FC 27 ATTRIBUTES
FC 27 Attributes are personal data that plays a key role in defining a player’s quality and influence how they perform on the pitch.
Players Attributes
When viewing a player’s bio, individual abilities are key attributes rated out of 99, offering a more accurate measure than overall ratings. Understanding these attributes aids in effective team selection.
These are the FC 27 player attributes in the Ultimate Team game mode:
- Acceleration
- Aggression
- Agility
- Balance
- Ball Control
- Composure
- Crossing
- Curve
- Defensive Awareness
- Diving
- Dribbling
- Finishing
- Free Kick Accuracy
- Handling
- Heading Accuracy
- Interceptions
- Jumping
- Kicking
- Long Passing
- Long Shots
- Penalties
- Positioning
- Positioning (GK)
- Reactions
- Reflexes
- Short Passing
- Shot Power
- Sliding Tackle
- Speed
- Sprint Speed
- Stamina
- Standing Tackle
- Strength
- Vision
- Volleys
| ▲ Greater Attribute Influence |
| ▲ Off-Balance Dribbling |
| ▲ High Interceptions Effectiveness |
| ▲ Attribute-Based Finesse Shots |
| ▲ Attribute-Based Low Driven Shot Speed |
| ▲ Improved Non-PlayStyle Players |
| ▼ PlayStyle Performance Gap |
Acceleration
Category: Physical | Weight: 45% PaceAcceleration is the increment of a player’s running speed. The higher the value, the shorter the time needed to reach maximum speed, no matter what that is.
It needs to be considered alongside the Sprint Speed stat. On a player with high acceleration but low sprint speed, his sprint evolves well, but his maximum speed is pretty low. In this case, acceleration becomes almost irrelevant – it’s no good getting to your top speed quickly if that top speed isn’t rapid.
On the other hand, a player who has high sprint speed but low acceleration can run fast, but it takes longer to reach his top speed.
Aggression
Category: Mental | Weight: 20% PhysicalThe aggression level of a player measures the frequency and the aggression of jostling, tackling and slide tackling. It is the attribute which determines the player’s power of will or commitment to a match.
A typical aggression-based action is when you go ‘shoulder-to-shoulder’ against someone; with high aggression, our player has the initiative to push the opponent strongly (as far as his strength allows him to), which determines the winner of the challenge.
Another critical moment for aggression is when you jump to dispute a header. If you manage to hit the ball with your head, great; if you don’t, you’ll have to displace the other player so he can’t perform the header correctly. In this case, aggression needs to work alongside jumping and strength.
Agility
Category: Physical | Weight: 10% DribblingAgility measures how agile the player is while moving or turning. In other words, how fast and graceful a player can control the ball.
Players with high agility can perform acrobatic shots or clearances. If you love players who like to run with the ball, agility is one of the stats to keep an eye on.
Balance
Category: Physical | Weight: 5% DribblingBalance attribute is the ability to maintain balance after a physical challenge.
This is another attribute that influences a player’s dribbling skill and, more generally, how responsive your controlling player feels. If he has high stats for agility and balance, he’ll move fluidly, and he’ll be able to get in or out of tight spots. Also, even if he has 95+ for acceleration and sprint speed, he could feel sluggish and a little unresponsive if they lack agility and balance.
Ball Control
Category: Technical | Weight: 35% DribblingBall control is the ability of a player to control the ball as he receives it. The higher the value, the less likely the ball will bounce away from the player after controlling it.
It’s associated with the player feeling comfortable with the ball, like when the ball binds to his feet in a way that he doesn’t need to keep looking to know where it is. It’s an essential attribute for when you receive the ball and for dribbling, including the no-touch dribbling. It influences how well the player can keep possession of the ball when the opponent tackles.
Composure
Category: Mental | Weight: 00% DribblingThis attribute determines at what distance the player with the ball starts feeling the pressure from the opponent. It affects the chances of the player making an error when he shoots, passes and crosses.
The higher the value, the better the player performs under pressure from an opponent.
Crossing
Category: Technical | Weight: 20% PassingCrossing measures how accurately the player crosses the ball during normal running and free-kick set pieces.
It is the attribute for the players who play through the wings, but it also influences free kick set pieces and determines how easy it is for a player to get the ball in the box in the first place. If your winger keeps getting blocked when you expect him to whip the ball in, there’s a good chance he has a poor crossing score.
Curve
Category: Technical | Weight: 05% PassingThe curve stat measures the player’s ability to curve the ball when passing and shooting. The higher the value, the more curve/curl the player can put on the ball.
It’s an excellent attribute for any set-piece takers; curling corners can be a nightmare to defend against, and curling free-kicks can be tough to save.
Defensive Awareness
Category: Technical | Weight: 30% DefendingPreviously known as marking, defensive awareness is the ability to track and defend an opposing player. In other words, your player can stay close to an opposing attacker and stop him from getting to a cross/pass from a teammate. It also contributes to tracking runs.
AI players will do this off the ball, and when you’re in control of a defender, their Defensive Awareness stat will affect how good they are at containing.
Diving
Category: Goalkeeping | Weight: 100% DivingDiving measures a goalkeeper’s ability to reach and save shots that require a diving animation. Height, reach, positioning, reflexes and animations may also influence how effectively a goalkeeper covers the goal.
Dribbling
Category: Technical | Weight: 50% DribblingDribbling is the player’s ability to carry the ball and pass an opponent. A higher value means the player will be able to keep better possession of the ball whilst dribbling because he will keep the ball closer, making it harder for the opponent to win it off of him.
Dribbling has no connection with the ball receiving factor; that only has to do with ball control, but as soon as you have the ball ahead of you, that’s when dribbling counts, allowing you to get past the opponent using dribbles.
Finishing
Category: Technical | Weight: 45% ShootingFinishing is the accuracy of shots using foot inside the penalty area.
Not everyone knows, but finishing does not influence headers or finishes outside the area. Being a great finisher doesn’t necessarily mean being able to beat the goalkeeper but shooting on target more easily.
An analogy would be thinking that having high finishing will affect the ball’s magnetism, so when the ball would have normally hit the post for a bad finisher, a great finisher would have this force push it towards the goal or when it would’ve usually gone wide the ball would at least hit the post.
Free Kick Accuracy
Category: Technical | Weight: 05% PassingFree Kick is a Football Club attribute that measures the player’s accuracy for taking Free Kicks. The higher the value, the better the accuracy of a direct free kick on goal.
You should pick a free-kick taker with excellent free-kick accuracy and curve score.
GK Positioning
Category: Goalkeeping | Weight: 100% PositioningPositioning for goalkeepers is slightly different from positioning for other players. This attribute is the GK’s ability to position himself correctly when saving shots.
It also affects the way how a goalkeeper reacts to crosses.
Handling
Category: Goalkeeping | Weight: 100% HandlingHandling is an exclusive goalkeeper attribute used to measure how cleanly he catches the ball and does he hold on to it.
In other words, it is the frequency that the keeper catches the ball rather than parrying it and whether or not he holds onto it.
Heading Accuracy
Category: Technical | Weight: 10% DefendingHeading Accuracy measures how accurately a player directs the ball when attempting a header. It affects headed passes, clearances and shots, while the outcome also depends on factors such as positioning, jumping, strength, timing and the quality of contact with the ball.
Interceptions
Category: Mental | Weight: 20% DefendingInterception determines the ability to read the game and intercept passes.
This attribute applies more to AI-controlled teammates rather than the player you’ve selected. If you’ve seen players stick out legs or do something unexpected to prevent a pass, they’ll likely have a high Interceptions score.
Jumping
Category: Physical | Weight: 05% PhysicalJumping is the player’s ability and quality for jumping from the surface for headers. The higher the value is, the higher the player can jump.
Like many others, this one is relatively useless without its related attributes. For example, for a player to be outstanding in the air, he needs to have high jumping, strength aggression and heading accuracy stats. His height may also help a lot. A tall player does not need to have a high jumping attribute to connect to the ball.
Kicking
Category: Goalkeeping | Weight: 100% KickingKicking measures the distance and accuracy of a goalkeeper’s distribution with their feet, including goal kicks and kicks from open play. Throws are handled separately and may also be influenced by relevant goalkeeper abilities or PlayStyles.
Long Passing
Category: Technical | Weight: 15% PassingLong Passing measures a player’s accuracy when attempting passes over longer distances. The outcome also depends on the pass type, assistance setting, input direction, power, pressure, body position and relevant PlayStyles.
Long Shots
Category: Technical | Weight: 20% ShootingThe Long Shots attribute measures the accuracy of shots from outside the penalty area.
This stat is an excellent attribute for midfielders to have.
Penalties
Category: Technical | Weight: 05% ShootingThe Penalties attribute measures a player’s ability to accurately take penalty kicks.
A higher value helps with the accuracy and consistency of penalties, while shot power, composure, input timing and the chosen placement can also influence the outcome.
Positioning
Category: Mental | Weight: 05% ShootingPositioning is the player’s ability to take up good positions on the field during a game. The higher this stat, the more likely a player will make enough space to receive the ball in dangerous areas.
This attribute deals with a player’s ability to spot open space and move into good positions that offer an attacking advantage. However, it doesn’t affect where the player will be when taking a free kick or a corner.
Reactions
Category: Physical | Weight: 00% DribblingReactions measures how quickly a player responds to a situation happening around him.
It has nothing to do with the player’s speed. A player can be speedy but at the same time have low reaction capacity. It’s the time between the moment he sees where the ball is at and the moment he gets in position to receive it.
This attribute impacts all players, whether the computer controls them.
Reflexes
Category: Goalkeeping | Weight: 100% ReflexesReflexes stat is the agility of the goalkeeper when making a save.
In other words, it determines how quickly the goalkeeper reacts to a shot on goal. If the stat is low, he will make a move later or could miss it entirely.
Short Passing
Category: Technical | Weight: 35% PassingShort Passing ranks how well a player performs a short / ground pass to his teammate.
In other words, it determines a player’s accuracy and speed of passing over a short distance.
Shot Power
Category: Technical | Weight: 20% ShootingShot Power evaluates how hard the player hits the ball when taking a shot at the goal. It is the amount of power a player can put into a shot while keeping it accurate.
It affects how fast the ball travels when struck from any distance. A player with a low shot power can still hit the ball hard into the back of the net, but the longer you hold B/O, the more likely he is to miss.
Sliding Tackle
Category: Technical | Weight: 10% DefendingSliding Tackle measures a player’s ability to successfully challenge for the ball while performing a slide tackle. A higher value improves the accuracy, reach and effectiveness of the challenge, increasing the likelihood of making clean contact with the ball.
Slide tackles can cover more ground than standing tackles, making them useful for intercepting passes, blocking shots or stopping an opponent who is moving beyond the defender. However, they are also riskier because a poorly positioned or mistimed challenge can miss the ball, concede a foul or result in a booking.
The outcome depends not only on the Sliding Tackle attribute, but also on positioning, timing, approach angle, user input and relevant PlayStyles. It is especially valuable for defenders who frequently need to make recovery challenges or block attacks near the penalty area.
Speed
Category: Goalkeeping | Weight: 100% SpeedThis is another stat only goalkeepers have. It is the ability to close down an opponent in one-on-one situations.
This attribute is especially important if you use the off-side trap to stop your opponents.
Sprint Speed
Category: Physical | Weight: 55% PaceSprint speed measures how fast the player runs while at top speed.
Here is a good example of what this attribute is. A race between a man, a car and a plane, who wins? It depends. If it’s a 30 meters long race the man wins, and it would take him only 4 seconds to finish. However, if the race had been longer, around 150-200 meters, the car would win, and then the plane would be the winner at anything beyond that. That happens because the man’s acceleration is greater than both the car’s and the plane’s, but when it comes to maximum speed capacity he naturally loses.
Stamina
Category: Physical | Weight: 25% PhysicalStamina determines how quickly a player tires during a match and how long they can continue performing physically demanding actions at an effective level.
Sprinting, pressing, making repeated runs and taking part in frequent physical challenges gradually reduce a player’s stamina. As it decreases, the player may become less effective when accelerating, tracking opponents, reacting to play or repeatedly performing high intensity actions.
This attribute is particularly important for midfielders, full backs and other players expected to cover large areas of the pitch. A high Stamina rating allows them to maintain their involvement and physical performance for longer, although tactical instructions, playing style and match intensity also affect energy consumption.
Standing Tackle
Category: Technical | Weight: 30% DefendingStanding Tackle measures a player’s ability to successfully challenge an opponent while remaining on their feet. A higher value improves the accuracy, reach and effectiveness of standing tackles, increasing the likelihood of winning or disrupting possession.
Players with a low Standing Tackle attribute are more likely to mistime the challenge, miss the ball, concede a foul or make contact without recovering possession. However, the result also depends on the defender’s positioning, approach angle, timing and the direction of the user’s input.
This attribute is particularly important for centre backs, full backs and defensive midfielders. It works alongside Defensive Awareness, Interceptions, Strength, Aggression and relevant PlayStyles to determine how reliably a player can regain possession through manual standing tackles.
Strength
Category: Physical | Weight: 50% PhysicalStrength is about the quality or state of being physically strong. The higher the value, the more likely the player will win a physical challenge.
Your player’s strength stat will decide how they cope with any physical battles, so a good score in this area is vital for anyone with defensive responsibilities. It’s also a desirable attribute for at least one of your strikers to give you a chance in 50-50s with defenders.
Vision
Category: Mental | Weight: 20% PassingVision ranks the player’s awareness of the position of his teammates and opponents around him. It is the attribute that increases (or reduces) the possibilities of a successful long pass.
When we’re playing looking at the screen, we usually have an overhead view of the game, just like watching football on TV. However, a player has a different, first-person pitch view, and it’s tough to see where his teammates are.
Without seeing where they are, a long pass will have a random destination; it might be a teammate or an opponent that receives the ball. The better the Vision attribute, the wider your player will see to locate his teammates and, therefore, the more significant the chances of a successful long pass. It doesn’t matter how high a player’s long passing stat is if he doesn’t have a decent vision.
Volleys
Category: Technical | Weight: 05% ShootingThe Volleys attribute measures the accuracy and power of volleys at goal. It affects the technique and accuracy of shots taken while the ball is in the air.
This attribute tends to be coupled with the balance trait if the player is not fully facing the goal. Volleys stat is responsible for some of the most beautiful goals.
Frequently Asked Questions
FC 27 attributes are individual data points that measure player abilities on a scale from 1 to 100.
Whether you are on the transfer market or in your club, you can see a player’s attributes by highlighting his item, pressing R3 and pressing R1/RB twice.
The top FC 27 attributes vary based on a player’s position:
- Goalkeepers focus on handling, diving, and reflexes, with kicking being essential for some.
- Centre-backs prioritize agility, balance, strength, and adequate speed.
- Full-backs need good dribbling, passing, defensive awareness, and positional play.
- Midfielders require acceleration, passing, aggressiveness, and stamina.
- Wingers benefit from speed, dribbling, and effective passing.
- Strikers should excel in finishing, shot power, and composure, with speed being vital for counterattacks.
A key strength of the game is selecting players that fit your team’s needs, guided by FC 27 attributes.
Many players focus just on the six main attributes (pace, shooting, passing, dribbling, defending, and physical) but these offer only a broad overview. To choose wisely, analyze all 30+ FC 27 attributes individually.
High Aggression can help a player compete more actively for possession, engage in physical challenges and react to loose balls. However, it does not automatically make the player commit more fouls. The outcome still depends on positioning, defensive attributes, physical attributes and the user’s input.
No, high dribbling does not automatically mean a player has many skill move stars. Skill move stars indicate a player’s ability to perform special moves, which may or may not involve dribbling. While both contribute to dribbling, they are not directly linked. Players with 4 or 5 skill move stars can excel in dribbling, with or without special moves. However, selecting a player based only on skill move stars isn’t enough—consider dribbling, ball control, and balance for a complete squad.
Yes, the Reaction attribute is vital for both AI and player-controlled characters. While your own reflexes affect button presses, the Reaction attribute shapes many in-game scenarios. Players with higher Reaction gain an edge when controlling passes or reacting to unexpected rebounds.
For example, when a goalkeeper makes a save, a player with low Reaction may struggle to reach a follow-up shot. Reaction also affects dribbling, helping players respond to tackles, evade challenges, and even jump over attempted tackles.
For example, when a goalkeeper makes a save, a player with low Reaction may struggle to reach a follow-up shot. Reaction also affects dribbling, helping players respond to tackles, evade challenges, and even jump over attempted tackles.
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