Do you want to know more about FIFA 17 Fitness Coaches, right? Then, keep reading.
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What FIFA 17 fitness coaches do?
A lot of players don’t give too much importance to their team’s fitness management. They do know that the players’ performance decreases when they’re tired, but they prefer to manage that only by applying fitness cards. For them, fitness coaches can be really important since they are responsible to boost the effect of consumables. This, by the way, is this staff’s only purpose.
Fitness Boost
How big is the fitness boost?
Fitness cards are applied to a player or a squad when you want them to restore their fitness immediately, in a non-natural way. The best ones will restore 60 points. This restoration can be even bigger according to the amount of fitness coaches there are in the club. This staff is differentiated by its lower percentage contribution per card, which varies from 1 to 5%.
Every time you apply a fitness card to a player, his fitness restoration will not depend exclusively on the card’s value, but also on the fitness coaches you have stored in your club. The system automatically sums up all the fitness coaches’ displayed percentages and then gives you a bonus according to the total value. It doesn’t go beyond 50%, so you should be paying attention to how much you have. Don’t try and buy more coaches expecting to receive a bigger bonus, you’ll be wasting coins, so you should stop at 50%.
Fitness coaches work the same way for both individual and squad fitness cards. In the first case, the bonus goes for one player. In the second case, it goes for all players of the squad at the same time.
FITNESS COACHES BONUS | ||
GOLD | RARE | 5% |
NON-RARE | 3% | |
SILVER | RARE | 3% |
NON-RARE | 2% | |
BRONZE | RARE | 2% |
NON-RARE | 1% |
When you are applying a fitness card, you can check how big is the current fitness coach boost of your club. You just need to look to the percentage that is shown in the ‘Fitness Bonus’ card, as you can see in the image below. If you sum the coefficients of all the fitness coaches your club has, you should get the same percentage.
Importance
Should I Buy FIFA 17 Fitness Coaches?
Unless you have an awesome budget, your players’ fitness management shouldn’t be done with fitness cards. If you’re a very good manager, the fitness coaches won’t do much. The recommended way is to take advantage of the players’ natural fitness restoration: every time they spend a match on the bench, their fitness is restored. It’s important to note that the fitness coaches have nothing to do with this natural restoration. Having more of them won’t speed up the process.
Fitness cards may be consecutively applied to a player until he reaches 99. That’s why fitness coaches can only be useful from an economic standpoint. If you want to play all the time with your best eleven players, you will need to apply fitness cards and it could be a good idea to hire a few fitness coaches.
For people that usually restore their players’ fitness individually, fitness coaches are really not a helpful option. Since most players start using individual fitness cards when it’s around 80 to 90, a simple bronze fitness card is enough and it can be bought for 150 coins. In this case, the fitness coaches’ bonus will have no use. They’ll only have some use for people that want to restore more than 20 points. Even in these cases, the gains are almost insignificant and the investment will only pay off if one applies around 160 fitness cards.
General rule, applying squad fitness cards is slightly better than doing it with individual ones when it comes to amounts of fitness restored. In these situations, having a few fitness coaches in the club can bring you some advantages. And yet, for an average investment of 4.000 coins to reach 50% of bonus, you’ll need to use around 40 rare squad fitness cards in order to start getting return.
List of FIFA 17 Fitness Coaches
Every single Fitness Coach included in the game
The following is the list of all FIFA 17 Ultimate Team Fitness Coaches:
NAME | QUALITY | FITNESS BOOST |
A Fordham | Gold Rare | 5% |
B Brendonia | Gold Rare | 5% |
B Dyck | Gold Rare | 5% |
B Lee | Gold Rare | 5% |
C Easterbrook | Gold Rare | 5% |
C Paduraru | Gold Rare | 5% |
D Freedman | Gold Rare | 5% |
D Nicol | Gold Rare | 5% |
G Lopes | Gold Rare | 5% |
J Brewster | Gold Rare | 5% |
J Shepherd | Gold Rare | 5% |
M Andersson | Gold Rare | 5% |
M Bhinder | Gold Rare | 5% |
M Boggio | Gold Rare | 5% |
M Thomas | Gold Rare | 5% |
N Stewart | Gold Rare | 5% |
S Cao | Gold Rare | 5% |
T Blair | Gold Rare | 5% |
T Wilson | Gold Rare | 5% |
Y Chen | Gold Rare | 5% |
A Dickson | Gold Non Rare | 3% |
B Block | Gold Non Rare | 3% |
C Yuen | Gold Non Rare | 3% |
D Armstrong | Gold Non Rare | 3% |
D Bowen | Gold Non Rare | 3% |
D Cassidy | Gold Non Rare | 3% |
D Gates | Gold Non Rare | 3% |
E Delgado | Gold Non Rare | 3% |
E Eddy | Gold Non Rare | 3% |
G Cleary | Gold Non Rare | 3% |
I Sangala | Gold Non Rare | 3% |
J Chan | Gold Non Rare | 3% |
J Tansley | Gold Non Rare | 3% |
J Valero | Gold Non Rare | 3% |
K Perry | Gold Non Rare | 3% |
L Burr | Gold Non Rare | 3% |
N Bardi | Gold Non Rare | 3% |
N Dhillon | Gold Non Rare | 3% |
P Alagheband | Gold Non Rare | 3% |
P Boechler | Gold Non Rare | 3% |
R Chen | Gold Non Rare | 3% |
R Woo | Gold Non Rare | 3% |
T Li | Gold Non Rare | 3% |
Tl Ong | Gold Non Rare | 3% |
W Leung | Gold Non Rare | 3% |
Y Chai | Gold Non Rare | 3% |
B Okeynan | Silver Rare | 3% |
C Waddell | Silver Rare | 3% |
C Wang | Silver Rare | 3% |
D Brown | Silver Rare | 3% |
D Forero | Silver Rare | 3% |
D Khodabakhsh | Silver Rare | 3% |
D Lehane | Silver Rare | 3% |
D Quin | Silver Rare | 3% |
D Stewart | Silver Rare | 3% |
E Demlu | Silver Rare | 3% |
G Bhindi | Silver Rare | 3% |
G Wong | Silver Rare | 3% |
J Li | Silver Rare | 3% |
J Parris | Silver Rare | 3% |
J Timmins | Silver Rare | 3% |
L O’loughlin | Silver Rare | 3% |
L Okeynan | Silver Rare | 3% |
M Plug | Silver Rare | 3% |
M Poirer | Silver Rare | 3% |
R Afshar | Silver Rare | 3% |
R De Monticello | Silver Rare | 3% |
R Maruyama | Silver Rare | 3% |
S Liu | Silver Rare | 3% |
S Wu | Silver Rare | 3% |
V Leong | Silver Rare | 3% |
Y Qureshi | Silver Rare | 3% |
A Mizrahi | Silver Non Rare | 2% |
A Niknafs | Silver Non Rare | 2% |
B Macintosh | Silver Non Rare | 2% |
C Sharma | Silver Non Rare | 2% |
C Stann | Silver Non Rare | 2% |
D Leinbach | Silver Non Rare | 2% |
G Kociolek | Silver Non Rare | 2% |
H Shah | Silver Non Rare | 2% |
J Mcdonald | Silver Non Rare | 2% |
K Walters | Silver Non Rare | 2% |
M Raihan | Silver Non Rare | 2% |
M You | Silver Non Rare | 2% |
P Jain | Silver Non Rare | 2% |
R Aghaee | Silver Non Rare | 2% |
R Huynh | Silver Non Rare | 2% |
R Jorge Pinto | Silver Non Rare | 2% |
S Clark | Silver Non Rare | 2% |
T Stump | Silver Non Rare | 2% |
A Doyle | Bronze Rare | 2% |
A Huang | Bronze Rare | 2% |
A Hwang | Bronze Rare | 2% |
A Lazarescu | Bronze Rare | 2% |
A Nowtash | Bronze Rare | 2% |
I Stanescu | Bronze Rare | 2% |
J Kwok | Bronze Rare | 2% |
M Jiminez | Bronze Rare | 2% |
P Nicholas | Bronze Rare | 2% |
T Ebert | Bronze Rare | 2% |
W Packard | Bronze Rare | 2% |
A Sladaru | Bronze Non Rare | 1% |
C Korosy | Bronze Non Rare | 1% |
E Killham | Bronze Non Rare | 1% |
E King | Bronze Non Rare | 1% |
G Zdru | Bronze Non Rare | 1% |
I Poclitaru | Bronze Non Rare | 1% |
J Carter | Bronze Non Rare | 1% |
J Parent | Bronze Non Rare | 1% |
L Nistor | Bronze Non Rare | 1% |
M D’angelo | Bronze Non Rare | 1% |
M King | Bronze Non Rare | 1% |
M Paul | Bronze Non Rare | 1% |
N Dragomir | Bronze Non Rare | 1% |
N Trapara | Bronze Non Rare | 1% |
N Vadivelan | Bronze Non Rare | 1% |
P Carswell | Bronze Non Rare | 1% |
P Tiberiu | Bronze Non Rare | 1% |
R Vasiliu | Bronze Non Rare | 1% |
S Lamothe | Bronze Non Rare | 1% |
V Man | Bronze Non Rare | 1% |
X Kong | Bronze Non Rare | 1% |
A very Helpful topic and easy to understand the importance of Squad Fitness. The question I would like to ask on the same topic is how long does Squad Fitness apply? if we start all players at 99 and play a single game, after applying 1 Card with 30 Fitness each player consumes their Fitness at different ratios dependent on work rate etc etc. In the real life environment players get improved fitness by playing more games, how ever in game mode this is the opposite effect. The more the players play, it is apparent that there performance may degrade. Good guidance on how often to replenish Squad or individual player fitness will be fantastic for the avid coach-player. Fifa 18 should introducing an overall Team Fitness indicator to enhance the gamers coaching style. More Focus can be placed on Fitness Cards to reward coaches with Fit Players. The More Games played online the fitter the team becomes and the indicator is fed by some kind of Health /Fitness XP. The number of Games the same team plays together should be a factor as well, to often we change the team and get 100 Chemistry and changes within the team to progress up the divisions. EA should consider loyalty and games played for the same players in the team and reward the team and manager , this adds more realistic management to the team in FUT online mode. Playing against a guy who just assembled a super team vs a guy who has played a full season online with the same team can be a factor for the player who just improves the team by adding new players bought or earned. The concept would be to reward loyalty for the players in the team.
You have good suggestions.
About your questions, I think you can find the answers here. However, we haven’t tested for FIFA 17.
I can foresee the problem in that the EA sales went down cause players would hold more to the teams they have hence less transfer on market and less $ for EA…
Thank you for the Response , Tommy i agree that it may impact EA Sales but sales will always be based on real life performance – In Forms , TOTW , TOTM etc. Fifa game Players will be rewarded for keeping a team together and that would make the game much more realistic in the Gaming environment, we buy players IF, TOTW etc for 2 reasons, one to improve the teams chemistry and performance and the other reason to sell for profit (coins)Keeping a player for 10, 20,30 , 40 games and his value to the team/owner will increase and contribute to his teams performance. IF EA created an In Game Stat – once the owner decided to sell it the counter is reset , so the next owner will need to play with the player to build up the loyalty factor. That will not affect the sale of a players card, as the factor can be maxed to 99 as an example they can’t exceed the max. Simlair to adding Training Cards –