FC 24 ACCELERATE

FC 24 Accelerate is an expansion to the player movement system, dividing them into seven unique archetypes.
FC 24 Accelerate

What is Accelerate?


Accelerate was introduced in FIFA 23, exclusively for next-gen platforms. It defines how players move and run. This feature is inspired by real-life differences between footballers, where even players with similar speeds can move very differently across the pitch.

FC 24 Accelerate 2.0 provides more realistic gameplay, but it also highlights player personalities on the pitch and creates more diverse player types. It was designed to distinguish between different running styles for players, splitting them into seven categories depending on how fast they can get off the mark, and how long they can maintain a high speed.

How Types are Assigned


AcceleRATE is assigned automatically to players based on a combination of their Acceleration, Height, Agility, and Strength Attributes. That said, Acceleration and Sprint Speed are still the main factors in determining how fast a player is overall.

The type a player is assigned to is determined before kick-off, so it’s important to note that it is affected by attribute changes that can happen before the match, such as Chemistry, but it is not impacted by attribute changes that occur once the game has started, like loss of stamina.
Frequently Asked Questions
FC 24 Accelerate is an expansion to the player movement system, dividing players into three unique archetypes: controlled, explosive and lengthy.

It was designed to distinguish different running styles for players, splitting them into three categories depending on how fast they can get off the mark and how long they can maintain a high speed.
Lengthy is the most popular of the three Accelerate types. Lengthy Players are incredibly powerful runners and perhaps even overpowered runners. Taking Kalidou Koulibaly as an example, he shows to possess immense pace over a long distance and can catch up to players who have made a successful run in behind him, or even outpace opposition players when they go for a run with the ball.
AcceleRATE 2.0 significantly expands our AcceleRATE feature, dividing the player movement system into more unique archetypes. This allows EA to showcase more granular personalities in player acceleration and further improve the viability of different player types in FC 24.
There are seven Accelerate archetypes but these three are the main ones:
  • Explosive
    Quicker to start, but the acceleration rate slows down.
  • Lengthy
    It starts slower but will thrive over longer distances.
  • Controlled
    Accelerate uniformly in a controlled manner.
Chemistry Styles can change a player’s Accelerate type. When the game is assigning Lengthy, Explosive, or Controlled before kick-off, it considers the player’s attributes after applying the Chemistry Styles boosts. This means that, for example, it’s possible for a player who would initially be assigned into the Controlled archetype to fit into the Lengthy archetype instead, as their boosted in-game attributes now make them eligible for the different type.

Not every player in the game can do this, though, as some attributes are just too low on some players to be able to fit them into a different type despite the boosts Chemistry Styles can bring. They also can’t change attributes such as height, which impacts the type.
As FC 24 accelerate is mainly based on Agility, Strength, and Acceleration, only Chemistry Styles that boost those Attributes can change a player’s Accelerate type.

If you want to make your player Explosive, you will need to use Chemistry Styles that impact their Agility, such as Finisher, Artist, and Engine.

If you want to make your player Lengthy, you will need to use Chemistry Styles that impact their Strength, such as Architect, Backbone, Sniper, Hawk, Marksman, Sentinel, and Anchor.
You can view a player’s Accelerate type in-game by viewing the player stats page from the Team Management section.
No. Accelerate is an exclusive feature for PlayStation 5, Xbox Series X|S, and PC.

Accelerate Types


Accelerate is an expansion to the player movement system, dividing players into seven unique archetypes:

  • Explosive
    These players are quicker to start, but their acceleration rate slows down. They are shorter, more agile, and can quickly cover short distances and get ahead of their opponents, even if that means slowing down after the initial burst of acceleration.
  • HeightMax 175cm
    AgilityMin 80
    AccelerationMin 80
    Agility vs Strenght DifferenceMin 20

  • Mostly Explosive
    These players act as 70% explosive and 30% controlled.
  • HeightMax 182cm
    AgilityMin 70
    AccelerationMin 80
    Agility vs Strenght DifferenceMin 12

  • Controlled Explosive
    These players act as half explosive, half controlled.
  • HeightMax 182cm
    AgilityMin 65
    AccelerationMin 70
    Agility vs Strenght DifferenceMin 4

  • Controlled
    Most players in FC 24 will fall into the Controlled type as they accelerate uniformly in a controlled manner.
  • Any player not meeting the requirements of the other types

  • Controlled Lenghty
    These players act as half lenghty, half controlled.

  • HeightMin 181cm
    StrenghtMin 65
    AccelerationMin 40
    Agility vs Strenght DifferenceMin 4

  • Mostly Lenghty
    These players act as 70% lenghty and 30% controlled.
  • HeightMin 183cm
    StrenghtMin 75
    AccelerationMin 55
    Agility vs Strenght DifferenceMin 12

  • Lengthy
    These players start slower but will thrive over longer distances. They are taller, stronger, and need a bit more time to get going, but they can catch up to anyone and even surpass them, provided they have enough distance.
  • HeightMin 188cm
    StrenghtMin 80
    AccelerationMin 55
    Agility vs Strenght DifferenceMin 20


In short, Explosive players can likely do better at short distances and one-on-one situations than Lengthy players who will do better over long distances, such as in breakaways after a through ball behind the defense, for example.