FC 27 GAME SETTINGS

FC 27 Game Settings allow you to personalize your Football Club experience.
FC 27 Game Settings

Customize your Experience


FC 27 provides a comprehensive set of game settings, allowing you to customize your experience to suit your preferences. Whether optimizing visuals, adjusting audio, or fine-tuning gameplay mechanics, every option is designed to match your play style.

From graphics and sound to control layouts and difficulty settings, you have complete control to craft a personalized experience. These adjustable features ensure each session feels unique, giving you the freedom to enjoy the game exactly the way you want.

How To Access FC 27 Game Settings
  1. From the main EA Sports FC 27 screen, navigate to [Settings];
  2. Select [Game Settings];
  3. Use R1/L1 or RB/LB to navigate between different setting groups.
Most of these settings apply globally, although some are specific to particular game modes or gameplay presets. They are organized into six groups:

  • Gameplay;
  • Game Type Settings;
  • CPU Sliders;
  • Match;
  • Visual;
  • Audio.
Gameplay
L1/R1 and L2/R2 Remap
Right Stick Remap
Trigger Effect
User Vibration
Game Type Settings
All Passing Error Sliders
All Passing Speed/Height Sliders
All Shooting Error Sliders
All Shooting Speed/Height Sliders
Chip Shot Error – User
Chip Shot Error – CPU
Chip Shot Speed – User
Chip Shot Speed – CPU
Controlled Sprint Dribbling Error – User
Controlled Sprint Dribbling Error – CPU
Cross Error – User
Cross Error – CPU
Cross Height – User
Cross Height – CPU
Finesse Shot Error – User
Finesse Shot Error – CPU
Finesse Shot Speed – User
Finesse Shot Speed – CPU
Intercept Error – User
Intercept Error – CPU
Jog Dribbling Error – User
Jog Dribbling Error – CPU
Lobbed Through Pass Error – User
Lobbed Through Pass Error – CPU
Lobbed Through Pass Speed – User
Lobbed Through Pass Speed – CPU
Low Driven Shot Error – User
Low Driven Shot Error – CPU
Low Driven Shot Speed – User
Low Driven Shot Speed – CPU
Physicality Impact – User
Physicality Impact – CPU
Power Shot Error – User
Power Shot Error – CPU
Power Shot Speed – User
Power Shot Speed – CPU
Regular Jockey Speed – User
Regular Jockey Speed – CPU
Regular Lob Pass Error – User
Regular Lob Pass Error – CPU
Regular Lob Pass Speed – User
Regular Lob Pass Speed – CPU
Sprint Dribbling Error – User
Sprint Dribbling Error – CPU
Sprint Jockey Speed – User
Sprint Jockey Speed – CPU
Through Ground Pass Error – User
Through Ground Pass Error – CPU
Through Ground Pass Speed – User
Through Ground Pass Speed – CPU
CPU Sliders
Defending Aggression
Chip Shot Frequency
Competitor Mode – CPU Opponent
Competitor Mode – CPU Teammate
Early Crossing Frequency
Finesse Shot Frequency
Long Shot Frequency
Low Driven Shot Frequency
Power Shot Frequency
Player Based Difficulty – CPU Opponent
Player Based Difficulty – CPU Teammate
Professional Foul Frequency
Slide Tackle Aggression
Stand Tackle Aggression
Tackle Frequency
Match
Time of Day
Visual
Ball Trail Colour
Be-A-Goalkeeper Save UI
Camera Shake Visuals
Celebration Camera Focus
Corner Kick Trajectory
Drop Kick Charge Colour
Drop Kick Charge Size
Drop Kick Hit Confirm
Drop Kick Reticle Colour
Drop Kick Reticle Size
Horizontal Camera Sensitivity
Inverse Horizontal Camera Control
Inverse Vertical Camera Control
Main Menu Video
Player Indicator Colours
POV Camera Scenes
The Grounds Kickabout Teammate Indicators
The Grounds Rush Camera
The Grounds Street Football Camera
Vertical Camera Sensitivity
Competitor Mode
Player Based Difficulty
Skip Match Events
Audio
Commentary Volume
Gameplay Volume
In-World Volume
In-World Football Volume
Music Volume

Gameplay


Presets SettingsOptions
PRESET
The Competitive preset is always enabled in online competitive matches. The following settings are affected by the Competitive preset: auto shots, assisted headers, auto-flair pass, through-pass assistance, lobbed-through pass assistance, auto clearances, jockey, defending.
Default
Competitive
Shooting SettingsOptions
AUTO SHOTS
Players will take automatic shots on goal in situations where the player has a short reaction time within the six-yard box.
On
Off
ASSISTED HEADERS
Header Assistance for passes and shots facilitates a more casual gameplay experience. If disabled, headed shots are manual, and can potentially be more accurate for experienced players.
On
Off

SHOT ASSISTANCE
Shot direction will be partially assisted, fully assisted or the direction you aim is the direction the shot travels.

Precision
Assisted
Manual
Passing SettingsOptions

AUTO FLAIR PASS
Players will automatically perform Flair Passes in the appropriate situations. If disabled, players will perform Flair Passes only when holding L2/LT.

On
Off

THROUGH PASS ASSISTANCE
Through Pass direction and power are both partially or fully assisted, or the direction you aim is the direction the pass will travel.

Semi
Assisted
Manual

LOBBED THROUGH PASS
Lobbed Through Pass direction and power are both partially or fully assisted, or the direction you aim is the direction the pass will travel.

Semi
Assisted
Manual

GROUND PASS ASSISTANCE
Ground Pass direction and power are both partially or fully assisted, or the direction you aim is the direction the pass will travel.

Semi
Assisted
Manual

CROSS ASSISTANCE
Cross direction and power are both partially or fully assisted, or the direction you aim is the direction the cross will travel.

Semi
Assisted
Manual

LOB PASS ASSISTANCE
Lob Pass direction and power are both partially or fully assisted, or the direction you aim is the direction the pass will travel.

Semi
Assisted
Manual

PASS RECEIVER LOCK
The pass receiver is locked as late as possible, is locked at the time when the kicking animation begins, or is locked as soon as the button is released or the power bar reaches full power.

Late
Animation Start
Power Up

PRECISION PASS SENSITIVITY
Adjust the speed of Precision aim. At a high sensitivity, the aim will always match your Left Stick angle input, making it more responsive, yet more challenging, to aim precisely.

Normal
High
Defending SettingsOptions

AUTO CLEARANCES
Players automatically perform Clearances in the appropriate situations, when needed. If disabled, outfield players will only perform Clearances when the button is pressed.

On
Off

CLEARANCE ASSISTANCE
When set to Classic, clearances direction and power are both fully assisted. When set to Directional, it considers your directional input. Power remains fully assisted, and the earliest possible contact point will be selected.

Classic
Directional

JOCKEY
When set to Assisted, player speed will be adjusted automatically, to help the player remain in close proximity to opponents. When set to Manual, there is no speed or directional assistance.

Assisted
Manual

DEFENDING
Legacy Defending (unavailable in competitive preset) allows you to run towards the ball and tackle automatically just by holding the button. Advanced Defending gives you the freedom to choose your tackle type. Tactical Defending allows you to time your tackles and maintain your position. It will contextually choose, depending on a player’s position, between a standing tackle and a more physical tackle.

Legacy
Advanced
Tactical

PROFESSIONAL FOULS
Enable/Disable the ability for you to trigger on-demand Professional Fouls. This only affects the Professional Fouls triggered by doing the designated input for them.

On
Off

PASS BLOCK ASSISTANCE
AI and user controlled players will attempt to intercept a pass automatically when the ball is close by. If disabled, the user controlled players will remain in position, and interceptions must be triggered manually.

On
Off
Switching SettingsOptions

AUTO SWITCHING
When auto is selected, the game will automatically switch to the best player for you. If Only on Air Balls is active, the game will only switch players on lobs and crosses. If Only on Loose Balls is active, the game will only switch players on Loose Balls and Crosses.

Manual
Only on Loose Balls
Only on Air Balls
On Air and Loose Balls
Automatic

AUTO SWITCHING MOVE ASSISTANCE
Auto Switch Move Assistance keeps the player who you have auto switched to moving in their current direction for a period of time. This gives you time to orient your intended direction for the new player. The higher the assistance level, the longer the period of time the player will run.

None
Low
High

RIGHT STICK SWITCHING
When Adaptive is selected, holding the right stick for longer will switch to more distant players as soon as you release it. When Classic is active, flicking the right stick switches to the very next player standing in the direction you are pointing towards. When Player Rotation is active, flicking will move the next player switch indicator but won’t switch the player.

Classic
Adaptive
Player Rotation

RS SWITCHING REFERENCE
The player who you control or the ball act as the center point of reference for any Right Stick switching

Player Relative
Ball Relative

RS SWITCHING SENSITIVITY
Adjust the sensitivity for right stick switching (classic, adaptive, or rotation). The higher the sensitivity, the more the game will respect your directional input when selecting the next player. The lower the sensitivity, the more likely the game is to select a player in closer proximity, even if the directional input is not pointed directly at them.

From 0 to 10

NEXT PLAYER SWITCHING
While defending, press L1/LB to switch to the next-best available player on the pitch: Classic (the best player will be determined by various factors); Goal Side (this setting favors players on the goal side of the ball); Closest to Ball (this setting favors players who are closer to the ball).

Classic
Closest to Ball
Goal Side

REACTION TIME CALIBRATION
When the Next Player Switch indicator is turned on (default), an icon appears over the head of the player you will switch to when pressing L1/LB. This icon updates constantly based on the match situation. In some instances, the icon can change during the natural reaction window that exists between you thinking about player switching and actually pressing L1/LB. The Reaction Time Calibration takes into account, switching you to the player that was indicated when you initially thought about switching. This setting has no impact on right stick switching or the speed with which inputs are processed.

On
Off

REACTION TIME CALIBRATION SENSITIVITY
Use this setting to fine tune the duration of the Reaction Time Calibration window.

From 0 to 10

PLAYER LOCK
You can lock onto a player by pressing right and left sticks. Switch off of that player by flicking the right stick.

On
Off
Dribbling SettingsOptions
SIMPLIFIED SKILL MOVES
Cognitive, Mobility
Advanced Skill Moves are possible using right stick gestures and modifiers.

Off
On
Goalkeeper SettingsOptions

SAVE ASSISTANCE
When Manual is selected, the only saves that are automatic are reflex saves. When Semi is active, balls that travel within close proximity to a player’s body are automatically saved.

Manual
Semi
Assisted

CAMERA PAN SPEED
While holding L1/LB using L will pan the Pro camera at the set speed.

Slow
Default
Fast
Controller SettingsOptions
RIGHT STICK REMAP
Mobility
Switch the functionality of the Right Stick to the Left Stick, allowing you to navigate through all menu options with the Left Stick. Note: this applies to menu navigation only.

Off
On
L1/R1 AND L2/R2 REMAP
Mobility
Switch the functionality of L1/R1 buttons and L2/R2 buttons to the Left Stick, allowing you to navigate through all the setting options with the Left Stick.

Off
On

ANALOG SPRINT
Analog Sprint allows you to control how fast you sprint. The further you hold R2/RT, the faster the player will run.

On
Off

TRIGGER EFFECT
On supported controllers, the adaptive triggers provide resistance when performing certain gameplay actions, including sprinting.

Off
On
USER VIBRATION
Auditory, Cognitive
Enhanced offers an enriched gameplay experience as vibrations activate from different areas on the controller allowing you to get a true sense of real world actions, while Classic gives you full controller vibration when key gameplay actions happen. Intense is suitable for players who want to feel all the emotions of the match on their controller. This gameplay experience elevates the vibrations already found in the enhanced mode to push your immersion of the action.

Enhanced
Intense
Classic
Off

Game Type Settings


Gameplay Style SettingsOptions

GAMEPLAY TYPE
This setting allows you to swap between Competitive, Authentic, and Custom gameplay experiences.
Competitive: The classic high-intensity FC experience.
Authentic: A slower, simulation-style experience that is closer to what you’d see in a live football match.
Custom: Adjust the sliders to fit your preferred FC experience.


Custom
Competitive
Authentic

AUTHENTICITY FEATURES
When set to On, the gameplay utilises features more in line with a single-player simulation-style experience, such as: more realistic defending from AI teammates; re-tuned pacing of skill moves; authentic player reactions to in-game situations; increased influence of physics on ball movement; various tuning changes to account for more authentic pacing on and off the ball; realistic impact of fatigue on player performance.

Off
On
Weather Effects SettingsOptions

WIND EFFECTS
Enable this option for wind to impact ball trajectory.

Off
Low
Medium
High

WEATHER EFFECTS
Enable this option for the current weather conditions to impact the ball and players.

Off
On
Player Speed SettingOptions

SPRINT SPEED – USER
Modifies the maximum sprint speed a user’s team can reach.

From 1 to 99

SPRINT SPEED – CPU
Modifies the maximum sprint speed a CPU team can reach.

From 1 to 99

ACCELERATION – USER
Modifies the time it takes for a user team’s player to reach their maximum speed.

From 1 to 99

ACCELERATION – CPU
Modifies the time it takes for a CPU team’s player to reach their maximum speed.

From 1 to 99
Shooting SettingsOptions

ALL SHOOTING ERROR SLIDERS
Increases/reduces error for ALL shot types for both user and CPU teams. Note: This will change all shot error sliders below.

From 1 to 99

ALL SHOOTING SPEED/HEIGHT SLIDERS
Increases/reduces the amount of speed (or height for chip shots) for ALL shot types for both user and CPU teams. Note: This will change all shot speed sliders below.

From 1 to 99

REGULAR SHOT ERROR – USER
Increases/reduces the amount of error for regular shots for the user’s team.

From 1 to 99

REGULAR SHOT ERROR – CPU
Increases/reduces the amount of error for regular shots for the CPU team.

From 1 to 99

REGULAR SHOT SPEED – USER
Increases/reduces the amount of speed applied to a user team’s regular shots.

From 1 to 99

REGULAR SHOT SPEED – CPU
Increases/reduces the amount of speed applied to a CPU team’s regular shots.

From 1 to 99

FINESSE SHOT ERROR – USER
Increases/reduces the amount of error for finesse shots for the user’s team.

From 1 to 99

FINESSE SHOT ERROR – CPU
Increases/reduces the amount of error for finesse shots for the CPU team.

From 1 to 99

FINESSE SHOT SPEED – USER
Increases/reduces the amount of speed applied to a user team’s finesse shots.

From 1 to 99

FINESSE SHOT SPEED – CPU
Increases/reduces the amount of speed applied to a CPU team’s finesse shots.

From 1 to 99

CHIP SHOT ERROR – USER
Increases/reduces the amount of error for chip shots for the user’s team.

From 1 to 99

CHIP SHOT ERROR – CPU
Increases/reduces the amount of error for chip shots for the CPU team.

From 1 to 99

CHIP SHOT SPEED – USER
Increases/reduces the amount of speed applied to a user team’s chip shots.

From 1 to 99

CHIP SHOT SPEED – CPU
Increases/reduces the amount of speed applied to a CPU team’s chip shots.

From 1 to 99

LOW DRIVEN SHOT ERROR – USER
Increases/reduces the amount of error for low driven shots for the user’s team.

From 1 to 99

LOW DRIVEN SHOT ERROR – CPU
Increases/reduces the amount of error for low driven shots for the CPU team.

From 1 to 99

LOW DRIVEN SHOT SPEED – USER
Increases/reduces the amount of speed applied to a user team’s low driven shots.

From 1 to 99

LOW DRIVEN SHOT SPEED – CPU
Increases/reduces the amount of speed applied to a CPU team’s low driven shots.

From 1 to 99

POWER SHOT ERROR – USER
Increases/reduces the amount of error for power shots for the user’s team.

From 1 to 99

POWER SHOT ERROR – CPU
Increases/reduces the amount of error for power shots for the CPU team.

From 1 to 99

POWER SHOT SPEED – USER
Increases/reduces the amount of speed applied to a user team’s power shots.

From 1 to 99

POWER SHOT SPEED – CPU
Increases/reduces the amount of speed applied to a CPU team’s power shots.

From 1 to 99

HEADER SHOT ERROR – USER
Increases/reduces the amount of error applied to a user team’s headed shots.

From 1 to 99

HEADER SHOT ERROR – CPU
Increases/reduces the amount of error applied to a CPU team’s headed shots.

From 1 to 99
Passing SettingsOptions

ALL PASSING ERROR SLIDERS
Increases/reduces the amount of error applied to all passes for both user and CPU teams. Note: This will change all pass error sliders below.

From 1 to 99

ALL PASSING SPEED/HEIGHT SLIDERS
Increases/reduces the amount of speed (or height for regular lob and through lob) for ALL pass types for both user and CPU teams. Note: This will change all pass speed sliders below.

From 1 to 99

NORMAL GROUND PASS ERROR – USER
Increases/reduces the amount of error applied to a user team’s normal ground passes.

From 1 to 99

NORMAL GROUND PASS ERROR – CPU
Increases/reduces the amount of error applied to a CPU team’s normal ground passes.

From 1 to 99

NORMAL GROUND PASS SPEED – USER
Increases/reduces the amount of speed applied to a user team’s normal ground passes.

From 1 to 99

NORMAL GROUND PASS SPEED – CPU
Increases/reduces the amount of speed applied to a CPU team’s normal ground passes.

From 1 to 99

HEADER PASS ERROR – USER
Increases/reduces the amount of error applied to a user team’s headed passes.

From 1 to 99

HEADER PASS ERROR – CPU
Increases/reduces the amount of error applied to a CPU team’s headed passes.

From 1 to 99

THROUGH GROUND PASS ERROR – USER
Increases/reduces the amount of error applied to a user team’s through ground passes.

From 1 to 99

THROUGH GROUND PASS ERROR – CPU
Increases/reduces the amount of error applied to a CPU team’s through ground passes.

From 1 to 99

THROUGH GROUND PASS SPEED – USER
Increases/reduces the amount of speed applied to a user team’s through ground passes.

From 1 to 99

THROUGH GROUND PASS SPEED – CPU
Increases/reduces the amount of speed applied to a CPU team’s through ground passes.

From 1 to 99

LOBBED THROUGH PASS ERROR – USER
Increases/reduces the amount of error applied to a user team’s lobbed through passes.

From 1 to 99

LOBBED THROUGH PASS ERROR – CPU
Increases/reduces the amount of error applied to a CPU team’s lobbed through passes.

From 1 to 99

LOBBED THROUGH PASS SPEED – USER
Increases/reduces the amount of speed applied to a user team’s lobbed through passes.

From 1 to 99

LOBBED THROUGH PASS SPEED – CPU
Increases/reduces the amount of speed applied to a CPU team’s lobbed through passes.

From 1 to 99

REGULAR LOB PASS ERROR – USER
Increases/reduces the amount of error applied to a user team’s regular lob passes.

From 1 to 99

REGULAR LOB PASS ERROR – CPU
Increases/reduces the amount of error applied to a CPU team’s regular lob passes.

From 1 to 99

REGULAR LOB PASS SPEED – USER
Increases/reduces the amount of speed applied to a user team’s regular lob passes.

From 1 to 99

REGULAR LOB PASS SPEED – CPU
Increases/reduces the amount of speed applied to a CPU team’s regular lob passes.

From 1 to 99

CROSS ERROR – USER
Increases/reduces the amount of error applied to a user team’s crosses.

From 1 to 99

CROSS ERROR – CPU
Increases/reduces the amount of error applied to a CPU team’s crosses.

From 1 to 99

CROSS HEIGHT – USER
Increases/reduces the amount of height applied to a user team’s crosses.

From 1 to 99

CROSS HEIGHT – CPU
Increases/reduces the amount of height applied to a CPU team’s crosses.

From 1 to 99
Injuries SettingsOptions

INJURY FREQUENCY – USER
Increases/reduces the frequency that injuries occur to a user’s team.

From 1 to 99

INJURY FREQUENCY – CPU
Increases/reduces the frequency that injuries occur to a CPU team.

From 1 to 99

INJURY SEVERITY – USER
When a player from a user controlled team gets an injury, this will increase/reduce the severity of that injury.

From 1 to 99

INJURY SEVERITY – CPU
When a player from a CPU controlled team gets an injury, this will increase/reduce the severity of that injury.

From 1 to 99
Goalkeeping SettingsOptions

GOALKEEPER ABILITY – USER
Increases/reduces the saving ability for a User’s goalkeeper.

From 1 to 99

GOALKEEPER ABILITY – CPU
Increases/reduces the saving ability for a CPU’s goalkeeper.

From 1 to 99

GK DEFLECTION ERROR – USER
Increases/reduces the impact of physics on a user team’s goalkeeper deflections. The higher the number, the more physics-driven the outcome. This doesn’t affect other types of ball deflections.

From 1 to 99

GK DEFLECTION ERROR – CPU
Increases/reduces the impact of physics on a CPU team’s goalkeeper deflections. The higher the number, the more physics-driven the outcome. This doesn’t affect other types of ball deflections.

From 1 to 99
Team Positioning SettingsOptions

MARKING – USER
Increases/reduces how tightly the user defenders mark their opponents.

From 1 to 99

MARKING – CPU
Increases/reduces how tightly the CPU defenders mark their opponents.

From 1 to 99

RUN FREQUENCY – USER
Increases/reduces the number of runs the teammates of the user will make.

From 1 to 99

RUN FREQUENCY – CPU
Increases/reduces the number of runs the teammates of the CPU will make.

From 1 to 99

LINE HEIGHT – USER
Specifies how high/low the defensive line will position themselves for a user’s team.

From 1 to 99

LINE HEIGHT – CPU
Specifies how high/low the defensive line will position themselves for a CPU’s team.

From 1 to 99

LINE LENGTH – USER
Specifies how stretched or compact the user team will try to keep along the length of the pitch.

From 1 to 99

LINE LENGTH – CPU
Specifies how stretched or compact the CPU team will try to keep along the length of the pitch.

From 1 to 99

LINE WIDTH – USER
Specifies how stretched or compact the user team will try to keep for the width of the pitch.

From 1 to 99

LINE WIDTH – CPU
Specifies how stretched or compact the CPU team will try to keep for the width of the pitch.

From 1 to 99

FULLBACK POSITIONING – USER
Increases/reduces how far the user team fullbacks will push forward.

From 1 to 99

FULLBACK POSITIONING – CPU
Increases/reduces how far the CPU team fullbacks will push forward.

From 1 to 99
Ball Control SettingsOptions

POWER BAR – USER
Modifies how quickly/slowly the power bar fills up when you request any type of pass or shot.

From 1 to 99

FIRST TOUCH CONTROL ERROR – USER
Increases/decreases the amount of error applied to a user team’s first touch control.
From 1 to 99

FIRST TOUCH CONTROL ERROR – CPU
Increases/decreases the amount of error applied to a CPU team’s first touch control.
From 1 to 99

INTERCEPT ERROR – USER
Increases/decreases the amount of error applied to a user team’s ability to control the ball when intercepting passes.
From 1 to 99

INTERCEPT ERROR – CPU
Increases/decreases the amount of error applied to a CPU team’s ability to control the ball when intercepting passes.
From 1 to 99

BALL DEFLECTION ERROR – USER
Increases/reduces the impact of physics on a user team’s ball deflections. The higher the number, the more the outcome will be driven by physics interactions.
From 1 to 99

BALL DEFLECTION ERROR – CPU
Increases/reduces the impact of physics on a CPU team’s ball deflections. The higher the number, the more the outcome will be driven by physics interactions.
From 1 to 99

JOG DRIBBLING ERROR – USER
Increases/decreases the interval between touches on the ball for the user’s team while jog dribbling.
From 1 to 99

JOG DRIBBLING ERROR – CPU
Increases/decreases the interval between touches on the ball for the CPU team while jog dribbling.
From 1 to 99

SPRINT DRIBBLING ERROR – USER
Increases/decreases the interval between touches on the ball for the user’s team while sprint dribbling.
From 1 to 99

SPRINT DRIBBLING ERROR – CPU
Increases/decreases the interval between touches on the ball for the CPU team while sprint dribbling.
From 1 to 99

CONTROLLED SPRINT DRIBBLING ERROR – USER
Increases/decreases the interval between touches on the ball for the user’s team while controlled sprint dribbling.
From 1 to 99

CONTROLLED SPRINT DRIBBLING ERROR – CPU
Increases/decreases the interval between touches on the ball for the CPU team while controlled sprint dribbling.
From 1 to 99
Defending SettingsOptions

TACKLE ASSISTANCE – USER
Increases/reduces the user team’s tackling assistance. The higher the number, the more forgiving the tackles will be.
From 1 to 99

TACKLE ASSISTANCE – CPU
Increases/reduces the CPU team’s tackling assistance. The higher the number, the more forgiving the tackles will be.
From 1 to 99

PHYSYCALITY IMPACT – USER
Increases/reduces collision intensity between User players.
From 1 to 99

PHYSYCALITY IMPACT – CPU
Increases/reduces collision intensity between CPU players.
From 1 to 99

REGULAR JOCKEY SPEED – USER
Increases/reduces the user team’s speed while using regular jockey.
From 1 to 99

REGULAR JOCKEY SPEED – CPU
Increases/reduces the CPUteam’s speed while using regular jockey.
From 1 to 99

SPRINT JOCKEY SPEED – USER
Increases/reduces the user team’s speed while using sprint jockey.
From 1 to 99

SPRINT JOCKEY SPEED – CPU
Increases/reduces the CPUteam’s speed while using sprint jockey.
From 1 to 99

CPU Sliders


AI Behaviour SettingsOptions

AI BEHAVIOUR
CPU Sliders affect the way the opposing AI ‘thinks’ on a moment-to-moment basis. Adjust the CPU decision-making to suit your personal preferences. These settings will be uniform across all opponents.

Custom
Tactical
Dynamic

COMPETITOR MODE – CPU OPPONENT
Enable this setting to face a more challenging opponent that simulates the play style of some of the world’s best FC players. The setting can only be enabled on Legendary or Ultimate difficulty.

Off
On

COMPETITOR MODE – CPU TEAMMATE
Enable this setting to have your CPU teammates simulate the play style of some of the world’s best FC players. The setting can only be enabled on Legendary or Ultimate difficulty.

Off
On

PLAYER BASE DIFFICULTY – CPU OPPONENT
Star players on the CPU AI team will have enhanced intelligence while they are being controlled.

Off
On

PLAYER BASE DIFFICULTY – CPU TEAMMATES
CPU star player teammates on the user’s team will have enhanced intelligence while they are being controlled.

Off
On
CPU Opponent SettingsOptions

DEFENDING AGGRESSION
Modifies how aggresive the CPU opponent is when defending. Higher values mean a CPU opponent who closes space faster and marks tigher.

From 1 to 99

STAND TACKLE AGGRESSION
Increases/reduces the CPU opponent’s willingness to attempt stand tackles.

From 1 to 99

SLIDING TACKLE AGGRESSION
Increases/reduces the CPU opponent’s willingness to attempt slide tackles.

From 1 to 99

PROFESSIONAL FREQUENCY
Increases/reduces the CPU opponent’s willingness to make professional fouls.

From 1 to 99

BUILD SPEED
Modifies the CPU opponent’s values attacking actions versus possession actions. Lower values correspond to a more patient opponent.

From 1 to 99

REGULAR SHOT FREQUENCY
Increases/decreases the CPU opponent’s willingness to take regular shots.

From 1 to 99

CHIP SHOT FREQUENCY
Increases/decreases the CPU opponent’s willingness to take chip shots.

From 1 to 99

LOW DRIVEN SHOT FREQUENCY
Increases/decreases the CPU opponent’s willingness to take low driven shots.

From 1 to 99

FINESSE SHOT FREQUENCY
Increases/decreases the CPU opponent’s willingness to take finesse shots.

From 1 to 99

LONG SHOT FREQUENCY
Increases/decreases the CPU opponent’s willingness to take long shots.

From 1 to 99

POWER SHOT FREQUENCY
Increases/decreases the CPU opponent’s willingness to take power shots.

From 1 to 99

FIRST TOUCH PASS FREQUENCY
Increases/decreases the amount of time a CPU opponent will ‘think’ before making a pass. Does not affect the relative attribute-driven differences between players.

From 1 to 99

REGULAR CROSS FREQUENCY
Increases/reduces the CPU opponent’s willingness to attempt regular crosses.

From 1 to 99

EARLY CROSSING FREQUENCY
Increases/reduces the CPU opponent’s willingness to attempt early crosses.

From 1 to 99

DRIBBLE FREQUENCY
Modifies how much the CPU opponent values dribble actions versus possession actions when in attacking half. Higher values correspond to a more aggressive opponent.

From 1 to 99

SKILL MOVE FREQUENCY
Modifies the CPU opponent’s risk tolerance when making skill moves. Higher values indicate more willingness to attempt skill moves in risky situations.

From 1 to 99
CPU Teammate SettingsOptions

DEFENDING AGGRESSION
Modifies how aggresive the CPU teammates is when defending. Higher values mean a CPU opponent who closes space faster and marks tigher.

From 1 to 99

STAND TACKLE AGGRESSION
Increases/reduces the CPU teammate’s willingness to attempt stand tackles.

From 1 to 99

SLIDING TACKLE AGGRESSION
Increases/reduces the CPU teammate’s willingness to attempt slide tackles.

From 1 to 99

PROFESSIONAL FREQUENCY
Increases/reduces the CPU teammate’s willingness to make professional fouls.

From 1 to 99

BUILD SPEED
Modifies the CPU teammate’s values attacking actions versus possession actions. Lower values correspond to a more patient opponent.

From 1 to 99

REGULAR SHOT FREQUENCY
Increases/decreases the CPU teammate’s willingness to take regular shots.

From 1 to 99

CHIP SHOT FREQUENCY
Increases/decreases the CPU teammate’s willingness to take chip shots.

From 1 to 99

LOW DRIVEN SHOT FREQUENCY
Increases/decreases the CPU teammate’s willingness to take low driven shots.

From 1 to 99

FINESSE SHOT FREQUENCY
Increases/decreases the CPU teammate’s willingness to take finesse shots.

From 1 to 99

LONG SHOT FREQUENCY
Increases/decreases the CPU teammate’s willingness to take long shots.

From 1 to 99

POWER SHOT FREQUENCY
Increases/decreases the CPU teammate’s willingness to take power shots.

From 1 to 99

FIRST TOUCH PASS FREQUENCY
Increases/decreases the amount of time a CPU teammate will ‘think’ before making a pass. Does not affect the relative attribute-driven differences between players.

From 1 to 99

REGULAR CROSS FREQUENCY
Increases/reduces the CPU teammate’s willingness to attempt regular crosses.

From 1 to 99

EARLY CROSSING FREQUENCY
Increases/reduces the CPU teammate’s willingness to attempt early crosses.

From 1 to 99

DRIBBLE FREQUENCY
Modifies how much the CPU teammate values dribble actions versus possession actions when in attacking half. Higher values correspond to a more aggressive opponent.

From 1 to 99

SKILL MOVE FREQUENCY
Modifies the CPU teammate’s risk tolerance when making skill moves. Higher values indicate more willingness to attempt skill moves in risky situations.

From 1 to 99

Match Settings


General SettingOptions
QUICK MATCH
Enabling Quick Match for Kick Off will allow the mode to remember the previous setup you had for Side, Teams, and Kits and will take you straight to Match Preview. This only applies to Solo Matches; in Multiplayer, the flow remains the legacy one. Any changes made after getting into Match Preview will also be saved after you’ve played a match, allowing you to adjust your setup anytime. This setting works for all applicable Kick Off modes. Turning this off will re-enable the legacy flow of Kick-Off.
On
Off
HALF LENGTH
Choose how many minutes you want each half to last.
3 minutes
4 minutes
5 minutes
6 minutes
7 minutes
8 minutes
9 minutes
10 minutes
15 minutes
20 minutes
DIFFICULTY LEVEL
Based on your skill, set the difficulty level of your opponent.
Beginner
Amateur
Semi-Pro
Professional
World Class
Legendary

WATCH FULL MATCH INTRO
During the opening Pre-Match Cinematic, you will be able to opt-in to queue up the Full Match Intro. This is only applicable for certain 11v11 Offline match types. The Pre-Match Cinematic is a brief opening sequence that runs around 20 seconds in length. The Full Match Intro is a more traditional broadcast opening sequence that runs around 3 minutes in length. It includes more pre-match elements like team sheets, anthems, atmosphere themes, and/or contextual storylines.

Always
Opt-in
Never

ATTRIBUTES
By setting this to Default, attributes are modified based on the position of the player to provide the recommended gameplay experience. Turning this setting to classic will provide the classic FC gameplay experience.

Default
Classic
QUICK SUBSTITUTES
Mobility
Toggle the display of the Quick Substitutes panel to On or Hide.

On
Hide
Conditions SettingOptions

STADIUM
Select from a variety of stadiums that you can play in.

160+ Stadiums

MATCH CONDITIONS
Choose to have either random settings for season, weather and time of day or customise them to whichever you prefer to play on.

Custom
Random

SEASON
Choose which season the match is played, which affects the lighting conditions based on the location of the stadium.

Summer
Autumn/Fall
Winter
Spring

DYNAMIC TIME OF DAY
Play under the natural light of day, or under the stadium’s floodlights. Determines how frequently the time of day progresses during the match, allowing lighting conditions to change as the game unfolds.

Every 30 minutes

TIME OF DAY
Play under the natural light of day, or under the stadium’s floodlights.

Day
Night

WEATHER
Select the weather condition the match will be played in.

Clear
Partly Clear
Overcast
Rain
Pitch SettingOptions

BALL
Determine which ball will be used during the match.

Random
Default
100+ Balls
Referee SettingOptions

BOOKINGS
With this setting off, players will never be given a yellow or red card after committing a foul.

On
Off

HANDBALL
Choose whether you would like handballs to be called as fouls.

On
On only for GK
On (except penalties)
Off

OFFSIDES
Determine whether or not you want the offside rule to apply.

On
Off

REFEREE STRICTNESS
Choose how strict you want the Referee to be during Gameplay.

Very Lenient
Lenient
Default
Strict
Very Strict

INJURIES
With this setting turned on, you open your players up to the possibility of being injured during a game.

On
Off

Visual Settings


Global Cameras: Legacy, Tele Broadcast, Tele, Co-Op, Classic, Dynamic, End to End, Pro, Broadcast, Tactical, Competitive, Legacy Focus, EAS GameCam.

Camera SettingOptions

OFFLINE 11v11 CAMERA
This is the camera used for offline 11v11 matches in which you control the full team.

All except Legacy Focus

ONLINE 11v11 CAMERA
This is the camera used for online 11v11 matches in which you control the full team. It does not apply to Locked to Player matches.

All except Legacy Focus

PLAYER CAREER 11v11 CAMERA
This is the camera used for all Player Career matches when locked to an outfield player. The ‘Focus’ camera variation has specific dynamic zooming behaviour attached to your player, such as when Sprinting or performing Skill Moves.

All

CLUBS 11v11 CAMERA
This is the camera used for all online Clubs & Drop-In 11v11 matches. The ‘Focus’ camera variation has specific dynamic zooming behaviour attached to your player, such as when Sprinting or performing Skill Moves.

All

RUSH CAMERA
This is the camera used for all Rush matches.

Rush Pro
Rush End to End
Rush Broadcast
Rush Tactical

THE GROUNDS RUSH CAMERA
This is the camera used for all Rush (5v5) matches in The Grounds.

The Grounds Pro
Rush Tactical
Rush Broadcast

THE GROUNDS STREET FOOTBALL CAMERA
This is the camera used for all Street Football (3v3, 2v2, and 1v1) matches in The Grounds.

The Grounds Pro
The Grounds Broadcast

BE-A-GOALKEEPER CAMERA
This is the camera used for all matches when you are playing as a goalkeeper.

All except Legacy Focus

BE-A-GOALKEEPER SAVE UI
Displays the user’s save direction indicator when playing Be-A-Goalkeeper.

On
Off

POWER SHOT ZOOM
Choose whether or not you want the dynamic camera treatment on for Power Shots during gameplay.

On
Off
The Grounds My Pro SettingsOptions

HORIZONTAL CAMERA SENSITIVITY
Adjust the horizontal sensitivity of The Grounds camera movement.

From 1 to 99

VERTICAL CAMERA SENSITIVITY
Adjust the vertical sensitivity of The Grounds camera movement.

From 1 to 99

INVERSE HORIZONTAL CAMERA CONTROL
Toggle Invert Horizontal Camera Control On/Off

Off
On

INVERSE VERTICAL CAMERA CONTROL
Toggle Invert Vertical Camera Control On/Off

Off
On
Camera Customization SettingsOptions

CUSTOM CAMERA SETTINGS
Enabling this option allows you to edit the height and zoom of the camera you’ve selected to play with, as well as pro camera zoom, speed and swing, from 1 to 20, and also Power Shot Zoom.

Default
Custom

HEIGHT
Adjust the height of the in-game camera. Does not apply to Pro Camera.
From 0 to 20

ZOOM
Adjust the zoom of the in-game camera. Does not apply to Pro Camera.
From 0 to 20

PRO CAMERA ZOOM
Adjust the zoom of the Pro Camera.
From 0 to 20

PRO CAMERA SPEED
Adjust the movement speed of the in-game Pro Camera.
From 0 to 20

PRO CAMERA SWING
Adjust the amount of swing for the in game Pro Camera.
From 0 to 20
CAMERA SHAKE VISUALS
Visual, Cognitive
Changing this setting will enable or disable any camera shake visuals that occur immediately after goalscoring moments in gameplay.

On
Off
POV CAMERA SCENES VISUALS
Visual, Cognitive
Changing this setting will toggle the use of first-person point of view cameras within gameplay stoppage scenes and match highlights. These include: Referee bookings, set piece preparation, goalscoring moments, and goalkeeping saves.

On
Off
MAIN MENU VIDEO
Visual, Cognitive
Turn on/off the full-motion video background in the main menu.

On
Off
Overlays SettingsOptions

CONNECTION MONITORING
When in Online matches, the Connection Monitoring Overlay displays your ping, packet loss & jitter warnings, as well as a general stability message if experiencing connection issues. By default, the Connection Monitoring overlay will be contextual, meaning it will appear on screen only if you are experiencing a sub-optimal connection. You can also choose to disable this overlay completely, or have it on screen always, regardless of your connection.

Contextual
Always On
Off

INPUT OVERLAY
Single: a single wireless controller graphic is shown on screen, displaying your inputs.
Side-By-Side: Two wireless controller graphics are shown on screen side-by-side, displaying both your local inputs and the synchronized networked inputs, where available.
Diagnostics: A single combination debug input overlay is shown on screen, displaying both your local inputs and the synchronized networked inputs, where available.
Off
Single
Side-by-Side
Diagnostics

SCORE CLOCK
Toggles the time and the score display on & off.

On
Off

SCORE CLOCK DROPDOWN
Choose whether or not you want dropdown overlays to appear under the score clock during gameplay.

On
Off

SCROLLING LINE UPS
Choose whether you want the scrolling line-up to appear when skipping the match intro.
On
Off

HYPERMOTION INSIGHT OVERLAYS
Choose whether you want HyperMotion Insight Augmented Reality Overlays to appear during breaks in Gameplay.
On
Off

MEASUREMENT SYSTEM
Toggle here to change the measurement settings.
Default
Imperial
Metric

TACTICAL CHALKBOARD
Choose if you want the Chalkboard displayed when making tactical changes during gameplay.
On
Off

TACTICAL SUGGESTIONS NOTIFICATIONS
Choose if you want to be prompted with Tactical Suggestions during gameplay.
On
Off

FOOTEDNESS ICONS
The Footedness Icons will display underneath your Player Name Bar, specifying the selected player’s Strong Foot alongside their Weak Foot rating.
On
Off

SKILL MOVES RATING
The Skill Moves rating will display underneath your Player Name Bar, specifying the selected player’s Skill Moves rating.
On
Off

PLAYSTYLES+ ICONS
The PlayStyles+ Icons will display underneath your Player Name Bar, specifying which PlayStyles+ the selected player possesses.
On
Off

FUT OBJECTIVE GAMEPLAY NOTIFICATION
Enable this to display Objective Tracking notifications during gameplay when progress is made or completed on an objective.
On
Off
Indicators SettingsOptions

PLAYER NAME BAR
Enabled: The Default FC experience with the power bar displayed within the Player Name Bar.
Disabled: The Player Name Bar is disabled, with the power bar displayed above the player’s head underneath the player’s name or number.
Enabled + Overhead Info: As per Enabled with the addition of either the player’s name or number displayed above the player’s head.


Enabled
Disabled
Enabled + Overhead Info

OVERHEAD PLAYER INFO
If you have the Player Name Bar set to Disabled or Enabled + Overhead Info, you can choose between displaying the player’s name or number above the player’s head.

Player Name
Player Number
PLAYER INDICATOR SIZE
Visual
Change the size of the Overhead Indicator.

Default
Large
Small
PLAYER INDICATOR FADE
Visual
Choose whether or not you want the player indicators to fade due to stamina loss, during gameplay.

Off
On
PLAYER INDICATOR COLOURS
Visual
Choose whether or not you would like to customize your player indicator colours. In Offline modes, Slots 1-4 are assigned to the controllers of Players 1-4. In Online Locked to Player matches, such as Clubs and Rush, indicator colours will be assigned to players prioritized in descending order starting with Slot 1.

Player 1 to Player 12:
Maroon, Azure, Yellow, Magenta, Orange, Gold, Turquoise, Gray, Purple, Chocolate, Green, Mint, Blue, Ocean, Cyan, Brown, Midnight, Teal, Claret, Canary, Lime, Lavender, Bronze, Red, Pink, Navy, Salmon, Mahogany, White, Black
THE GROUNDS KICKABOUT TEAMMATE INDICATORS
Select the preferred teammate visual indicators while playing Kickabouts in The Grounds mode. Default: Red and Blue colours are applied to distinguish between teammates and opponents for relevant activities within The Grounds. If desired, these colours can be customized by changing the Home and Away Team Player colour values inside the High Contrast/Gameplay settings menu. None: No visual indicators will show on the pitch or players; all assigned clothing colours appear naturally.

Red/Blue
None
DROP KICK RETICLE SIZE
Visual
Change the size of the Drop Kick Reticle.

From 1 to 5
DROP KICK RETICLE COLOUR
Visual
Change the colour of the Drop Kick Reticle.

Default
Red
Blue
Green
Magenta
DROP KICK HIT CONFIRM
Visual
Change the colour of the Drop Kick Hit Confirm HUD.

Default
Red
Blue
Green
Magenta
DROP KICK CHARGE SIZE
Visual, Cognitive
Change the size of the Drop Kick Charge HUD.

From 1 to 5
DROP KICK CHARGE COLOUR
Visual
Change the colour of the Drop Kick Charge HUD.

Default, Red, Blue, Green, Magenta

BALL TRAIL COLOUR
Change the colour of the Drop Kick ball trail.

Default, Red, Blue, Green, Magenta

TEAMMATE CONTAIN INDICATOR
When defending, holding R1/RB or pressing and holding R1/RB will cause the Teammate Contain Indicator to appear over the head of the player or players coming to help you defend.

On
Off

PLAYSTYLES+ OVERHEAD INDICATORS
Choose the extent of information on PlayStyles that is displayed above a player’s head during a match.

On
Off
CLUBS PLAYER INDICATORS
Visual
Default – All user and CPU AI player indicators are visible in Clubs matches.
Local Player & Teammates Only – Only User and CPU AI teammate indicators are visible; opponent indicators are hidden.
Local Player Only – Only the local User indicator is visible; teammate and opponent indicators are hidden.


Default
Local Player & Teammates Only
Local Player Only

NEXT PLAYER SWITCH INDICATOR
The Next Player Switch Indicator shows to which player you’ll switch to when pressing L1/LB while defending.

On
Only in Single Player
Off

PLAYER BASED DIFFICULTY INDICATOR
Enables the Player Based Difficulty Indicator. This requires the corresponding Player Based Difficulty option to be enabled under CPU Sliders.

On
Off

ONLINE ID INDICATOR
Select whether to have your online ID on/off/faded above the player’s head in online matches.
Fade
On
Off

CORNER KICK TRAJECTORY
Show the ball’s trajectory curve during corner kick battles in the box.
On
Off
Displays SettingsOptions

CELEBRATION CAMERA FOCUS
By Default, when goals are scored, cameras will focus on the celebration. You can change this setting to instead focus on the User Controlled Team only, avoiding having to watch your opponent celebrate.
Default
User Controlled Team
Off
HOLD TO SKIP
Mobility
Toggles Hold to Skip functionality on and off. When turned off, holding the skip button is no longer required to skip cinematic scenes or certain in-match storylines and moments. Scenes may also be quick-skipped by pressing X/A, regardless of this setting.

On

PRECISION PASS VISUALS
Enables or disables Precision Pass visuals. This affects both the Precision aim and the receiver indicator.

On
Off

SHOT VISUALS
When Precision Shot is active, this setting allows you to enable or disable the Precision Shot visuals.

On
Off

UNDERFOOT PLAYER HIGHLIGHTER
The underfoot player highlight will only appear briefly after play has stopped and not during regular gameplay.

Always
Display on Stoppages
Disabled

COMMUNICATION SYSTEM
Changing this setting will toggle the communication system present in Rush and Clubs matches.

On
Off

AR COACH IN RUSH
Changing this setting will toggle the AR Coach present in Rush.

Show
Hide

PING SYSTEM
Changing this setting will toggle the Ping System in Rush.

On
Off
Radar SettingsOptions

RADAR
Toggles the pitch radar HUD on & off. You also have the option of a 3D or 2D top down viewing angle.

2D
3D
Off
USER RADAR COLOUR
Visual
Select User Radar Indicator Colour.

Default
Red
Blue
Green
Purple
Orange
White
Black
OPPONENT RADAR COLOUR
Visual
Select Opponent Radar Indicator Colour.

Default
Red
Blue
Green
Purple
Orange
White
Black
Goal Net SettingsOptions

NET TENSION
This setting determines the tension of the goal net.

Default
Regular
Loose
Tight

NET SHAPE
This setting sets the shape of the net.
Default
Rectangle
Triangle

NET MESHING
This setting sets the meshing type on the net.
Default
Square
Hexagon
ContrastOptions
COLOUR BLINDNESS
Visual
Adjust colours to correct for colour blindness: Protanopia (red weak), Deuteranopia (green weak), Tritanopia (blue weak).

Default
Protanopia
Deuteranopia
Tritanopia
BRIGHTNESS
Visual
Adjust the brightness settings.

From 0 to 10
CONTRAST
Visual
Adjust the contrast settings.

From 0 to 10
HIGH CONTRAST/GAMEPLAY
Visual
Enhances gameplay visuals with increased contrast to improve visibility of players, the ball, and key on-pitch elements.

Off
On
• High Contrast Intensity
Adjust the intensity of the contrast.

From 0 to 5
• Pitch Saturation
Adjust the intensity of the pitch color to increase visual separation.

From 0 to 5
• Shader Visual
Enable or disable the advanced visual shading effect for better contrast on players and pitch.

Cloth Only
Full Body
• Home Team Colour
Choose the highlight color for the home team.

None
15 colours
• Home Goalkeeper Colour
Select the display color for the home team’s goalkeeper.

None
15 colours
• Away Team Colour
Choose the highlight color for the away team.

None
15 colours
• Away Goalkeeper Colour
Select the display color for the away team’s goalkeeper.

None
15 colours
• Ball Colour
Set a custom color for the ball to increase visibility on the pitch.

None
15 colours
• Referee Colour
Set the color displayed for the referee to help distinguish them from other players.

None
15 colours
HIGH CONTRAST/MENUS
Visual
Increases menu contrast to improve visibility and make UI elements easier to distinguish.

Off
On
REDUCED TRANSPARENCY
Visual
Reduces transparent UI effects to improve readability and visual clarity.

Off
On
PLAYER SHADOWS
Visual
Enable or disable player shadows during gameplay.

On
Off
STADIUM SHADOWS
Visual
Enable/disable Stadium Shadows casting onto the pitch by forcing weather to ‘Overcast’. Note: Turning it Off sets Match Conditions to ‘Custom’, disabling shadows. Switching to ‘Random’ later may cause shadows to reappear. This doesn’t affect FUT online matches, which are always played at night without stadium shadows.

On
Off
Graphic Mode SettingOptions

GRAPHICS MODE
Enhanced Visuals: This mode enhances lighting by adding ray-traced ambient occlusion and other graphical features while dynamically adjusting the resolution. Favour Resolution: This mode provides standard lighting without the additional graphical features and only adjusts the resolution during cutscenes. Both modes target 60 frames per second on supported platforms.
Enhanced Visuals
Favour Resolution

Audio Settings


General Audio SettingOptions

MENU SFX VOLUME
Adjust the volume level of the menu sound effects.

From 0 to 10
SUBTITLES
Visual, Auditory
Select whether to have subtitles on or off during Cinematic scenes.

Off
On
• Text Size
Select the preferred size of subtitles that appear during Cinematic scenes.

Extra Large
Large
Default
Small
Extra Small
• Text Colour
Choose the color of the subtitle text for better visibility.

Cyan
Yellow
White
Lavender
Orange
• Drop Shadows
Enable drop shadows to appear behind subtitle text during Cinematic scenes.

Off
On
• Drop Shadows Opacity
Adjust the shadow opacity.

From 0 to 10
• Background
Enable a backing bar behind all subtitle text during Cinematic scenes.

Off
On
• Background Opacity
Adjust the background opacity.

From 0 to 10

EA SPORTS MUSIC VOLUME
Adjust the volume of EA SPORTS Music heard in menus.

From 0 to 10

DISABLE ALL MUSIC FOR STREAMING PURPOSES
Streaming or recording FC? This setting disables all music to avoid copyright infringements.

On
Off

MUSIC ALWAYS ON
This will allow menu music to continue playing during gameplay. It will mute commentary, as well as any broadcast & diegetic music.

On
Off

BEYOND BROADCAST
Enabling this setting will raise the intensity and overall atmosphere of the crowd during gameplay to levels beyond typical broadcast.

On
Off
CONTROLLER AUDIO VOLUME
Auditory
Determine the volume level of your controller.

From 0 to 10

ARCHETYPE PERK ACTIVATION SOUND
Select whether to enable or disable the sound effect that signifies when a player’s Archetype Perk is activated during gameplay.

On
Off
11-A-Side Audio SettingOptions

COMMENTARY LANGUAGES
This is the language the commentary will be in during the match.

English
French
Spanish
Arabic *
Portuguese *
Chinese *
Dutch *
Italian *
German *
Japanese *
Polish *
Turkish *

COMMENTARY TEAM
This is the commentary team for the matches you’ll play.

Randomise
(Specific Team)

SIDELINE COMMENTATOR
Enable or disable whether you would like to hear audio updates on injuries and tactical changes during a match.

On
Off
COMMENTARY VOLUME
Auditory
Adjust the volume level of commentary during the match.

From 0 to 10
STADIUM AMBIENCE VOLUME
Auditory
Adjust the volume level of stadium ambience.

From 0 to 10

DISABLE CRITICAL COMMENTARY
Disables all critical commentary during Gameplay.

On
Off
Rush Audio SettingOptions

COMMENTARY LANGUAGES
This is the language the commentary will be during Rush matches.

English
French
Spanish
Arabic *
Portuguese *
Chinese *
Dutch *
Italian *
German *
Japanese *
Polish *
Turkish *

COMMENTATOR
Select your desired Rush Commentator.

Randomize
(Specify One)
COMMENTARY VOLUME
Auditory
Adjust the volume level of commentary during Rush matches.

From 0 to 10
GAMEPLAY MUSIC VOLUME
Auditory
Adjust the volume level of the music during Rush matches.

From 0 to 10
GENERAL AMBIENCE VOLUME
Auditory
Adjust the volume level of the ambience during Rush matches.

From 0 to 10
The Grounds Audio SettingOptions
IN-WORLD VOLUME
Auditory
Adjust the volume level of The Grounds In-World audio. Includes ambience, footsteps and emotes.

From 0 to 10
COMMENTARY VOLUME
Auditory
Adjust the volume level of commentary during the match.

From 0 to 10
GAMEPLAY VOLUME
Auditory
Adjust the volume level of gameplay during the match.

From 0 to 10
MUSIC VOLUME
Auditory
Adjust the volume of music.

From 0 to 10
IN-WORLD FOOTBALL VOLUME
Auditory
Adjust the volume of In-World Football sound effects.

From 0 to 10
Frequently Asked Questions
To adjust FC 27 game settings, follow these steps:
  1. From the main Football Club screen, navigate to [Settings];
  2. Select [Game Settings];
  3. Use R1/L1 or RB/LB to navigate between different setting groups.
Most settings changed in [Game Settings] are applied globally. However, some options are specific to particular game modes, while the Competitive preset overrides certain gameplay settings in competitive online matches.
If you want to change the game duration, follow these steps:
  1. From the main Football Club screen, navigate to [Settings];
  2. Select [Game Settings];
  3. Use R1/RB to select the [Match] tab;
  4. Scroll down to [Half Length] and change it.
If you want to see the player name, follow these steps:
  1. From the main Football Club screen, navigate to [Settings];
  2. Select [Game Settings];
  3. Press R1/RB to navigate to [Visual Settings];
  4. Set [Player Name Bar] to ‘Disabled’ or ‘Enabled + Overhead Info’;
  5. Set [Overhead Player Info] to ‘Player Name’.
If you want to hide the radar, follow these steps:
  1. From the main Football Club screen, navigate to [Settings];
  2. Select [Game Settings];
  3. Press R1/RB to navigate to [Visual Settings];
  4. Scroll down to [Radar] and change it to ‘Off’.
If you want to avoid injuries, follow these steps:
  1. From the main Football Club screen, navigate to [Settings];
  2. Select [Game Settings];
  3. Press R1/RB to navigate to the [Match] tab;
  4. Scroll down to [Injuries] and change it to ‘Off’.
If you want to turn off handball completely, follow these steps:
  1. From the main Football Club screen, navigate to [Settings];
  2. Select [Game Settings];
  3. Press R1/RB to navigate to the [Match] tab;
  4. Scroll down to [Handball] and change it to ‘Off’.
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