FIFA 22 MANAGERS
FIFA 22 Managers have the responsibility to boost the effect of contracts and increase the players’ individual chemistry.
Gold Items
Quality | Negotiation | ||
Rare Gold | 3% | ||
Rare Gold | 3% | ||
Rare Gold | 3% | ||
Rare Gold | 3% | ||
Rare Gold | 3% | ||
Rare Gold | 3% | ||
Rare Gold | 3% | ||
Rare Gold | 3% | ||
Rare Gold | 3% | ||
Rare Gold | 3% | ||
Rare Gold | 3% | ||
Rare Gold | 3% | ||
Rare Gold | 3% | ||
Rare Gold | 3% | ||
Rare Gold | 3% | ||
Rare Gold | 3% | ||
Rare Gold | 3% | ||
Rare Gold | 3% | ||
Rare Gold | 3% | ||
Rare Gold | 3% | ||
Rare Gold | 3% | ||
Rare Gold | 3% | ||
Rare Gold | 3% | ||
Rare Gold | 3% | ||
Rare Gold | 3% | ||
Rare Gold | 3% | ||
Rare Gold | 3% | ||
Rare Gold | 3% | ||
Rare Gold | 3% | ||
Rare Gold | 3% | ||
Rare Gold | 3% | ||
Rare Gold | 3% | ||
Rare Gold | 3% | ||
Rare Gold | 3% | ||
Rare Gold | 3% | ||
Rare Gold | 3% | ||
Rare Gold | 3% | ||
Rare Gold | 3% | ||
Rare Gold | 3% | ||
Rare Gold | 3% | ||
Rare Gold | 3% | ||
Rare Gold | 3% | ||
Rare Gold | 3% | ||
Rare Gold | 3% | ||
Rare Gold | 3% | ||
Rare Gold | 3% | ||
Rare Gold | 3% | ||
Rare Gold | 3% | ||
Rare Gold | 3% | ||
Rare Gold | 3% | ||
Rare Gold | 3% | ||
Rare Gold | 3% | ||
Rare Gold | 3% | ||
Rare Gold | 3% | ||
Rare Gold | 3% | ||
Rare Gold | 3% | ||
Rare Gold | 3% | ||
Rare Gold | 3% | ||
Quality | Negotiation | ||
Common Gold | 1% | ||
Common Gold | 1% | ||
Common Gold | 1% | ||
Common Gold | 1% | ||
Common Gold | 1% | ||
Common Gold | 1% | ||
Common Gold | 1% | ||
Common Gold | 1% | ||
Common Gold | 1% | ||
Common Gold | 1% | ||
Common Gold | 1% | ||
Common Gold | 1% | ||
Common Gold | 1% | ||
Common Gold | 1% | ||
Common Gold | 1% | ||
Common Gold | 1% | ||
Common Gold | 1% | ||
Common Gold | 1% | ||
Common Gold | 1% | ||
Common Gold | 1% | ||
Common Gold | 1% | ||
Common Gold | 1% | ||
Common Gold | 1% | ||
Common Gold | 1% | ||
Common Gold | 1% | ||
Common Gold | 1% | ||
Common Gold | 1% | ||
Common Gold | 1% | ||
Common Gold | 1% | ||
Common Gold | 1% | ||
Common Gold | 1% | ||
Common Gold | 1% | ||
Common Gold | 1% | ||
Common Gold | 1% | ||
Common Gold | 1% | ||
Common Gold | 1% | ||
Common Gold | 1% | ||
Common Gold | 1% | ||
Common Gold | 1% | ||
Common Gold | 1% | ||
Common Gold | 1% | ||
Common Gold | 1% | ||
Common Gold | 1% | ||
Common Gold | 1% | ||
Common Gold | 1% | ||
Common Gold | 1% | ||
Common Gold | 1% | ||
Common Gold | 1% | ||
Common Gold | 1% | ||
Common Gold | 1% | ||
Common Gold | 1% | ||
Common Gold | 1% | ||
Common Gold | 1% | ||
Common Gold | 1% | ||
Common Gold | 1% | ||
Common Gold | 1% | ||
Common Gold | 1% | ||
Common Gold | 1% | ||
Common Gold | 1% | ||
Common Gold | 1% | ||
Common Gold | 1% | ||
Common Gold | 1% | ||
Common Gold | 1% | ||
Common Gold | 1% | ||
Click or tap in any manager to pop up his face’s image |
Silver Items
Quality | Negotiation | ||
Rare Silver | 2% | ||
Rare Silver | 2% | ||
Rare Silver | 2% | ||
Rare Silver | 2% | ||
Rare Silver | 2% | ||
Rare Silver | 2% | ||
Rare Silver | 2% | ||
Rare Silver | 2% | ||
Rare Silver | 2% | ||
Rare Silver | 2% | ||
Rare Silver | 2% | ||
Rare Silver | 2% | ||
Rare Silver | 2% | ||
Rare Silver | 2% | ||
Rare Silver | 2% | ||
Rare Silver | 2% | ||
Rare Silver | 2% | ||
Rare Silver | 2% | ||
Rare Silver | 2% | ||
Rare Silver | 2% | ||
Rare Silver | 2% | ||
Rare Silver | 2% | ||
Rare Silver | 2% | ||
Rare Silver | 2% | ||
Rare Silver | 2% | ||
Rare Silver | 2% | ||
Rare Silver | 2% | ||
Rare Silver | 2% | ||
Rare Silver | 2% | ||
Rare Silver | 2% | ||
Rare Silver | 2% | ||
Rare Silver | 2% | ||
Rare Silver | 2% | ||
Rare Silver | 2% | ||
Rare Silver | 2% | ||
Rare Silver | 2% | ||
Rare Silver | 2% | ||
Rare Silver | 2% | ||
Rare Silver | 2% | ||
Rare Silver | 2% | ||
Rare Silver | 2% | ||
Rare Silver | 2% | ||
Rare Silver | 2% | ||
Rare Silver | 2% | ||
Rare Silver | 2% | ||
Rare Silver | 2% | ||
Rare Silver | 2% | ||
Rare Silver | 2% | ||
Rare Silver | 2% | ||
Rare Silver | 2% | ||
Rare Silver | 2% | ||
Rare Silver | 2% | ||
Rare Silver | 2% | ||
Rare Silver | 2% | ||
Rare Silver | 2% | ||
Rare Silver | 2% | ||
Rare Silver | 2% | ||
Rare Silver | 2% | ||
Rare Silver | 2% | ||
Rare Silver | 2% | ||
Rare Silver | 2% | ||
Rare Silver | 2% | ||
Rare Silver | 2% | ||
Quality | Negotiation | ||
Common Silver | 0% | ||
Common Silver | 0% | ||
Common Silver | 0% | ||
Common Silver | 0% | ||
Common Silver | 0% | ||
Common Silver | 0% | ||
Common Silver | 0% | ||
Common Silver | 0% | ||
Common Silver | 0% | ||
Common Silver | 0% | ||
Common Silver | 0% | ||
Common Silver | 0% | ||
Common Silver | 0% | ||
Common Silver | 0% | ||
Common Silver | 0% | ||
Common Silver | 0% | ||
Common Silver | 0% | ||
Common Silver | 0% | ||
Common Silver | 0% | ||
Common Silver | 0% | ||
Common Silver | 0% | ||
Common Silver | 0% | ||
Common Silver | 0% | ||
Common Silver | 0% | ||
Common Silver | 0% | ||
Common Silver | 0% | ||
Common Silver | 0% | ||
Common Silver | 0% | ||
Common Silver | 0% | ||
Common Silver | 0% | ||
Common Silver | 0% | ||
Common Silver | 0% | ||
Common Silver | 0% | ||
Common Silver | 0% | ||
Common Silver | 0% | ||
Common Silver | 0% | ||
Common Silver | 0% | ||
Common Silver | 0% | ||
Common Silver | 0% | ||
Common Silver | 0% | ||
Common Silver | 0% | ||
Common Silver | 0% | ||
Common Silver | 0% | ||
Common Silver | 0% | ||
Common Silver | 0% | ||
Common Silver | 0% | ||
Common Silver | 0% | ||
Common Silver | 0% | ||
Common Silver | 0% | ||
Common Silver | 0% | ||
Common Silver | 0% | ||
Common Silver | 0% | ||
Common Silver | 0% | ||
Common Silver | 0% | ||
Common Silver | 0% | ||
Common Silver | 0% | ||
Common Silver | 0% | ||
Common Silver | 0% | ||
Common Silver | 0% | ||
Common Silver | 0% | ||
Common Silver | 0% | ||
Common Silver | 0% | ||
Common Silver | 0% | ||
Common Silver | 0% | ||
Click or tap in any manager to pop up his face’s image |
Bronze Items
Quality | Negotiation | ||
Rare Bronze | 1% | ||
Rare Bronze | 1% | ||
Rare Bronze | 1% | ||
Rare Bronze | 1% | ||
Rare Bronze | 1% | ||
Rare Bronze | 1% | ||
Rare Bronze | 1% | ||
Rare Bronze | 1% | ||
Rare Bronze | 1% | ||
Rare Bronze | 1% | ||
Rare Bronze | 1% | ||
Rare Bronze | 1% | ||
Rare Bronze | 1% | ||
Rare Bronze | 1% | ||
Rare Bronze | 1% | ||
Rare Bronze | 1% | ||
Rare Bronze | 1% | ||
Rare Bronze | 1% | ||
Rare Bronze | 1% | ||
Rare Bronze | 1% | ||
Rare Bronze | 1% | ||
Rare Bronze | 1% | ||
Rare Bronze | 1% | ||
Rare Bronze | 1% | ||
Rare Bronze | 1% | ||
Rare Bronze | 1% | ||
Rare Bronze | 1% | ||
Rare Bronze | 1% | ||
Rare Bronze | 1% | ||
Rare Bronze | 1% | ||
Rare Bronze | 1% | ||
Rare Bronze | 1% | ||
Rare Bronze | 1% | ||
Rare Bronze | 1% | ||
Rare Bronze | 1% | ||
Rare Bronze | 1% | ||
Rare Bronze | 1% | ||
Rare Bronze | 1% | ||
Rare Bronze | 1% | ||
Rare Bronze | 1% | ||
Rare Bronze | 1% | ||
Rare Bronze | 1% | ||
Rare Bronze | 1% | ||
Rare Bronze | 1% | ||
Rare Bronze | 1% | ||
Rare Bronze | 1% | ||
Rare Bronze | 1% | ||
Rare Bronze | 1% | ||
Rare Bronze | 1% | ||
Rare Bronze | 1% | ||
Rare Bronze | 1% | ||
Rare Bronze | 1% | ||
Rare Bronze | 1% | ||
Rare Bronze | 1% | ||
Rare Bronze | 1% | ||
Rare Bronze | 1% | ||
Rare Bronze | 1% | ||
Rare Bronze | 1% | ||
Rare Bronze | 1% | ||
Rare Bronze | 1% | ||
Rare Bronze | 1% | ||
Rare Bronze | 1% | ||
Rare Bronze | 1% | ||
Quality | Negotiation | ||
Common Bronze | 0% | ||
Common Bronze | 0% | ||
Common Bronze | 0% | ||
Common Bronze | 0% | ||
Common Bronze | 0% | ||
Common Bronze | 0% | ||
Common Bronze | 0% | ||
Common Bronze | 0% | ||
Common Bronze | 0% | ||
Common Bronze | 0% | ||
Common Bronze | 0% | ||
Common Bronze | 0% | ||
Common Bronze | 0% | ||
Common Bronze | 0% | ||
Common Bronze | 0% | ||
Common Bronze | 0% | ||
Common Bronze | 0% | ||
Common Bronze | 0% | ||
Common Bronze | 0% | ||
Common Bronze | 0% | ||
Common Bronze | 0% | ||
Common Bronze | 0% | ||
Common Bronze | 0% | ||
Common Bronze | 0% | ||
Common Bronze | 0% | ||
Common Bronze | 0% | ||
Common Bronze | 0% | ||
Common Bronze | 0% | ||
Common Bronze | 0% | ||
Common Bronze | 0% | ||
Common Bronze | 0% | ||
Common Bronze | 0% | ||
Common Bronze | 0% | ||
Common Bronze | 0% | ||
Common Bronze | 0% | ||
Common Bronze | 0% | ||
Common Bronze | 0% | ||
Common Bronze | 0% | ||
Common Bronze | 0% | ||
Common Bronze | 0% | ||
Common Bronze | 0% | ||
Common Bronze | 0% | ||
Common Bronze | 0% | ||
Common Bronze | 0% | ||
Common Bronze | 0% | ||
Common Bronze | 0% | ||
Common Bronze | 0% | ||
Common Bronze | 0% | ||
Common Bronze | 0% | ||
Common Bronze | 0% | ||
Common Bronze | 0% | ||
Common Bronze | 0% | ||
Common Bronze | 0% | ||
Common Bronze | 0% | ||
Common Bronze | 0% | ||
Common Bronze | 0% | ||
Common Bronze | 0% | ||
Common Bronze | 0% | ||
Common Bronze | 0% | ||
Common Bronze | 0% | ||
Common Bronze | 0% | ||
Common Bronze | 0% | ||
Common Bronze | 0% | ||
Click or tap in any manager to pop up his face’s image |
Managers
Managers Items are responsible to extend the player’s contracts and also contribute to individual chemistry.
FIFA 22 Managers develop two roles which take part in the main parts of the game:
1 Extend the players’ contracts
When you apply a contract, its effect is multiplied by the sum of the coefficients of all the managers your club has.
Contracts are the only consumable that can increase its efficiency due to the use of staff. You just need to store manager items in “My Club” and let the system do the rest. It will automatically identify the amount of bonus you’ll get for every contract applied according to how many of them you have.
Still don’t get it? We’ll explain in more detail. The contracts are positively influenced according to the managers a club has. Each manager item displays a contract bonus percentage. When you apply a contract, its effect is multiplied by the sum of the coefficients of all the managers your club has. No matter how many FIFA 22 managers you have, the sum of their coefficients will stop at 50%, for that is why you should supervise them so you don’t waste coins. When you reach 50% you should stop, unless you really need a manager with a specific nationality to affect one or a few players’ chemistries. Also, check if you’re buying managers that contribute at least 1%. The non-rare silver and all bronze managers give no bonus.
When talking about the bonus for contracts, your objective should be to gather enough managers in order to reach 50%. In this case, it doesn’t matter the nationality, league or the remaining contracts a manager has. If you already have your main manager and your goal now is to reach the 50% contract bonus, search in the market by managers running out of the contract. They are usually cheaper and it doesn’t make any difference to you. You should only focus on reaching a total of 50% spending the less possible. This is where the calculation comes in. For this objective, buying popular managers won’t make sense because they may cost way too much, you can use these coins to buy several other managers. Check, for example, if there are any rare silver managers cheaper than non-rare gold ones.
2 Contribute to individual chemistry
The manager you choose for a squad can increase one point of individual chemistry for each player starting the match if they have the same league or/and nationality as him.
Manager’s effect doesn’t limit itself just to the most important consumables of the game. They’re also crucial for defining the players’ individual chemistries. The manager you choose for a squad can increase one point of individual chemistry for each player starting the match. On his limit, he can increase the squad’s chemistry overall by 11 points, one for each player. That’s pretty significant.
What determines if he gives a player bonus or not? Or if it is his nationality and league. If one of them match, the player gets one point. If not, he gets nothing. Even if they match both nationality and league, the bonus will never be more than one point. If the players already have maximum individual chemistry (10) there’s no point in using a manager since there won’t be anything to improve and you’ll still be spending contracts.
For chemistry improvement, the process of choosing a manager should be done mainly according to nationality. Their league can be changed if you apply manager league consumables, in case you want it to match a player’s, but you can’t do the same for the nationality. When you start looking for a manager to increase your squad’s chemistry, don’t follow the most frequent nationality in the team. What matters is giving a bonus to the players that have lower chemistry. These are the ones you should pay attention to. Try having a manager with a nationality that benefits ones and a league that benefits others.
If you were able to build a team where all players have 10 points of individual chemistry, you can dispense managers on the bench. But don’t take this too seriously, because the budget associated with this is usually around 10 coins per match. If your squad’s rotation implies using FIFA 22 managers with different leagues and nationalities, try switching managers from the bench to the ones you’ve got stored in your club according to what you need before starting a match. Remember that the manager’s popularity and rarity don’t make a difference when they go on the bench. All FIFA 22 managers are equal when they move to the squad, it doesn’t even matter if you switch your gold manager to a bronze one, they’ll influence the chemistry equally as long as their league and nationality are the same.
FIFA 22 Managers develop two roles which take part in the main parts of the game:
1 Extend the players’ contracts
When you apply a contract, its effect is multiplied by the sum of the coefficients of all the managers your club has.
Contracts are the only consumable that can increase its efficiency due to the use of staff. You just need to store manager items in “My Club” and let the system do the rest. It will automatically identify the amount of bonus you’ll get for every contract applied according to how many of them you have.
Still don’t get it? We’ll explain in more detail. The contracts are positively influenced according to the managers a club has. Each manager item displays a contract bonus percentage. When you apply a contract, its effect is multiplied by the sum of the coefficients of all the managers your club has. No matter how many FIFA 22 managers you have, the sum of their coefficients will stop at 50%, for that is why you should supervise them so you don’t waste coins. When you reach 50% you should stop, unless you really need a manager with a specific nationality to affect one or a few players’ chemistries. Also, check if you’re buying managers that contribute at least 1%. The non-rare silver and all bronze managers give no bonus.
When talking about the bonus for contracts, your objective should be to gather enough managers in order to reach 50%. In this case, it doesn’t matter the nationality, league or the remaining contracts a manager has. If you already have your main manager and your goal now is to reach the 50% contract bonus, search in the market by managers running out of the contract. They are usually cheaper and it doesn’t make any difference to you. You should only focus on reaching a total of 50% spending the less possible. This is where the calculation comes in. For this objective, buying popular managers won’t make sense because they may cost way too much, you can use these coins to buy several other managers. Check, for example, if there are any rare silver managers cheaper than non-rare gold ones.
2 Contribute to individual chemistry
The manager you choose for a squad can increase one point of individual chemistry for each player starting the match if they have the same league or/and nationality as him.
Manager’s effect doesn’t limit itself just to the most important consumables of the game. They’re also crucial for defining the players’ individual chemistries. The manager you choose for a squad can increase one point of individual chemistry for each player starting the match. On his limit, he can increase the squad’s chemistry overall by 11 points, one for each player. That’s pretty significant.
What determines if he gives a player bonus or not? Or if it is his nationality and league. If one of them match, the player gets one point. If not, he gets nothing. Even if they match both nationality and league, the bonus will never be more than one point. If the players already have maximum individual chemistry (10) there’s no point in using a manager since there won’t be anything to improve and you’ll still be spending contracts.
For chemistry improvement, the process of choosing a manager should be done mainly according to nationality. Their league can be changed if you apply manager league consumables, in case you want it to match a player’s, but you can’t do the same for the nationality. When you start looking for a manager to increase your squad’s chemistry, don’t follow the most frequent nationality in the team. What matters is giving a bonus to the players that have lower chemistry. These are the ones you should pay attention to. Try having a manager with a nationality that benefits ones and a league that benefits others.
If you were able to build a team where all players have 10 points of individual chemistry, you can dispense managers on the bench. But don’t take this too seriously, because the budget associated with this is usually around 10 coins per match. If your squad’s rotation implies using FIFA 22 managers with different leagues and nationalities, try switching managers from the bench to the ones you’ve got stored in your club according to what you need before starting a match. Remember that the manager’s popularity and rarity don’t make a difference when they go on the bench. All FIFA 22 managers are equal when they move to the squad, it doesn’t even matter if you switch your gold manager to a bronze one, they’ll influence the chemistry equally as long as their league and nationality are the same.
Human resources are every company’s most valuable assets. This happens in FUT 22 as well. The players are crucial because without them you wouldn’t be able to play. Although they aren’t indispensable, the FIFA 22 staff also performs an important role. These items have the responsibility to boost the effect of contracts and increase the players’ individual chemistry.
Since FIFA 21, staff items are limited to managers. To have them active, you don’t have to do anything. You just have to send them to the club and leave them there. Every time you buy a FIFA 22 staff item on the transfer market or get one from a pack, go for the option ‘send to club’. Then, when you use a contract, the system automatically gives a bonus according to them. In order to boost the chemistry of your starting 11 players, one manager has to be placed on the bench.
Other than nationality, league and bonus percentage, the manager items also display another important information: the number of contracts. Just like the players, managers also spend contracts every match they participate. When they run out of contracts, you need to apply new ones so they can stay on the bench for the next match. The type of contracts they need also receive a bonus according to the number of manager items you have in the club, including the one you’re using. The rest of the managers don’t spend contracts.
You can keep as many manager items as you want in your club, as long as there are no duplicates. You can have them duplicated on the transfer list or targets, though. In this case, the only limit you have is the list’s maximum capacity.
Since FIFA 21, staff items are limited to managers. To have them active, you don’t have to do anything. You just have to send them to the club and leave them there. Every time you buy a FIFA 22 staff item on the transfer market or get one from a pack, go for the option ‘send to club’. Then, when you use a contract, the system automatically gives a bonus according to them. In order to boost the chemistry of your starting 11 players, one manager has to be placed on the bench.
Other than nationality, league and bonus percentage, the manager items also display another important information: the number of contracts. Just like the players, managers also spend contracts every match they participate. When they run out of contracts, you need to apply new ones so they can stay on the bench for the next match. The type of contracts they need also receive a bonus according to the number of manager items you have in the club, including the one you’re using. The rest of the managers don’t spend contracts.
You can keep as many manager items as you want in your club, as long as there are no duplicates. You can have them duplicated on the transfer list or targets, though. In this case, the only limit you have is the list’s maximum capacity.