FC 25 Fitness is a measure of the player’s physical condition.
FC 25 Fitness


Fitness refers to one’s physical condition, encompassing attributes like agility, speed, balance, and coordination.

In FC 25 Ultimate Team, fitness is quantified on a scale from 1 to 99, with higher values indicating better physical condition. A rating of 99 reflects optimal fitness, while a rating of 1 signifies a critical state that players aim to avoid.

There are two ways to visualize a player’s fitness:

  1. In-Game (blue bar above the player name);
  2. Team Management Screen (pause – team management – green bar above the player name).

Fitness Bars

During a match, each player has two fitness bars:

  • Instant bar
    represented by a blue bar that goes red in extreme situations;
  • Accumulated bar
    represented by a white bar overlaid by the blue bar.
The first aspect of fitness diminishes during activities such as sprints and challenges for the ball, replenishing over time. The second aspect gradually decreases throughout a match and acts as a cap for the immediate fitness level.

For instance, consider the illustration above. Initially, the player begins with high energy (left), but experiences a rapid depletion during intense activity. With sufficient rest, they can restore most of their energy. In the image on the right, representing a later stage of the game, even with rest, the player cannot fully recover their initial level of fitness.
FC 25 Fitness

How Fitness is Affected

In general, it’s safe to say that the fitness level will be higher or lower according to the following factors:

  • Playing Time
    A player’s spent fitness is directly proportional to how long he’s on the pitch. Generally speaking, if he plays just for one half, he’ll have spent half the fitness he would’ve spent playing 90 minutes.
  • Stamina
    Stamina is different from player to player. If you want to see your players running at the end of the matches as they do in the beginning, you should check that they have a good ‘stamina’ IG stat.
  • Effort Made
    Players get tired as they make an effort. This effort rate is measured in Ultimate Team 25 by the number of meters traversed and the intensity and frequency of the body’s work.
  • Injuries
    If you keep an injured player on the pitch, the moment he gets into a challenge, he’ll have his fitness harshly lowered.
  • Work Rates
    A player’s work rate decisively affects the number of fitness points he/she will lose.
Frequently Asked Questions
FC 25 Fitness measures the player’s physical condition.
A player with very low fitness will have poor performance. His movements will be slower, and he won’t be able to keep up with his teammates and opponents. Besides, he’s more likely to get injured.
Many have claimed that Fitness is no longer a factor in FIFA, but this is incorrect. The major change introduced in FIFA 21 is that all players begin matches with maximum Fitness. This means there’s no longer a need for fitness squads, applying fitness items, or giving players rest. They’re always prepared to play.

Consequently, fitness items and fitness coaches were removed from Ultimate Team due to this alteration.
A player’s spent fitness is directly proportional to how long he’s on the pitch. So, generally speaking, if he plays just for one half, he’ll have spent half the fitness he would’ve spent playing 90 minutes.
Stamina varies from player to player and indicates how quickly a player’s fitness decreases during a match. Players with high stamina experience slower fitness depletion compared to those with lower stamina. Consequently, players with high stamina tend to finish matches with higher fitness levels, appearing less fatigued towards the end.

To ensure your players maintain their performance throughout the match, it’s essential to prioritize players with a high “stamina” in-game (IG) stat.
In Ultimate Team, players tire out as they exert themselves, with effort measured by factors like distance covered, intensity, and frequency of movement.

Goalkeepers, for instance, typically move less across the pitch and engage in fewer challenges, resulting in slower fitness depletion compared to outfield players. However, the rate of fitness loss ultimately depends on the actions controlled by the player, which is typically yourself.
There are two types of injuries in Football Club: those that prompt substitutions during a match and those that reduce a player’s fitness. In the latter case, it’s your decision whether to keep the injured player on the pitch, knowing they won’t perform at their best. Even if they remain on the field, engaging in challenges will significantly lower their fitness, especially when facing strong defenders.

To minimize the risk of injuries, it’s advisable to avoid overly aggressive actions, such as sliding tackles from behind. Additionally, repetitive strenuous activities can increase the likelihood of muscular injuries over time.
A player’s work rate, which cannot be altered in FC Ultimate Team, significantly influences the amount of fitness points he will lose during a match. It dictates the player’s tendency to occupy specific areas of the field and how he behaves when not under your direct control. This behavior is independent of your input, as it reflects the player’s intrinsic work ethic.

Unfortunately, you cannot selectively control individual players during a match to conserve their energy. Therefore, players with high work rates, whether in defense or attack, are more prone to fatigue faster due to their increased activity levels on the field.
The Instant bar, depicted as a blue bar that transitions to red during intense moments, depletes during sprints, challenges for the ball, or other exertions, and subsequently replenishes. The accumulated bar, visible as a white bar beneath the blue one, diminishes gradually over the course of a match and acts as a cap for the instant fitness bar.

Fitness Bars

Careful analysis of the image helps to clarify any questions.

The scale ranges from 1 to 5, with the largest bar gradually diminishing. In state 1, the bar is nearly full. However, in state 2, the player is actively running, indicating momentary fatigue and reduced ability to sustain efforts. Despite this, the white bar is more extensive, suggesting that with some rest, the player will recover better than in state 3.

In state 4, the player is nearing exhaustion, with diminished capacity for sustained efforts and rapid fatigue onset. Finally, in state 5, the player has reached a critical condition where further exertion risks injury, necessitating substitution or rest.