FIFA 16 Ultimate Team Consumables Guide

The Best FIFA 16 Ultimate Team Squads

 
 

Training, position, manager’s leagues, contracts, fitness, healing and chemistry styles cards. Find out more about them on our FIFA 16 Ultimate Team Consumables Guide.

 
 
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FIFA 16 Ultimate Team Consumables

 

In modern football, good players don’t make a winning team. They need to be supported by their club. It may be specific training, more stringent physical preparation or simple treatment for an injury. In FUT 16, this support is actioned by using consumables.

Consumables are one of the four cards’ types in the game. By definition, they are all the cards that can be applied to players or managers to improve some of their characteristics. They differ from the other cards because they expire after passing its effect to players or managers’ cards, making them more valuable or more adjusted to the goals of the team.

In FIFA 16 Ultimate Team there are eight types of consumables, each one with a part to play:

  • Player’s Training
  • Goalkeeper’s Training
  • Position
  • Manager’s League
  • Contracts
  • Fitness
  • Healing
  • Chemistry Styles

 

The training cards improve the stats of players during one match. The manager’s league cards allow you to change his preferred league, what may be important to get good individual chemistries. The fitness and the healing cards are responsible for improving the player physical condition or for getting him back from an injury. The chemistry style cards are a good way to get players to play just like you want and keep them at a level to do so (fitness wise and injury free). Last but not least, the contracts are essential if you want to use players and managers. All these cards are important, but some more than others.

 

FIFA 16 Ultimate Team Consumables Guide

To buy consumables go to Transfers – Transfer Market – Consumables Search

 
 

Just like any other type of card, consumables can be found in packs through the following ways:

    – when you create a new club, from the Starter Pack;
    – when you buy them on the store;
    – when you play FUT Draft;
    – when you win tournaments or seasons that include packs as reward;
    – or when you receive Daily Gifts, Welcome Back packs and other prizes.

Our suggestion is that, if you need any specific consumable, you should go directly to the transfer market and buy it using the filters on the ‘consumables’ window. In that way, you will be spending only the coins you have to spend and you will be moving quickly to adhere to the needs of your club. Obviously, if you get a consumable card in a pack you will not discard it. You can use it for your own club or if you do not need it you can sell it in the market.

 

Consumables are cards applied on players or managers that make them more valuable

There is no limit for the consumables that you can store in your club. The consumables pile is unlimited. You still need to respect the slots available on the transfer list and on the transfer target, but you can store unlimited repeated cards in your club.

 

The gamers without Ultimate Team experience may experience some problems using consumables. Firstly, it is important to clarify that all these cards are applied on players. The only exception is contracts. They can also be used on managers. League cards can also only be applied to managers.

To apply a consumable you should start by selecting the player or the manager in which you want to apply, going to ‘My Club’ or to ‘Squads’ – ‘Active Squad’. With the card selected, you just need to press square (Playstation) or X (XBox) and choose ‘Apply Consumable’. This will bring up a list of all consumables, sorted in folders, and you will be able to choose the one you want to use.

The fitness cards are the only cards that can be applied at once to the whole group instead of doing it individually. In order to do that, you have to go to the active squad menu (‘Squads’ – ‘Active Squads’) and press triangle (Playstation) or Y (XBox) to be redirected to the squad’s actions screen. There you have an option to apply the fitness card to all your 23 players.

You can only use consumables that you have stored in the consumables pile or immediately after buying them.

You can use any of the three categories of these cards (gold, silver or bronze) independently on players’ or manager’s. For example, you can apply a bronze training card contract card to a gold player.

 

The staff cards are responsible to increase the consumable’s effect. You just need to store them in your club and the bonus is automatically assigned. The head coaches give a bonus to the training cards, the goalkeeper coaches give a bonus to the goalkeepers training cards, the fitness coaches give a bonus to the the fitness cards, the physios give a bonus to the healing cards and the managers give a bonus to the contracts. If you want to know the bonus the staff stored in your club is giving to specific consumable’s, simulate its application. Ie, choose a player or manager, select ‘apply consumable’ and choose the type of consumable that you want to apply. Before cancelling the operation, you can check the boost percentage on the screen. If your staff bonus is being shown incorrectly when you are trying to apply a contract, healing, fitness or training card, not matching with the staff you own in your club, exit your Ultimate Team and open it again. To learn more about this topic, please take a look at our staff guide.

 

The following table show you the differences between the eight types of consumables:

Staff Application Bonus Accumulation Cards Average Price
Player’s Training Head Coach Player +3 to +15 No 21 150 to 2000c
GK’s Training GK Coach Player +3 to +15 No 21 150 to 750c
Position Player 39 150 to 2000c
Manager’s League Manager 20 150 to 400c
Contract Manager Pl / Manager +1 to +28 Yes 36 150 to 300c
Fitness Fitness Coach Player +10 to +60 Yes 6 150 to 1000c
Healing Physio Player +1 to +5 Yes 24 150 to 400c
Chemistry Style Player 24 150 to 3000c


 

We will analyse each one of these cards in more detail.

 
 
 
 
 
 
 

 
 
 

Player Training Cards

 

The only role of players and goalkeepers training cards is to increase one or all six technical attributes, during a single match. After you apply one of these cards, its effect is reflected in the following match. It expires after this. The only difference between these cards is that technical attributes of goalkeepers are different from the technical attributes of other players.

 
 

You can find a complete explanation about training cards here


 
 
FIFA 16 Ultimate Team Consumables Guide
 
 
 
 
 
 

 
 
 

Position Change Cards

 

The position change cards allow you to change the preferred position of a player to the one that is printed on the card. For each card that you use, you can change a single player’s position only once. Using several cards, you can change the player’s position as many times as you want.

Position’s cards contain information about the old and the new position. If a player’s favourite position doesn’t match with the old position printed on the card, we cannot apply that card to him. It means, for example that you will never transform a right back into a right winger.

 
 

You can find a complete explanation about position change cards here


 
 
FIFA 16 Ultimate Team Consumables Guide
 
 
 
 
 
 

 
 
 

Manager’s Leagues Cards

 

The managers contribute one point to the individual chemistry of all players from the starting eleven that have the same nationality or the same league as them.

As it is not always possible to match the leagues, there are cards that help solve this problem. They allow you to change the league printed on the manager card to the one that is printed on the card. For each card that you spend, you can change league once. You can change the manager’s league as many times as you want.

 
 

You can find a complete explanation about position manager’s leagues cards here


 
 
FIFA 16 Ultimate Team Consumables Guide
 
 
 
 
 
 

 
 
 

Contract Cards

 

The role of the contracts is to increase the amount of games that a manager or a player can play.

The number of contracts printed on players and managers cards decreases every time you use them in a match. When the number of matches printed on the players or managers cards reaches zero, they cannot be used in a match until you apply them a contract card again. These cards can be applied in any time. You don’t have to wait until they run out of contracts.

 
 

You can find a complete explanation about contract cards here


 
 
FIFA 16 Ultimate Team Consumables Guide
 
 
 
 
 
 

 
 
 

Fitness Cards

 

The only role of these cards is to add the fitness points indicated on the item to the physical condition that is printed on the player card.

There are two types of fitness cards: individual and squad’s cards. The first ones, allow you to recover only one player. The other ones increase the fitness of all your 23 players – starting eleven, substitutes and reserves.

 
 

You can find a complete explanation about fitness cards here


 
 
FIFA 16 Ultimate Team Consumables Guide
 
 
 
 
 
 

 
 
 

Healing Cards

 

Fitness cards are useless if a player has an injury. In this case, you’ll have to apply a healing card if you want to use this player immediately, or you can at least reduce his downtime. This is the only role of healing cards.

There are two types of healing cards: the ones that are specific for each type of injury (foot, leg, knee, arm, head, back or upper body), that can reduce up to 5 matches, and the ones that cure a player no matter which type of injury he’s got, reducing the wait up to 4 matches.

 
 

You can find a complete explanation about healing cards here


 
 
FIFA 16 Ultimate Team Consumables Guide
 
 
 
 
 
 

 
 
 

Chemistry Styles Cards

 

Chemistry Style is a card that allows players to choose which attributes will be affected by the chemistry. These cards can be applied to a player to change their style of play adjusting the players attributes to their squad needs. They do not change your chemistry numbers. They redistribute the stats that will receive chemistry boosts which will increase the value of specific in-game stats – thus increasing the player’s ability to perform.

 
 

You can find a complete explanation about chemistry styles cards here


 
 
FIFA 16 Ultimate Team Consumables Guide
 
 
 
 
 
 
 
 
 
 
 
 

 
 

Videos

 

We create a few videos to help who is starting this game mode.
These videos were created for FUT 15 but they remain up to date for FIFA 16.

 

How to apply a training card


 
 

How to change a player position


 
 

How apply a contract card


 
 

How to improve the fitness


 
 

How to change the chemistry style


 
 
 

 
 
 
 

New Stuff

 

For experienced Ultimate Team gamers, most of what we have published here isn’t new. In that way, we have created this short chapter to show what has changed with consumables:

 

FUT 15 >> FUT 16

  • New cards design
  • New Brazilian League on manager’s leagues cards
  • Most of the cards are cheaper

 

FUT 14 >> FUT 15

  • New cards design
  • Turkish league replace the Brazilians leagues in the Manager League’s cards
  • PHY relaces HEA on all chemistry styles cards
  • Heading training card is replaced by the physical training card

 

FUT 13 >> FUT 14

  • Moral cards were removed
  • Player’s formation cards were removed
  • Manager’s formation cards were removed
  • Added the chemistry styles cards
  • Added the league manager cards

 
 
 
 
 
 

 
 

Frequently Asked Questions about Consumables – FAQ

 

Q: Where can I get consumables cards ?
A: On the Transfer Market. Chose the filter ‘Consumables Search‘ if you are looking for training, position, leagues, contract, fitness, healing or chemistry styles cards.

Q: Can I apply a consumable on a player of a different category ?
A: Yes. You can use any of the three categories of these cards (gold, silver or bronze) independently of players’ or coach’s category.

Q: When I apply a training card to a player do his improved attributes stay this way forever ?
A: No. It lasts one match.

Q: If I apply many training cards to a player, can I make him a super player with all the attributes 99 ?
A: No. For each match, any attribute can only be improved once.

Q: What happens if I apply a training card to a player that stays on the reserves or on the bench ?
A: Nothing. He will continue to benefit from the training effect until he plays.

Q: It is possible to apply positioning cards to turn a CDM into a ST ?
A: Yes, it is. You just need to play ST-CF, CF-CAM, CAM-CM and CM-CDM cards.

Q: When should I apply a contract card ?
A: No later than when a player or a manager can be prevented from participating in a match due to lack of contracts.

Q: What means the numbers that are in a contract card ?
A: It is the number of matches that the card give according to the player category.

Q: When should I apply a fitness card ?
A: Avoid having to do it. We suggest that you do only if your players are with fitness lower than 90.

Q: Why can’t I sell an injured player ?
A: Because it is not possible. You can sell players and managers out of contracts but if they are injured, you need to give them a rest or applying them a healing card before you sell them.

Q: When should I apply a chemistry style card ?
A: When you feel that your team and player need a improvement in some attributes.

Q: Why stadiums, kits and balls are not consumables ?
A: Because you can not spend them. They are Items of Club.

Q: How can I reduce the cost of consumables ?
A: Start by hiring staff oriented to the consumables cards that you most often use. Don’t forget that rotation is one of the FIFA 16 Ultimate Team success keys.