FIFA 21 THE BEST CHEMISTRY STYLES
Chemistry Styles that can only be applied to goalkeepers.
The default style of every goalkeeper. It gives the same boost to all attributes. It is the right style when you are happy with the way how stats are distributed.
For a 10/100 chemistry, the boost is:
05 Diving
05 Handling
05 Kicking
05 Reflexes
05 Speed
05 Positioning
For a 10/100 chemistry, the boost is:
05 Diving
05 Handling
05 Kicking
05 Reflexes
05 Speed
05 Positioning
Good style for who usually pass back to the goalkeeper or to start counter attacks.
For a 10/100 chemistry, the boost is:
15 Diving
10 Kicking
05 Handling
For a 10/100 chemistry, the boost is:
15 Diving
10 Kicking
05 Handling
Should only be applied to goalkeepers with specific needs.
For a 10/100 chemistry, the boost is:
15 Reflexes
10 Kicking
05 Speed
For a 10/100 chemistry, the boost is:
15 Reflexes
10 Kicking
05 Speed
Good for keepers with a strong control of their own box, but not much outside it.
For a 10/100 chemistry, the boost is:
15 Positionong
10 Reflexes
05 Speed
For a 10/100 chemistry, the boost is:
15 Positionong
10 Reflexes
05 Speed
Our favourite goalkeeper style. It improves 3 of the most important attributes.
For a 10/100 chemistry, the boost is:
15 Handling
10 Diving
05 Positioning
For a 10/100 chemistry, the boost is:
15 Handling
10 Diving
05 Positioning
Chemistry Styles that can only be applied to outfield players.
The default style of every player. It gives the same boost to all attributes. It is the right style when you are happy with the way how stats are distributed.
For a 10/100 chemistry, the boost is:
05 Sprint Speed
05 Positioning
05 Shot Power
05 Volleys
05 Penalties
05 Vision
05 Long Passing
05 Short Passing
05 Curve
05 Agility
05 Ball Control
05 Dribbling
05 Defensive Awareness
05 Standing Tackling
05 Slide Tackling
05 Jumping
05 Strenght
For a 10/100 chemistry, the boost is:
05 Sprint Speed
05 Positioning
05 Shot Power
05 Volleys
05 Penalties
05 Vision
05 Long Passing
05 Short Passing
05 Curve
05 Agility
05 Ball Control
05 Dribbling
05 Defensive Awareness
05 Standing Tackling
05 Slide Tackling
05 Jumping
05 Strenght
It’s a welcome boost to quick defenders and agile CDMs who have better-than-average pacing.
For a 10/100 chemistry, the boost is:
15 Heading Accuracy
15 Jumping
10 Interception
10 Defensive Awareness
10 Aggression
05 Standing Tackle
05 Sliding Tackle
05 Strenght
For a 10/100 chemistry, the boost is:
15 Heading Accuracy
15 Jumping
10 Interception
10 Defensive Awareness
10 Aggression
05 Standing Tackle
05 Sliding Tackle
05 Strenght
Decent style to be applied on full-backs who like to defend and also attack.
For a 10/100 chemistry, the boost is:
15 Dribbling
15 Standing Tackle
10 Balance
10 Defensive Awareness
10 Sliding Tackle
05 Ball Control
05 Interceptions
05 Heading Accuracy
For a 10/100 chemistry, the boost is:
15 Dribbling
15 Standing Tackle
10 Balance
10 Defensive Awareness
10 Sliding Tackle
05 Ball Control
05 Interceptions
05 Heading Accuracy
Good style for defenders and defensive midfielders who usually try to score.
For a 10/100 chemistry, the boost is:
15 Finishing
15 Sliding Tackle
10 Shot Power
10 Interceptions
10 Standing Tackle
05 Volleys
05 Heading Accuracy
05 Defensive Awareness
For a 10/100 chemistry, the boost is:
15 Finishing
15 Sliding Tackle
10 Shot Power
10 Interceptions
10 Standing Tackle
05 Volleys
05 Heading Accuracy
05 Defensive Awareness
This style is a lock for narrow formations and systems that require backs to be more uptempo upfield.
For a 10/100 chemistry, the boost is:
10 Vision
10 Long Passing
10 Interceptions
10 Standing Tackle
10 Jumping
10 Aggression
05 Defensive Awareness
05 Sliding Tackle
05 Strenght
For a 10/100 chemistry, the boost is:
10 Vision
10 Long Passing
10 Interceptions
10 Standing Tackle
10 Jumping
10 Aggression
05 Defensive Awareness
05 Sliding Tackle
05 Strenght
One of our favourite styles for centre-backs. It gives a boost of the three most important attributes: pace, defending and physicality.
For a 10/100 chemistry, the boost is:
10 Standing Tackle
10 Sliding Tackle
10 Jumping
10 Strenght
05 Acceleration
05 Sprint Speed
05 Interception
05 Heading Accuracy
05 Defensive Awareness
05 Aggression
For a 10/100 chemistry, the boost is:
10 Standing Tackle
10 Sliding Tackle
10 Jumping
10 Strenght
05 Acceleration
05 Sprint Speed
05 Interception
05 Heading Accuracy
05 Defensive Awareness
05 Aggression
This style is utilised best for quick midfielders and wingers that are primarily used to cut inside and create chances for STs.
For a 10/100 chemistry, the boost is:
15 Long Passing
15 Agility
10 Vision
10 Crossing
10 Dribbling
05 Free Kick Accuracy
05 Curve
05 Reactions
For a 10/100 chemistry, the boost is:
15 Long Passing
15 Agility
10 Vision
10 Crossing
10 Dribbling
05 Free Kick Accuracy
05 Curve
05 Reactions
This style is great for agile wingers. However, it is only truly beneficial if it fits your offensive schemes.
For a 10/100 chemistry, the boost is:
15 Short Passing
15 Strenght
10 Vision
10 Curve
10 Jumping
05 Free Kick Accuracy
05 Long Passing
05 Aggression
For a 10/100 chemistry, the boost is:
15 Short Passing
15 Strenght
10 Vision
10 Curve
10 Jumping
05 Free Kick Accuracy
05 Long Passing
05 Aggression
This style is best used in central defensive midfielders or midfielders with special defensive needs.
For a 10/100 chemistry, the boost is:
15 Vision
15 Standing Tackle
10 Long Passing
10 Short Passing
10 Interception
05 Crossing
05 Curve
05 Defensive Awareness
For a 10/100 chemistry, the boost is:
15 Vision
15 Standing Tackle
10 Long Passing
10 Short Passing
10 Interception
05 Crossing
05 Curve
05 Defensive Awareness
This style is great for players who love to build-up the game, but it can also be applied on wingers.
For a 10/100 chemistry, the boost is:
10 Shot Power
10 Long Shots
10 Free Kick Accuracy
10 Long Passing
10 Reactions
10 Dribbling
05 Volleys
05 Vision
05 Short Passing
For a 10/100 chemistry, the boost is:
10 Shot Power
10 Long Shots
10 Free Kick Accuracy
10 Long Passing
10 Reactions
10 Dribbling
05 Volleys
05 Vision
05 Short Passing
This chemistry style is suitable for offensive-minded CAMs, CMs or sneaky wides.
For a 10/100 chemistry, the boost is:
10 Crossing
10 Curve
10 Balance
10 Dribbling
05 Acceleration
05 Sprint Speed
05 Vision
05 Long Passing
05 Short Passing
05 Agility
For a 10/100 chemistry, the boost is:
10 Crossing
10 Curve
10 Balance
10 Dribbling
05 Acceleration
05 Sprint Speed
05 Vision
05 Long Passing
05 Short Passing
05 Agility
A decent style for who uses speedy forwards with average ball skills.
For a 10/100 chemistry, the boost is:
15 Long Shots
15 Jumping
10 Shot Power
10 Volleys
10 Aggression
05 Positioning
05 Penalties
05 Strength
For a 10/100 chemistry, the boost is:
15 Long Shots
15 Jumping
10 Shot Power
10 Volleys
10 Aggression
05 Positioning
05 Penalties
05 Strength
This style is perfect to turn almost everyone into a ST, since it boosts the two most important attributes for a player responsible to score.
For a 10/100 chemistry, the boost is:
15 Finishing
15 Dribbling
10 Shot Power
10 Volleys
10 Agility
05 Positioning
05 Penalties
05 Balance
For a 10/100 chemistry, the boost is:
15 Finishing
15 Dribbling
10 Shot Power
10 Volleys
10 Agility
05 Positioning
05 Penalties
05 Balance
Deadeye is ideal for strong CFs and attacking CAMs thanks to upticks in Finishing, Positioning, and Shot Power.
For a 10/100 chemistry, the boost is:
15 Shot Power
15 Short Passing
10 Positioning
10 Finishing
10 Vision
05 Long Shots
05 Penalties
05 Curve
For a 10/100 chemistry, the boost is:
15 Shot Power
15 Short Passing
10 Positioning
10 Finishing
10 Vision
05 Long Shots
05 Penalties
05 Curve
The less popular attacking chemistry style is usually applied to fast forwards.
For a 10/100 chemistry, the boost is:
10 Finishing
10 Long Shots
10 Ball Control
10 Dribbling
10 Jumping
10 Strength
05 Shot Power
05 Penalties
05 Reactions
For a 10/100 chemistry, the boost is:
10 Finishing
10 Long Shots
10 Ball Control
10 Dribbling
10 Jumping
10 Strength
05 Shot Power
05 Penalties
05 Reactions
One of the most-used styles. It boosts the three most important attributes in a striker.
For a 10/100 chemistry, the boost is:
10 Shot Power
10 Long Shots
10 Jumping
10 Aggression
05 Acceleration
05 Sprint Speed
05 Positioning
05 Finishing
05 Penalties
05 Strength
For a 10/100 chemistry, the boost is:
10 Shot Power
10 Long Shots
10 Jumping
10 Aggression
05 Acceleration
05 Sprint Speed
05 Positioning
05 Finishing
05 Penalties
05 Strength
This style boost pace and shooting, the two attributes the community most love.
For a 10/100 chemistry, the boost is:
15 Volleys
10 Acceleration
10 Sprint Speed
10 Finishing
10 Penalties
05 Positioning
05 Shot Power
For a 10/100 chemistry, the boost is:
15 Volleys
10 Acceleration
10 Sprint Speed
10 Finishing
10 Penalties
05 Positioning
05 Shot Power
A good style for creative players who need more pace.
For a 10/100 chemistry, the boost is:
15 Crossing
10 Acceleration
10 Sprint Speed
10 Crossing
10 Free Kick Accuracy
10 Long Passing
05 Short Passing
05 Curve
For a 10/100 chemistry, the boost is:
15 Crossing
10 Acceleration
10 Sprint Speed
10 Crossing
10 Free Kick Accuracy
10 Long Passing
05 Short Passing
05 Curve
It is one of the most expensive styles because it can turn a slow defender into a good option.
For a 10/100 chemistry, the boost is:
15 Sliding Tackle
10 Acceleration
10 Sprint Speed
10 Interception
10 Standing Tackle
05 Heading Accuracy
05 Defensive Awareness
For a 10/100 chemistry, the boost is:
15 Sliding Tackle
10 Acceleration
10 Sprint Speed
10 Interception
10 Standing Tackle
05 Heading Accuracy
05 Defensive Awareness
Click in a chemistry style to learn more about it. |
HOW TO CHOOSE THE BEST CHEMISTRY STYLES FOR FIFA 21
There are many things you should look at before picking a chemistry style. It is a difficult choice but is ultimately your decision. Pay attention to the following points:
Price
Position
Formation
Play Style
Squad
Player’s Attributes
Price
Position
Formation
Play Style
Squad
Player’s Attributes
PRICE
This is probably the most overlooked factor when choosing the right chemistry style to apply to the players. Teams with low budgets should pay attention to this point because the prices of these cards may range between 150 coins and 5,000 coins. You never should quit buying the player you want just to be able to apply the chemistry styles to your players. Look at these cards as an adjustment.
It is also important to note that a more expensive chemistry style doesn’t mean that it is a better style. Hunter and Shadow are the most expensive cards. However, the Basic style is many times the best choice.
It is also important to note that a more expensive chemistry style doesn’t mean that it is a better style. Hunter and Shadow are the most expensive cards. However, the Basic style is many times the best choice.
POSITION
The position is an important factor when choosing a chemistry style. While not mandatory, most of the time defensive styles are applied to defenders (Sentinel, Guardian, Gladiator, Backbone and Anchor), attacking styles are applied to forwards (Sniper, Deadeye, Hawk, Marksman and Finisher) and the other styles to the midfielders (Artist, Architect, Powerhouse, Maestro e Engine).
The five goalkeepers styles may only be applied to these players. Generally speaking, it is a good practice to apply chemistry styles according to the player’s position, if it is in line with the other factors.
The five goalkeepers styles may only be applied to these players. Generally speaking, it is a good practice to apply chemistry styles according to the player’s position, if it is in line with the other factors.
FORMATION
The formation has an important role when choosing a chemistry style. Players which play in the same position but in different formations may have different needs. Let’s take the example of the centre backs. If they play in a 4xx formation, they should be fast. However, to the central CB of a 5xx formation, the defending and the heading stats are much more important. When choosing a chemistry style, you should carefully analyse the roles of each player in the team.
PLAY STYLE
No one plays FIFA in the same way. There are better players and worse players. There are players that like to use the wings to attack and there are players that like to do it by the middle. There are players that prefer to play in counter-attacks and there are players that prefer to keep the ball. Not all of these preferences are reflected in the formations we choose. Ie, two people with the same formations and the same players can make use of them in a different manner. When choosing a chemistry style, you should carefully analyse the roles of each player according to your play style.
SQUAD
Another factor that should not be overlooked is the environment surrounding the player who we want to apply a style. That is, the teammates and the needs of the squad. If for example, you are playing in a formation with three CMs and two of them have high defensive attributes, it will be reasonable not to improve this attribute in the third CM and give preference to others that can be assumed as added value for the team.
PLAYER'S ATTRIBUTES
There are no two players alike. So, it is impossible to apply a chemistry style without knowing the players’ attributes and work rates. One of the most common questions has to do with the approach that should be done: it is better to boost the lower stats in order to get a more balanced player or it is better to boost the higher stats to make the player even better than their opponents? The answer is not easy. In a general way, players tend to follow the second option because most of the times the higher attributes are also the most important ones according to the player’s position.
For example: Messi has a low defending stat because he doesn’t need it to play well in his position. It is natural that players try to improve his attacking attributes. But sometimes it may be different. When a player plays in a position and in a formation in which the importance of the various attributes is not so uneven, it may be better to try to balance the player. Let’s look at the example of Harry Kane. He is a great striker but there are many people that don’t like to play with him because his pace is poor. In these cases, it makes all the sense to apply a style to improve his pace instead of his shooting and physical that already are incredibly good. To choose a chemistry style according to the players’ attributes is something very personal. It depends on who is choosing.
For example: Messi has a low defending stat because he doesn’t need it to play well in his position. It is natural that players try to improve his attacking attributes. But sometimes it may be different. When a player plays in a position and in a formation in which the importance of the various attributes is not so uneven, it may be better to try to balance the player. Let’s look at the example of Harry Kane. He is a great striker but there are many people that don’t like to play with him because his pace is poor. In these cases, it makes all the sense to apply a style to improve his pace instead of his shooting and physical that already are incredibly good. To choose a chemistry style according to the players’ attributes is something very personal. It depends on who is choosing.
THE BEST CHEMISTRY STYLES FOR EACH POSITION
We are pretty sure that, even after all the explanations, there are many people that still need help to choose the right chemistry style to their players. If it is your case, don’t worry. We will help you.
We made our suggestions only according to the positioning, because price is not something very important to most of the players, because it is impossible to show the right style for every players and also because the play style is something very personal. Don’t forget that our suggestions are only suggestions. You can have a different opinion.
We made our suggestions only according to the positioning, because price is not something very important to most of the players, because it is impossible to show the right style for every players and also because the play style is something very personal. Don’t forget that our suggestions are only suggestions. You can have a different opinion.
GK
Best Style: Glove
Runner-Up: Basic
Special Mention: Wall
In our opinion, the importance of the goalkeeper’s attributes follows this order: reflexes, diving, handling, positioning, speed and kicking. In that way, and since there is no chemistry style card that boosts both reflexes and diving, our choice goes to ‘Glove’. It improves the diving, handling and positioning.
All the other cards boost at least speed or kicking, attributes of less importance to us. That’s why we think that the ‘Basic’ card could be a good choice many times.
Runner-Up: Basic
Special Mention: Wall
In our opinion, the importance of the goalkeeper’s attributes follows this order: reflexes, diving, handling, positioning, speed and kicking. In that way, and since there is no chemistry style card that boosts both reflexes and diving, our choice goes to ‘Glove’. It improves the diving, handling and positioning.
All the other cards boost at least speed or kicking, attributes of less importance to us. That’s why we think that the ‘Basic’ card could be a good choice many times.
CB
Best Style: Sentinel
Runner-Up: Anchor
Special Mention: Shadow
Everyone should know that defending and heading are crucial to every CB. Some times, pace is also very important. That’s why we think that ‘Sentinel’ and ‘Anchor’ are two best cards to apply in a Centre Back.
The first one should be used on the central CBs playing in 5xx formations or in defenders with high defensive work rate and low attacking work rate. The second one should be applied to the other players.
Runner-Up: Anchor
Special Mention: Shadow
Everyone should know that defending and heading are crucial to every CB. Some times, pace is also very important. That’s why we think that ‘Sentinel’ and ‘Anchor’ are two best cards to apply in a Centre Back.
The first one should be used on the central CBs playing in 5xx formations or in defenders with high defensive work rate and low attacking work rate. The second one should be applied to the other players.
RB
Best Style: Shadow
Runner-Up: Powerhouse
Special Mention: Guardian
The fullbacks are defenders that can attack by the wings. They should have good defending, pace and passing stats in order to be able to do it well.
The style ‘Shadow’ is the most recommended card to these players. However, if you are a crossing abuser, you may prefer applying the ‘PowerHouse’ style. It is perfect if you play with high heading stats players.
Runner-Up: Powerhouse
Special Mention: Guardian
The fullbacks are defenders that can attack by the wings. They should have good defending, pace and passing stats in order to be able to do it well.
The style ‘Shadow’ is the most recommended card to these players. However, if you are a crossing abuser, you may prefer applying the ‘PowerHouse’ style. It is perfect if you play with high heading stats players.
LB
Best Style: Shadow
Runner-Up: Powerhouse
Special Mention: Guardian
The fullbacks are defenders that can attack by the wings. They should have good defending, pace and passing stats in order to be able to do it well.
The style ‘Shadow’ is the most recommended card to these players. However, if you are a crossing abuser, you may prefer applying the ‘PowerHouse’ style. It is perfect if you play with high heading stats players.
Runner-Up: Powerhouse
Special Mention: Guardian
The fullbacks are defenders that can attack by the wings. They should have good defending, pace and passing stats in order to be able to do it well.
The style ‘Shadow’ is the most recommended card to these players. However, if you are a crossing abuser, you may prefer applying the ‘PowerHouse’ style. It is perfect if you play with high heading stats players.
CDM
Best Style: Backbone
Runner-Up: Powerhouse
Special Mention: Shadow
It is not easy to choose which chemistry style to apply to a defensive midfielder because it depends on his role on the team and which formation you are using.
One of the most common problems of CDMs is their pace. Most of them are too slow. In those cases, the card ‘Shadow’ may be very useful. However, we still believe that ‘Backbone’ and ‘Powerhouse’ are the best cards to the players playing in this position.
Runner-Up: Powerhouse
Special Mention: Shadow
It is not easy to choose which chemistry style to apply to a defensive midfielder because it depends on his role on the team and which formation you are using.
One of the most common problems of CDMs is their pace. Most of them are too slow. In those cases, the card ‘Shadow’ may be very useful. However, we still believe that ‘Backbone’ and ‘Powerhouse’ are the best cards to the players playing in this position.
CM
Best Style: Artist
Runner-Up: Maestro
Special Mention: Deadeye
Also to this position, the choice of the style depends on many factors which mean that it isn’t easy to choose.
To most of the players, ‘Artist’ and ‘Maestro’ styles would be perfect. Passing and dribbling are the stats with the higher bonus on this chemistry styles. If you love long shots, ‘Deadeye’ is a good card.
Runner-Up: Maestro
Special Mention: Deadeye
Also to this position, the choice of the style depends on many factors which mean that it isn’t easy to choose.
To most of the players, ‘Artist’ and ‘Maestro’ styles would be perfect. Passing and dribbling are the stats with the higher bonus on this chemistry styles. If you love long shots, ‘Deadeye’ is a good card.
CAM
Best Style: Artist
Runner-Up: Maestro
Special Mention: Deadeye
Also to this position, the choice of the style depends on many factors which mean that it isn’t easy to choose.
To most of the players, ‘Artist’ and ‘Maestro’ styles would be perfect. Passing and dribbling are the stats with the higher bonus on this chemistry styles. If you love long shots, ‘Deadeye’ is a good card.
Runner-Up: Maestro
Special Mention: Deadeye
Also to this position, the choice of the style depends on many factors which mean that it isn’t easy to choose.
To most of the players, ‘Artist’ and ‘Maestro’ styles would be perfect. Passing and dribbling are the stats with the higher bonus on this chemistry styles. If you love long shots, ‘Deadeye’ is a good card.
RM
Best Style: Engine
Runner-Up: Catalyst
Special Mention: Hunter
The ‘Engine’ style is our favourite to apply in a winger, independently to play in the right side or in the left side. The mix of speed, dribbling and passing are perfect for the demands of players who play in this position, allowing them to be effective in crossing style and cutting to the area.
However, depending on other factors, they could be better with the ‘Catalyst’.
Runner-Up: Catalyst
Special Mention: Hunter
The ‘Engine’ style is our favourite to apply in a winger, independently to play in the right side or in the left side. The mix of speed, dribbling and passing are perfect for the demands of players who play in this position, allowing them to be effective in crossing style and cutting to the area.
However, depending on other factors, they could be better with the ‘Catalyst’.
LM
Best Style: Engine
Runner-Up: Catalyst
Special Mention: Hunter
The ‘Engine’ style is our favourite to apply in a winger, independently to play in the right side or in the left side. The mix of speed, dribbling and passing are perfect for the demands of players who play in this position, allowing them to be effective in crossing style and cutting to the area.
However, depending on other factors, they could be better with the ‘Catalyst’.
Runner-Up: Catalyst
Special Mention: Hunter
The ‘Engine’ style is our favourite to apply in a winger, independently to play in the right side or in the left side. The mix of speed, dribbling and passing are perfect for the demands of players who play in this position, allowing them to be effective in crossing style and cutting to the area.
However, depending on other factors, they could be better with the ‘Catalyst’.
CF
Best Style: Finisher
Runner-Up: Hawkt
Special Mention: Hunter
Depending on your play style, there are five chemistry styles that can be applied to a forward:
– ‘Finisher’ to who plays as a reference in the opposite box;
– ‘Hawk’ to who also wants mobility;
– ‘Hunter’ to who plays in counter and doesn’t like to cross to the box;
– ‘Marksman’ to the skiller;
– and ‘Sniper’ to who apply in very fast forwards and in a play style without many crossings.
Runner-Up: Hawkt
Special Mention: Hunter
Depending on your play style, there are five chemistry styles that can be applied to a forward:
– ‘Finisher’ to who plays as a reference in the opposite box;
– ‘Hawk’ to who also wants mobility;
– ‘Hunter’ to who plays in counter and doesn’t like to cross to the box;
– ‘Marksman’ to the skiller;
– and ‘Sniper’ to who apply in very fast forwards and in a play style without many crossings.
ST
Best Style: Finisher
Runner-Up: Hawkt
Special Mention: Hunter
Depending on your play style, there are five chemistry styles that can be applied to a forward:
– ‘Finisher’ to who plays as a reference in the opposite box;
– ‘Hawk’ to who also wants mobility;
– ‘Hunter’ to who plays in counter and doesn’t like to cross to the box;
– ‘Marksman’ to the skiller;
– and ‘Sniper’ to who apply in very fast forwards and in a play style without many crossings.
Runner-Up: Hawkt
Special Mention: Hunter
Depending on your play style, there are five chemistry styles that can be applied to a forward:
– ‘Finisher’ to who plays as a reference in the opposite box;
– ‘Hawk’ to who also wants mobility;
– ‘Hunter’ to who plays in counter and doesn’t like to cross to the box;
– ‘Marksman’ to the skiller;
– and ‘Sniper’ to who apply in very fast forwards and in a play style without many crossings.
MORE ABOUT FIFA 21 CHEMISTRY STYLES
In-depth analysis of the FIFA 21 Rulebreakers event and items.
Q: What are Chemistry Styles?
A: Chemistry Styles are consumable items. As any other consumable, they can be purchased on the market, or obtained from a pack. In FUT 13 and earlier editions, players received boosts for every stat. Since FUT 14, players receive boosts for a chosen number of stats dependent on the Chemistry Style selected. These items do not change the chemistry numbers. They redistribute the stats that will receive chemistry boosts. Chemistry boosts will increase the value of specific in-game stats – thus increasing the player’s ability to perform.
Q: How many times can I apply a Chemistry Style?
A: Each one of these items can only be used once. However, they can be applied to each player as many times the gamer wants but only one per player at a time. As it happens with positioning items, its effect is permanent until a new chemistry style is applied to the player. When someone trade a player item, the buyer will keep the style that it is active.
Q: How many styles are?
A: There are 24 chemistry styles: 19 for outfield players and 5 for goalkeepers. An outfield player chemistry style can be applied to any outfield player. However, goalkeepers chemistry styles are exclusive to goalkeepers and outfield player chemistry styles cannot be applied to a goalkeeper. Chemistry style cards can also be applied to In Form items, including Icons, and to players on loan.
Q: How are stats improved?
A: There are two things that we can find on a player’s item about the chemistry styles. The first one is the name of the style that is active in that player. The second one are small arrows showing which stats will be affected by the chemistry and the maximum available stat boost. These arrows can be white or green. A white arrow indicates a possible boost that isn’t being received, which will mean that player doesn’t currently have high enough Chemistry to get the maximum benefit. A green arrow indicates that the stat will be boosted. The more arrows per stat, the bigger will be the available boost. The more green arrows per stat, the bigger will be the boost. The maximum number of chevrons that can be filled is 6. These chevrons are only indicators. Not necessarily mean that the attribute in question is going to be increased by the same number of points as the number of chevrons filled in green.
Q: What’s the difference between styles?
A: There are 24 Chemistry Styles and they all have a maximum of six arrows that can be allocated to different attributes. When a player is released in a card his chemistry style is basic (BAS), the starter style. It means that all his six attributes may be improved in the same way by one arrow. A single green arrow gives a small boost to the associated attribute, two green arrows give a medium boost and three give the maximum boost possible. For the Chemistry Styles that affect three attributes, the maximum boost to each is two green arrows. For the Chemistry Styles that affect two attributes, the maximum boost to each is three green arrows. The goal of any player should be to fill all available arrows. In order to do that, is requested high chemistry.
Q: How do I know if my chemistry was affected by a style?
A: Changes in individual Player chemistry can be viewed in the Attributes section of a Player’s bio when they’re in a squad. From a Player’s bio, you can navigate to the Attribute Details tab to see the exact changes that will be applied in-game. You can also see the unmodified base Player attributes on this screen. Next to the unmodified attribute, you’ll see either a plus sign (+) or minus sign (–), which shows how Chemistry will change the Player’s attributes.
Q: What is the impact of chemistry on styles?
A: Chemistry Styles allow you to choose what stats are changed but not by how much it will change. It depends on your chemistry. If you get individual chemistry 10, you will get the highest improvement possible on the stats you have chosen. To know the relationship between Chemistry and arrows, just check the following table. Looking to this table you can see, for example, that if you place a player with a chemistry of 7, he will lose half of the boost. In the same way, if he only has 4 of chemistry, it makes no sense to apply him a chemistry style since no stat will be boosted. To chemistry values lower than 4 the in-game stats of the particular player will gradually be lowered, hindering the player’s ability.
A: Chemistry Styles are consumable items. As any other consumable, they can be purchased on the market, or obtained from a pack. In FUT 13 and earlier editions, players received boosts for every stat. Since FUT 14, players receive boosts for a chosen number of stats dependent on the Chemistry Style selected. These items do not change the chemistry numbers. They redistribute the stats that will receive chemistry boosts. Chemistry boosts will increase the value of specific in-game stats – thus increasing the player’s ability to perform.
Q: How many times can I apply a Chemistry Style?
A: Each one of these items can only be used once. However, they can be applied to each player as many times the gamer wants but only one per player at a time. As it happens with positioning items, its effect is permanent until a new chemistry style is applied to the player. When someone trade a player item, the buyer will keep the style that it is active.
Q: How many styles are?
A: There are 24 chemistry styles: 19 for outfield players and 5 for goalkeepers. An outfield player chemistry style can be applied to any outfield player. However, goalkeepers chemistry styles are exclusive to goalkeepers and outfield player chemistry styles cannot be applied to a goalkeeper. Chemistry style cards can also be applied to In Form items, including Icons, and to players on loan.
Q: How are stats improved?
A: There are two things that we can find on a player’s item about the chemistry styles. The first one is the name of the style that is active in that player. The second one are small arrows showing which stats will be affected by the chemistry and the maximum available stat boost. These arrows can be white or green. A white arrow indicates a possible boost that isn’t being received, which will mean that player doesn’t currently have high enough Chemistry to get the maximum benefit. A green arrow indicates that the stat will be boosted. The more arrows per stat, the bigger will be the available boost. The more green arrows per stat, the bigger will be the boost. The maximum number of chevrons that can be filled is 6. These chevrons are only indicators. Not necessarily mean that the attribute in question is going to be increased by the same number of points as the number of chevrons filled in green.
Q: What’s the difference between styles?
A: There are 24 Chemistry Styles and they all have a maximum of six arrows that can be allocated to different attributes. When a player is released in a card his chemistry style is basic (BAS), the starter style. It means that all his six attributes may be improved in the same way by one arrow. A single green arrow gives a small boost to the associated attribute, two green arrows give a medium boost and three give the maximum boost possible. For the Chemistry Styles that affect three attributes, the maximum boost to each is two green arrows. For the Chemistry Styles that affect two attributes, the maximum boost to each is three green arrows. The goal of any player should be to fill all available arrows. In order to do that, is requested high chemistry.
Q: How do I know if my chemistry was affected by a style?
A: Changes in individual Player chemistry can be viewed in the Attributes section of a Player’s bio when they’re in a squad. From a Player’s bio, you can navigate to the Attribute Details tab to see the exact changes that will be applied in-game. You can also see the unmodified base Player attributes on this screen. Next to the unmodified attribute, you’ll see either a plus sign (+) or minus sign (–), which shows how Chemistry will change the Player’s attributes.
Q: What is the impact of chemistry on styles?
A: Chemistry Styles allow you to choose what stats are changed but not by how much it will change. It depends on your chemistry. If you get individual chemistry 10, you will get the highest improvement possible on the stats you have chosen. To know the relationship between Chemistry and arrows, just check the following table. Looking to this table you can see, for example, that if you place a player with a chemistry of 7, he will lose half of the boost. In the same way, if he only has 4 of chemistry, it makes no sense to apply him a chemistry style since no stat will be boosted. To chemistry values lower than 4 the in-game stats of the particular player will gradually be lowered, hindering the player’s ability.
CHEMISTRY | 10 | 9 | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 | 0 | |
GREEN ARROWS | 6 | 5 | 4 | 3 | 2 | 1 | 0 | 0 | 0 | 0 | 0 |