FC 27 LEADERBOARDS
The FC 27 Leaderboards allow you to compare yourself with other players in four strands: Match Earnings, Transfer Profit, Club Value, and Top Squad.
Ultimate Team Leaderboards
Leaderboards highlight individual rankings across competitive events. In FC 27 Ultimate Team, they appear in multiple modes, such as Squad Battles, Division Rivals, and the overall Ultimate Team category.
These Ultimate Team Leaderboards serve to recognize top players within the mode’s many layers. Instead of one unified ranking, there are four distinct leaderboards that measure performance both on the pitch and in the transfer market:
- Match Earnings;
- Transfer Profit;
- Club Value;
- Top Squad.
How to Access the FUT 27 Leaderboards
- From the main Ultimate Team screen, press R1/RB until you reach the [Club] tab;
- Select [Leaderboards];
- Choose [Match Earnings], [Transfer Profit], [Club Value] or [Top Squad];
- Select whether you want to compare your results with [Top 100] players or [Friends];
- Apply the available period filter to view [All Time], [Monthly] or [Weekly] results.
Match Earnings
Total coins earned from matches, coin boosts and game mode rewards.
It reflects how many Coins you have accumulated by playing matches.
It reflects how many Coins you have accumulated by playing matches.
Match Earnings represent the total amount you’ve earned from playing, including the value displayed at the end of each match, along with any bonuses. This total is cumulative and fixed—it won’t decrease. Even if you experience multiple losses, you’ll always receive a minimum amount of coins.
How Match Earnings are calculated
- All coins you win at the end of each match;
- Includes extra coins awarded depending on the game mode: Ultimate Team Draft, Squad Battles, Division Rivals or Champions;
- Includes the coin boost items.
Transfer Profit
Coin profits from purchases, sales and discards.
It reflects your cumulative activity and results in the Transfer Market.
It reflects your cumulative activity and results in the Transfer Market.
Your purchase on the transfer market is subtracted from your transfer profit. Any card you sell (at 100% of the sale price) is added to your transfer profit. For leaderboard purposes, buying an Item for 950 Coins and selling it for 1,000 Coins may add 50 to Transfer Profit because the displayed calculation does not deduct EA’s 5% Transfer Market tax. However, the player’s actual net profit from that transaction is zero.
It’s also important to understand the effect of buying a pack. Let’s say you have 5,000 Transfer Profit. You buy a gold pack for 1,000 coins and store everything in your club. Now, your Transfer Profit is 4,000. If you continue buying packs, your Transfer Profit can even go negative, decreasing by the exact value of each pack you buy.
How Transfer Profit is calculated
- It doesn’t take into account the EA tax (5%);
- The transfer profit decreases every time you buy a pack (it will increase again if you sell the content);
- The transfer profit increases every time you redeem a coins pack;
- The transfer profit increases every time you quick sell a card with a discard price higher than 0.
Club Value
The total value of all players in your club.
It reflects the combined Reference Value of eligible Player Items in your Club.
It reflects the combined Reference Value of eligible Player Items in your Club.
Your Club Value reflects the total of the Reference Values (RV) of all the players in your club, including those not currently in your squads. Your Club Value represents the combined Reference Value of the eligible Player Items stored in your Club. It is not based on Transfer Market prices, Price Ranges or the amount paid for each Item. Tradeable and untradeable Player Items can both contribute to the total. In essence, your Club Value is the sum of all players’ RVs in your club.
It’s important to note that this value is not tied to price ranges, the amount spent on acquiring a player, or potential selling price. As a result, even untradeable items contribute to your overall Club Value.
How Club Value is calculated
- The players in your transfer list do not count; only the ones you have in your club do.
- It isn’t affected by managers, consumables, stadium or club’s items;
- High rated cards and special items contribute more to the club value;
Top Squad
Combined chemistry and rating scores of your best squad.
It reflects the rating and Chemistry of your highest-scoring squad.
It reflects the rating and Chemistry of your highest-scoring squad.
The Top Squad score can range from 0 to 132, combining a maximum Team Rating of 99 with a maximum Team Chemistry of 33. For example, if your squad has a rating of 88 and full chemistry, your Top Squad score would be 121, reflecting a solid rating. This calculation is straightforward, based on the combination of chemistry and team rating.
You can easily find your Team Chemistry on the left side of your squad screen.
It’s important to remember that the Top Squad is based on the rating of your best squad, regardless of how many squads you have or which one is currently active. For instance, if you have an 89-rated squad that is inactive and are using a 70-rated squad, the Top Squad rating will still reflect the 89-rated squad.
How Top Squad is calculated
- You get the Top Squad, adding the Total Chemistry to your highest Team Rating;
- Top Squad is only affected by the starting eleven and substitutes – it doesn’t depend on the reserves;
- The starting eleven’s ratings weigh more over the Team Rating;
- The Top Squad will not vary if a player item is common or rare, regular or special, as long as they have the same rating.
Frequently Asked Questions
Leaderboards let you know how good you are when compared with other players. In FC 27, there are different leaderboards for different game modes.
Ultimate Team features several leaderboards: Match Earnings, Transfer Profit, Club Value, and Top Squad. There are also dedicated leaderboards for Division Rivals.
You can see the Club ranking on the official page.
To check the Rivals leaderboard, please follow these steps:
- From the main Ultimate screen, press R1/RB to select the [Play] tab;
- Select [Division Rivals];
- Press triangle/Y to access the Elite leaderboard (top 200).
It depends on your perspective. Each Ultimate Team leaderboard highlights a different aspect of the game, whether it’s player skill, trading ability, management success, or overall squad strength.
No. Players who reach the top spots on Ultimate Team leaderboards do not receive any rewards.
It depends on the leaderboard:
- win more matches, for match earnings;
- buy low and sell higher, for transfer profit;
- buy more high rated players, for club value;
- focus your synergies in a unique strong squad, for top squad.
Some developers gain early access to the final version of the game before its official release, which explains why certain players have exceptionally high Match Earnings so soon. Similarly, beta testers can also accumulate significant earnings during the testing phase, but their progress does not transfer to their main accounts.
No, transfer profit doesn’t take into account the 5% tax.
No, the value of the players you pack does not influence your Transfer Profit. Whether you pull Haaland or Ronaldinho, it makes no difference. Your Transfer Profit will decrease by the amount you spent on the pack, and you can only recover it by selling the players you obtained. For instance, if you purchase a pack worth 50,000, your Transfer Profit will drop by that amount, but selling the players could help you recoup your investment. In short, buying packs lowers your Transfer Profit, while selling the contents raises it again.
Club Value is calculated in different ways, depending on the item category and rarity:
- For base cards: RV = ((rating – 15) ^ 3)/2
- For IF and special cards: RV = ((rating + 15) ^ 3)/2
Reference values used to calculate the Club Value.
| RTG | BASE | SPECIAL |
| 99 | 296 352 | 740 772 |
| 98 | 285 894 | 721 449 |
| 97 | 275 684 | 702 464 |
| 96 | 265 721 | 683 816 |
| 95 | 256 000 | 665 500 |
| 94 | 246 520 | 647 515 |
| 93 | 237 276 | 629 856 |
| 92 | 228 267 | 612 522 |
| 91 | 219 488 | 595 508 |
| 90 | 210 938 | 578 813 |
| 89 | 202 612 | 562 432 |
| 88 | 194 509 | 546 364 |
| 87 | 186 624 | 530 604 |
| 86 | 178 956 | 515 151 |
| 85 | 171 500 | 500 000 |
| 84 | 164 255 | 485 150 |
| 83 | 157 216 | 470 596 |
| 82 | 150 382 | 456 337 |
| 81 | 143 748 | 442 368 |
| 80 | 137 313 | 428 688 |
| 79 | 131 072 | 415 292 |
| 78 | 125 024 | 402 179 |
| 77 | 119 164 | 389 344 |
| 76 | 113 491 | 376 786 |
| 75 | 108 000 | 364 500 |
| 74 | 102 690 | 352 485 |
| 73 | 97 556 | 340 736 |
| 72 | 92 597 | 329 252 |
| 71 | 87 808 | 318 028 |
| 70 | 83 188 | 307 063 |
| 69 | 78 732 | 296 352 |
| 68 | 74 439 | 285 894 |
| 67 | 70 304 | 275 684 |
| 66 | 66 326 | 265 721 |
| 65 | 62 500 | 256 000 |
| 64 | 58 825 | 246 520 |
| 63 | 55 296 | 237 276 |
| 62 | 51 912 | 228 267 |
| 61 | 48 668 | 219 488 |
| 60 | 45 563 | 210 938 |
| 59 | 42 592 | 202 612 |
| 58 | 39 754 | 194 509 |
| 57 | 37 044 | 186 624 |
| 56 | 34 461 | 178 956 |
| 55 | 32 000 | 171 500 |
| 54 | 29 660 | 164 255 |
| 53 | 27 436 | 157 216 |
| 52 | 25 327 | 150 382 |
| 51 | 23 328 | 143 748 |
| 50 | 21 438 | 137 313 |
| 49 | 19 652 | 131 072 |
| 48 | 17 969 | 125 024 |
| 47 | 16 384 | 119 164 |
| 46 | 14 896 | 113 491 |
| 45 | 13 500 | 108 000 |
| 44 | 12 195 | 102 690 |
| 43 | 10 976 | 97 556 |
| 42 | 9 842 | 92 597 |
| 41 | 8 788 | 87 808 |
| 40 | 7 813 | 83 188 |
Leaderboards have since FIFA 23 a Global Leaderboard for all platforms, and a Local Leaderboard for just their platform (PlayStation 5 and PlayStation 4, for example). You will only be able to see the Global Leaderboard if you’ve opted into cross-play.
For Squad Battles specifically, the Top 200 leaderboard was removed in FIFA 23 as there is a single reward tier for this group.
For Squad Battles specifically, the Top 200 leaderboard was removed in FIFA 23 as there is a single reward tier for this group.
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