FIFA 22 Traits

TRAITS AND SPECIALITIES

FIFA 22 Traits are unique skills and play styles of a player. Unlike specialities and save styles, they have no impact on the gameplay.
FIFA 22 Traits are used to provide players with unique skills and play styles in the game that match their real-life counterparts. Each Trait impacts some aspect of the player’s behaviour on the pitch or, in some cases, off of it.

FIFA 22 Traits may change the way the player performs on the pitch, another may influence how often they are injured, and others may only have an impact when that player is being controlled by the CPU AI.
Each Trait has at least one effect that falls into at least one category, and in some cases, it may have more than one effect and/or effects that fall into multiple categories.

There are five FIFA 22 Traits categories:

Standard
Trait effects in this category impact the way that a player plays, both when controlled by a human and when controlled by the CPU AI.

CPU AI
Trait effects in this category impact the way that a player plays, but only when the player is being controlled by the CPU AI.

Career Mode
Trait effects in this category impact something in Career Mode, but they have no impact on the way that the player performs during actual gameplay.

Virtual Pro
Trait effects in this category unlock something for your Virtual Pro in FIFA Pro Clubs or Player Career Mode.

VOLTA Football
FIFA 22 Traits impact the way that a Player plays in VOLTA FOOTBALL, both when controlled by a human and when controlled by the computer. Note that standard traits will also usually carry over into VOLTA FOOTBALL, unless they state otherwise.
The CPU plays the game as you would, limited by the same input restrictions that a human player is. This means that the CPU team has an active player, just like you do, which we call the CPU AI-controlled player.

A CPU AI-controlled player exists in the following circumstances:
– On a team with no human players. For example, the CPU-controlled team in Squad Battles.
– On a team with human players who are all locked to specific players, that also has CPU teammates. For example, a Pro Clubs team, with less than 11 human players, with no “ANY” player.

A CPU AI-controlled player does not exist in the following circumstances:
– On a team with human players who are not locked to specific players. For example, a team in FUT Champions.
Specialties are used to indicate that a player has a specific set of qualities and/or skills. They are derived from the attributes and physical details of a player, and are intended to allow for easy identification of players that would fit into some of the most common roles in football. On their own, Specialties have no impact on gameplay or how a player performs, they are purely informational and used to help in identifying players in certain situations, such as scouting in Career Mode.

Goalkeeper Save Styles are assigned to keepers based on the types of saves that they are specifically known for making. They are purely used to drive the animations that play for the keeper when they are making saves and have no impact on the effectiveness of the keepers or whether or not they save a particular shot.