FC 27 ACCESSIBILITY
FC 27 Accessibility settings assist individuals with disabilities in playing the game.
Accessibility
Around 1.3 billion people worldwide live with a significant disability. EA’s Accessibility Team works to remove barriers across its games and services, helping players with different needs enjoy a more comfortable and inclusive experience.
FC 27 includes an extensive range of accessibility options covering gameplay, match, visual and audio settings. These features allow players to adjust controls, indicators, colours, contrast, subtitles, camera effects, vibration and sound levels according to their individual needs.
How To Access the FC 27 Accessibility Settings
- From the main Football Club screen, navigate to [Settings];
- Press Square/X to activate the Accessibility Toggle;
- Press R1/L1 to select different tabs.
| ▲ Right Stick Switching Sensitivity |
| ▲ User Vibration modes |
| ▲ Quick Substitutes display option |
| ▲ Player Indicator Fade |
| ▲ Custom colours for up to twelve player indicators |
| ▲ Drop Kick Reticle size and colour |
| ▲ Drop Kick Hit Confirm colour |
| ▲ Drop Kick Charge size and colour |
| ▲ Clubs Player Indicators visibility options |
| ▲ Hold to Skip option |
| ▲ User and Opponent Radar colours |
| ▲ High Contrast Gameplay intensity |
| ▲ High Contrast Menus |
| ▲ Reduced Transparency |
| ▲ Subtitle drop shadow opacity |
| ▲ Subtitle background opacity |
| ▲ Controller audio volume |
| ▲ Separate audio settings |
| ▼ Colour Blindness Intensity setting |
Frequently Asked Questions
Select [Accessibility] from the main EA Sports FC 27 screen. Alternatively, navigate to [Settings] and press Square/X to activate the Accessibility Toggle.
The accessibility settings are divided into four categories:
- Gameplay, for switching, dribbling, controller remapping and vibration;
- Match, for match related interface options;
- Visual, for cameras, indicators, radar, colours, contrast and display options;
- Audio, for subtitles and volume controls across different game modes.
Most accessibility settings are applied globally. However, some options are designed for specific experiences, including Clubs, Rush, Ultimate Team and The Grounds.
In Football Club 27, you can adjust colours for one of the following options:
- Protanopia (red weak);
- Deuteranopia (green weak);
- Tritanopia (blue weak).
High Contrast Gameplay increases the visual separation between players, goalkeepers, the ball, the referee and the pitch. You can adjust its intensity, pitch saturation, shader style and the colours assigned to key gameplay elements.
Yes. High Contrast Menus increases the contrast of interface elements, while Reduced Transparency removes some transparent effects to improve readability.
Yes. You can change their size, enable or disable stamina related fading and assign custom colours to as many as twelve player indicators.
Yes. [Right Stick Remap] transfers Right Stick menu navigation to the Left Stick. A separate [L1/R1 and L2/R2 Remap] option also allows the corresponding shoulder-button menu actions to be performed with the Left Stick.
Yes. Subtitles can be enabled or disabled, with options for text size, text colour, drop shadows, background bars and opacity.
Yes. FC 27 provides separate volume options for traditional 11 versus 11 matches, Rush and The Grounds.
Gameplay Settings
| Switching Settings | Options |
| RIGHT STICK SWITCHING SENSITIVITY Mobility
Adjust the sensitivity for right stick switching (Classic, Adaptive, or Rotation). The higher the sensitivity, the more the game will respect your directional input when selecting the next player. The lower the sensitivity, the more likely the game is to select a player in closer proximity, even if the direction is not pointed directly at them. |
From 0 to 10 |
| Dribbling Settings | Options |
| SIMPLIFIED SKILL MOVES Cognitive, Mobility
Advanced Skill Moves are possible using right stick gestures and modifiers. |
Off On |
| Controller Preferences Settings | Options |
| RIGHT STICK REMAP Mobility
Switch the functionality of the Right Stick to the Left Stick, allowing you to navigate through all menu options with the Left Stick. Note: this applies to menu navigation only. |
Off On |
| L1/R1 AND L2/R2 REMAP Mobility
Switch the functionality of L1/R1 buttons and L2/R2 buttons to the Left Stick, allowing you to navigate through all the setting options with the Left Stick. |
Off On |
| USER VIBRATION Auditory, Cognitive
Enhanced offers an enriched gameplay experience as vibrations activate from different areas on the controller allowing you to get a true sense of real-world actions, while Classic gives you full controller vibration when key gameplay actions happen. Intense is suitable for players who want to feel all the emotions of the match on their controller. This gameplay experience elevates the vibrations already found in the enhanced mode to push your immersion of the action. |
Enhanced Intense Classic Off |
Match Settings
| General Settings | Options |
| QUICK SUBSTITUTES Mobility
Toggle the display of Quick Substitutes panel to On or Hide. |
On Hide |
Visual Settings
| Camera Customization Settings | Options |
| CAMERA SHAKE VISUALS Visual, Cognitive
Changing this setting will enable or disable any camera shake visuals that occur immediately after goalscoring moments in gameplay. |
On Off |
| POV CAMERA SCENES VISUALS Visual, Cognitive
Changing this setting will toggle the use of first-person point of view cameras within gameplay stoppage scenes and match highlights. These include: Referee bookings, set piece preparation, goalscoring moments, and goalkeeping saves. |
On Off |
| MAIN MENU VIDEO Visual, Cognitive
Turn on/off the full-motion video background in the main menu. |
On Off |
| Indicators Settings | Options |
| PLAYER INDICATOR SIZE Visual
Change the size of the Overhead Indicator. |
Default Large Small |
| PLAYER INDICATOR FADE Visual
Choose whether or not you want the player indicators to fade due to stamina loss, during gameplay. |
Off On |
| PLAYER INDICATOR COLOURS Visual
Choose whether or not you would like to customize your player indicator colours. In Offline modes, Slots 1-4 are assigned to the controllers of Players 1-4. In Online Locked to Player matches, such as Clubs and Rush, indicator colours will be assigned to players prioritized in descending order starting with Slot 1. |
Player 1 to 12: Maroon, Azure, Yellow, Magenta, Orange, Gold, Turquoise, Gray, Purple, Chocolate, Green, Mint, Blue, Ocean, Cyan, Brown, Midnight, Teal, Claret, Canary, Lime, Lavender, Bronze, Red, Pink, Navy, Salmon, Mahogany, White, Black |
| DROP KICK RETICLE SIZE Visual
Change the size of the Drop Kick Reticle. |
From 1 to 5 |
| DROP KICK RETICLE COLOUR Visual
Change the colour of the Drop Kick Reticle. |
Default Red Blue Green Magenta |
| DROP KICK HIT CONFIRM Visual
Change the colour of the Drop Kick Hit Confirm HUD. |
Default Red Blue Green Magenta |
| DROP KICK CHARGE SIZE Visual, Cognitive
Change the size of the Drop Kick Charge HUD. |
From 1 to 5 |
| DROP KICK CHARGE COLOUR Visual
Change the colour of the Drop Kick Charge HUD. |
Default, Red, Blue, Green, Magenta |
| CLUBS PLAYER INDICATORS Visual
Default – All user and CPU AI player indicators are visible in Clubs matches.Local Player & Teammates Only – Only User and CPU AI teammate indicators are visible; opponent indicators are hidden. Local Player Only – Only the user-controlled player indicator is visible; teammate and opponent indicators are hidden. |
Default Local Player & Teammates Only Local Player Only |
| Displays Settings | Options |
| HOLD TO SKIP Mobility
Toggles Hold to Skip functionality on and off. When turned off, holding the skip button is no longer required to skip cinematic scenes or certain in-match storylines and moments. Scenes may also be quick-skipped by pressing X/A, regardless of this setting. |
On, Off |
| Radar Settings | Options |
| USER RADAR COLOUR Visual
Select User Radar Indicator Colour. |
Default Red Blue Green Purple Orange White Black |
| OPPONENT RADAR COLOUR Visual
Select Opponent Radar Indicator Colour. |
Default Red Blue Green Purple Orange White Black |
| Contrast Settings | Options |
| COLOUR BLINDNESS Visual
Adjust colours to correct for colour blindness: Protanopia (red weak), Deuteranopia (green weak), Tritanopia (blue weak). |
Default Protanopia Deuteranopia Tritanopia |
| BRIGHTNESS Visual
Adjust the brightness settings. |
From 0 to 10 |
| CONTRAST Visual
Adjust the contrast settings. |
From 0 to 10 |
| HIGH CONTRAST/GAMEPLAY Visual
Enhances gameplay visuals with increased contrast to improve visibility of players, the ball, and key on-pitch elements. |
Off On |
| • High Contrast Intensity Adjust the intensity of the contrast. | From 0 to 5 |
| • Pitch Saturation Adjust the intensity of the pitch color to increase visual separation. | From 0 to 5 |
| • Shader Visual Enable or disable the advanced visual shading effect for better contrast on players and pitch. | Cloth Only Full Body |
| • Home Team Colour Choose the highlight color for the home team. | None 15 colours |
| • Home Goalkeeper Colour Select the display color for the home team’s goalkeeper. | None 15 colours |
| • Away Team Colour Choose the highlight color for the away team. | None 15 colours |
| • Away Goalkeeper Colour Select the display color for the away team’s goalkeeper. | None 15 colours |
| • Ball Colour Set a custom color for the ball to increase visibility on the pitch. | None 15 colours |
| • Referee Colour Set the color displayed for the referee to help distinguish them from other players. | None 15 colours |
| HIGH CONTRAST/MENUS Visual
Increases menu contrast to improve visibility and make UI elements easier to distinguish. |
Off On |
| REDUCED TRANSPARENCY Visual
Reduces transparent UI effects to improve readability and visual clarity. |
Off On |
| PLAYER SHADOWS Visual
Enable or disable player shadows during gameplay. |
On Off |
| STADIUM SHADOWS Visual
Enable/disable Stadium Shadows casting onto the pitch by forcing weather to ‘Overcast’. Note: Turning it Off sets Match Conditions to ‘Custom’, disabling shadows. Switching to ‘Random’ later may cause shadows to reappear. This setting may not apply to online modes with predetermined match conditions. |
On Off |
Audio Settings
| General Audio Settings | Options |
| SUBTITLES Visual, Auditory
Select whether to have subtitles on or off during Cinematic scenes. |
Off On |
| • Text Size Select the preferred size of subtitles that appear during Cinematic scenes. | Extra Large Large Default Small Extra Small |
| • Text Colour Choose the color of the subtitle text for better visibility. | Cyan Yellow White Lavender Orange |
| • Drop Shadows Enable drop shadows to appear behind subtitle text during Cinematic scenes. | Off On |
| • Drop Shadows Opacity Adjust the shadow opacity. | From 0 to 10 |
| • Background Enable a backing bar behind all subtitle text during Cinematic scenes. | Off On |
| • Background Opacity Adjust the background opacity. | From 0 to 10 |
| CONTROLLER AUDIO VOLUME Auditory
Determine the volume level of your controller. |
From 0 to 10 |
| 11-A-Side Audio Settings | Options |
| COMMENTARY VOLUME Auditory
Adjust the volume level of commentary during the match. |
From 0 to 10 |
| STADIUM AMBIENCE VOLUME Auditory
Adjust the volume level of stadium ambience. |
From 0 to 10 |
| Rush Audio Settings | Options |
| COMMENTARY VOLUME Auditory
Adjust the volume level of commentary during Rush matches. |
From 0 to 10 |
| GAMEPLAY MUSIC VOLUME Auditory
Adjust the volume level of the music during Rush matches. |
From 0 to 10 |
| GENERAL AMBIENCE VOLUME Auditory
Adjust the volume level of the ambience during Rush matches. |
From 0 to 10 |
| The Grounds Audio Settings | Options |
| IN-WORLD VOLUME Auditory
Adjust the volume level of The Grounds In-World audio. Includes ambience, footsteps and emotes. |
From 0 to 10 |
| COMMENTARY VOLUME Auditory
Adjust the volume level of commentary during the match. |
From 0 to 10 |
| GAMEPLAY VOLUME Auditory
Adjust the volume level of gameplay during the match. |
From 0 to 10 |
| MUSIC VOLUME Auditory
Adjust the volume of music. |
From 0 to 10 |
| IN-WORLD FOOTBALL VOLUME Auditory
Adjust the volume of In-World Football sound effects. |
From 0 to 10 |
5
1
vote
Article Rating
Subscribe
Login
0 Comments
Newest
Oldest
Most Voted
Inline Feedbacks
View all comments