FC 27 GAME SETTINGS
FC 27 Game Settings allow you to personalize your Football Club experience.
Customize your Experience
FC 27 provides a comprehensive set of game settings, allowing you to customize your experience to suit your preferences. Whether optimizing visuals, adjusting audio, or fine-tuning gameplay mechanics, every option is designed to match your play style.
From graphics and sound to control layouts and difficulty settings, you have complete control to craft a personalized experience. These adjustable features ensure each session feels unique, giving you the freedom to enjoy the game exactly the way you want.
How To Access FC 27 Game Settings
- From the main EA Sports FC 27 screen, navigate to [Settings];
- Select [Game Settings];
- Use R1/L1 or RB/LB to navigate between different setting groups.
- Gameplay;
- Game Type Settings;
- CPU Sliders;
- Match;
- Visual;
- Audio.
| Gameplay |
| ▲ L1/R1 and L2/R2 Remap |
| ▲ Right Stick Remap |
| ▲ Trigger Effect |
| ▲ User Vibration |
| Game Type Settings |
| ▲ All Passing Error Sliders |
| ▲ All Passing Speed/Height Sliders |
| ▲ All Shooting Error Sliders |
| ▲ All Shooting Speed/Height Sliders |
| ▲ Chip Shot Error – User |
| ▲ Chip Shot Error – CPU |
| ▲ Chip Shot Speed – User |
| ▲ Chip Shot Speed – CPU |
| ▲ Controlled Sprint Dribbling Error – User |
| ▲ Controlled Sprint Dribbling Error – CPU |
| ▲ Cross Error – User |
| ▲ Cross Error – CPU |
| ▲ Cross Height – User |
| ▲ Cross Height – CPU |
| ▲ Finesse Shot Error – User |
| ▲ Finesse Shot Error – CPU |
| ▲ Finesse Shot Speed – User |
| ▲ Finesse Shot Speed – CPU |
| ▲ Intercept Error – User |
| ▲ Intercept Error – CPU |
| ▲ Jog Dribbling Error – User |
| ▲ Jog Dribbling Error – CPU |
| ▲ Lobbed Through Pass Error – User |
| ▲ Lobbed Through Pass Error – CPU |
| ▲ Lobbed Through Pass Speed – User |
| ▲ Lobbed Through Pass Speed – CPU |
| ▲ Low Driven Shot Error – User |
| ▲ Low Driven Shot Error – CPU |
| ▲ Low Driven Shot Speed – User |
| ▲ Low Driven Shot Speed – CPU |
| ▲ Physicality Impact – User |
| ▲ Physicality Impact – CPU |
| ▲ Power Shot Error – User |
| ▲ Power Shot Error – CPU |
| ▲ Power Shot Speed – User |
| ▲ Power Shot Speed – CPU |
| ▲ Regular Jockey Speed – User |
| ▲ Regular Jockey Speed – CPU |
| ▲ Regular Lob Pass Error – User |
| ▲ Regular Lob Pass Error – CPU |
| ▲ Regular Lob Pass Speed – User |
| ▲ Regular Lob Pass Speed – CPU |
| ▲ Sprint Dribbling Error – User |
| ▲ Sprint Dribbling Error – CPU |
| ▲ Sprint Jockey Speed – User |
| ▲ Sprint Jockey Speed – CPU |
| ▲ Through Ground Pass Error – User |
| ▲ Through Ground Pass Error – CPU |
| ▲ Through Ground Pass Speed – User |
| ▲ Through Ground Pass Speed – CPU |
| CPU Sliders |
| ▲ Defending Aggression |
| ▲ Chip Shot Frequency |
| ▲ Competitor Mode – CPU Opponent |
| ▲ Competitor Mode – CPU Teammate |
| ▲ Early Crossing Frequency |
| ▲ Finesse Shot Frequency |
| ▲ Long Shot Frequency |
| ▲ Low Driven Shot Frequency |
| ▲ Power Shot Frequency |
| ▲ Player Based Difficulty – CPU Opponent |
| ▲ Player Based Difficulty – CPU Teammate |
| ▲ Professional Foul Frequency |
| ▲ Slide Tackle Aggression |
| ▲ Stand Tackle Aggression |
| ▼ Tackle Frequency |
| Match |
| ▲ Time of Day |
| Visual |
| ▲ Ball Trail Colour |
| ▲ Be-A-Goalkeeper Save UI |
| ▲ Camera Shake Visuals |
| ▲ Celebration Camera Focus |
| ▲ Corner Kick Trajectory |
| ▲ Drop Kick Charge Colour |
| ▲ Drop Kick Charge Size |
| ▲ Drop Kick Hit Confirm |
| ▲ Drop Kick Reticle Colour |
| ▲ Drop Kick Reticle Size |
| ▲ Horizontal Camera Sensitivity |
| ▲ Inverse Horizontal Camera Control |
| ▲ Inverse Vertical Camera Control |
| ▲ Main Menu Video |
| ▲ Player Indicator Colours |
| ▲ POV Camera Scenes |
| ▲ The Grounds Kickabout Teammate Indicators |
| ▲ The Grounds Rush Camera |
| ▲ The Grounds Street Football Camera |
| ▲ Vertical Camera Sensitivity |
| ▼ Competitor Mode |
| ▼ Player Based Difficulty |
| ▼ Skip Match Events |
| Audio |
| ▲ Commentary Volume |
| ▲ Gameplay Volume |
| ▲ In-World Volume |
| ▲ In-World Football Volume |
| ▲ Music Volume |
Gameplay
| Presets Settings | Options |
| PRESET The Competitive preset is always enabled in online competitive matches. The following settings are affected by the Competitive preset: auto shots, assisted headers, auto-flair pass, through-pass assistance, lobbed-through pass assistance, auto clearances, jockey, defending. |
Default Competitive |
| Shooting Settings | Options |
| AUTO SHOTS Players will take automatic shots on goal in situations where the player has a short reaction time within the six-yard box. |
On Off |
| ASSISTED HEADERS Header Assistance for passes and shots facilitates a more casual gameplay experience. If disabled, headed shots are manual, and can potentially be more accurate for experienced players. | On Off |
SHOT ASSISTANCE Shot direction will be partially assisted, fully assisted or the direction you aim is the direction the shot travels. | Precision Assisted Manual |
| Passing Settings | Options |
AUTO FLAIR PASS Players will automatically perform Flair Passes in the appropriate situations. If disabled, players will perform Flair Passes only when holding L2/LT. | On Off |
THROUGH PASS ASSISTANCE Through Pass direction and power are both partially or fully assisted, or the direction you aim is the direction the pass will travel. | Semi Assisted Manual |
LOBBED THROUGH PASS Lobbed Through Pass direction and power are both partially or fully assisted, or the direction you aim is the direction the pass will travel. | Semi Assisted Manual |
GROUND PASS ASSISTANCE Ground Pass direction and power are both partially or fully assisted, or the direction you aim is the direction the pass will travel. | Semi Assisted Manual |
CROSS ASSISTANCE Cross direction and power are both partially or fully assisted, or the direction you aim is the direction the cross will travel. | Semi Assisted Manual |
LOB PASS ASSISTANCE Lob Pass direction and power are both partially or fully assisted, or the direction you aim is the direction the pass will travel. | Semi Assisted Manual |
PASS RECEIVER LOCK The pass receiver is locked as late as possible, is locked at the time when the kicking animation begins, or is locked as soon as the button is released or the power bar reaches full power. | Late Animation Start Power Up |
PRECISION PASS SENSITIVITY Adjust the speed of Precision aim. At a high sensitivity, the aim will always match your Left Stick angle input, making it more responsive, yet more challenging, to aim precisely. | Normal High |
| Defending Settings | Options |
AUTO CLEARANCES Players automatically perform Clearances in the appropriate situations, when needed. If disabled, outfield players will only perform Clearances when the button is pressed. | On Off |
CLEARANCE ASSISTANCE When set to Classic, clearances direction and power are both fully assisted. When set to Directional, it considers your directional input. Power remains fully assisted, and the earliest possible contact point will be selected. | Classic Directional |
JOCKEY When set to Assisted, player speed will be adjusted automatically, to help the player remain in close proximity to opponents. When set to Manual, there is no speed or directional assistance. | Assisted Manual |
DEFENDING Legacy Defending (unavailable in competitive preset) allows you to run towards the ball and tackle automatically just by holding the button. Advanced Defending gives you the freedom to choose your tackle type. Tactical Defending allows you to time your tackles and maintain your position. It will contextually choose, depending on a player’s position, between a standing tackle and a more physical tackle. | Legacy Advanced Tactical |
PROFESSIONAL FOULS Enable/Disable the ability for you to trigger on-demand Professional Fouls. This only affects the Professional Fouls triggered by doing the designated input for them. | On Off |
PASS BLOCK ASSISTANCE AI and user controlled players will attempt to intercept a pass automatically when the ball is close by. If disabled, the user controlled players will remain in position, and interceptions must be triggered manually. | On Off |
| Switching Settings | Options |
AUTO SWITCHING When auto is selected, the game will automatically switch to the best player for you. If Only on Air Balls is active, the game will only switch players on lobs and crosses. If Only on Loose Balls is active, the game will only switch players on Loose Balls and Crosses. | Manual Only on Loose Balls Only on Air Balls On Air and Loose Balls Automatic |
AUTO SWITCHING MOVE ASSISTANCE Auto Switch Move Assistance keeps the player who you have auto switched to moving in their current direction for a period of time. This gives you time to orient your intended direction for the new player. The higher the assistance level, the longer the period of time the player will run. | None Low High |
RIGHT STICK SWITCHING When Adaptive is selected, holding the right stick for longer will switch to more distant players as soon as you release it. When Classic is active, flicking the right stick switches to the very next player standing in the direction you are pointing towards. When Player Rotation is active, flicking will move the next player switch indicator but won’t switch the player. | Classic Adaptive Player Rotation |
RS SWITCHING REFERENCE The player who you control or the ball act as the center point of reference for any Right Stick switching | Player Relative Ball Relative |
RS SWITCHING SENSITIVITY Adjust the sensitivity for right stick switching (classic, adaptive, or rotation). The higher the sensitivity, the more the game will respect your directional input when selecting the next player. The lower the sensitivity, the more likely the game is to select a player in closer proximity, even if the directional input is not pointed directly at them. | From 0 to 10 |
NEXT PLAYER SWITCHING While defending, press L1/LB to switch to the next-best available player on the pitch: Classic (the best player will be determined by various factors); Goal Side (this setting favors players on the goal side of the ball); Closest to Ball (this setting favors players who are closer to the ball). | Classic Closest to Ball Goal Side |
REACTION TIME CALIBRATION When the Next Player Switch indicator is turned on (default), an icon appears over the head of the player you will switch to when pressing L1/LB. This icon updates constantly based on the match situation. In some instances, the icon can change during the natural reaction window that exists between you thinking about player switching and actually pressing L1/LB. The Reaction Time Calibration takes into account, switching you to the player that was indicated when you initially thought about switching. This setting has no impact on right stick switching or the speed with which inputs are processed. | On Off |
REACTION TIME CALIBRATION SENSITIVITY Use this setting to fine tune the duration of the Reaction Time Calibration window. | From 0 to 10 |
PLAYER LOCK You can lock onto a player by pressing right and left sticks. Switch off of that player by flicking the right stick. | On Off |
| Dribbling Settings | Options |
| SIMPLIFIED SKILL MOVES Cognitive, Mobility
Advanced Skill Moves are possible using right stick gestures and modifiers. |
Off On |
| Goalkeeper Settings | Options |
SAVE ASSISTANCE When Manual is selected, the only saves that are automatic are reflex saves. When Semi is active, balls that travel within close proximity to a player’s body are automatically saved. | Manual Semi Assisted |
CAMERA PAN SPEED While holding L1/LB using L will pan the Pro camera at the set speed. | Slow Default Fast |
| Controller Settings | Options |
| RIGHT STICK REMAP Mobility
Switch the functionality of the Right Stick to the Left Stick, allowing you to navigate through all menu options with the Left Stick. Note: this applies to menu navigation only. |
Off On |
| L1/R1 AND L2/R2 REMAP Mobility
Switch the functionality of L1/R1 buttons and L2/R2 buttons to the Left Stick, allowing you to navigate through all the setting options with the Left Stick. |
Off On |
ANALOG SPRINT Analog Sprint allows you to control how fast you sprint. The further you hold R2/RT, the faster the player will run. | On Off |
TRIGGER EFFECT On supported controllers, the adaptive triggers provide resistance when performing certain gameplay actions, including sprinting. | Off On |
| USER VIBRATION Auditory, Cognitive
Enhanced offers an enriched gameplay experience as vibrations activate from different areas on the controller allowing you to get a true sense of real world actions, while Classic gives you full controller vibration when key gameplay actions happen. Intense is suitable for players who want to feel all the emotions of the match on their controller. This gameplay experience elevates the vibrations already found in the enhanced mode to push your immersion of the action. |
Enhanced Intense Classic Off |
Game Type Settings
| Gameplay Style Settings | Options |
GAMEPLAY TYPE This setting allows you to swap between Competitive, Authentic, and Custom gameplay experiences. Competitive: The classic high-intensity FC experience. Authentic: A slower, simulation-style experience that is closer to what you’d see in a live football match. Custom: Adjust the sliders to fit your preferred FC experience. |
Custom Competitive Authentic |
AUTHENTICITY FEATURES When set to On, the gameplay utilises features more in line with a single-player simulation-style experience, such as: more realistic defending from AI teammates; re-tuned pacing of skill moves; authentic player reactions to in-game situations; increased influence of physics on ball movement; various tuning changes to account for more authentic pacing on and off the ball; realistic impact of fatigue on player performance. |
Off On |
| Weather Effects Settings | Options |
WIND EFFECTS Enable this option for wind to impact ball trajectory. |
Off Low Medium High |
WEATHER EFFECTS Enable this option for the current weather conditions to impact the ball and players. |
Off On |
| Player Speed Setting | Options |
SPRINT SPEED – USER Modifies the maximum sprint speed a user’s team can reach. |
From 1 to 99 |
SPRINT SPEED – CPU Modifies the maximum sprint speed a CPU team can reach. |
From 1 to 99 |
ACCELERATION – USER Modifies the time it takes for a user team’s player to reach their maximum speed. |
From 1 to 99 |
ACCELERATION – CPU Modifies the time it takes for a CPU team’s player to reach their maximum speed. |
From 1 to 99 |
| Shooting Settings | Options |
ALL SHOOTING ERROR SLIDERS Increases/reduces error for ALL shot types for both user and CPU teams. Note: This will change all shot error sliders below. |
From 1 to 99 |
ALL SHOOTING SPEED/HEIGHT SLIDERS Increases/reduces the amount of speed (or height for chip shots) for ALL shot types for both user and CPU teams. Note: This will change all shot speed sliders below. |
From 1 to 99 |
REGULAR SHOT ERROR – USER Increases/reduces the amount of error for regular shots for the user’s team. |
From 1 to 99 |
REGULAR SHOT ERROR – CPU Increases/reduces the amount of error for regular shots for the CPU team. |
From 1 to 99 |
REGULAR SHOT SPEED – USER Increases/reduces the amount of speed applied to a user team’s regular shots. |
From 1 to 99 |
REGULAR SHOT SPEED – CPU Increases/reduces the amount of speed applied to a CPU team’s regular shots. |
From 1 to 99 |
FINESSE SHOT ERROR – USER Increases/reduces the amount of error for finesse shots for the user’s team. |
From 1 to 99 |
FINESSE SHOT ERROR – CPU Increases/reduces the amount of error for finesse shots for the CPU team. |
From 1 to 99 |
FINESSE SHOT SPEED – USER Increases/reduces the amount of speed applied to a user team’s finesse shots. |
From 1 to 99 |
FINESSE SHOT SPEED – CPU Increases/reduces the amount of speed applied to a CPU team’s finesse shots. |
From 1 to 99 |
CHIP SHOT ERROR – USER Increases/reduces the amount of error for chip shots for the user’s team. |
From 1 to 99 |
CHIP SHOT ERROR – CPU Increases/reduces the amount of error for chip shots for the CPU team. |
From 1 to 99 |
CHIP SHOT SPEED – USER Increases/reduces the amount of speed applied to a user team’s chip shots. |
From 1 to 99 |
CHIP SHOT SPEED – CPU Increases/reduces the amount of speed applied to a CPU team’s chip shots. |
From 1 to 99 |
LOW DRIVEN SHOT ERROR – USER Increases/reduces the amount of error for low driven shots for the user’s team. |
From 1 to 99 |
LOW DRIVEN SHOT ERROR – CPU Increases/reduces the amount of error for low driven shots for the CPU team. |
From 1 to 99 |
LOW DRIVEN SHOT SPEED – USER Increases/reduces the amount of speed applied to a user team’s low driven shots. |
From 1 to 99 |
LOW DRIVEN SHOT SPEED – CPU Increases/reduces the amount of speed applied to a CPU team’s low driven shots. |
From 1 to 99 |
POWER SHOT ERROR – USER Increases/reduces the amount of error for power shots for the user’s team. |
From 1 to 99 |
POWER SHOT ERROR – CPU Increases/reduces the amount of error for power shots for the CPU team. |
From 1 to 99 |
POWER SHOT SPEED – USER Increases/reduces the amount of speed applied to a user team’s power shots. |
From 1 to 99 |
POWER SHOT SPEED – CPU Increases/reduces the amount of speed applied to a CPU team’s power shots. |
From 1 to 99 |
HEADER SHOT ERROR – USER Increases/reduces the amount of error applied to a user team’s headed shots. |
From 1 to 99 |
HEADER SHOT ERROR – CPU Increases/reduces the amount of error applied to a CPU team’s headed shots. |
From 1 to 99 |
| Passing Settings | Options |
ALL PASSING ERROR SLIDERS Increases/reduces the amount of error applied to all passes for both user and CPU teams. Note: This will change all pass error sliders below. |
From 1 to 99 |
ALL PASSING SPEED/HEIGHT SLIDERS Increases/reduces the amount of speed (or height for regular lob and through lob) for ALL pass types for both user and CPU teams. Note: This will change all pass speed sliders below. |
From 1 to 99 |
NORMAL GROUND PASS ERROR – USER Increases/reduces the amount of error applied to a user team’s normal ground passes. |
From 1 to 99 |
NORMAL GROUND PASS ERROR – CPU Increases/reduces the amount of error applied to a CPU team’s normal ground passes. |
From 1 to 99 |
NORMAL GROUND PASS SPEED – USER Increases/reduces the amount of speed applied to a user team’s normal ground passes. |
From 1 to 99 |
NORMAL GROUND PASS SPEED – CPU Increases/reduces the amount of speed applied to a CPU team’s normal ground passes. |
From 1 to 99 |
HEADER PASS ERROR – USER Increases/reduces the amount of error applied to a user team’s headed passes. |
From 1 to 99 |
HEADER PASS ERROR – CPU Increases/reduces the amount of error applied to a CPU team’s headed passes. |
From 1 to 99 |
THROUGH GROUND PASS ERROR – USER Increases/reduces the amount of error applied to a user team’s through ground passes. |
From 1 to 99 |
THROUGH GROUND PASS ERROR – CPU Increases/reduces the amount of error applied to a CPU team’s through ground passes. |
From 1 to 99 |
THROUGH GROUND PASS SPEED – USER Increases/reduces the amount of speed applied to a user team’s through ground passes. |
From 1 to 99 |
THROUGH GROUND PASS SPEED – CPU Increases/reduces the amount of speed applied to a CPU team’s through ground passes. |
From 1 to 99 |
LOBBED THROUGH PASS ERROR – USER Increases/reduces the amount of error applied to a user team’s lobbed through passes. |
From 1 to 99 |
LOBBED THROUGH PASS ERROR – CPU Increases/reduces the amount of error applied to a CPU team’s lobbed through passes. |
From 1 to 99 |
LOBBED THROUGH PASS SPEED – USER Increases/reduces the amount of speed applied to a user team’s lobbed through passes. |
From 1 to 99 |
LOBBED THROUGH PASS SPEED – CPU Increases/reduces the amount of speed applied to a CPU team’s lobbed through passes. |
From 1 to 99 |
REGULAR LOB PASS ERROR – USER Increases/reduces the amount of error applied to a user team’s regular lob passes. |
From 1 to 99 |
REGULAR LOB PASS ERROR – CPU Increases/reduces the amount of error applied to a CPU team’s regular lob passes. |
From 1 to 99 |
REGULAR LOB PASS SPEED – USER Increases/reduces the amount of speed applied to a user team’s regular lob passes. |
From 1 to 99 |
REGULAR LOB PASS SPEED – CPU Increases/reduces the amount of speed applied to a CPU team’s regular lob passes. |
From 1 to 99 |
CROSS ERROR – USER Increases/reduces the amount of error applied to a user team’s crosses. |
From 1 to 99 |
CROSS ERROR – CPU Increases/reduces the amount of error applied to a CPU team’s crosses. |
From 1 to 99 |
CROSS HEIGHT – USER Increases/reduces the amount of height applied to a user team’s crosses. |
From 1 to 99 |
CROSS HEIGHT – CPU Increases/reduces the amount of height applied to a CPU team’s crosses. |
From 1 to 99 |
| Injuries Settings | Options |
INJURY FREQUENCY – USER Increases/reduces the frequency that injuries occur to a user’s team. |
From 1 to 99 |
INJURY FREQUENCY – CPU Increases/reduces the frequency that injuries occur to a CPU team. |
From 1 to 99 |
INJURY SEVERITY – USER When a player from a user controlled team gets an injury, this will increase/reduce the severity of that injury. |
From 1 to 99 |
INJURY SEVERITY – CPU When a player from a CPU controlled team gets an injury, this will increase/reduce the severity of that injury. |
From 1 to 99 |
| Goalkeeping Settings | Options |
GOALKEEPER ABILITY – USER Increases/reduces the saving ability for a User’s goalkeeper. |
From 1 to 99 |
GOALKEEPER ABILITY – CPU Increases/reduces the saving ability for a CPU’s goalkeeper. |
From 1 to 99 |
GK DEFLECTION ERROR – USER Increases/reduces the impact of physics on a user team’s goalkeeper deflections. The higher the number, the more physics-driven the outcome. This doesn’t affect other types of ball deflections. |
From 1 to 99 |
GK DEFLECTION ERROR – CPU Increases/reduces the impact of physics on a CPU team’s goalkeeper deflections. The higher the number, the more physics-driven the outcome. This doesn’t affect other types of ball deflections. |
From 1 to 99 |
| Team Positioning Settings | Options |
MARKING – USER Increases/reduces how tightly the user defenders mark their opponents. |
From 1 to 99 |
MARKING – CPU Increases/reduces how tightly the CPU defenders mark their opponents. |
From 1 to 99 |
RUN FREQUENCY – USER Increases/reduces the number of runs the teammates of the user will make. |
From 1 to 99 |
RUN FREQUENCY – CPU Increases/reduces the number of runs the teammates of the CPU will make. |
From 1 to 99 |
LINE HEIGHT – USER Specifies how high/low the defensive line will position themselves for a user’s team. |
From 1 to 99 |
LINE HEIGHT – CPU Specifies how high/low the defensive line will position themselves for a CPU’s team. |
From 1 to 99 |
LINE LENGTH – USER Specifies how stretched or compact the user team will try to keep along the length of the pitch. |
From 1 to 99 |
LINE LENGTH – CPU Specifies how stretched or compact the CPU team will try to keep along the length of the pitch. |
From 1 to 99 |
LINE WIDTH – USER Specifies how stretched or compact the user team will try to keep for the width of the pitch. |
From 1 to 99 |
LINE WIDTH – CPU Specifies how stretched or compact the CPU team will try to keep for the width of the pitch. |
From 1 to 99 |
FULLBACK POSITIONING – USER Increases/reduces how far the user team fullbacks will push forward. |
From 1 to 99 |
FULLBACK POSITIONING – CPU Increases/reduces how far the CPU team fullbacks will push forward. |
From 1 to 99 |
| Ball Control Settings | Options |
POWER BAR – USER Modifies how quickly/slowly the power bar fills up when you request any type of pass or shot. |
From 1 to 99 |
FIRST TOUCH CONTROL ERROR – USER Increases/decreases the amount of error applied to a user team’s first touch control. |
From 1 to 99 |
FIRST TOUCH CONTROL ERROR – CPU Increases/decreases the amount of error applied to a CPU team’s first touch control. |
From 1 to 99 |
INTERCEPT ERROR – USER Increases/decreases the amount of error applied to a user team’s ability to control the ball when intercepting passes. |
From 1 to 99 |
INTERCEPT ERROR – CPU Increases/decreases the amount of error applied to a CPU team’s ability to control the ball when intercepting passes. |
From 1 to 99 |
BALL DEFLECTION ERROR – USER Increases/reduces the impact of physics on a user team’s ball deflections. The higher the number, the more the outcome will be driven by physics interactions. |
From 1 to 99 |
BALL DEFLECTION ERROR – CPU Increases/reduces the impact of physics on a CPU team’s ball deflections. The higher the number, the more the outcome will be driven by physics interactions. |
From 1 to 99 |
JOG DRIBBLING ERROR – USER Increases/decreases the interval between touches on the ball for the user’s team while jog dribbling. |
From 1 to 99 |
JOG DRIBBLING ERROR – CPU Increases/decreases the interval between touches on the ball for the CPU team while jog dribbling. |
From 1 to 99 |
SPRINT DRIBBLING ERROR – USER Increases/decreases the interval between touches on the ball for the user’s team while sprint dribbling. |
From 1 to 99 |
SPRINT DRIBBLING ERROR – CPU Increases/decreases the interval between touches on the ball for the CPU team while sprint dribbling. |
From 1 to 99 |
CONTROLLED SPRINT DRIBBLING ERROR – USER Increases/decreases the interval between touches on the ball for the user’s team while controlled sprint dribbling. |
From 1 to 99 |
CONTROLLED SPRINT DRIBBLING ERROR – CPU Increases/decreases the interval between touches on the ball for the CPU team while controlled sprint dribbling. |
From 1 to 99 |
| Defending Settings | Options |
TACKLE ASSISTANCE – USER Increases/reduces the user team’s tackling assistance. The higher the number, the more forgiving the tackles will be. |
From 1 to 99 |
TACKLE ASSISTANCE – CPU Increases/reduces the CPU team’s tackling assistance. The higher the number, the more forgiving the tackles will be. |
From 1 to 99 |
PHYSYCALITY IMPACT – USER Increases/reduces collision intensity between User players. |
From 1 to 99 |
PHYSYCALITY IMPACT – CPU Increases/reduces collision intensity between CPU players. |
From 1 to 99 |
REGULAR JOCKEY SPEED – USER Increases/reduces the user team’s speed while using regular jockey. |
From 1 to 99 |
REGULAR JOCKEY SPEED – CPU Increases/reduces the CPUteam’s speed while using regular jockey. |
From 1 to 99 |
SPRINT JOCKEY SPEED – USER Increases/reduces the user team’s speed while using sprint jockey. |
From 1 to 99 |
SPRINT JOCKEY SPEED – CPU Increases/reduces the CPUteam’s speed while using sprint jockey. |
From 1 to 99 |
CPU Sliders
| AI Behaviour Settings | Options |
AI BEHAVIOUR CPU Sliders affect the way the opposing AI ‘thinks’ on a moment-to-moment basis. Adjust the CPU decision-making to suit your personal preferences. These settings will be uniform across all opponents. |
Custom Tactical Dynamic |
COMPETITOR MODE – CPU OPPONENT Enable this setting to face a more challenging opponent that simulates the play style of some of the world’s best FC players. The setting can only be enabled on Legendary or Ultimate difficulty. |
Off On |
COMPETITOR MODE – CPU TEAMMATE Enable this setting to have your CPU teammates simulate the play style of some of the world’s best FC players. The setting can only be enabled on Legendary or Ultimate difficulty. |
Off On |
PLAYER BASE DIFFICULTY – CPU OPPONENT Star players on the CPU AI team will have enhanced intelligence while they are being controlled. |
Off On |
PLAYER BASE DIFFICULTY – CPU TEAMMATES CPU star player teammates on the user’s team will have enhanced intelligence while they are being controlled. |
Off On |
| CPU Opponent Settings | Options |
DEFENDING AGGRESSION Modifies how aggresive the CPU opponent is when defending. Higher values mean a CPU opponent who closes space faster and marks tigher. |
From 1 to 99 |
STAND TACKLE AGGRESSION Increases/reduces the CPU opponent’s willingness to attempt stand tackles. |
From 1 to 99 |
SLIDING TACKLE AGGRESSION Increases/reduces the CPU opponent’s willingness to attempt slide tackles. |
From 1 to 99 |
PROFESSIONAL FREQUENCY Increases/reduces the CPU opponent’s willingness to make professional fouls. |
From 1 to 99 |
BUILD SPEED Modifies the CPU opponent’s values attacking actions versus possession actions. Lower values correspond to a more patient opponent. |
From 1 to 99 |
REGULAR SHOT FREQUENCY Increases/decreases the CPU opponent’s willingness to take regular shots. |
From 1 to 99 |
CHIP SHOT FREQUENCY Increases/decreases the CPU opponent’s willingness to take chip shots. |
From 1 to 99 |
LOW DRIVEN SHOT FREQUENCY Increases/decreases the CPU opponent’s willingness to take low driven shots. |
From 1 to 99 |
FINESSE SHOT FREQUENCY Increases/decreases the CPU opponent’s willingness to take finesse shots. |
From 1 to 99 |
LONG SHOT FREQUENCY Increases/decreases the CPU opponent’s willingness to take long shots. |
From 1 to 99 |
POWER SHOT FREQUENCY Increases/decreases the CPU opponent’s willingness to take power shots. |
From 1 to 99 |
FIRST TOUCH PASS FREQUENCY Increases/decreases the amount of time a CPU opponent will ‘think’ before making a pass. Does not affect the relative attribute-driven differences between players. |
From 1 to 99 |
REGULAR CROSS FREQUENCY Increases/reduces the CPU opponent’s willingness to attempt regular crosses. |
From 1 to 99 |
EARLY CROSSING FREQUENCY Increases/reduces the CPU opponent’s willingness to attempt early crosses. |
From 1 to 99 |
DRIBBLE FREQUENCY Modifies how much the CPU opponent values dribble actions versus possession actions when in attacking half. Higher values correspond to a more aggressive opponent. |
From 1 to 99 |
SKILL MOVE FREQUENCY Modifies the CPU opponent’s risk tolerance when making skill moves. Higher values indicate more willingness to attempt skill moves in risky situations. |
From 1 to 99 |
| CPU Teammate Settings | Options |
DEFENDING AGGRESSION Modifies how aggresive the CPU teammates is when defending. Higher values mean a CPU opponent who closes space faster and marks tigher. |
From 1 to 99 |
STAND TACKLE AGGRESSION Increases/reduces the CPU teammate’s willingness to attempt stand tackles. |
From 1 to 99 |
SLIDING TACKLE AGGRESSION Increases/reduces the CPU teammate’s willingness to attempt slide tackles. |
From 1 to 99 |
PROFESSIONAL FREQUENCY Increases/reduces the CPU teammate’s willingness to make professional fouls. |
From 1 to 99 |
BUILD SPEED Modifies the CPU teammate’s values attacking actions versus possession actions. Lower values correspond to a more patient opponent. |
From 1 to 99 |
REGULAR SHOT FREQUENCY Increases/decreases the CPU teammate’s willingness to take regular shots. |
From 1 to 99 |
CHIP SHOT FREQUENCY Increases/decreases the CPU teammate’s willingness to take chip shots. |
From 1 to 99 |
LOW DRIVEN SHOT FREQUENCY Increases/decreases the CPU teammate’s willingness to take low driven shots. |
From 1 to 99 |
FINESSE SHOT FREQUENCY Increases/decreases the CPU teammate’s willingness to take finesse shots. |
From 1 to 99 |
LONG SHOT FREQUENCY Increases/decreases the CPU teammate’s willingness to take long shots. |
From 1 to 99 |
POWER SHOT FREQUENCY Increases/decreases the CPU teammate’s willingness to take power shots. |
From 1 to 99 |
FIRST TOUCH PASS FREQUENCY Increases/decreases the amount of time a CPU teammate will ‘think’ before making a pass. Does not affect the relative attribute-driven differences between players. |
From 1 to 99 |
REGULAR CROSS FREQUENCY Increases/reduces the CPU teammate’s willingness to attempt regular crosses. |
From 1 to 99 |
EARLY CROSSING FREQUENCY Increases/reduces the CPU teammate’s willingness to attempt early crosses. |
From 1 to 99 |
DRIBBLE FREQUENCY Modifies how much the CPU teammate values dribble actions versus possession actions when in attacking half. Higher values correspond to a more aggressive opponent. |
From 1 to 99 |
SKILL MOVE FREQUENCY Modifies the CPU teammate’s risk tolerance when making skill moves. Higher values indicate more willingness to attempt skill moves in risky situations. |
From 1 to 99 |
Match Settings
| General Setting | Options |
| QUICK MATCH Enabling Quick Match for Kick Off will allow the mode to remember the previous setup you had for Side, Teams, and Kits and will take you straight to Match Preview. This only applies to Solo Matches; in Multiplayer, the flow remains the legacy one. Any changes made after getting into Match Preview will also be saved after you’ve played a match, allowing you to adjust your setup anytime. This setting works for all applicable Kick Off modes. Turning this off will re-enable the legacy flow of Kick-Off. |
On Off |
| HALF LENGTH Choose how many minutes you want each half to last. |
3 minutes 4 minutes 5 minutes 6 minutes 7 minutes 8 minutes 9 minutes 10 minutes 15 minutes 20 minutes |
| DIFFICULTY LEVEL Based on your skill, set the difficulty level of your opponent. | Beginner Amateur Semi-Pro Professional World Class Legendary |
WATCH FULL MATCH INTRO During the opening Pre-Match Cinematic, you will be able to opt-in to queue up the Full Match Intro. This is only applicable for certain 11v11 Offline match types. The Pre-Match Cinematic is a brief opening sequence that runs around 20 seconds in length. The Full Match Intro is a more traditional broadcast opening sequence that runs around 3 minutes in length. It includes more pre-match elements like team sheets, anthems, atmosphere themes, and/or contextual storylines. | Always Opt-in Never |
ATTRIBUTES By setting this to Default, attributes are modified based on the position of the player to provide the recommended gameplay experience. Turning this setting to classic will provide the classic FC gameplay experience. | Default Classic |
| QUICK SUBSTITUTES Mobility
Toggle the display of the Quick Substitutes panel to On or Hide. |
On Hide |
| Conditions Setting | Options |
STADIUM Select from a variety of stadiums that you can play in. | 160+ Stadiums |
MATCH CONDITIONS Choose to have either random settings for season, weather and time of day or customise them to whichever you prefer to play on. | Custom Random |
SEASON Choose which season the match is played, which affects the lighting conditions based on the location of the stadium. | Summer Autumn/Fall Winter Spring |
DYNAMIC TIME OF DAY Play under the natural light of day, or under the stadium’s floodlights. Determines how frequently the time of day progresses during the match, allowing lighting conditions to change as the game unfolds. | Every 30 minutes |
TIME OF DAY Play under the natural light of day, or under the stadium’s floodlights. | Day Night |
WEATHER Select the weather condition the match will be played in. | Clear Partly Clear Overcast Rain |
| Pitch Setting | Options |
BALL Determine which ball will be used during the match. | Random Default 100+ Balls |
| Referee Setting | Options |
BOOKINGS With this setting off, players will never be given a yellow or red card after committing a foul. | On Off |
HANDBALL Choose whether you would like handballs to be called as fouls. | On On only for GK On (except penalties) Off |
OFFSIDES Determine whether or not you want the offside rule to apply. | On Off |
REFEREE STRICTNESS Choose how strict you want the Referee to be during Gameplay. | Very Lenient Lenient Default Strict Very Strict |
INJURIES With this setting turned on, you open your players up to the possibility of being injured during a game. |
On Off |
Visual Settings
Global Cameras: Legacy, Tele Broadcast, Tele, Co-Op, Classic, Dynamic, End to End, Pro, Broadcast, Tactical, Competitive, Legacy Focus, EAS GameCam.
| Camera Setting | Options |
OFFLINE 11v11 CAMERA This is the camera used for offline 11v11 matches in which you control the full team. |
All except Legacy Focus |
ONLINE 11v11 CAMERA This is the camera used for online 11v11 matches in which you control the full team. It does not apply to Locked to Player matches. |
All except Legacy Focus |
PLAYER CAREER 11v11 CAMERA This is the camera used for all Player Career matches when locked to an outfield player. The ‘Focus’ camera variation has specific dynamic zooming behaviour attached to your player, such as when Sprinting or performing Skill Moves. |
All |
CLUBS 11v11 CAMERA This is the camera used for all online Clubs & Drop-In 11v11 matches. The ‘Focus’ camera variation has specific dynamic zooming behaviour attached to your player, such as when Sprinting or performing Skill Moves. |
All |
RUSH CAMERA This is the camera used for all Rush matches. |
Rush Pro Rush End to End Rush Broadcast Rush Tactical |
THE GROUNDS RUSH CAMERA This is the camera used for all Rush (5v5) matches in The Grounds. |
The Grounds Pro Rush Tactical Rush Broadcast |
THE GROUNDS STREET FOOTBALL CAMERA This is the camera used for all Street Football (3v3, 2v2, and 1v1) matches in The Grounds. |
The Grounds Pro The Grounds Broadcast |
BE-A-GOALKEEPER CAMERA This is the camera used for all matches when you are playing as a goalkeeper. |
All except Legacy Focus |
BE-A-GOALKEEPER SAVE UI Displays the user’s save direction indicator when playing Be-A-Goalkeeper. |
On Off |
POWER SHOT ZOOM Choose whether or not you want the dynamic camera treatment on for Power Shots during gameplay. |
On Off |
| The Grounds My Pro Settings | Options |
HORIZONTAL CAMERA SENSITIVITY Adjust the horizontal sensitivity of The Grounds camera movement. |
From 1 to 99 |
VERTICAL CAMERA SENSITIVITY Adjust the vertical sensitivity of The Grounds camera movement. |
From 1 to 99 |
INVERSE HORIZONTAL CAMERA CONTROL Toggle Invert Horizontal Camera Control On/Off |
Off On |
INVERSE VERTICAL CAMERA CONTROL Toggle Invert Vertical Camera Control On/Off |
Off On |
| Camera Customization Settings | Options |
CUSTOM CAMERA SETTINGS Enabling this option allows you to edit the height and zoom of the camera you’ve selected to play with, as well as pro camera zoom, speed and swing, from 1 to 20, and also Power Shot Zoom. | Default Custom |
HEIGHT Adjust the height of the in-game camera. Does not apply to Pro Camera. | From 0 to 20 |
ZOOM Adjust the zoom of the in-game camera. Does not apply to Pro Camera. | From 0 to 20 |
PRO CAMERA ZOOM Adjust the zoom of the Pro Camera. | From 0 to 20 |
PRO CAMERA SPEED Adjust the movement speed of the in-game Pro Camera. | From 0 to 20 |
PRO CAMERA SWING Adjust the amount of swing for the in game Pro Camera. | From 0 to 20 |
| CAMERA SHAKE VISUALS Visual, Cognitive
Changing this setting will enable or disable any camera shake visuals that occur immediately after goalscoring moments in gameplay. |
On Off |
| POV CAMERA SCENES VISUALS Visual, Cognitive
Changing this setting will toggle the use of first-person point of view cameras within gameplay stoppage scenes and match highlights. These include: Referee bookings, set piece preparation, goalscoring moments, and goalkeeping saves. |
On Off |
| MAIN MENU VIDEO Visual, Cognitive
Turn on/off the full-motion video background in the main menu. |
On Off |
| Overlays Settings | Options |
CONNECTION MONITORING When in Online matches, the Connection Monitoring Overlay displays your ping, packet loss & jitter warnings, as well as a general stability message if experiencing connection issues. By default, the Connection Monitoring overlay will be contextual, meaning it will appear on screen only if you are experiencing a sub-optimal connection. You can also choose to disable this overlay completely, or have it on screen always, regardless of your connection. |
Contextual Always On Off |
INPUT OVERLAY Single: a single wireless controller graphic is shown on screen, displaying your inputs. Side-By-Side: Two wireless controller graphics are shown on screen side-by-side, displaying both your local inputs and the synchronized networked inputs, where available. Diagnostics: A single combination debug input overlay is shown on screen, displaying both your local inputs and the synchronized networked inputs, where available. |
Off Single Side-by-Side Diagnostics |
SCORE CLOCK Toggles the time and the score display on & off. |
On Off |
SCORE CLOCK DROPDOWN Choose whether or not you want dropdown overlays to appear under the score clock during gameplay. |
On Off |
SCROLLING LINE UPS Choose whether you want the scrolling line-up to appear when skipping the match intro. |
On Off |
HYPERMOTION INSIGHT OVERLAYS Choose whether you want HyperMotion Insight Augmented Reality Overlays to appear during breaks in Gameplay. |
On Off |
MEASUREMENT SYSTEM Toggle here to change the measurement settings. |
Default Imperial Metric |
TACTICAL CHALKBOARD Choose if you want the Chalkboard displayed when making tactical changes during gameplay. |
On Off |
TACTICAL SUGGESTIONS NOTIFICATIONS Choose if you want to be prompted with Tactical Suggestions during gameplay. |
On Off |
FOOTEDNESS ICONS The Footedness Icons will display underneath your Player Name Bar, specifying the selected player’s Strong Foot alongside their Weak Foot rating. |
On Off |
SKILL MOVES RATING The Skill Moves rating will display underneath your Player Name Bar, specifying the selected player’s Skill Moves rating. |
On Off |
PLAYSTYLES+ ICONS The PlayStyles+ Icons will display underneath your Player Name Bar, specifying which PlayStyles+ the selected player possesses. |
On Off |
FUT OBJECTIVE GAMEPLAY NOTIFICATION Enable this to display Objective Tracking notifications during gameplay when progress is made or completed on an objective. |
On Off |
| Indicators Settings | Options |
PLAYER NAME BAR Enabled: The Default FC experience with the power bar displayed within the Player Name Bar. Disabled: The Player Name Bar is disabled, with the power bar displayed above the player’s head underneath the player’s name or number. Enabled + Overhead Info: As per Enabled with the addition of either the player’s name or number displayed above the player’s head. |
Enabled Disabled Enabled + Overhead Info |
OVERHEAD PLAYER INFO If you have the Player Name Bar set to Disabled or Enabled + Overhead Info, you can choose between displaying the player’s name or number above the player’s head. |
Player Name Player Number |
| PLAYER INDICATOR SIZE Visual
Change the size of the Overhead Indicator. |
Default Large Small |
| PLAYER INDICATOR FADE Visual
Choose whether or not you want the player indicators to fade due to stamina loss, during gameplay. |
Off On |
| PLAYER INDICATOR COLOURS Visual
Choose whether or not you would like to customize your player indicator colours. In Offline modes, Slots 1-4 are assigned to the controllers of Players 1-4. In Online Locked to Player matches, such as Clubs and Rush, indicator colours will be assigned to players prioritized in descending order starting with Slot 1. |
Player 1 to Player 12: Maroon, Azure, Yellow, Magenta, Orange, Gold, Turquoise, Gray, Purple, Chocolate, Green, Mint, Blue, Ocean, Cyan, Brown, Midnight, Teal, Claret, Canary, Lime, Lavender, Bronze, Red, Pink, Navy, Salmon, Mahogany, White, Black |
| THE GROUNDS KICKABOUT TEAMMATE INDICATORS Select the preferred teammate visual indicators while playing Kickabouts in The Grounds mode. Default: Red and Blue colours are applied to distinguish between teammates and opponents for relevant activities within The Grounds. If desired, these colours can be customized by changing the Home and Away Team Player colour values inside the High Contrast/Gameplay settings menu. None: No visual indicators will show on the pitch or players; all assigned clothing colours appear naturally. |
Red/Blue None |
| DROP KICK RETICLE SIZE Visual
Change the size of the Drop Kick Reticle. |
From 1 to 5 |
| DROP KICK RETICLE COLOUR Visual
Change the colour of the Drop Kick Reticle. |
Default Red Blue Green Magenta |
| DROP KICK HIT CONFIRM Visual
Change the colour of the Drop Kick Hit Confirm HUD. |
Default Red Blue Green Magenta |
| DROP KICK CHARGE SIZE Visual, Cognitive
Change the size of the Drop Kick Charge HUD. |
From 1 to 5 |
| DROP KICK CHARGE COLOUR Visual
Change the colour of the Drop Kick Charge HUD. |
Default, Red, Blue, Green, Magenta |
BALL TRAIL COLOUR Change the colour of the Drop Kick ball trail. |
Default, Red, Blue, Green, Magenta |
TEAMMATE CONTAIN INDICATOR When defending, holding R1/RB or pressing and holding R1/RB will cause the Teammate Contain Indicator to appear over the head of the player or players coming to help you defend. |
On Off |
PLAYSTYLES+ OVERHEAD INDICATORS Choose the extent of information on PlayStyles that is displayed above a player’s head during a match. |
On Off |
| CLUBS PLAYER INDICATORS Visual
Default – All user and CPU AI player indicators are visible in Clubs matches.Local Player & Teammates Only – Only User and CPU AI teammate indicators are visible; opponent indicators are hidden. Local Player Only – Only the local User indicator is visible; teammate and opponent indicators are hidden. |
Default Local Player & Teammates Only Local Player Only |
NEXT PLAYER SWITCH INDICATOR The Next Player Switch Indicator shows to which player you’ll switch to when pressing L1/LB while defending. |
On Only in Single Player Off |
PLAYER BASED DIFFICULTY INDICATOR Enables the Player Based Difficulty Indicator. This requires the corresponding Player Based Difficulty option to be enabled under CPU Sliders. |
On Off |
ONLINE ID INDICATOR Select whether to have your online ID on/off/faded above the player’s head in online matches. |
Fade On Off |
CORNER KICK TRAJECTORY Show the ball’s trajectory curve during corner kick battles in the box. |
On Off |
| Displays Settings | Options |
CELEBRATION CAMERA FOCUS By Default, when goals are scored, cameras will focus on the celebration. You can change this setting to instead focus on the User Controlled Team only, avoiding having to watch your opponent celebrate. |
Default User Controlled Team Off |
| HOLD TO SKIP Mobility
Toggles Hold to Skip functionality on and off. When turned off, holding the skip button is no longer required to skip cinematic scenes or certain in-match storylines and moments. Scenes may also be quick-skipped by pressing X/A, regardless of this setting. |
On |
PRECISION PASS VISUALS Enables or disables Precision Pass visuals. This affects both the Precision aim and the receiver indicator. |
On Off |
SHOT VISUALS When Precision Shot is active, this setting allows you to enable or disable the Precision Shot visuals. |
On Off |
UNDERFOOT PLAYER HIGHLIGHTER The underfoot player highlight will only appear briefly after play has stopped and not during regular gameplay. |
Always Display on Stoppages Disabled |
COMMUNICATION SYSTEM Changing this setting will toggle the communication system present in Rush and Clubs matches. |
On Off |
AR COACH IN RUSH Changing this setting will toggle the AR Coach present in Rush. |
Show Hide |
PING SYSTEM Changing this setting will toggle the Ping System in Rush. |
On Off |
| Radar Settings | Options |
RADAR Toggles the pitch radar HUD on & off. You also have the option of a 3D or 2D top down viewing angle. |
2D 3D Off |
| USER RADAR COLOUR Visual
Select User Radar Indicator Colour. |
Default Red Blue Green Purple Orange White Black |
| OPPONENT RADAR COLOUR Visual
Select Opponent Radar Indicator Colour. |
Default Red Blue Green Purple Orange White Black |
| Goal Net Settings | Options |
NET TENSION This setting determines the tension of the goal net. |
Default Regular Loose Tight |
NET SHAPE This setting sets the shape of the net. |
Default Rectangle Triangle |
NET MESHING This setting sets the meshing type on the net. |
Default Square Hexagon |
| Contrast | Options |
| COLOUR BLINDNESS Visual
Adjust colours to correct for colour blindness: Protanopia (red weak), Deuteranopia (green weak), Tritanopia (blue weak). |
Default Protanopia Deuteranopia Tritanopia |
| BRIGHTNESS Visual
Adjust the brightness settings. |
From 0 to 10 |
| CONTRAST Visual
Adjust the contrast settings. |
From 0 to 10 |
| HIGH CONTRAST/GAMEPLAY Visual
Enhances gameplay visuals with increased contrast to improve visibility of players, the ball, and key on-pitch elements. |
Off On |
| • High Contrast Intensity Adjust the intensity of the contrast. | From 0 to 5 |
| • Pitch Saturation Adjust the intensity of the pitch color to increase visual separation. | From 0 to 5 |
| • Shader Visual Enable or disable the advanced visual shading effect for better contrast on players and pitch. | Cloth Only Full Body |
| • Home Team Colour Choose the highlight color for the home team. | None 15 colours |
| • Home Goalkeeper Colour Select the display color for the home team’s goalkeeper. | None 15 colours |
| • Away Team Colour Choose the highlight color for the away team. | None 15 colours |
| • Away Goalkeeper Colour Select the display color for the away team’s goalkeeper. | None 15 colours |
| • Ball Colour Set a custom color for the ball to increase visibility on the pitch. | None 15 colours |
| • Referee Colour Set the color displayed for the referee to help distinguish them from other players. | None 15 colours |
| HIGH CONTRAST/MENUS Visual
Increases menu contrast to improve visibility and make UI elements easier to distinguish. |
Off On |
| REDUCED TRANSPARENCY Visual
Reduces transparent UI effects to improve readability and visual clarity. |
Off On |
| PLAYER SHADOWS Visual
Enable or disable player shadows during gameplay. |
On Off |
| STADIUM SHADOWS Visual
Enable/disable Stadium Shadows casting onto the pitch by forcing weather to ‘Overcast’. Note: Turning it Off sets Match Conditions to ‘Custom’, disabling shadows. Switching to ‘Random’ later may cause shadows to reappear. This doesn’t affect FUT online matches, which are always played at night without stadium shadows. |
On Off |
| Graphic Mode Setting | Options |
GRAPHICS MODE Enhanced Visuals: This mode enhances lighting by adding ray-traced ambient occlusion and other graphical features while dynamically adjusting the resolution. Favour Resolution: This mode provides standard lighting without the additional graphical features and only adjusts the resolution during cutscenes. Both modes target 60 frames per second on supported platforms. |
Enhanced Visuals Favour Resolution |
Audio Settings
| General Audio Setting | Options |
MENU SFX VOLUME Adjust the volume level of the menu sound effects. |
From 0 to 10 |
| SUBTITLES Visual, Auditory
Select whether to have subtitles on or off during Cinematic scenes. |
Off On |
| • Text Size Select the preferred size of subtitles that appear during Cinematic scenes. | Extra Large Large Default Small Extra Small |
| • Text Colour Choose the color of the subtitle text for better visibility. | Cyan Yellow White Lavender Orange |
| • Drop Shadows Enable drop shadows to appear behind subtitle text during Cinematic scenes. | Off On |
| • Drop Shadows Opacity Adjust the shadow opacity. | From 0 to 10 |
| • Background Enable a backing bar behind all subtitle text during Cinematic scenes. | Off On |
| • Background Opacity Adjust the background opacity. | From 0 to 10 |
EA SPORTS MUSIC VOLUME Adjust the volume of EA SPORTS Music heard in menus. |
From 0 to 10 |
DISABLE ALL MUSIC FOR STREAMING PURPOSES Streaming or recording FC? This setting disables all music to avoid copyright infringements. |
On Off |
MUSIC ALWAYS ON This will allow menu music to continue playing during gameplay. It will mute commentary, as well as any broadcast & diegetic music. |
On Off |
BEYOND BROADCAST Enabling this setting will raise the intensity and overall atmosphere of the crowd during gameplay to levels beyond typical broadcast. |
On Off |
| CONTROLLER AUDIO VOLUME Auditory
Determine the volume level of your controller. |
From 0 to 10 |
ARCHETYPE PERK ACTIVATION SOUND Select whether to enable or disable the sound effect that signifies when a player’s Archetype Perk is activated during gameplay. |
On Off |
| 11-A-Side Audio Setting | Options |
COMMENTARY LANGUAGES This is the language the commentary will be in during the match. |
English French Spanish Arabic * Portuguese * Chinese * Dutch * Italian * German * Japanese * Polish * Turkish * |
COMMENTARY TEAM This is the commentary team for the matches you’ll play. |
Randomise (Specific Team) |
SIDELINE COMMENTATOR Enable or disable whether you would like to hear audio updates on injuries and tactical changes during a match. |
On Off |
| COMMENTARY VOLUME Auditory
Adjust the volume level of commentary during the match. |
From 0 to 10 |
| STADIUM AMBIENCE VOLUME Auditory
Adjust the volume level of stadium ambience. |
From 0 to 10 |
DISABLE CRITICAL COMMENTARY Disables all critical commentary during Gameplay. |
On Off |
| Rush Audio Setting | Options |
COMMENTARY LANGUAGES This is the language the commentary will be during Rush matches. |
English French Spanish Arabic * Portuguese * Chinese * Dutch * Italian * German * Japanese * Polish * Turkish * |
COMMENTATOR Select your desired Rush Commentator. |
Randomize (Specify One) |
| COMMENTARY VOLUME Auditory
Adjust the volume level of commentary during Rush matches. |
From 0 to 10 |
| GAMEPLAY MUSIC VOLUME Auditory
Adjust the volume level of the music during Rush matches. |
From 0 to 10 |
| GENERAL AMBIENCE VOLUME Auditory
Adjust the volume level of the ambience during Rush matches. |
From 0 to 10 |
| The Grounds Audio Setting | Options |
| IN-WORLD VOLUME Auditory
Adjust the volume level of The Grounds In-World audio. Includes ambience, footsteps and emotes. |
From 0 to 10 |
| COMMENTARY VOLUME Auditory
Adjust the volume level of commentary during the match. |
From 0 to 10 |
| GAMEPLAY VOLUME Auditory
Adjust the volume level of gameplay during the match. |
From 0 to 10 |
| MUSIC VOLUME Auditory
Adjust the volume of music. |
From 0 to 10 |
| IN-WORLD FOOTBALL VOLUME Auditory
Adjust the volume of In-World Football sound effects. |
From 0 to 10 |
Frequently Asked Questions
To adjust FC 27 game settings, follow these steps:
- From the main Football Club screen, navigate to [Settings];
- Select [Game Settings];
- Use R1/L1 or RB/LB to navigate between different setting groups.
Most settings changed in [Game Settings] are applied globally. However, some options are specific to particular game modes, while the Competitive preset overrides certain gameplay settings in competitive online matches.
If you want to change the game duration, follow these steps:
- From the main Football Club screen, navigate to [Settings];
- Select [Game Settings];
- Use R1/RB to select the [Match] tab;
- Scroll down to [Half Length] and change it.
If you want to see the player name, follow these steps:
- From the main Football Club screen, navigate to [Settings];
- Select [Game Settings];
- Press R1/RB to navigate to [Visual Settings];
- Set [Player Name Bar] to ‘Disabled’ or ‘Enabled + Overhead Info’;
- Set [Overhead Player Info] to ‘Player Name’.
If you want to hide the radar, follow these steps:
- From the main Football Club screen, navigate to [Settings];
- Select [Game Settings];
- Press R1/RB to navigate to [Visual Settings];
- Scroll down to [Radar] and change it to ‘Off’.
If you want to avoid injuries, follow these steps:
- From the main Football Club screen, navigate to [Settings];
- Select [Game Settings];
- Press R1/RB to navigate to the [Match] tab;
- Scroll down to [Injuries] and change it to ‘Off’.
If you want to turn off handball completely, follow these steps:
- From the main Football Club screen, navigate to [Settings];
- Select [Game Settings];
- Press R1/RB to navigate to the [Match] tab;
- Scroll down to [Handball] and change it to ‘Off’.
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