FIFA 23 TRAITS

FIFA 23 Traits are in-game characteristics that provide players with unique skills and play styles that match their real-life counterparts.
Player Traits

Player Traits


Traits are small characteristics applied to certain players that affect how they play in-game, whether it be on Ultimate Team, Career Mode, or any other game modes. They provide players with unique skills and play styles in the game that match their real-life counterparts.

Each Trait impacts some aspect of the player’s behaviour on the pitch or, in some cases, off of it. However, not all Traits function the same way; some may change the way the player performs on the pitch, others may influence how often they are injured, and others may only have an impact when that player is being controlled by the CPU AI.

In FIFA Ultimate Team, Player Traits are assigned to players by EA based on their real-life performance. Traits are not dynamic in FUT and won’t be updated on dynamic cards. In the Career Mode, Pro Clubs and VOLTA FOOTBALL, some traits can be acquired by growing player skills or from a specific skill tree.


How to Check the Player Traits in FUT
  1. Select a player item from your squad or the transfer market and press R3 to see the respective Bio;
  2. Press R1/R3 three times to go to the ¨Player Traits] tab;
  3. The traits will be listed at the right of the player item.

These are the FIFA 23 traits available in-game:

  • Bicycle Kicks
  • Chip Shot
  • Dives into Tackles
  • Early Crosser
  • Fancy Passes
  • Finesse Shot
  • First Time Shots N
  • Flair
  • GK Cautious with Crosses
  • GK Comes For Crosses
  • GK Flat Kick
  • GK Long Thrower
  • GK Save with Foot
  • Giant Throw-In
  • Injury Prone
  • Leadership
  • Long Passer
  • Long Shot Taker
  • Long Throw-In
  • One Club Player
  • Outside Foot Shot
  • Play Maker
  • Power Header
  • Round the Keeper N
  • Rushes Out of Goal
  • Second Wind
  • Set Play Specialist
  • Solid Player
  • Speed Dribbler
  • Swerve
  • Takes Powerful Driven FK
  • Team Player
  • Technical Dribbler

Trait Categories


Traits are characteristics that are used to give Players unique behaviors in-game. Not all traits function in the same way, but all traits have at least one effect and fall into at least one category.

The following are the five different trait categories in FIFA 23:

  • Standard Traits
    Impact how the player behaves in matches when controlled by both the user or the CPU AI;
  • CPU AI Traits
    Impact how the player behaves but only when controlled by the CPU AI, such as on Career Mode or Squad Battles;
  • Career Mode Traits
    Impact in Career Mode, but they have no impact on the way that Players perform during actual gameplay;
  • Virtual Pro Traits
    Unlock different things for Virtual Pro in Player Career Mode or FIFA Pro Clubs;
  • VOLTA FOOTBALL Traits
    Impact the way a player plays in VOLTA FOOTBALL, both when controlled by a human and when controlled by the computer.

Goalkeeper Traits


Rushes Out Of Goal [Standard]
A goalkeeper with this Trait will be more aggressive when coming out of the box to gather over the top or long through balls.

GK Cautious With Crosses [Standard]
A goalkeeper with this Trait will only try to intercept a cross when they think they can get to the ball well before their opponent.

GK Comes For Crosses [Standard]
A goalkeeper with this Trait will try to intercept a cross even if they think they will get to the ball barely before their opponent.

GK Save With Foot [Standard]
A goalkeeper with this Trait will frequently choose to save the ball with his feet, allowing them to save a slightly higher frequency of close-range shots than a goalkeeper with the same attributes that did not have the GK Save With Foot Trait.

GK Flat Kick [Virtual]
Acquiring this trait in Player Career will allow goalkeeper Pros to perform driven side kicks when holding R1/RB.
You can obtain this trait for your FIFA Pro Clubs Virtual Pro by acquiring the GK Flat Kick Player Trait from the Goalkeeping Skill Tree. A goalkeeper Virtual Pro with this trait will be able to perform driven side kicks when holding R1/RB.

GK Long Thrower [Standard CPU AI]
A goalkeeper with this Trait will have the ability to target players further away with thrown passes.

Physical Traits


Injury Prone [Standard]
A player with this Trait has an increased chance of getting injured when a collision occurs.

Dives Into Tackles [CPU AI]
A CPU AI-controlled player with this Trait will be more likely to use a sliding tackle instead of a standing tackle.

Solid Player [Standard, Virtual Pro]
A player with this Trait has a reduced chance of getting injured when a collision occurs.

Second Win [Virtual Pro]
A Virtual Pro with this trait will have less fatigue towards the end of a match, after the 75-minute mark, if they are currently losing the match.
FIFA 23 Traits

Mental Traits


One Club Player [Standard, Career Mode]
Used as part of the decision-making process for choosing a captain if a team’s designated captain is not in the lineup or is removed mid-game via substitution or red card, along with Team Player and Leadership.
Players with this trait are known to be loyal to their current club, which will drive storylines in Career Mode.

Team Player [Standard, Career Mode]
Used as part of the decision-making process for choosing a captain if a team’s designated captain is not in the lineup or is removed mid-game via substitution or red card, along with One Club Player and Leadership.
Players with this trait put loyalty to their club above their interests, which will drive storylines in Career Mode. It does not affect gameplay.

Leadership [Standard]
Used, along with One Club Player and Team Player, as part of the decision-making process in choosing a captain for a team if the designated captain is not in the lineup or is removed mid-game via substitution or red card.

Skill Traits


Finesse Shot [Standard, CPU AI, Virtual Pro]
A player with this trait will get the full amount of curl when he takes a finesse shot when the ball is on the ground. This can change how the ball will get to the target, but it does not change the target itself and its accuracy.
When controlled by CPU AI, this trait is more likely to shoot and will prefer to take a finesse shot.

Outside Foot Shot [Standard, Virtual Pro]
A player with this trait will be able to perform an outside of the foot shot regardless of their Finishing attribute value.

Power Header [Standard, VOLTA, Virtual Pro]
A player with this trait will have more powerful headers. A player with this trait is also more likely to be selected to fill a target position in the opposing penalty area during an attacking corner kick and is less likely to be selected as the support player when the kick taker requests support for a short corner.

Long Throw-In [Standard, Virtual Pro]
When a player with this trait performs a throw-in using the X/Square button, the maximum distance of the throw is longer than that of a player without the trait. Suppose the opportunity for a quick throw-in has passed. In that case, players with this trait will be more likely to be considered the optimal selection for taking a throw-in where executing a long throw could boost the chance for a scoring opportunity.

Giant Throw-In [Standard, Virtual Pro]
When a player with this trait performs a throw-in using the X/Square Button, the maximum distance of the throw is longer than a player without this trait or with just the Long Throw-In Trait. Suppose the opportunity for a quick throw-in has passed. In that case, players with this trait will be more likely to be considered the optimal selection for taking a throw-in where executing a long throw could boost the chance for a scoring opportunity.

Early Crosses [CPU AI, Virtual Pro]
A CPU AI player with this Trait will be more likely to attempt an early cross.

Takes Powerful Driven Free Kicks [Standard, CPI AI, Virtual Pro]
A player with this trait will start their free-kick run-up from further back, producing a more powerful free-kick.
A CPU AI-controlled player with this trait will be more likely to choose a driven free-kick over a finesse free-kick.

Swerve [Standard, CPU AI, Virtual Pro]
A player with this trait will have reduced difficulty executing an accurate outside of the foot shot and will have the full amount of curl when passing the ball on the ground. It can change the path for how the ball will get to the target, but it does not change the target itself.

Fancy Passes [Standard, CPU AI, Virtual Pro]
A player with this trait will be less likely to make errors when attempting flair passes.
A CPU AI-controlled player with this trait can use flair passes.

Flair [Standard, CPU AI, VOLTA, Virtual Pro]
A player with this trait will be less likely to make errors when attempting flair moves. A human-controlled player with this trait will sometimes execute a flair pass or flair shot without using the flair modifier controls.
A CPU AI-controlled player with this trait is more likely to use flair passes, flair shots, stutter during a penalty kick run-up, and execute a chip shot penalty.

Chip Shot [CPU AI]
A CPU AI-controlled player with this Trait will be more likely to try to chip the keeper when given the opportunity.

Technical Dribbler [CPU AI]
A CPU AI-controlled player with this trait will likely go on a long run or attempt a zigzag dribble. A CPU AI-controlled player with this trait will also be more likely to be called a support player for a short corner kick.

Speed Dribbler [CPU AI]
A CPU AI-controlled player with this Trait will be more likely to go on a long run or to attempt a zigzag dribble.

Long Passer [CPU AI]
A CPU AI-controlled player with this Trait is more likely to attempt long passes.

Long Shot Taker [CPU AI]
A CPU AI-controlled player with this trait will be more likely to try and take long shots when running with the ball and more likely to try long volley shots.

Set Play Specialist [Standard, CPU AI, VOLTA, Virtual Pro]
A Virtual Pro with this trait will no longer have the aiming reticule recenter when the left stick is released during free kicks and corner kicks.

Bicycle Kicks [Standard, CPU AI, VOLTA, Virtual Pro]
A Player with this trait will perform a more significant amount of bicycle kicks contextually, and the player can perform a wider variety of bicycle kick animations.

Round the Keeper [CPU AI] N
A player with this Trait tends to dribble around the keeper when in one on one situations, and is more effective at this behavior than players without this Trait.

First Time Shot [CPU AI] N
A player with this Trait has a preference for taking shots immediately when receiving the ball, and their shot accuracy is improved when doing so. Note that this Trait does not guarantee that a player will always attempt a first time shot.

Tactical Traits


Playmaker [CPU AI]
A CPU AI-controlled player with this Trait will be given the ball by their teammates more often, allowing them to dictate more of the offense. A CPU AI-controlled player with this Trait will also make faster passing decisions.
Frequently Asked Questions
FIFA 23 Traits are characteristics that are used to give players unique behaviors in-game.
FIFA 23 traits provide players with unique skills and play styles in the game that match their real-life counterparts.
To check the player traits in-game, follow these steps:
  1. Select a player item from your squad or the transfer market and press R3 to see the respective Bio;
  2. Press R1/R3 three times to go to the ¨Player Traits] tab;
  3. The traits will be listed at the right of the player item.
Some traits can be acquired by growing player skills or from a specific skill tree in Career Mode, Pro Clubs and Volta Football.
No. FIFA 23 Traits are not dynamic in FUT and won’t even be updated on dynamic items.
Traits are small bonuses given to certain players that affect how they behave. They can have multiple traits or none, but they’re worth considering when buying a player.
The CPU plays the game as you would, limited by the same input restrictions as a human player. It means that the CPU team has an active player, just like you do, which we call the CPU AI-controlled player.

A CPU AI-controlled player exists in the following circumstances:

– On a team with no human players. For example, the CPU-controlled team in Squad Battles.

– On a team with human players locked to specific players, that also has CPU teammates. For example, a Pro Clubs team, with less than 11 human players, with no “ANY” player.

A CPU AI-controlled player does not exist in the following circumstances: – On a team with human players who are not locked to specific players. For example, a team in FUT Champions.
Specialities indicate that a player has a specific set of qualities and/or skills. They are derived from the attributes and physical details of a player. They are intended to allow for easy identification of players that would fit into some of the most common roles in football.

On their own, Specialties have no impact on gameplay or how a player performs; they are purely informational and used to help in identifying players in certain situations, such as scouting in Career Mode.
Goalkeeper Save Styles are assigned to keepers based on the types of saves they are specifically known for making. They are purely used to drive the animations that play for the keeper when they make saves and have no impact on the effectiveness of the keepers or whether or not they save a particular shot.