EAS FC 25 Gameplay

FC 25 Pre-Order and Buy

There are new EAS FC 25 gameplay features which improve your gaming experience, especially if you are running it on a next-gen console. We will explain, one be one, all of them.

 

New FC 25 Gameplay Features

The introduction of new gameplay features in Football Club 25 is of significant importance for both the players and the overall gaming experience. These features play a crucial role in enhancing the enjoyment, realism, and fun factor of the game.

With each iteration, FC aims to provide players with an immersive and authentic football simulation. The new gameplay features contribute to achieving this goal by incorporating elements that reflect the intricacies and nuances of real-world football. They can include improvements in player animations, ball physics, and AI intelligence, making the gameplay more fluid, responsive, and true to life. By continually evolving and introducing new gameplay features, FC 25 not only keeps the franchise fresh and exciting but also demonstrates a commitment to delivering a captivating and immersive football experience to players around the world.


 

HypermotionV

HyperMotionV Technology continues to evolve towards achieving new levels of authenticity and helps us refresh what’s possible on the pitch, bringing to FC 25 new animations that are driven by real-world volumetric data with the goal of fuelling FC IQ while making players more unique.

 

AI Mimic

AI Mimic technology uses numerous frames of volumetric animation, providing an additional level of detail and fluidity for over 1800 players, including more than 200 new women, ensuring a more diverse and inclusive representation of the global football community. Compared to FC 24, where we had 1,373 players with upper body movement, we’ve expanded our library to include 1,847 athletes with full body movement, encompassing both upper and lower body actions. This expansion is intended to improve the overall gameplay visuals and bring a new level of realism to the virtual pitch.

 

Goalkeeper Movement

In FC 25, keepers can only be manually moved 1-2 steps in any direction, with a short cooldown period after use to prevent this move from being overused repeatedly. During set pieces like corner kicks and free kicks, GK manual movement will function as it has previously. Once a corner kick is taken, GK manual movement will be limited to 1-2 steps in any direction.

 

GK PlayStyles

Goalkeepers will feature six new PlayStayles in FC 25:
Footwork | A goalkeeper who is known for using their feet to make difficult saves.
Rush Out | A goalkeeper who is known to often challenge attackers head-on in 1v1 situations.
Deflector | A goalkeeper who is known for having great deflection control to safer spaces.
Cross Claimer | A goalkeeper who is known to often come off the line to claim high balls from dangerous areas.
Far Reach | Performs diving saves with improved reach and has access to extended reach animations
Far Throw | A goalkeeper who is known for starting counter attacks with long throws.

 

FC IQ

This overhaul of tactical foundations across the game delivers greater strategic control and more realistic team movement, while a new AI model powered by real-world data influences player tactics through all-new Player Roles.

  • Tactical Revamp
    An overhaul of Team Tactics upgrades positioning at both ends of the pitch and changes how every team plays based on their real-world style, making every match feel fresh and unique.
  • Player Roles
    More than 50 new Player Roles will guide the way every player thinks and behaves on the pitch, resulting in more authentic tactical intelligence and movement off the ball.
  • Smart Tactics
    New real-time suggestions and D-Pad functionalities make in-game tactical decision-making more accessible and intuitive than ever, and new broadcast features allow you to better experience the changes as they take effect.

 

Corner Kick Support

Three new assignments related to Corner Kick support have been added to FC 25, with the previous Roles screen in Team Management being renamed to Assignments:

  • Target Player
    The assigned player (Núñez) will be the focus of the Corner Kick (Only available for Attacking Corners)
  • .
  • Near Post
    The assigned player (van Dijk) will be positioned on the first post, or near it during a Corner
  • Back Post
    Assigned player (Konate) will be positioned on the back post, or near it during a Corner

The players in the Corner Kick Support assignments are unique and cannot be repeated. The Corner Kick Taker also cannot be part of the support.

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// Código Supernovacy