FC 26 CONTROLLER SETTINGS
FC 26 Controller Settings allow you to customize assistance for various aspects of your game.
The Best Controller Settings
FC 26 offers a range of controller settings, allowing you to adjust assistance for saves, crosses, and ground passes, among others.
To enhance your gameplay, the easiest approach is to customize these settings to match your style and preferences.
How To Change FC 26 Controller Settings
- From the main Football Club screen, navigate to [Settings];
- Select [Game Settings];
- Navigate through each setting and change them as you wish.
- Analog Sprint;
- Assisted Headers;
- Auto Clearances;
- Auto Flair Pass;
- Auto Shots;
- Auto Switching Move Assistance;
- Auto Switching;
- Clearance Assistance;
- Competitive Master Switch;
- Cross Assistance;
- Defending;
- FC Trainer;
- Ground Pass Assistance;
- Jockey;
- Lob Pass Assistance;
- Lobbed Through Pass;
- Next Player Switch Indicator;
- Pass Block Assistance;
- Pass Receiver Lock;
- Player Lock;
- Reaction Time Modifier;
- Reaction Time Modifier Sensitivity;
- Right Stick Switching;
- Save Assistance;
- Shot Assistance;
- Through Pass Assistance;
- Timed Finishing;
- Trigger Resistance;
- User Vibration Feedback.
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Competitive Master Switch
Toggle that tailors gameplay to a competitive configuration. It’s mandatory in online game modes.
On | When enabled, you cannot adjust the other settings. |
Off | When disabled, you can adjust each setting. |
Auto Shots
Select ON or OFF to control the shots.
On | Players will perform automatic shots contextually in the appropriate situations. |
Off | Players will never perform automatic shots. |
Assisted Headers
When playing with this option, your headers will not be assisted in any way, with the aim and power used when performing the header determining the initial target for the header before the header is than potentially impacted by the error.
On | Enable Header Assistance for left passes and shots for a more casual gameplay experience. |
Off | Disable Header Assistance so that headers for passing and shooting are manual and are more accurate. This is a competitive header mechanic to add more skill to headers for everyone. |
Shot Assistance
Select an option to decide whether shot direction will be assisted to always aim towards the goal.
Assisted | Shot direction will be assisted to always aim towards the goal. |
Manual | The direction you aim is the direction the shot will go. |
Semi | You have to aim toward the target to keep your shots on target. |
Timed Finishing
Select ON or OFF to enable timed finishing, allowing you to improve the accuracy and power of shots by double-tapping the button assigned to the “Shoot” action as you kick the ball.
On | Trigger a timed finish by double tapping the button assigned to the “Shoot” action when attempting a strike. The precision and timing of the second button tap determine the result of the contact; perfectly timed strikes increase a shot’s accuracy and power, while poorly timed contacts make the shot more likely to miss the mark. |
Off | Disable Timed Finishing that double tapping the shot button to shoot will not impact the shot quality. |
Auto Flair Pass
Select ON or OFF to control the flair pass.
On | Players will perform Flair Passes contextually in the appropriate situations. |
Off | Players will never perform Flair Passes unless the flair modifier is held. |
Through Pass Assistance
Select an option to decide whether ball direction and power will assist in helping play passes into the receiver’s path and avoid opponent players.
Assisted | Through ball direction and power will be assisted to help play passes into the receiver’s path and avoid opponent players. |
Manual | The direction you point is the direction the pass goes, and the longer you hold the pass button, the stronger the pass will be. |
Semi | Through ball direction and power will be partially assisted to help play passes into the receiver’s path and avoid opponent players. |
Lobbed Through Pass
Select an option to decide whether ball direction and power will assist in helping play passes into the receiver’s path and avoid opponent players.
Assisted | Lobbed through ball direction and power will be assisted to help play passes into the receiver’s path and avoid opponent players. |
Manual | The direction you point is the direction the pass goes, and the longer you hold the pass button, the stronger the pass will be. |
Semi | Lobbed through direction and power will be partially assisted to help play passes into the receiver’s path and avoid opponent players. |
Ground Pass Assistance
Select an option to decide whether pass direction and power will be assisted or manual to help play passes into the receiver’s path and avoice opponent players.
Assisted | Pass direction and power will be assisted to help play passes into the receiver’s path and avoid opponent players. |
Manual | The direction you point is the direction the pass goes, and the longer you hold the pass button, the stronger the pass will be. |
Semi | Pass power is assisted, but AI will only help you a little with the direction. |
Cross Assistance
Select an option to choose the amount of power used during cross-direction passing.
Assisted | Cross direction will be assisted towards a team mate. Cross power will be assisted to front or back post areas and there will be no power bar on the cross. |
Manual | The direction you point is the direction the cross goes, and the longer you hold the button to perform crosses, the stronger the cross will be. |
Semi | You have to choose the right power, but cross direction will be assisted to front and back post areas. |
Lob Pass Assistance
Select an option to choose the consistency of lob passes and how strong the pass will be.
Assisted | Lob pass direction and power will be assisted so lob passes will be played towards a team mate. |
Manual | The direction you point is the direction the lob pass goes, and the longer you hold the lob pass button, the stronger the pass will be. |
Pass Receiver Lock
Select an option to decide when the pass receiver is locked.
Late | The pass receiver is locked as late as possible, close to the time when the ball is kicked. |
Animation Start | The pass receiver is locked early, at the time when the kicking animation begins. |
Power Up | The pass receiver is locked as soon as the pass button is released or the power bar reaches full power. This is the earliest possible receiver lock. |
Precision Pass Sensitivity
Adjust the speed of precision aim.
Normal | Less responsive but more precise. |
High | The aim will always match your angle input, making it more reponsive, yet more challeging, to aim precisely. |
Auto Clearances
Select ON or OFF to control the clearances.
On | Players will perform Clearances contextually in the appropriate situations. |
Off | Players will never perform Clearances unless the clearance button is pressed. |
Clearance Assistance
Select between “None,” “Low,” “Medium,” and “High” to keep the player you AUTO switch to moving in his current direction for a short time. This will allow you to orient your intended direction for the new player.
Classic | Clearances directiona and power are fully assisted and do not take into consideration the user directional input. |
Directional | Clearances directiona takes into consideration the user directional input, but still fully assists on power and picks the earliest available contact point. |
Jockey
Select whether your jockey speed will be assisted or manual. These options can help your player to stay to your opponent.
Assisted | Jockey speed will be assisted to help you stay close yo tour opponent, but there is no directional assistance. |
Manual | When jockeying there will be no speed or directional assistance. You are on your own. |
Defending
Select the way how you defend.
Legacy Defending | It gives you the familiar defending controls of past FIFA titles. |
Tactical Defending | It gives you the ability to time your tackles and maintain your position like never before. |
Pass Block Assistance
Select ON or OFF to enable or disable AI-controlled players, and User-controlled players will from attempting to intercept a pass automatically when the ball is close by.
On | Enable Pass Block Assistance so that your AI controlled players and User controlled players will attempt to intercept a pass automatically when the ball is close by. |
Off | Disable the Pass Block Assistance for your User controlled players so they don’t attempt to intercept the ball when it’s close by. Instead, they will stay in position and you manually need to launch a block/tackle. |
Auto Switching
Select either “Air Balls and Loose Balls,” or “Auto,” to enable switching between players during certain passes while playing, or select “Manual” to take control.
Air Balls and Loose Balls | AI will only switch for you on Lobs and Crosses, and Loose Balls. Otherwise, you are on your own. |
Auto | AI will switch to the best player for you. If you would like to switch to someone else you can still override our selection by pressing the switch button. |
Manual | AI will never switch for you, you are on your own. |
Auto Switching Move Assistance
Select between “None,” “Low,” “Medium,” and “High” to keep the player you AUTO switch to moving in his current direction for a short period. This will allow you to orient your intended direction for the new player.
None | Auto switch move assistance will keep the player you AUTO switch to moving in his current direction for a short period of time. This gives you time to orient your intended direction for the new player. |
Low | Auto switch move assistance will keep the player you AUTO switch to moving in his current direction for a short period of time. This gives you time to orient your intended direction for the new player. |
High | Auto switch move assistance will keep the player you AUTO switch to moving in his current direction for a short period of time. This gives you time to orient your intended direction for the new player. |
Right Stick Switching
Select an option to decide how Right Stick Switching works.
Adaptive | Holding Right Stick for longer will switch no more distant players as soon as you release it. |
Classic | Flicking Right Stick will switch to the next player immediately in the direction you point to. |
Player Rotation | Flicking Right Stick will move the next player switch indicator, but will not switch the player. Press L1/LB to switch the player. |
Right Stick Switching Reference
Select an option to decide whether a player or the ball will act as the center point of reference for any Right Stick switching.
Player Relative | When defending, the player you control will act as the center point of reference for any Right Stick switching. |
Ball Relative | When defending, the ball will act as the center point of reference for any Right Stick switching. |
Right Stick Switching Sensitivity
Adjust the sensitivity for right stick switching (Classic, Adaptive, or Rotation)
From 0 to 10 | The higher the sensitivity, the more the game will respect your directional input when selecting the next player. The lower the sensitivity, the more likely the game is to select a player in closer proximity, even if the direction is not pointed directly at them. |
Next Player Switching
Select ON or OFF to show which player you’ll swap controls with while defending using the X button on the controller.
On | Enables the Icon which shows to which player you will swap controls when pressing L1/LB while defending. |
Off | Disables the Next Player Switch Icon. |
Player Lock
When enabled, the CPU AI will then take control of the on-ball player allowing you to move your off-ball player and ask for a pass back in a better position.
On | Enable this feature to lock a player pressing both left and right sticks and then switch away from the dribbler using the right stick flick. |
Off | Disable Player Lock feature and mechanics. |
Reaction Time Modifier
The Next Player Switch option adjusts for the delay between deciding to switch players and actually pressing L1/LB, helping avoid unwanted changes to the switch target during that time. The Reaction Time Modifier Sensitivity setting controls this timing window.
On | The game accounts for reaction time delay, stabilizing the switch target. |
Off | The game doesn’t adjust for reaction delay, making the switch target potentially less predictable. |
Reaction Time Modifier Sensitivity
Use this setting to fine tune the duration of the Reaction Time Modifier.
From 0 to 10 | The higher the sensitivity, the more the game will respect your reaction time. |
Contextual Dribbling
When enabled, it will make your players automatically perform Agile Dribbles in certain situations, for example, in a 1v1 case against an opponent. Former ‘Contextual Agile Dribbling’.
On | Enable Contextual Agile Dribbling for left stick dribbling in one-to-one situations. |
Off | Disable Contextual Agile Dribbling for left stick dribbling in one-to-one situations. |
Save Assistance
Select an option to choose whether balls relatively close to your body will be automatically saved.
Assisted | Balls relatively close to your body will be automatically saved, for all the others you need to get positioning and timing right. Direction doesn’t matter. |
Manual | Just reflex saves are automatic, every other ball will depend on your positioning, timing, and the direction you attempt to save. |
Semi | Balls close to your body will be automatically saved, for all other balls you need to get positioning, direction and timing right. |
Analog Sprint
Select ON or OFF to control how fast you sprint.
On | Turning on Analog Sprint allows you to control how fast you sprint. The further you hold sprint button, the faster the player will run. |
Off | Turning off Analog Sprint doesn’t allow you to control how fast you sprint. |
Trigger Resistance
Select an option to decide how hard is the trigger.
Off | Disable the trigger resistance. |
On | Enable the trigger resistance. |
User Vibration Feedback
Select an option to decide how vibration will work.
Enhanced | An enriched gameplay experience as vibrations activate from different areas on the controller allowing you to get a true sense of real world actions. |
Classic | Full controller vibration when key gameplay actions happen. |
Off | Turn off all vibrations. |
Frequently Asked Questions
If you want to adjust FC 26 controller settings, follow these steps:
- From the main FC screen, navigate to [Settings];
- Select [Game Settings];
- Navigate through each setting and change them as you wish.
You can take a shot by pressing the shooting button, initiating the animation. If you don’t press anything else and aren’t interrupted, your player will attempt to shoot. Timed Finishing allows you to press the button a second time for a potentially better shot.
With Timed Finishing enabled, double-tapping the shooting button during the animation influences the shot’s outcome. Press the button again just as your player is about to strike the ball.
A well-timed second press increases accuracy and power for regular shots, while finesse shots gain accuracy and curve but not power. These benefits also apply to flair shots. However, pressing too early or late can send the shot off target.
If the second press is extremely early, the shot will likely miss. Pressing after the ball is struck has no effect, and the shot proceeds as normal.
Disabling Timed Finishing removes this mechanic, but you lose the chance to enhance your shots.
With Timed Finishing enabled, double-tapping the shooting button during the animation influences the shot’s outcome. Press the button again just as your player is about to strike the ball.
A well-timed second press increases accuracy and power for regular shots, while finesse shots gain accuracy and curve but not power. These benefits also apply to flair shots. However, pressing too early or late can send the shot off target.
If the second press is extremely early, the shot will likely miss. Pressing after the ball is struck has no effect, and the shot proceeds as normal.
Disabling Timed Finishing removes this mechanic, but you lose the chance to enhance your shots.
The mandatory Competitive Settings changed by the Competitive Master Switch are:
- Contextual Agile Dribbling: Off;
- Auto Clearances: Off;
- Auto Flair Pass: Off;
- Auto Shots: Off;
- Assisted Headers: Off;
- Jockey: Manual;
- Through Pass Assistance: Semi.
There are two options for the Next Player Switch Indicator: On (default) and Off. When set to On, you will see an icon above the player you will switch to if you use the default player switching button (L1 on PlayStation and LB on Xbox). The icon provides information about your next player switch. On the other hand, when set to Off, you will not see an icon when you perform a switch with the appropriate button.
This feature was previously known as the ‘Second Defender Switch Icon’.
When enabled, your controlled player will occasionally attempt automatic blocks or interceptions within their reach. In some cases, AI teammates may also try to block or intercept passes. This setting balances risk and reward—while it increases the chances of automatic defensive actions, it also raises the likelihood of missed blocks, which could lead to dangerous situations. If you prefer more manual control over defensive actions, turning it Off may be a better choice.
When disabled, you must manually perform tackles or blocks to interfere with passes. AI teammates will still attempt interceptions based on the game context. While disabling Pass Block Assistance offers greater control, it also demands more precise defensive timing.
When disabled, you must manually perform tackles or blocks to interfere with passes. AI teammates will still attempt interceptions based on the game context. While disabling Pass Block Assistance offers greater control, it also demands more precise defensive timing.
Auto Switching selects the most suitable player based on positioning and ball control needs.
Air Ball and Loose Ball Auto Switching activate when the ball is at least 8 feet in the air. In these situations, the game may switch control to the best-positioned player to intercept or contest the ball, such as when a defender deflects its trajectory.
Setting Auto Switching to Auto allows the game to consistently switch to the optimal player in different scenarios. However, manual switching via the right stick or player switch button remains available.
Choosing the Manual option disables Auto Switching entirely, requiring full player selection control.
Air Ball and Loose Ball Auto Switching activate when the ball is at least 8 feet in the air. In these situations, the game may switch control to the best-positioned player to intercept or contest the ball, such as when a defender deflects its trajectory.
Setting Auto Switching to Auto allows the game to consistently switch to the optimal player in different scenarios. However, manual switching via the right stick or player switch button remains available.
Choosing the Manual option disables Auto Switching entirely, requiring full player selection control.
Auto Switch Move Assistance allows the newly Auto Switched player to briefly continue their current movement. For example, if switched to a player running right, they will maintain that direction momentarily. The duration of this assistance varies with Low and High settings, while None disables it entirely.
This setting does not affect manual player switching. If Auto Switching is set to manual and Move Assistance is on High, it won’t apply. When manually switching players, movement continues based on momentum – such as a sprinting player needing time to slow down – separate from Auto Switch Move Assistance.
This setting does not affect manual player switching. If Auto Switching is set to manual and Move Assistance is on High, it won’t apply. When manually switching players, movement continues based on momentum – such as a sprinting player needing time to slow down – separate from Auto Switch Move Assistance.
In the Assisted mode, when you Jockey with a player, they will attempt to slow down if there’s a risk of running past the attacker. This assistance aids in maintaining closer proximity to the player you’re marking. In the provided example, the defender is engaged in Fast Jockeying (Sprinting + Jockeying), and the assist helps in decelerating the player appropriately.
Conversely, with Manual Jockeying, there is no assistance in adjusting your player’s speed; the control is entirely in your hands. In the example where Jockey Assistance is set to Manual, and the defender is Fast Jockeying (Sprinting + Jockeying), you can observe how the player veers off course due to the sprint, highlighting the absence of automatic speed adjustments.
Conversely, with Manual Jockeying, there is no assistance in adjusting your player’s speed; the control is entirely in your hands. In the example where Jockey Assistance is set to Manual, and the defender is Fast Jockeying (Sprinting + Jockeying), you can observe how the player veers off course due to the sprint, highlighting the absence of automatic speed adjustments.
Agile Dribbling offers precise ball control, inspired by elite dribblers. It allows players to quickly shift the ball side to side, helping them evade defenders. With fast footwork, dribblers can create space and lure opponents into mistimed tackles.
With Player Relative Right Stick Switching, your controlled player acts as the reference point for switching. Directions on the right stick revolve around this player.
In Ball Relative Right Stick Switching, the ball serves as the focal point instead. Directions are based on the ball’s position, making switches relative to its location.
In Ball Relative Right Stick Switching, the ball serves as the focal point instead. Directions are based on the ball’s position, making switches relative to its location.
Using the Assisted option, you can expect to receive help similar to regular passing. Assisted through balls avoid the opponent’s players and land neatly in the passing target’s path.
When using the Manual option, you will not receive any help. Like with regular passing, your player will attempt to execute your inputs to the best of their ability.
When using the Manual option, you will not receive any help. Like with regular passing, your player will attempt to execute your inputs to the best of their ability.
In Assisted mode, shots automatically aim toward the opponent’s goal, making it easier to target difficult areas, even when the player isn’t facing the net. However, factors like attributes and pressure still influence the final outcome.
With Semi assistance, you must aim toward the goal, but slight directional adjustments help if your input is slightly off.
Manual mode removes all directional assistance, requiring precise aiming between the goalposts for an accurate shot.
With Semi assistance, you must aim toward the goal, but slight directional adjustments help if your input is slightly off.
Manual mode removes all directional assistance, requiring precise aiming between the goalposts for an accurate shot.
In Assisted mode, cross-direction is heavily assisted, making it easier to target your teammate. The duration of holding the crossing button has minimal impact, and the cross is generally aimed at the front or back post.
With Semi Assisted crossing, directional assistance is available, but you control the range of the target by adjusting the duration of the cross button press. A longer hold usually sends the cross to the far post, and player attributes also affect the result.
Manual crossing offers no assistance, giving you full control over the direction and duration of the cross. While it provides the most control, it requires precise input and timing to achieve the desired result.
With Semi Assisted crossing, directional assistance is available, but you control the range of the target by adjusting the duration of the cross button press. A longer hold usually sends the cross to the far post, and player attributes also affect the result.
Manual crossing offers no assistance, giving you full control over the direction and duration of the cross. While it provides the most control, it requires precise input and timing to achieve the desired result.
These options operate similarly to Passing Assistance, with the distinction that there is no “Semi” setting for lobbed passing.
In the Assisted mode, you can anticipate assistance comparable to regular passing. Assisted through balls navigate around the opponent’s players and accurately reach the intended passing target.
In the Manual mode, no assistance is provided. As with regular passing, your player endeavors to execute your inputs to the best of their ability without any additional aid.
In the Assisted mode, you can anticipate assistance comparable to regular passing. Assisted through balls navigate around the opponent’s players and accurately reach the intended passing target.
In the Manual mode, no assistance is provided. As with regular passing, your player endeavors to execute your inputs to the best of their ability without any additional aid.
The three Save Assistance options affect a player-controlled goalkeeper: Assisted, Semi, and Manual. These settings are only applicable when you’re controlling the goalkeeper.
In the Assisted mode, any balls approaching your body are automatically saved. For other shots, correct positioning and timing are crucial. The directional input for your save is less important, as the game may adjust your save direction, even if you aim elsewhere.
In Semi-Assisted mode, balls near your body are automatically saved, but you’ll need to ensure proper positioning, direction, and timing for other saves.
With Manual mode, only reflex saves are automatic. For all other saves, precise positioning, direction, and timing are required.
In the Assisted mode, any balls approaching your body are automatically saved. For other shots, correct positioning and timing are crucial. The directional input for your save is less important, as the game may adjust your save direction, even if you aim elsewhere.
In Semi-Assisted mode, balls near your body are automatically saved, but you’ll need to ensure proper positioning, direction, and timing for other saves.
With Manual mode, only reflex saves are automatic. For all other saves, precise positioning, direction, and timing are required.
Enabling Analog Sprint requires you to press the sprinting button to maximize the controlled player’s sprint speed. If pressed halfway, the player’s sprint speed is reduced proportionally. In other words, pushing the sprint button indicates running at 100% speed, as determined by the player’s attributes. Pressing it halfway signifies running at 50% speed based on the attributes.
With Analog Sprint Off, the controlled player aims to reach maximum sprint speed regardless of how far you’ve pressed the sprint button. It’s a binary choice between sprinting at full speed or not at all.
With Analog Sprint Off, the controlled player aims to reach maximum sprint speed regardless of how far you’ve pressed the sprint button. It’s a binary choice between sprinting at full speed or not at all.
Tactical Defending employs contemporary controls and mechanics, providing both direct and indirect control during defensive actions. This approach allows you to regulate the intensity of your challenges and utilize mechanics such as jockeying and Teammate Contain.
On the other hand, Legacy Defending adopts controls and mechanics reminiscent of older FIFA titles, offering a more traditional gaming experience. This setting is suitable for those seeking a “retro” Football Club experience. However, it’s important to note that Legacy Defending is not accessible in online play.
On the other hand, Legacy Defending adopts controls and mechanics reminiscent of older FIFA titles, offering a more traditional gaming experience. This setting is suitable for those seeking a “retro” Football Club experience. However, it’s important to note that Legacy Defending is not accessible in online play.
With the Late option enabled, you retain the flexibility to adjust your passing direction until just before kicking the ball. In essence, Late allows you to modify the pass aim until the late stages of a passing animation, providing extended control over the passing direction. While this option offers prolonged aiming control, it necessitates careful consideration to avoid unintentional changes at the last moment. If you are accustomed to earlier FIFA titles, this setting is likely more familiar. Choose Pass Receiver Lock set to Late for prolonged aiming control when making a pass.
Conversely, with the Early option enabled, your directional input locks in early during the passing animation. This implies that you cannot alter the pass aim in the final moments before making contact with the ball. While it reduces the risk of accidental changes in pass direction, it generally demands greater precision in your passing.
Conversely, with the Early option enabled, your directional input locks in early during the passing animation. This implies that you cannot alter the pass aim in the final moments before making contact with the ball. While it reduces the risk of accidental changes in pass direction, it generally demands greater precision in your passing.
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