Min 185cm (Men)
Min 165cm (Women)
Min 65 Strength
Min 4 Strength – Agility
Min 40 Acceleration
FC 27 ACCELERATE
FC 27 AcceleRATE is an expansion to the player movement system, dividing them into three unique archetypes.
What is AcceleRATE?
AcceleRATE is a player movement system that assigns footballers different acceleration behaviours based on their physical and dribbling attributes.
First introduced in FIFA 23, the system is designed to represent the different ways in which footballers reach and maintain their speed. Players with similar Pace attributes may therefore feel different when accelerating or running over longer distances.
FC 27 features three AcceleRATE types:
- Explosive;
- Controlled;
- Lengthy.
| ▲ Lengthy requirements have changed |
How Types Are Assigned
A player’s AcceleRATE type is automatically determined by Height, Acceleration, Agility and Strength. Sprint Speed does not determine the category, although it remains one of the main attributes affecting how fast a player runs.
The AcceleRATE type is calculated before kick-off using the player’s current attributes. In Ultimate Team, Chemistry Style boosts can therefore change the assigned type if the resulting attributes meet a different set of requirements.
Attribute changes applied after the match begins, including stamina depletion and temporary gameplay effects, do not change the player’s AcceleRATE type.
Frequently Asked Questions
FC 27 AcceleRATE features an improved player movement system that classifies players into three distinct archetypes: Controlled, Explosive, and Lengthy.
The system is designed to showcase different running styles by grouping players according to their acceleration and ability to sustain top speed.
The system is designed to showcase different running styles by grouping players according to their acceleration and ability to sustain top speed.
Lengthy is the most popular of the three Accelerate types. These players are exceptionally powerful runners and are often considered overpowered.
There are three Accelerate archetypes:
- Explosive
Quicker to start, but the acceleration rate slows down. - Lengthy
It starts slower but will thrive over longer distances. - Controlled
Accelerate uniformly in a controlled manner.
Yes. Chemistry Styles can change the attributes used in the AcceleRATE calculation. However, the player must meet every requirement of the new category, including Height, Acceleration, Agility, Strength and the required difference between Agility and Strength.
Apply a Chemistry Style that changes Agility, Strength or Acceleration sufficiently for the player to meet another category’s requirements. Height cannot be changed, so some players can never become Explosive or Lengthy regardless of the selected Chemistry Style.
You can view a player’s AcceleRATE type in the detailed attributes section of Team Management. In Ultimate Team, it may also be displayed in the item’s player details.
No. AcceleRATE is an exclusive feature for PlayStation 5, Xbox Series X|S, and PC.
AcceleRATE Types
AcceleRATE is an expansion to the player movement system, dividing players into three unique archetypes:
4.5 Lengthy
Requirements
▲ Excels in long sprints, enabling players to pull away from defenders over distance.
▲ More effective in physical duels, especially for strong center backs and strikers.
▲ More effective in physical duels, especially for strong center backs and strikers.
These players accelerate more gradually but can be more effective over sustained runs, particularly when they also have a high Sprint Speed attribute.
3.5 Explosive
Requirements
Max 182cm (Men)
Max 162cm (Women)
Min 65 Agility
Min 10 Agility – Strenght
Min 80 Acceleration
Max 162cm (Women)
Min 65 Agility
Min 10 Agility – Strenght
Min 80 Acceleration
▲ Provides rapid acceleration over short distances for quick bursts.
▲ Ideal for beating opponents in tight spaces, especially with agile wingers or attacking midfielders.
▲ Ideal for beating opponents in tight spaces, especially with agile wingers or attacking midfielders.
These players are quicker to start, but their acceleration rate slows down. They are shorter, more agile, and can quickly cover short distances and get ahead of their opponents, even if that means slowing down after the initial burst of acceleration.
3.0 Controlled
Any player not meeting the requirements of the other types
▲ Offers stable, balanced acceleration that adapts to varied playstyles.
▲ More consistent performance when changing direction, suitable for possession-based players.
▲ More consistent performance when changing direction, suitable for possession-based players.
Most players in FC 27 will fall into the Controlled type as they accelerate uniformly in a controlled manner.
In short, Explosive players can likely do better at short distances and one-on-one situations than Lengthy players who will do better over long distances, such as in breakaways after a through ball behind the defense, for example.
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