FIFA Ultimate Team Consumables (Part 2)

In the first part of this article, we show you the training consumables. In the second part, we will explain you the development consumables.

 
 

FIFA Ultimate Team Consumables – Contract Card

A contract card allows a player or a manager to perform a certain number of matches. When the number of matches written in the player or manager card reaches zero, they will remain on your roster but can only contribute to your team when you apply to them one of these cards.

Strategically it is a card with great importance, because it is the only consumable required in order to be able to play matches.

It is advantageous to apply a contract card of the same level of the player card. However, it doesn’t need to be like that. The players contract cards can only be used on players and the managers contract cards can only be used on managers.

There are 12 different types of contract cards, divided by the three levels.

 


Consumíveis em FIFA Ultimate Team - Contratos
A Gold contract card applied to a gold player allows him to play 13 more matches


 
 

FIFA Ultimate Team Consumables – Team Talks Card

The results determine the morale of the players. When the victories do not appear, the players demoralize and their performances are affected. Since it playing badly brings more losses, the tendency is for the mental state to degrade and be very difficult to reverse this trend.

In these situations, but not only, it is very useful the injection of morale by motivational speaking. They can be given individually or for the entire group by specific team talks cards.

There are six different cards types distributed into the three levels, as can be seen in the following table:

 


FIFA Ultimate Team Consumables - Team Talk Cards
The team talks cards may increase a player moral between 20 and 60 points and a team moral between 10 and 30 points


 
 

FIFA Ultimate Team Consumables – Fitness Card

When the physical condition of one or more players is low, but they are not injured, it is possible to recover them thanks to the fitness card.

This card adds the number of points indicated on the item to the physical condition that is written on the player card. However, even if the sum of the two values ​​is greater than 99, the physical condition is always limited by this number.

There are six different cards types distributed into the three levels, as can be seen in the following table:

 


FIFA Ultimate Team Consumables - Fitness Cards
The fitness cards may increase the physical condition between 10 and 60 points


 
 

FIFA Ultimate Team Consumables – Healing Card

Any player who participates in a match is bound to suffer an injury. When this happens, the number of matches in which he will be missing appears written on his player card. The only solution to not have to be deprived of that player during that period is to apply him a healing card.

This type of card is divided into two groups: one for healing a specific injury and other to healing all the injuries. The first reduces downtime on the number of matches written on the card as the injury is in the foot, leg, knee, arm, head or back. The second has the same effect, but heals all the injuries that players suffers.

If the difference between the number written on the healing card and the number of downtime matches written on player card is equal or greater than zero, the player may be operational immediately.

There are 21 different cards types distributed into the three levels, as can be seen in the following table:

 


FIFA Ultimate Team Consumables - Healing Cards
The healing cards accelerate the players' recovery between one and five matches


 
 

Now that you know all about the FIFA Ultimate Team Consumables is time to take advantage of this information and turn it into victories.

 
 

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