SNIPER | SNI | ATT | MAX | +3 | +3 | ||||
DEADEYE | DEA | ATT | MAX | +3 | +3 | ||||
HAWK | HWK | ATT | MED | +2 | +2 | +2 | |||
MARKSMAN | MRK | ATT | MED | +2 | +2 | +2 | |||
FINISHER | FIN | ATT | MAX | +3 | +3 | ||||
HUNTER | HUN | SPE | MAX | +3 | +3 | ||||
CATALYST | CTA | SPE | MAX | +3 | +3 | ||||
SHADOW | SHA | SPE | MAX | +3 | +3 | ||||
CHEMISTRY 9 | |||||||||
DIV | HAN | KIC | REF | SPD | POS | ||||
BASIC GK | BAS | GK | MIN | +1 | +1 | +1 | +1 | +1 | |
CAT | CAT | GK | MED | +1 | +2 | +2 | |||
GLOVE | GLO | GK | MED | +1 | +2 | +2 | |||
SHIELD | SLD | GK | MED | +1 | +2 | +2 | |||
WALL | WAL | GK | MED | +1 | +2 | +2 | |||
PAC | SHO | PAS | DRI | DEF | PHY | ||||
BASIC PLAYER | BAS | MIN | +1 | +1 | +1 | +1 | +1 | ||
SENTINEL | SEN | DEF | MAX | +2 | +3 | ||||
GUARDIAN | GRD | DEF | MAX | +2 | +3 | ||||
GLADIATOR | GLA | DEF | MAX | +2 | +3 | ||||
BACKBONE | BAC | DEF | MED | +1 | +2 | +2 | |||
ANCHOR | ANC | DEF | MED | +1 | +2 | +2 | |||
ARTIST | ART | MID | MAX | +2 | +3 | ||||
ARCHITECT | ARC | MID | MAX | +2 | +3 | ||||
POWERHOUSE | PWR | MID | MAX | +2 | +3 | ||||
MAESTRO | MAE | MID | MED | +1 | +2 | +2 | |||
ENGINE | ENG | MID | MED | +1 | +2 | +2 | |||
SNIPER | SNI | ATT | MAX | +2 | +3 | ||||
DEADEYE | DEA | ATT | MAX | +2 | +3 | ||||
HAWK | HWK | ATT | MED | +1 | +2 | +2 | |||
MARKSMAN | MRK | ATT | MED | +1 | +2 | +2 | |||
FINISHER | FIN | ATT | MAX | +2 | +3 | ||||
HUNTER | HUN | SPE | MAX | +2 | +3 | ||||
CATALYST | CTA | SPE | MAX | +2 | +3 | ||||
SHADOW | SHA | SPE | MAX | +2 | +3 | ||||
CHEMISTRY 8 | |||||||||
DIV | HAN | KIC | REF | SPD | POS | ||||
BASIC GK | BAS | GK | MIN | +1 | +1 | +1 | +1 | ||
CAT | CAT | GK | MED | +1 | +2 | +1 | |||
GLOVE | GLO | GK | MED | +1 | +2 | +1 | |||
SHIELD | SLD | GK | MED | +1 | +2 | +1 | |||
WALL | WAL | GK | MED | +1 | +2 | +1 | |||
PAC | SHO | PAS | DRI | DEF | PHY | ||||
BASIC PLAYER | BAS | MIN | +1 | +1 | +1 | +1 | |||
SENTINEL | SEN | DEF | MAX | +2 | +2 | ||||
GUARDIAN | GRD | DEF | MAX | +2 | +2 | ||||
GLADIATOR | GLA | DEF | MAX | +2 | +2 | ||||
BACKBONE | BAC | DEF | MED | +1 | +2 | +1 | |||
ANCHOR | ANC | DEF | MED | +1 | +2 | +1 | |||
ARTIST | ART | MID | MAX | +2 | +2 | ||||
ARCHITECT | ARC | MID | MAX | +2 | +2 | ||||
POWERHOUSE | PWR | MID | MAX | +2 | +2 | ||||
MAESTRO | MAE | MID | MED | +1 | +2 | +1 | |||
ENGINE | ENG | MID | MED | +1 | +2 | +1 | |||
SNIPER | SNI | ATT | MAX | +2 | +2 | ||||
DEADEYE | DEA | ATT | MAX | +2 | +2 | ||||
HAWK | HWK | ATT | MED | +1 | +2 | +1 | |||
MARKSMAN | MRK | ATT | MED | +1 | +2 | +1 | |||
FINISHER | FIN | ATT | MAX | +2 | +2 | ||||
HUNTER | HUN | SPE | MAX | +2 | +2 | ||||
CATALYST | CTA | SPE | MAX | +2 | +2 | ||||
SHADOW | SHA | SPE | MAX | +2 | +2 | ||||
CHEMISTRY 7 | |||||||||
DIV | HAN | KIC | REF | SPD | POS | ||||
BASIC GK | BAS | GK | MIN | +1 | +1 | +1 | |||
CAT | CAT | GK | MED | +1 | +1 | +1 | |||
GLOVE | GLO | GK | MED | +1 | +1 | +1 | |||
SHIELD | SLD | GK | MED | +1 | +1 | +1 | |||
WALL | WAL | GK | MED | +1 | +1 | +1 | |||
PAC | SHO | PAS | DRI | DEF | PHY | ||||
BASIC PLAYER | BAS | MIN | +1 | +1 | +1 | ||||
SENTINEL | SEN | DEF | MAX | +1 | +2 | ||||
GUARDIAN | GRD | DEF | MAX | +1 | +2 | ||||
GLADIATOR | GLA | DEF | MAX | +1 | +2 | ||||
BACKBONE | BAC | DEF | MED | +1 | +1 | +1 | |||
ANCHOR | ANC | DEF | MED | +1 | +1 | +1 | |||
ARTIST | ART | MID | MAX | +1 | +2 | ||||
ARCHITECT | ARC | MID | MAX | +1 | +2 | ||||
POWERHOUSE | PWR | MID | MAX | +1 | +2 | ||||
MAESTRO | MAE | MID | MED | +1 | +1 | +1 | |||
ENGINE | ENG | MID | MED | +1 | +1 | +1 | |||
SNIPER | SNI | ATT | MAX | +1 | +2 | ||||
DEADEYE | DEA | ATT | MAX | +1 | +2 | ||||
HAWK | HWK | ATT | MED | +1 | +1 | +1 | |||
MARKSMAN | MRK | ATT | MED | +1 | +1 | +1 | |||
FINISHER | FIN | ATT | MAX | +1 | +2 | ||||
HUNTER | HUN | SPE | MAX | +1 | +2 | ||||
CATALYST | CTA | SPE | MAX | +1 | +2 | ||||
SHADOW | SHA | SPE | MAX | +1 | +2 | ||||
CHEMISTRY 6 | |||||||||
DIV | HAN | KIC | REF | SPD | POS | ||||
BASIC GK | BAS | GK | MIN | +1 | +1 | ||||
CAT | CAT | GK | MED | +1 | +1 | ||||
GLOVE | GLO | GK | MED | +1 | +1 | ||||
SHIELD | SLD | GK | MED | +1 | +1 | ||||
WALL | WAL | GK | MED | +1 | +1 | ||||
PAC | SHO | PAS | DRI | DEF | PHY | ||||
BASIC PLAYER | BAS | MIN | +1 | +1 | |||||
SENTINEL | SEN | DEF | MAX | +1 | +1 | ||||
GUARDIAN | GRD | DEF | MAX | +1 | +1 | ||||
GLADIATOR | GLA | DEF | MAX | +1 | +1 | ||||
BACKBONE | BAC | DEF | MED | +1 | +1 | ||||
ANCHOR | ANC | DEF | MED | +1 | +1 | ||||
ARTIST | ART | MID | MAX | +1 | +1 | ||||
ARCHITECT | ARC | MID | MAX | +1 | +1 | ||||
POWERHOUSE | PWR | MID | MAX | +1 | +1 | ||||
MAESTRO | MAE | MID | MED | +1 | +1 | ||||
ENGINE | ENG | MID | MED | +1 | +1 | ||||
SNIPER | SNI | ATT | MAX | +1 | +1 | ||||
DEADEYE | DEA | ATT | MAX | +1 | +1 | ||||
HAWK | HWK | ATT | MED | +1 | +1 | ||||
MARKSMAN | MRK | ATT | MED | +1 | +1 | ||||
FINISHER | FIN | ATT | MAX | +1 | +1 | ||||
HUNTER | HUN | SPE | MAX | +1 | +1 | ||||
CATALYST | CTA | SPE | MAX | +1 | +1 | ||||
SHADOW | SHA | SPE | MAX | +1 | +1 | ||||
CHEMISTRY 5 | |||||||||
DIV | HAN | KIC | REF | SPD | POS | ||||
BASIC GK | BAS | GK | MIN | +1 | |||||
CAT | CAT | GK | MED | +1 | |||||
GLOVE | GLO | GK | MED | +1 | |||||
SHIELD | SLD | GK | MED | +1 | |||||
WALL | WAL | GK | MED | +1 | |||||
PAC | SHO | PAS | DRI | DEF | PHY | ||||
BASIC PLAYER | BAS | MIN | +1 | ||||||
SENTINEL | SEN | DEF | MAX | +1 | |||||
GUARDIAN | GRD | DEF | MAX | +1 | |||||
GLADIATOR | GLA | DEF | MAX | +1 | |||||
BACKBONE | BAC | DEF | MED | +1 | |||||
ANCHOR | ANC | DEF | MED | +1 | |||||
ARTIST | ART | MID | MAX | +1 | |||||
ARCHITECT | ARC | MID | MAX | +1 | |||||
POWERHOUSE | PWR | MID | MAX | +1 | |||||
MAESTRO | MAE | MID | MED | +1 | |||||
ENGINE | ENG | MID | MED | +1 | |||||
SNIPER | SNI | ATT | MAX | +1 | |||||
DEADEYE | DEA | ATT | MAX | +1 | |||||
HAWK | HWK | ATT | MED | +1 | |||||
MARKSMAN | MRK | ATT | MED | +1 | |||||
FINISHER | FIN | ATT | MAX | +1 | |||||
HUNTER | HUN | SPE | MAX | +1 | |||||
CATALYST | CTA | SPE | MAX | +1 | |||||
SHADOW | SHA | SPE | MAX | +1 |
Note that the numbers on the table are the number of arrows. It does not necessarily represent the number of in-game stat boost. There is no information about how many stat points are represented by one arrow.
The attributes boost of this table can also give an idea of the in-game stats that are improved. For each attribute that is boosted, there are a few in-game stats that are also improved.
In order to show that chemistry style is something simpler than it seems, let’s see an example.
Imagine that in squad with chemistry 100, we have a player with full individual chemistry and maestro chemistry style activated. In-game, three of his stats will get a medium boost and the other three will remain the same as usual. Imagine now that we want to make some changes in our squad and in the new position he only gets chemistry 6. Instead of six green arrows, he only gets one green arrow for dribbling and other for passing (we can check this in the above table or selecting the player and scrolling left with the analogue stick). In these conditions, apply him an engine chemistry card has no effect at all, as you can see on the images below.
Not having full chemistry is very penalised in the way how our players play. That’s why we strongly recommend to get individual chemistry 10 to all players. For those that it is not possible, try to get at least individual chemistry 7.
Second image: player with chemistry 6 and maestro chemistry style
Third image: player with chemistry 6 and engine chemistry style
How to choose FIFA 17 Chemistry Styles
Where to look when choosing a chemistry style?
There are many things you should look at before picking a chemistry style. It is a difficult choice but is ultimately your decision. Pay attention to the following points:
- Price
This is probably the most overlooked factor when choosing the right chemistry style to apply in the players. Teams with low budgets should pay attention to this point because the prices of these cards may range between 150 coins and 7,000 coins. You never should quit buying the player you want just to be able to apply the chemistry styles to your players. Look to these cards as an adjustment.
It is also important to note that a more expensive chemistry style doesn’t mean that it is a better style. Hunter, Shadow and Hawk are the most expensive cards. However, the Basic style, the cheapest one, is many times the best choice.
- Position
The position is an important factor when choosing a chemistry style. While not mandatory, most of the time defensive styles are applied to defenders (Sentinel, Guardian, Gladiator, Backbone and Anchor), attacking styles are applied to forwards (Sniper, Deadeye, Hawk, Marksman and Finisher) and the other styles to the midfielders (Artist, Architect, Powerhouse, Maestro e Engine). The five goalkeepers styles may only be applied to these players.
Generally speaking, it is a good practice to apply chemistry styles according to the player’s position, if it is in line with the other factors.
- Formation
The formation has an important role when choosing a chemistry style. Players which play in the same position but in different formations may have different needs. Let’s take the example of the centre backs. If they play in a 4xx formation, they should be fast. However, to the central CB of a 5xx formation, the defending and the heading is something much more important.
When choosing a chemistry style, you should carefully analyse the roles of each player in the team.
- Play Style
There are no two people alike. So, no one plays FIFA in the same way. There are better players and worse players. There are players that like to use the wings to attack and there are players that like to do it by the middle. There are players that prefer to play in counter attacks and there are players that prefer to keep the ball. Not all of these preferences are reflected in the formations we choose. Ie, two people with the same formations and the same players can make use of them in a different manner.
When choosing a FUT 17 chemistry style, you should carefully analyse the roles of each player according to our play style.
- Players’ Attributes
There are no two players alike. So, it is impossible to apply a chemistry style without knowing the players’ attributes and work rates.
One of the most common questions has to do with the approach that should be done: it is better to boost the lower stats in order to get a more balanced player or it is better to boost the higher stats to make the player even better than their opponents? The answer is not easy. In a general way, players tend to follow the second option because most of the times the higher attributes are also the most important ones according to the player’s position. For example: Messi has a low defending stat because he doesn’t need it to play well in his position. It is natural that players try to improve his attacking attributes.
But sometimes it may be different. When a player plays in a position and in a formation in which the importance of the various attributes is not so uneven, it may be better to try to balance the player. Let’s look to the example of Diego Alves. He is a wonderful goalkeeper but there are many people that don’t like to play with him because his positioning is poor. In these cases, it makes all the sense to apply a style to improve his positioning instead of his reflexes and diving that already are incredibly good.
To choose a chemistry style according to the players’ attributes is something very personal. It depends of who is choosing.
FIFA 17 Chemistry Styles Suggestions
Most common FIFA 17 chemistry styles by position
We are pretty sure that, even after all the explanations, there are many people that still need help to choose the right chemistry style to their players. If it is your case, don’t worry. We will help you.
We made our suggestions only according to the positioning, because price is not something very important to most of the players, because it is impossible to show the right style for every players and because the play style is something very personal. Don’t forget that our suggestions are only suggestions. You can have a different opinion.
- GK
In our opinion, the importance of the goalkeeper’s attributes follow this order: reflexes, diving, handling, positioning, speed and kicking. In that way, and since there are no chemistry style card that boosts both reflexes and diving, our choice goes to ‘Glove’. It improves the diving, handling and positioning.
All the other cards boost at least speed or kicking, attributes of less importance to us. That’s why we think that the ‘Basic’ card could be a good choice many times.
Every one should know that defending and heading are crucial to every CB. Some times, pace is also very important. That’s why we think that ‘Sentinel’ and ‘Anchor’ are two best cards to apply in a CB.
The first one should be used on the central CBs playing in 5xx formations or in defenders with high defensive work rate and low attacking work rate. The second one should be applied to the other players.
The fullbacks are defenders that can attack by the wings. They should have good defending, pace and passing stats in order to be able to do it well.
The style ‘Shadow’ is the most recommended card to these players. However, if you are a crossing abuser, you may prefer applying the ‘PowerHouse’ style. It is perfect if you play with high heading stats players.
It is not easy to choose which chemistry style to apply to a defensive midfielder because it depends of his role on the team and which formation you are using.
One of the most common problems of the CDMs are their pace. Most of them are are too slow. In that cases, the card ‘Shadow’ may be very useful. However, we still believe that ‘Backbone’ and ‘Powerhouse’ are the best cards to the players playing in this position.
CM, CAM
Also to this position, the choice of the style depends of many factors which means that it isn’t easy to choose.
To most of the players, ‘Artist’ and ‘Maestro’ styles would be perfect. Passing and dribbling are the stats with higher bonus on this chemistry styles. If you love long shots, ‘Deadeye’ is a good card.
The ‘Engine’ style is our favourite to apply in a winger, independently to play in the right side or in the left side. The mix of speed, dribbling and passing are perfect for the demands of players who play in this position, allowing them to be effective in crossing style and cutting to the area.
However, depending on other factors, they could be better with the ‘Catalyst’.
Depending of your play style, there are five FIFA 17 chemistry styles that can be applied to a forward:
– ‘Finisher’ to who plays as a reference in the opposite box;
– ‘Hawk’ to who also wants mobility;
– ‘Hunter’ to who plays in counter and doesn’t like to cross to the box;
– ‘Marksman’ to the skiller;
– and ‘Sniper’ to who apply in very fast forwards and in a play style without many crossings.
Remember that our suggestions were based only in the players’ positions. When choosing a FUT 17 chemistry style, you should look to the formation, attributes and style’s prices.
Don’t expect any miracles with chemistry styles cards. In the best of chances they only boost two of the basic attributes by three points. You should build your squad, test it and use these cards as fine tuning. On players with low individual chemistry, it makes no sense to use chemistry style cards.