In-Game Ratings on FIFA 20 Ultimate Team

In-Game Ratings


Our job is to inform the FIFA 20 community. It would be a big mistake not to talk about the so-called In-Game Ratings. These numbers are constantly being broadcasted as a secret formula to success, because… are they really true after all?


In-Game Ratings

Numbers that don’t mean anything

Are you accustomed to seeing a bunch of colourful images being published by all the FUT databases with a player and a rating for each position of the pitch? Are you? Well, of course you are, just look at these IG ratings we got for Neymar by looking at three different websites. If you don’t know what this is, basically it’s numbers that say how well a determined player performs in each position. At least it’s what most of the community thinks. They’re normally known as ‘In-Game Ratings’, but are also called ‘Ratings per Position’, ‘Best Positions’ or even ‘True Ratings’ (what a fancy name!) on other websites.

Before anything else, it’s important to mention that we have nothing against databases. They provide a very useful type of service that surely enhances the community’s game experience. However, people who keep up with this game mode daily, like ourselves, are able to notice when something isn’t quite right. Every time someone comes up with an innovation, everyone else will go ahead and copy that. If you eventually run into a website with several new ideas, in just a few days they will all be absorbed by the bigger websites. And this is valid both for good things (cards’ prices, IG player statistics, etc) and bad things. It happened with chemistry when all websites decided to mistakenly copy the attribute bonuses according to styles, and it happened when everyone adopted a stupid idea that was named after In-Game Ratings, which we’re here now trying to bring down. We’ve explained to some of these websites how these numbers make no sense and, generally, the answer we got was that they weren’t willing to take this (dis)information down because, although they recognise we’re correct, it’s something the community searches often so they don’t want to lose audience, plus some other websites would always maintain the data accessible anyway.

The Truth About In-Game Ratings on FIFA 20 Ultimate Team

Remember how we said in our player ratings guide that the player’s rating depends on the position he plays for the weighted average of attributes is calculated in a certain way for each position? Well then, this is what In-Game Ratings are. They took Neymar (not literally, of course!), did the weighted average of attributes for each possible and imaginary position and then published the results. Seems flawless, doesn’t it? For us this is either acting in bad faith or, perhaps, many of the famous Youtubers out there have really just been showing some major lack of FIFA knowledge. We’ll explain why.

Let’s imagine you’re a regular FUT player. Not that difficult, right? Someone told you that it’s possible to know how well any player can play outside of his original position, so you go to one of these database websites to find out whether this is true or not. You pick Neymar, open the page of his NIF card and concluded that, after all, once you have enough coins to buy him (which is probably going to be by the time the next FIFA is out) you might as well use him as an RW because he actually performs as well on that position as he does as a left winger (his native position). You realise that was quite an amazing discovery, pretty undebatable, after all the numbers don’t lie. Instead of settling with that conclusion, do try to keep up with us here. Start by going to some different databases and do the same search. Do different results confuse you? That’s fine, it’s because the way calculations were made are different from one website to another. That’s why if you decided to use him as a centre back (why the hell would someone do that anyway?), you’d get IG ratings varying from 47 to 51 (International Reputation is not taken into account in these websites).

If even after reading this article you insist on comparing players by their True Ratings (we can’t resist the urge to use this name: it’s just so sweet!), then you’re probably challenging us. How can you claim a determined number is good or bad if, as we’ve seen on our player ratings guide (yes, you need to read it!), a rating is just as or even more subjective than EA’s Team of the Week selection? You may argue that at least you’re able to compare two players in the same position because you’re putting their most relevant attributes side-to-side, but don’t forget that the players aren’t set to just stay fixed at one position. They move to different zones of the pitch during the game, performing roles that might be a characteristic of another position. Besides, the weighted average of attributes doesn’t take a lot of things into account. A determined player may have a superior IG rating than another player but, for example, he may be shorter, have no stars of skill and/or weak foot. Conclusion: the ratings, In-Game ratings in particular, are good for nothing.

If you’re a stubborn person, you may still think Neymar can play as an excellent RW. He might as well do that, but IG rating can’t really confirm anything. Do you really think he’ll perform a centre midfielder role better than a left-wing role? If your answer is yes, don’t take this personally but you still have a poor perception of how Ultimate Team works. These magical numbers many websites claim to be the formula to success are no more than lies. The average player is going to look at them and be satisfied with the chance of new opportunities and open doors. When someone has this type of realisation, their brain tends to appreciate the discovery and disregard logical thinking. We’re happy with something and we don’t want it to go away. In this case here, people keep visiting these websites and making decisions based on them. On the other hand, the database administrators themselves, even though they know they’re not providing correct information, they’d rather correspond to the demand so they keep it all online. Do you see how the circle closes?

Do you still not realise why we’re saying these numbers have no apparent meaning, even after we’ve explained how subjective ratings are? Perhaps here’s the strongest reason of all: chemistry. So you went ahead and put the Brazilian winger as an RW after all. With this, you’re expecting him to play as a 90 rated player (not counting IR), whatever that means. It’s just that this isn’t how things work in Ultimate Team. If he’s playing outside of his original card position, his capacities are penalised. In the case of an LW playing as an RW, and as you can see here, this attribute decrease will be so harsh that Neymar will surely not play as well as in his original position. Optimistically, he’d have individual chemistry of 7, meaning he’d lose a few points of overall rating. Okay, this time you’re right: we’re talking about rating variations when they don’t represent anything. It was just so we could give you an idea, which is also what EA had in mind when creating them. The point here is that someone who looks at In-Game ratings creates expectations that will never be fulfilled because these numbers do not contemplate the strong attribute penalisation chemistry applies to players out of position.


8 thoughts on “In-Game Ratings on FIFA 20 Ultimate Team”

  1. Hey Rodrigo my name is Nuno and i have a question
    I play FIFA for real like since last year ( fifa 19), and i started to look to in game stats.
    I always leave the players in right place when i start but i change them in game.
    Like for example i use RTTF Willian . I place him in tatic at RM but then change him to CAM in game, using a deadeye.
    Can you explain me then if this is the correct thing since i really feel he is better as a CAM instead a RM?
    BTW all players full chem ( 10 )
    For what i understood you are only talking about Starting tatic right? and starting with the player with less chem , like for example those with 7 chem

    Thanks in regards and
    “Feliz NATAL”

    1. Olá Nuno. Once the game starts, their chemistry no longer changes. Only subs will get new chemistry.
      Yes, you are doing things right. Willian will keep the same chemistry.
      Feliz Natal.

      1. Hi Rodrigo, great article. As a follow-up to Nuno’s example. Even if Willian will keep the full 10 chemistry if swapped to CAM once the game starts. Will he perform as good as if CAM were his original position? Or will he have a bias to do things as RM during the game?

        Along these lines. Would a position change card only be useful for chemistry? Or would it actually affect how a player behaves during the game?

        I’m asking because I just got Hummels TOTTSF and was thinking of having him play as CDM. Thoughts on that?

  2. I agree with you that this ratings don’t mean anything but I think that nobody would put Neymar at RW straight up, instead you put him at LW and than with tactic change when match start you shift him to the RW..

    1. This is what I am thinking too. Will he suffer from lesser stat boost if you switch his position in-game (for example shift Neymar from LW to RW)? The same thing goes to substituting a player that would have lesser chemistry if he starts in the starting 11 (for example sub in SIF Orsic into a full Ligue 1 squad). Could you please comment Rodrigo?

    2. You are probably an experienced player. However, most of the community is not and many of them put players in wrong positions based on these ‘true ratings’. The FUT knowledge of the community is much lower than people think.

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