FC 27 PRICE RANGES
FC 27 Price Ranges define the minimum and maximum price for each item on the Transfer Market.
How They Work
Price Ranges define how much you can buy or sell items for on the transfer market.
For example, an Item cannot be listed below its assigned minimum price or above its maximum price. These limits can vary according to the Item’s rating, rarity, category, and current market conditions. This rule applies equally to buyers, who must also respect these limits.
Every in-game item, whether it’s a player, manager, consumable, or club asset, comes with an assigned price range. Popular items are regularly updated throughout the year, while others tend to stay more consistent.
PlayStation and Xbox share the same Transfer Market and use the same Price Ranges. PC operates on a separate market, although many Items may initially receive similar limits. Prices, supply, and availability can still differ between platforms.
Finding a card’s price range is easy. When you list an Item, its current minimum and maximum prices are displayed on the listing screen. EA can adjust these limits during the season according to market conditions. This keeps pricing aligned with market trends and helps maintain balanced trading conditions.
How to Check a Price Range in the Squad Screen
- From the main Ultimate Team screen, press R1/RB three times to go to [Club];
- Press X/A to select [Squad];
- Select one of your players;
- Press Square/X to popup the [Actions] screen;
- Select [List on Transfer Market] and confirm by pressing X/A;
- You will see now the minimum and the maximum price next to the item image.
You can also check the price range of players, staff, consumables and stadium items directly from the transfer list screen.
How to Check a Price Range in the Transfer List Screen
- From the main Ultimate Team screen, use R1/RB to select [Transfers];
- Press R1/RB again to select [Transfer List] ;
- Select one of your items;
- Press X/A to popup the [List on Transfer Market] screen;
- You will see now the minimum and the maximum price next to the item image.
Frequently Asked Questions
FC 27 Price Ranges is a feature that dictates the buying and selling limits for items on the transfer market.
FC 27 Price Ranges are based on real market activity. Electronic Arts monitors average sale prices and the percentage of items sold compared to total listings to decide whether price ranges should increase or decrease.
Price ranges for newly released players, such as TOTW items, are set with more flexibility. These ranges are based on historical trends, player demand, and comparable items, allowing the market time to stabilize and determine fair value.
You can see an item’s minimum and maximum price while listing it to be sold.
Price Range updates do not follow a fixed schedule. When demand exceeds supply and an Item consistently sells at its maximum price, it may become extinct from the Transfer Market. EA can then increase its maximum Price Range, although an adjustment is not guaranteed and may not happen immediately.
Yes. Price Ranges adjust based on market activity, meaning they can increase or decrease depending on how the item is valued in the Ultimate Team transfer market.
The Price Ranges feature was introduced in Ultimate Team in March of 2015.
In March 2015, despite increasing revenue from Ultimate Team microtransactions, EA saw room for further growth. A major issue stemmed from four individuals who developed the FIFA Server Tool Application, granting them access to the game’s source code. By simulating thousands of matches via cloud computing, they funneled all earnings into a single account, generating around 70 million coins per hour. This influx of illegitimate coins contributed to the rise of coin-selling websites.
To combat this, EA first removed the option to trade directly with friends, then implemented price ranges. Although the community initially pushed back due to limitations and bugs, acceptance gradually grew. By the time FIFA 16 launched, trading had stabilized and profitability returned. In the long run, EA’s profits have continued to rise, the coin-selling market has declined, and price ranges have become a standard feature in the game.
To combat this, EA first removed the option to trade directly with friends, then implemented price ranges. Although the community initially pushed back due to limitations and bugs, acceptance gradually grew. By the time FIFA 16 launched, trading had stabilized and profitability returned. In the long run, EA’s profits have continued to rise, the coin-selling market has declined, and price ranges have become a standard feature in the game.
Price Ranges help prevent the artificial inflation of player prices caused by unauthorized activities, promoting a fairer system for building your Ultimate Team. They also give players a clearer idea of their items’ approximate worth. Ultimately, Price Ranges aim to bring balance back to the Transfer Market by reducing the influence of fraudulent coins and limiting excessively high prices.
The main reason behind the introduction of price ranges was to fight coin selling. Previously, buying coins meant listing any unwanted card at a price matching the purchased amount and sharing the details with the seller. With price ranges in place, sellers are forced to list several cards at maximum value, making transactions more difficult and increasing the risk of being caught by EA.
It’s essential to differentiate between Price Ranges and Quick Sell Values. Price Ranges determine the minimum and maximum prices at which an item can be bought or sold on the market. In contrast, Quick Sell Values refer to the fixed amount of coins earned when permanently discarding an item. Because of this, an Item’s minimum Price Range is generally set at or above its Quick Sell Value, preventing it from being listed for less than the amount that could be earned by discarding it. This approach encourages players to list low-value cards on the market rather than discarding them, promoting continued market activity.
Price Ranges weren’t introduced to favor traders, but seasoned Ultimate Team players know that challenges often bring new opportunities.
There is potential to profit within this system. When a card consistently sells at its maximum price, it often indicates that an update to its range is imminent. Since the value cannot increase further due to pricing limits, EA usually steps in to adjust the range.
Cards with a PRP (Price Range Percentage) above 95% tend to be good investments, particularly when they have high ratings or belong to popular leagues. Once the range is updated, their market price typically increases, leading to profit.
Still, this isn’t guaranteed. An expanded price range doesn’t always result in a price surge. The safest targets are cards already capped at their max value. As with any trading approach, experience is key, and quick profits shouldn’t be expected.
There is potential to profit within this system. When a card consistently sells at its maximum price, it often indicates that an update to its range is imminent. Since the value cannot increase further due to pricing limits, EA usually steps in to adjust the range.
Cards with a PRP (Price Range Percentage) above 95% tend to be good investments, particularly when they have high ratings or belong to popular leagues. Once the range is updated, their market price typically increases, leading to profit.
Still, this isn’t guaranteed. An expanded price range doesn’t always result in a price surge. The safest targets are cards already capped at their max value. As with any trading approach, experience is key, and quick profits shouldn’t be expected.
Price Range of Player Items
Based on the Beta version.
Price ranges for 87–99 Base and all Special cards are subject to change.
Price ranges for 87–99 Base and all Special cards are subject to change.
Price Ranges are assigned individually and may differ between Items with the same rating and rarity. The following values represent common initial ranges and may be adjusted during the Ultimate Team season.
| Rating | Base | Special |
| 87-99 |
MIN 10,000
MAX 500,000
|
MIN 150
MAX 10,000
|
| 86-85 |
MIN 350
MAX 5,000
|
MIN 150
MAX 10,000
|
| 75-84 |
MIN 350
MAX 5,000
|
MIN 150
MAX 10,000
|
| 40-74 |
MIN 150
MAX 5,000
|
MIN 150
MAX 10,000
|
Price Ranges of Other Items
Unlike popular Player Items, the Price Ranges of Managers, Consumables, and Stadium Items are adjusted less frequently. Most retain their initial limits for long periods, although EA can update them when market conditions require it.
| Category | Price Range |
| Managers |
MIN 150
MAX 5,000
|
| Consumables |
MIN 150
MAX 5,000
|
| Stadium Items |
MIN 150
MAX 5,000
|
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