FC 26 CONSUMABLES

FC 26 Consumables are items that can be used on players and managers to improve some of their characteristics.
FC 26 Consumables

Consumable Items


FC 26 Consumables represent one of the four item categories in Ultimate Team. When applied to a player or manager, they enhance, modify, or add a feature. In this process, these consumables are used up and removed from your club.

It is essential to consider the available slots on the transfer list and transfer targets. Nevertheless, your club can store an unlimited number of consumable items.

There are three different types of FC 26 consumables:

  • Chemistry Styles;
  • Healing;
  • League Modifier.

How to Apply a Consumable
  1. From the main Ultimate Team screen, use R1/RB to go to the [Club] tab;
  2. Select [Enter Club], [Squad], and [Enter Squad];
  3. Choose a player or a manager and press Square/X;
  4. Select [Apply Consumable];
  5. Press R1/RB to navigate through the different categories;
  6. Select the desired consumable item and confirm.

Styles


Chemistry Style Items allow players to choose which attributes will be influenced by their chemistry.

You can apply style items to any player, customizing their attributes to meet your squad’s needs. These items do not modify chemistry numbers but rather redistribute the stats that receive chemistry boosts.

Styles can be applied to a player multiple times, but only one style can be active at a time. The selected style remains active until a new one is applied. If a player item is traded, the buyer retains the active style.

There are twenty-four chemistry styles: nineteen for outfield players and five for goalkeepers. Outfield player styles are exclusive to outfield players, while goalkeeper styles can only be used on goalkeepers. Outfield styles cannot be applied to goalkeepers. Additionally, styles can be used on In Form players, including Icons and loan players.

Style Items Bonus
GK Basic Default
Wall +2 Div Han Kic
Shield +2 Kic Ref Spe
Cat +2 Ref Spe Pos
Glove +2 Div Han Pos
Player Basic Default
Sentinel +3 Def Phy
Guardian +3 Dri Def
Gladiator +3 Sho Def
Backbone +2 Pas Def Phy
Anchor +2 Pac Def Phy
Shadow +3 Pac Def
Artist +3 Pas Dri
Architecht +3 Phy Pas
Powerhouse +3 Pas Def
Maestro +2 Pac Pas Sho
Engine +2 Pac Pas Dri
Catalyst +3 Pac Pas
Sniper +3 Sho Dri
Deadeye +3 Sho Pas
Hawk +2 Pac Sho Phy
Marksman +2 Sho Dri Phy
Finisher +3 Sho Phy
Hunter +3 Pac Sho
Healing Cards

Healing


Healing Items play a crucial role in minimizing the recovery time of an injured player.

Any player can sustain injuries during a match, with a higher chance if their fitness is low or the opponent employs an aggressive playing style. When a player gets injured, the number of matches they will miss is indicated on their item.

Allowing the injured player to rest on the reserves for the entire injury period will result in natural healing, making the player available again. If you wish to use an injured player immediately or speed up their recovery, applying a healing item is an option.

Injured players’ items are marked with an ‘X.’ It is not possible to use a healing item on players who are not injured. However, you can apply as many healing items as needed to injured players.

There are only two types of Healing Items in the game: Gold Common and Gold Rare items. These items are effective for any injury type and reduce the injury duration by two and five matches, respectively.

Healing Items Bonus
Rare Gold +5
Common Gold +2

League Modifier


Manager’s Leagues Items play a role in altering the league affiliation of a manager.

Managers not only enhance contract items but also contribute to the chemistry of all players in the starting eleven who share the same nationality or league.

League items provide the ability to change the league designation on the manager item to match the one specified on the card. With each item applied, you can modify the league once. There is no limit to the number of times you can use them, and the effect persists until a new league item is applied to that manager.

League Items
Austrian Bund.
3. Liga
Allsvenskan
Pro League
Bundesliga
Bundesliga 2
Ceská Liga
CSL
Ligue 2
EFL League One
EFL League Two
Ekstraklasa
Eliteserien
Eredivisie
Finnliiga
FL Championship
Hellas Liga
Frauen-Bundesliga
A-League
K-League 1
LaLiga
Liga Smartbank
Liga I
Liga do Brasil
Liga F
Liga Hrvatska
Liga Portugal
Ligue 1
MLS
NWSL
Premier League
Raiffeisen SL
Saudi PL
Scottish Prem.
Serie A TIM
South African FL
Airtricity League
Super Lig
Superliga
SAF
Ukrayina Liha
UEL
Women’s Super League
Frequently Asked Questions
FC 26 Consumables are items that can be used on players and managers to improve some of their characteristics.

There are three different types of FC 26 consumables:
  • Chemistry Styles;
  • Healing;
  • League Modifier.
Chemistry Style items are responsible for allowing players to choose which attributes will affect the chemistry.
Chemistry Style cards permanently change a player’s Chemistry Style until a different Chemistry Style is applied to that card.
The styles will have the greatest effect when a player has the highest possible chemistry. However, applying a style item to a player with the lowest chemistry is pointless, as it will not make any difference.
Healing items are responsible for reducing the downtime of an injured player.
Yes. If you place your injured players in the reserves, they will recover naturally and become available again. However, if you need them right away, you can use multiple healing cards until they are fully healed.
If you keep your squad’s stamina high and avoid aggressive opponents, injuries will be rare. Even if they happen, the recovery time is usually just one or two matches. This makes purchasing rare healing items that reduce downtime by five matches unnecessary in most cases.

Use common healing items only for players with injuries you need to address urgently. Often, you can avoid using healing items by having quality backup players. Simply placing the injured player in the reserves and substituting them with another is a practical solution.
Manager’s League items are responsible for modifying the league of a manager.
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